open-nomad/nomad/structs/structs.go

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package structs
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import (
"bytes"
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"crypto/sha1"
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"errors"
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"fmt"
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"io"
"reflect"
"regexp"
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"strconv"
"strings"
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"time"
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"github.com/gorhill/cronexpr"
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"github.com/hashicorp/go-msgpack/codec"
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"github.com/hashicorp/go-multierror"
"github.com/hashicorp/go-version"
"github.com/hashicorp/nomad/helper/args"
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"github.com/mitchellh/copystructure"
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)
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var (
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ErrNoLeader = fmt.Errorf("No cluster leader")
ErrNoRegionPath = fmt.Errorf("No path to region")
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)
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type MessageType uint8
const (
NodeRegisterRequestType MessageType = iota
NodeDeregisterRequestType
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NodeUpdateStatusRequestType
NodeUpdateDrainRequestType
JobRegisterRequestType
JobDeregisterRequestType
EvalUpdateRequestType
EvalDeleteRequestType
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AllocUpdateRequestType
AllocClientUpdateRequestType
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)
const (
// IgnoreUnknownTypeFlag is set along with a MessageType
// to indicate that the message type can be safely ignored
// if it is not recognized. This is for future proofing, so
// that new commands can be added in a way that won't cause
// old servers to crash when the FSM attempts to process them.
IgnoreUnknownTypeFlag MessageType = 128
)
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// RPCInfo is used to describe common information about query
type RPCInfo interface {
RequestRegion() string
IsRead() bool
AllowStaleRead() bool
}
// QueryOptions is used to specify various flags for read queries
type QueryOptions struct {
// The target region for this query
Region string
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// If set, wait until query exceeds given index. Must be provided
// with MaxQueryTime.
MinQueryIndex uint64
// Provided with MinQueryIndex to wait for change.
MaxQueryTime time.Duration
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// If set, any follower can service the request. Results
// may be arbitrarily stale.
AllowStale bool
// If set, used as prefix for resource list searches
Prefix string
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}
func (q QueryOptions) RequestRegion() string {
return q.Region
}
// QueryOption only applies to reads, so always true
func (q QueryOptions) IsRead() bool {
return true
}
func (q QueryOptions) AllowStaleRead() bool {
return q.AllowStale
}
type WriteRequest struct {
// The target region for this write
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Region string
}
func (w WriteRequest) RequestRegion() string {
// The target region for this request
return w.Region
}
// WriteRequest only applies to writes, always false
func (w WriteRequest) IsRead() bool {
return false
}
func (w WriteRequest) AllowStaleRead() bool {
return false
}
// QueryMeta allows a query response to include potentially
// useful metadata about a query
type QueryMeta struct {
// This is the index associated with the read
Index uint64
// If AllowStale is used, this is time elapsed since
// last contact between the follower and leader. This
// can be used to gauge staleness.
LastContact time.Duration
// Used to indicate if there is a known leader node
KnownLeader bool
}
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// WriteMeta allows a write response to include potentially
// useful metadata about the write
type WriteMeta struct {
// This is the index associated with the write
Index uint64
}
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// NodeRegisterRequest is used for Node.Register endpoint
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// to register a node as being a schedulable entity.
type NodeRegisterRequest struct {
Node *Node
WriteRequest
}
// NodeDeregisterRequest is used for Node.Deregister endpoint
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// to deregister a node as being a schedulable entity.
type NodeDeregisterRequest struct {
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NodeID string
WriteRequest
}
// NodeUpdateStatusRequest is used for Node.UpdateStatus endpoint
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// to update the status of a node.
type NodeUpdateStatusRequest struct {
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NodeID string
Status string
WriteRequest
}
// NodeUpdateDrainRequest is used for updatin the drain status
type NodeUpdateDrainRequest struct {
NodeID string
Drain bool
WriteRequest
}
// NodeEvaluateRequest is used to re-evaluate the ndoe
type NodeEvaluateRequest struct {
NodeID string
WriteRequest
}
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// NodeSpecificRequest is used when we just need to specify a target node
type NodeSpecificRequest struct {
NodeID string
QueryOptions
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}
// JobRegisterRequest is used for Job.Register endpoint
// to register a job as being a schedulable entity.
