* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing
The interesting decision in this commit was to expose AR's state and not
a fully materialized Allocation struct. AR.clientAlloc builds an Alloc
that contains the task state, so I considered simply memoizing and
exposing that method.
However, that would lead to AR having two awkwardly similar methods:
- Alloc() - which returns the server-sent alloc
- ClientAlloc() - which returns the fully materialized client alloc
Since ClientAlloc() could be memoized it would be just as cheap to call
as Alloc(), so why not replace Alloc() entirely?
Replacing Alloc() entirely would require Update() to immediately
materialize the task states on server-sent Allocs as there may have been
local task state changes since the server received an Alloc update.
This quickly becomes difficult to reason about: should Update hooks use
the TaskStates? Are state changes caused by TR Update hooks immediately
reflected in the Alloc? Should AR persist its copy of the Alloc? If so,
are its TaskStates canonical or the TaskStates on TR?
So! Forget that. Let's separate the static Allocation from the dynamic
AR & TR state!
- AR.Alloc() is for static Allocation access (often for the Job)
- AR.AllocState() is for the dynamic AR & TR runtime state (deployment
status, task states, etc).
If code needs to know the status of a task: AllocState()
If code needs to know the names of tasks: Alloc()
It should be very easy for a developer to reason about which method they
should call and what they can do with the return values.
* Stopping an alloc is implemented via Updates but update hooks are
*not* run.
* Destroying an alloc is a best effort cleanup.
* AllocRunner destroy hooks implemented.
* Disk migration and blocking on a previous allocation exiting moved to
its own package to avoid cycles. Now only depends on alloc broadcaster
instead of also using a waitch.
* AllocBroadcaster now only drops stale allocations and always keeps the
latest version.
* Made AllocDir safe for concurrent use
Lots of internal contexts that are currently unused. Unsure if they
should be used or removed.
Tons left to do and lots of churn:
1. No state saving
2. No shutdown or gc
3. Removed AR factory *for now*
4. Made all "Config" structs local to the package they configure
5. Added allocID to GC to avoid a lookup
Really hating how many things use *structs.Allocation. It's not bad
without state saving, but if AllocRunner starts updating its copy things
get racy fast.
This PR does:
1. Health message based on detection has format "Driver XXX detected"
and "Driver XXX not detected"
2. Set initial health description based on detection status and don't
wait for the first health check.
3. Combine updating attributes on the node, fingerprint and health
checking update for drivers into a single call back.
4. Condensed driver info in `node status` only shows detected drivers
and make the output less wide by removing spaces.
Handle the ErrNoLeader case and apply slower retries. Also when we have
missed the heartbeat retry aggressively, backing off after we have
missed for more than 30 seconds.
Fix a bug in which if the node attributes/meta changed, we would
re-register the node in status initializing. This would incorrectly
trigger the client to log that it missed its heartbeat.
It would change the status of the Node to initializing until the next
heartbeat occured.
* Allow server TLS configuration to be reloaded via SIGHUP
* dynamic tls reloading for nomad agents
* code cleanup and refactoring
* ensure keyloader is initialized, add comments
* allow downgrading from TLS
* initalize keyloader if necessary
* integration test for tls reload
* fix up test to assert success on reloaded TLS configuration
* failure in loading a new TLS config should remain at current
Reload only the config if agent is already using TLS
* reload agent configuration before specific server/client
lock keyloader before loading/caching a new certificate
* introduce a get-or-set method for keyloader
* fixups from code review
* fix up linting errors
* fixups from code review
* add lock for config updates; improve copy of tls config
* GetCertificate only reloads certificates dynamically for the server
* config updates/copies should be on agent
* improve http integration test
* simplify agent reloading storing a local copy of config
* reuse the same keyloader when reloading
* Test that server and client get reloaded but keep keyloader
* Keyloader exposes GetClientCertificate as well for outgoing connections
* Fix spelling
* correct changelog style
The Client.allocs map now contains all AllocRunners again, not just
un-GC'd AllocRunners. Client.allocs is only pruned when the server GCs
allocs.
Also stops logging "marked for GC" twice.
Fixes https://github.com/hashicorp/nomad/issues/3454
Reliably reproduced the data race before by having a fingerprinter
change the nodes attributes every millisecond and syncing at the same
rate. With fix, did not ever panic.