type JobRegisterRequest struct {
Job *Job
WriteRequest
}
// JobDeregisterRequest is used for Job.Deregister endpoint
// to deregister a job as being a schedulable entity.
type JobDeregisterRequest struct {
JobID string
WriteRequest
}
// JobEvaluateRequest is used when we just need to re-evaluate a target job
type JobEvaluateRequest struct {
JobID string
WriteRequest
}
// JobSpecificRequest is used when we just need to specify a target job
type JobSpecificRequest struct {
JobID string
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QueryOptions
}
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// JobListRequest is used to parameterize a list request
type JobListRequest struct {
QueryOptions
}
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// NodeListRequest is used to parameterize a list request
type NodeListRequest struct {
QueryOptions
}
// EvalUpdateRequest is used for upserting evaluations.
type EvalUpdateRequest struct {
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Evals []*Evaluation
EvalToken string
WriteRequest
}
// EvalDeleteRequest is used for deleting an evaluation.
type EvalDeleteRequest struct {
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Evals []string
Allocs []string
WriteRequest
}
// EvalSpecificRequest is used when we just need to specify a target evaluation
type EvalSpecificRequest struct {
EvalID string
QueryOptions
}
// EvalAckRequest is used to Ack/Nack a specific evaluation
type EvalAckRequest struct {
EvalID string
Token string
WriteRequest
}
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// EvalDequeueRequest is used when we want to dequeue an evaluation
type EvalDequeueRequest struct {
Schedulers []string
Timeout time.Duration
WriteRequest
}
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// EvalListRequest is used to list the evaluations
type EvalListRequest struct {
QueryOptions
}
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// PlanRequest is used to submit an allocation plan to the leader
type PlanRequest struct {
Plan *Plan
WriteRequest
}
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// AllocUpdateRequest is used to submit changes to allocations, either
// to cause evictions or to assign new allocaitons. Both can be done
// within a single transaction
type AllocUpdateRequest struct {
// Alloc is the list of new allocations to assign
Alloc []*Allocation
WriteRequest
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}
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// AllocListRequest is used to request a list of allocations
type AllocListRequest struct {
QueryOptions
}
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// AllocSpecificRequest is used to query a specific allocation
type AllocSpecificRequest struct {
AllocID string
QueryOptions
}
// AllocsGetcRequest is used to query a set of allocations
type AllocsGetRequest struct {
AllocIDs []string
QueryOptions
}
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// PeriodicForceReqeuest is used to force a specific periodic job.
type PeriodicForceRequest struct {
JobID string
WriteRequest
}
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// GenericRequest is used to request where no
// specific information is needed.
type GenericRequest struct {
QueryOptions
}
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// GenericResponse is used to respond to a request where no
// specific response information is needed.
type GenericResponse struct {
WriteMeta
}
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const (
ProtocolVersion = "protocol"
APIMajorVersion = "api.major"
APIMinorVersion = "api.minor"
)
// VersionResponse is used for the Status.Version reseponse
type VersionResponse struct {
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Build string
Versions map[string]int
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QueryMeta
}
// JobRegisterResponse is used to respond to a job registration
type JobRegisterResponse struct {
EvalID string
EvalCreateIndex uint64
JobModifyIndex uint64
QueryMeta
}
// JobDeregisterResponse is used to respond to a job deregistration
type JobDeregisterResponse struct {
EvalID string
EvalCreateIndex uint64
JobModifyIndex uint64
QueryMeta
}
// NodeUpdateResponse is used to respond to a node update
type NodeUpdateResponse struct {
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HeartbeatTTL time.Duration
EvalIDs []string
EvalCreateIndex uint64
NodeModifyIndex uint64
QueryMeta
}
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// NodeDrainUpdateResponse is used to respond to a node drain update
type NodeDrainUpdateResponse struct {
EvalIDs []string
EvalCreateIndex uint64
NodeModifyIndex uint64
QueryMeta
}
// NodeAllocsResponse is used to return allocs for a single node
type NodeAllocsResponse struct {
Allocs []*Allocation
QueryMeta
}
// NodeClientAllocsResponse is used to return allocs meta data for a single node
type NodeClientAllocsResponse struct {
Allocs map[string]uint64
QueryMeta
}
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// SingleNodeResponse is used to return a single node
type SingleNodeResponse struct {
Node *Node
QueryMeta
}
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// JobListResponse is used for a list request
type NodeListResponse struct {
Nodes []*NodeListStub
QueryMeta
}
// SingleJobResponse is used to return a single job
type SingleJobResponse struct {
Job *Job
QueryMeta
}
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// JobListResponse is used for a list request
type JobListResponse struct {
Jobs []*JobListStub
QueryMeta
}
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// SingleAllocResponse is used to return a single allocation
type SingleAllocResponse struct {
Alloc *Allocation
QueryMeta
}
// AllocsGetResponse is used to return a set of allocations
type AllocsGetResponse struct {
Allocs []*Allocation
QueryMeta
}
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// JobAllocationsResponse is used to return the allocations for a job
type JobAllocationsResponse struct {
Allocations []*AllocListStub
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QueryMeta
}
// JobEvaluationsResponse is used to return the evaluations for a job
type JobEvaluationsResponse struct {
Evaluations []*Evaluation
QueryMeta
}
// SingleEvalResponse is used to return a single evaluation
type SingleEvalResponse struct {
Eval *Evaluation
QueryMeta
}
// EvalDequeueResponse is used to return from a dequeue
type EvalDequeueResponse struct {
Eval *Evaluation
Token string
QueryMeta
}
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// PlanResponse is used to return from a PlanRequest
type PlanResponse struct {
Result *PlanResult
WriteMeta
}
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// AllocListResponse is used for a list request
type AllocListResponse struct {
Allocations []*AllocListStub
QueryMeta
}
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// EvalListResponse is used for a list request
type EvalListResponse struct {
Evaluations []*Evaluation
QueryMeta
}
// EvalAllocationsResponse is used to return the allocations for an evaluation
type EvalAllocationsResponse struct {
Allocations []*AllocListStub
QueryMeta
}
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// PeriodicForceResponse is used to respond to a periodic job force launch
type PeriodicForceResponse struct {
EvalID string
EvalCreateIndex uint64
WriteMeta
}
const (
NodeStatusInit = "initializing"
NodeStatusReady = "ready"
NodeStatusDown = "down"
)
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// ShouldDrainNode checks if a given node status should trigger an
// evaluation. Some states don't require any further action.
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func ShouldDrainNode(status string) bool {
switch status {
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case NodeStatusInit, NodeStatusReady:
return false
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case NodeStatusDown:
return true
default:
panic(fmt.Sprintf("unhandled node status %s", status))
}
}
// ValidNodeStatus is used to check if a node status is valid
func ValidNodeStatus(status string) bool {
switch status {
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case NodeStatusInit, NodeStatusReady, NodeStatusDown:
return true
default:
return false
}
}
// Node is a representation of a schedulable client node
type Node struct {
// ID is a unique identifier for the node. It can be constructed
// by doing a concatenation of the Name and Datacenter as a simple
// approach. Alternatively a UUID may be used.
ID string
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// Datacenter for this node
Datacenter string
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// Node name
Name string
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// HTTPAddr is the address on which the Nomad client is listening for http
// requests
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HTTPAddr string
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// Attributes is an arbitrary set of key/value
// data that can be used for constraints. Examples
// include "kernel.name=linux", "arch=386", "driver.docker=1",
// "docker.runtime=1.8.3"
Attributes map[string]string
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// Resources is the available resources on the client.
// For example 'cpu=2' 'memory=2048'
Resources *Resources
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// Reserved is the set of resources that are reserved,
// and should be subtracted from the total resources for
// the purposes of scheduling. This may be provide certain
// high-watermark tolerances or because of external schedulers
// consuming resources.
Reserved *Resources
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// Links are used to 'link' this client to external
// systems. For example 'consul=foo.dc1' 'aws=i-83212'
// 'ami=ami-123'
Links map[string]string
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// Meta is used to associate arbitrary metadata with this
// client. This is opaque to Nomad.
Meta map[string]string
// NodeClass is an opaque identifier used to group nodes
// together for the purpose of determining scheduling pressure.
NodeClass string
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// ComputedClass is a unique id that identifies nodes with a common set of
// attributes and capabilities.
ComputedClass string
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// Drain is controlled by the servers, and not the client.
// If true, no jobs will be scheduled to this node, and existing
// allocations will be drained.
Drain bool
// Status of this node
Status string
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// StatusDescription is meant to provide more human useful information
StatusDescription string
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// Raft Indexes
CreateIndex uint64
ModifyIndex uint64
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}
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func (n *Node) Copy() *Node {
i, err := copystructure.Copy(n)
if err != nil {
return nil
}
return i.(*Node)
}
// TerminalStatus returns if the current status is terminal and
// will no longer transition.
func (n *Node) TerminalStatus() bool {
switch n.Status {
case NodeStatusDown:
return true
default:
return false
}
}
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// Stub returns a summarized version of the node
func (n *Node) Stub() *NodeListStub {
return &NodeListStub{
ID: n.ID,
Datacenter: n.Datacenter,
Name: n.Name,
NodeClass: n.NodeClass,
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Drain: n.Drain,
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Status: n.Status,
StatusDescription: n.StatusDescription,
CreateIndex: n.CreateIndex,
ModifyIndex: n.ModifyIndex,
}
}
// NodeListStub is used to return a subset of job information
// for the job list
type NodeListStub struct {
ID string
Datacenter string
Name string
NodeClass string
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Drain bool
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Status string
StatusDescription string
CreateIndex uint64
ModifyIndex uint64
}
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// Resources is used to define the resources available
// on a client
type Resources struct {
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CPU int
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MemoryMB int `mapstructure:"memory"`
DiskMB int `mapstructure:"disk"`
IOPS int
Networks []*NetworkResource
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}
// DefaultResources returns the minimum resources a task can use and be valid.
func DefaultResources() *Resources {
return &Resources{
CPU: 100,
MemoryMB: 10,
DiskMB: 10,
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IOPS: 0,
}
}
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// Merge merges this resource with another resource.
func (r *Resources) Merge(other *Resources) {
if other.CPU != 0 {
r.CPU = other.CPU
}
if other.MemoryMB != 0 {
r.MemoryMB = other.MemoryMB
}
if other.DiskMB != 0 {
r.DiskMB = other.DiskMB
}
if other.IOPS != 0 {
r.IOPS = other.IOPS
}
if len(other.Networks) != 0 {
r.Networks = other.Networks
}
}
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// MeetsMinResources returns an error if the resources specified are less than
// the minimum allowed.
func (r *Resources) MeetsMinResources() error {
var mErr multierror.Error
if r.CPU < 100 {
mErr.Errors = append(mErr.Errors, fmt.Errorf("minimum CPU value is 100; got %d", r.CPU))
}
if r.MemoryMB < 10 {
mErr.Errors = append(mErr.Errors, fmt.Errorf("minimum MemoryMB value is 10; got %d", r.MemoryMB))
}
if r.DiskMB < 10 {
mErr.Errors = append(mErr.Errors, fmt.Errorf("minimum DiskMB value is 10; got %d", r.DiskMB))
}
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if r.IOPS < 0 {
mErr.Errors = append(mErr.Errors, fmt.Errorf("minimum IOPS value is 0; got %d", r.IOPS))
}
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for i, n := range r.Networks {
if err := n.MeetsMinResources(); err != nil {
mErr.Errors = append(mErr.Errors, fmt.Errorf("network resource at index %d failed: %v", i, err))
}
}
return mErr.ErrorOrNil()
}
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// Copy returns a deep copy of the resources
func (r *Resources) Copy() *Resources {
newR := new(Resources)
*newR = *r
n := len(r.Networks)
newR.Networks = make([]*NetworkResource, n)
for i := 0; i < n; i++ {
newR.Networks[i] = r.Networks[i].Copy()
}
return newR
}
// NetIndex finds the matching net index using device name
func (r *Resources) NetIndex(n *NetworkResource) int {
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for idx, net := range r.Networks {
if net.Device == n.Device {
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return idx
}
}
return -1
}
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// Superset checks if one set of resources is a superset
// of another. This ignores network resources, and the NetworkIndex
// should be used for that.
func (r *Resources) Superset(other *Resources) (bool, string) {
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if r.CPU < other.CPU {
return false, "cpu exhausted"
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}
if r.MemoryMB < other.MemoryMB {
return false, "memory exhausted"
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}
if r.DiskMB < other.DiskMB {
return false, "disk exhausted"
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}
if r.IOPS < other.IOPS {
return false, "iops exhausted"
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}
return true, ""
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}
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// Add adds the resources of the delta to this, potentially
// returning an error if not possible.
func (r *Resources) Add(delta *Resources) error {
if delta == nil {
return nil
}
r.CPU += delta.CPU
r.MemoryMB += delta.MemoryMB
r.DiskMB += delta.DiskMB
r.IOPS += delta.IOPS
for _, n := range delta.Networks {
// Find the matching interface by IP or CIDR
idx := r.NetIndex(n)
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if idx == -1 {
r.Networks = append(r.Networks, n.Copy())
} else {
r.Networks[idx].Add(n)
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}
}
return nil
}
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func (r *Resources) GoString() string {
return fmt.Sprintf("*%#v", *r)
}
type Port struct {
Label string
Value int `mapstructure:"static"`
}
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// NetworkResource is used to represent available network
// resources
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type NetworkResource struct {
Device string // Name of the device
CIDR string // CIDR block of addresses
IP string // IP address
MBits int // Throughput
ReservedPorts []Port // Reserved ports
DynamicPorts []Port // Dynamically assigned ports
}
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// MeetsMinResources returns an error if the resources specified are less than
// the minimum allowed.
func (n *NetworkResource) MeetsMinResources() error {
var mErr multierror.Error
if n.MBits < 1 {
mErr.Errors = append(mErr.Errors, fmt.Errorf("minimum MBits value is 1; got %d", n.MBits))
}
return mErr.ErrorOrNil()
}
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// Copy returns a deep copy of the network resource
func (n *NetworkResource) Copy() *NetworkResource {
newR := new(NetworkResource)
*newR = *n
if n.ReservedPorts != nil {
newR.ReservedPorts = make([]Port, len(n.ReservedPorts))
copy(newR.ReservedPorts, n.ReservedPorts)
}
if n.DynamicPorts != nil {
newR.DynamicPorts = make([]Port, len(n.DynamicPorts))
copy(newR.DynamicPorts, n.DynamicPorts)
}
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return newR
}
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// Add adds the resources of the delta to this, potentially
// returning an error if not possible.
func (n *NetworkResource) Add(delta *NetworkResource) {
if len(delta.ReservedPorts) > 0 {
n.ReservedPorts = append(n.ReservedPorts, delta.ReservedPorts...)
}
n.MBits += delta.MBits
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n.DynamicPorts = append(n.DynamicPorts, delta.DynamicPorts...)
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}
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func (n *NetworkResource) GoString() string {
return fmt.Sprintf("*%#v", *n)
}
func (n *NetworkResource) MapLabelToValues(port_map map[string]int) map[string]int {
labelValues := make(map[string]int)
ports := append(n.ReservedPorts, n.DynamicPorts...)
for _, port := range ports {
if mapping, ok := port_map[port.Label]; ok {
labelValues[port.Label] = mapping
} else {
labelValues[port.Label] = port.Value
}
}
return labelValues
}
const (
// JobTypeNomad is reserved for internal system tasks and is
// always handled by the CoreScheduler.
JobTypeCore = "_core"
JobTypeService = "service"
JobTypeBatch = "batch"
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JobTypeSystem = "system"
)
const (
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JobStatusPending = "pending" // Pending means the job is waiting on scheduling
JobStatusRunning = "running" // Running means the job has non-terminal allocations
JobStatusDead = "dead" // Dead means all evaluation's and allocations are terminal
)
const (
// JobMinPriority is the minimum allowed priority
JobMinPriority = 1
// JobDefaultPriority is the default priority if not
// not specified.
JobDefaultPriority = 50
// JobMaxPriority is the maximum allowed priority
JobMaxPriority = 100
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// Ensure CoreJobPriority is higher than any user
// specified job so that it gets priority. This is important
// for the system to remain healthy.
CoreJobPriority = JobMaxPriority * 2
)
// Job is the scope of a scheduling request to Nomad. It is the largest
// scoped object, and is a named collection of task groups. Each task group
// is further composed of tasks. A task group (TG) is the unit of scheduling
// however.
type Job struct {
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// Region is the Nomad region that handles scheduling this job
Region string
// ID is a unique identifier for the job per region. It can be
// specified hierarchically like LineOfBiz/OrgName/Team/Project
ID string
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// ParentID is the unique identifier of the job that spawned this job.
ParentID string
// Name is the logical name of the job used to refer to it. This is unique
// per region, but not unique globally.
Name string
// Type is used to control various behaviors about the job. Most jobs
// are service jobs, meaning they are expected to be long lived.
// Some jobs are batch oriented meaning they run and then terminate.
// This can be extended in the future to support custom schedulers.
Type string
// Priority is used to control scheduling importance and if this job
// can preempt other jobs.
Priority int
// AllAtOnce is used to control if incremental scheduling of task groups
// is allowed or if we must do a gang scheduling of the entire job. This
// can slow down larger jobs if resources are not available.
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AllAtOnce bool `mapstructure:"all_at_once"`
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// Datacenters contains all the datacenters this job is allowed to span
Datacenters []string
// Constraints can be specified at a job level and apply to
// all the task groups and tasks.
Constraints []*Constraint
// TaskGroups are the collections of task groups that this job needs
// to run. Each task group is an atomic unit of scheduling and placement.
TaskGroups []*TaskGroup
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// Update is used to control the update strategy
Update UpdateStrategy
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// Periodic is used to define the interval the job is run at.
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Periodic *PeriodicConfig
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// GC is used to mark the job as available for garbage collection after it
// has no outstanding evaluations or allocations.
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GC bool
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// Meta is used to associate arbitrary metadata with this
// job. This is opaque to Nomad.
Meta map[string]string
// Job status
Status string
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// StatusDescription is meant to provide more human useful information
StatusDescription string
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// Raft Indexes
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CreateIndex uint64
ModifyIndex uint64
JobModifyIndex uint64
}
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// InitFields is used to initialize fields in the Job. This should be called
// when registering a Job.
func (j *Job) InitFields() {
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for _, tg := range j.TaskGroups {
tg.InitFields(j)
}
// If the job is batch then make it GC.
if j.Type == JobTypeBatch {
j.GC = true
}
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}
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// Copy returns a deep copy of the Job. It is expected that callers use recover.
// This job can panic if the deep copy failed as it uses reflection.
func (j *Job) Copy() *Job {
i, err := copystructure.Copy(j)
if err != nil {
panic(err)
}
return i.(*Job)
}
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// Validate is used to sanity check a job input
func (j *Job) Validate() error {
var mErr multierror.Error
if j.Region == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing job region"))
}
if j.ID == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing job ID"))
} else if strings.Contains(j.ID, " ") {
mErr.Errors = append(mErr.Errors, errors.New("Job ID contains a space"))
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}
if j.Name == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing job name"))
}
if j.Type == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing job type"))
}
if j.Priority < JobMinPriority || j.Priority > JobMaxPriority {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Job priority must be between [%d, %d]", JobMinPriority, JobMaxPriority))
}
if len(j.Datacenters) == 0 {
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mErr.Errors = append(mErr.Errors, errors.New("Missing job datacenters"))
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}
if len(j.TaskGroups) == 0 {
mErr.Errors = append(mErr.Errors, errors.New("Missing job task groups"))
}
for idx, constr := range j.Constraints {
if err := constr.Validate(); err != nil {
outer := fmt.Errorf("Constraint %d validation failed: %s", idx+1, err)
mErr.Errors = append(mErr.Errors, outer)
}
}
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// Check for duplicate task groups
taskGroups := make(map[string]int)
for idx, tg := range j.TaskGroups {
if tg.Name == "" {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Job task group %d missing name", idx+1))
} else if existing, ok := taskGroups[tg.Name]; ok {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Job task group %d redefines '%s' from group %d", idx+1, tg.Name, existing+1))
} else {
taskGroups[tg.Name] = idx
}
if j.Type == "system" && tg.Count != 1 {
mErr.Errors = append(mErr.Errors,
fmt.Errorf("Job task group %d has count %d. Only count of 1 is supported with system scheduler",
idx+1, tg.Count))
}
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}
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// Validate the task group
for idx, tg := range j.TaskGroups {
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if err := tg.Validate(); err != nil {
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outer := fmt.Errorf("Task group %d validation failed: %s", idx+1, err)
mErr.Errors = append(mErr.Errors, outer)
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}
}
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// Validate periodic is only used with batch jobs.
if j.IsPeriodic() {
if j.Type != JobTypeBatch {
mErr.Errors = append(mErr.Errors,
fmt.Errorf("Periodic can only be used with %q scheduler", JobTypeBatch))
}
if err := j.Periodic.Validate(); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
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}
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return mErr.ErrorOrNil()
}
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// LookupTaskGroup finds a task group by name
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func (j *Job) LookupTaskGroup(name string) *TaskGroup {
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for _, tg := range j.TaskGroups {
if tg.Name == name {
return tg
}
}
return nil
}
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// Stub is used to return a summary of the job
func (j *Job) Stub() *JobListStub {
return &JobListStub{
ID: j.ID,
ParentID: j.ParentID,
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Name: j.Name,
Type: j.Type,
Priority: j.Priority,
Status: j.Status,
StatusDescription: j.StatusDescription,
CreateIndex: j.CreateIndex,
ModifyIndex: j.ModifyIndex,
}
}
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// IsPeriodic returns whether a job is periodic.
func (j *Job) IsPeriodic() bool {
return j.Periodic != nil
}
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// JobListStub is used to return a subset of job information
// for the job list
type JobListStub struct {
ID string
ParentID string
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Name string
Type string
Priority int
Status string
StatusDescription string
CreateIndex uint64
ModifyIndex uint64
}
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// UpdateStrategy is used to modify how updates are done
type UpdateStrategy struct {
// Stagger is the amount of time between the updates
Stagger time.Duration
// MaxParallel is how many updates can be done in parallel
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MaxParallel int `mapstructure:"max_parallel"`
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}
// Rolling returns if a rolling strategy should be used
func (u *UpdateStrategy) Rolling() bool {
return u.Stagger > 0 && u.MaxParallel > 0
}
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const (
// PeriodicSpecCron is used for a cron spec.
PeriodicSpecCron = "cron"
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// PeriodicSpecTest is only used by unit tests. It is a sorted, comma
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// seperated list of unix timestamps at which to launch.
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PeriodicSpecTest = "_internal_test"
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)
// Periodic defines the interval a job should be run at.
type PeriodicConfig struct {
// Enabled determines if the job should be run periodically.
Enabled bool
// Spec specifies the interval the job should be run as. It is parsed based
// on the SpecType.
Spec string
// SpecType defines the format of the spec.
SpecType string
// ProhibitOverlap enforces that spawned jobs do not run in parallel.
ProhibitOverlap bool `mapstructure:"prohibit_overlap"`
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}
func (p *PeriodicConfig) Validate() error {
if !p.Enabled {
return nil
}
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if p.Spec == "" {
return fmt.Errorf("Must specify a spec")
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}
switch p.SpecType {
case PeriodicSpecCron:
// Validate the cron spec
if _, err := cronexpr.Parse(p.Spec); err != nil {
return fmt.Errorf("Invalid cron spec %q: %v", p.Spec, err)
}
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case PeriodicSpecTest:
// No-op
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default:
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return fmt.Errorf("Unknown periodic specification type %q", p.SpecType)
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}
return nil
}
// Next returns the closest time instant matching the spec that is after the
// passed time. If no matching instance exists, the zero value of time.Time is
// returned. The `time.Location` of the returned value matches that of the
// passed time.
func (p *PeriodicConfig) Next(fromTime time.Time) time.Time {
switch p.SpecType {
case PeriodicSpecCron:
if e, err := cronexpr.Parse(p.Spec); err == nil {
return e.Next(fromTime)
}
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case PeriodicSpecTest:
split := strings.Split(p.Spec, ",")
if len(split) == 1 && split[0] == "" {
return time.Time{}
}
// Parse the times
times := make([]time.Time, len(split))
for i, s := range split {
unix, err := strconv.Atoi(s)
if err != nil {
return time.Time{}
}
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times[i] = time.Unix(int64(unix), 0)
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}
// Find the next match
for _, next := range times {
if fromTime.Before(next) {
return next
}
}
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}
return time.Time{}
}
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const (
// PeriodicLaunchSuffix is the string appended to the periodic jobs ID
// when launching derived instances of it.
PeriodicLaunchSuffix = "/periodic-"
)
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// PeriodicLaunch tracks the last launch time of a periodic job.
type PeriodicLaunch struct {
ID string // ID of the periodic job.
Launch time.Time // The last launch time.
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// Raft Indexes
CreateIndex uint64
ModifyIndex uint64
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}
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var (
defaultServiceJobRestartPolicy = RestartPolicy{
Delay: 15 * time.Second,
Attempts: 2,
Interval: 1 * time.Minute,
Mode: RestartPolicyModeDelay,
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}
defaultBatchJobRestartPolicy = RestartPolicy{
Delay: 15 * time.Second,
Attempts: 15,
Interval: 7 * 24 * time.Hour,
Mode: RestartPolicyModeDelay,
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}
)
const (
// RestartPolicyModeDelay causes an artificial delay till the next interval is
// reached when the specified attempts have been reached in the interval.
RestartPolicyModeDelay = "delay"
// RestartPolicyModeFail causes a job to fail if the specified number of
// attempts are reached within an interval.
RestartPolicyModeFail = "fail"
)
// RestartPolicy configures how Tasks are restarted when they crash or fail.
type RestartPolicy struct {
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// Attempts is the number of restart that will occur in an interval.
Attempts int
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// Interval is a duration in which we can limit the number of restarts
// within.
Interval time.Duration
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// Delay is the time between a failure and a restart.
Delay time.Duration
// Mode controls what happens when the task restarts more than attempt times
// in an interval.
Mode string
}
func (r *RestartPolicy) Validate() error {
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switch r.Mode {
case RestartPolicyModeDelay, RestartPolicyModeFail:
default:
return fmt.Errorf("Unsupported restart mode: %q", r.Mode)
}
// Check for ambiguous/confusing settings
if r.Attempts == 0 && r.Mode != RestartPolicyModeFail {
return fmt.Errorf("Restart policy %q with %d attempts is ambiguous", r.Mode, r.Attempts)
}
if r.Interval == 0 {
return nil
}
if time.Duration(r.Attempts)*r.Delay > r.Interval {
return fmt.Errorf("Nomad can't restart the TaskGroup %v times in an interval of %v with a delay of %v", r.Attempts, r.Interval, r.Delay)
}
return nil
}
func NewRestartPolicy(jobType string) *RestartPolicy {
switch jobType {
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case JobTypeService, JobTypeSystem:
rp := defaultServiceJobRestartPolicy
return &rp
case JobTypeBatch:
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rp := defaultBatchJobRestartPolicy
return &rp
}
return nil
}
// TaskGroup is an atomic unit of placement. Each task group belongs to
// a job and may contain any number of tasks. A task group support running
// in many replicas using the same configuration..
type TaskGroup struct {
// Name of the task group
Name string
// Count is the number of replicas of this task group that should
// be scheduled.
Count int
// Constraints can be specified at a task group level and apply to
// all the tasks contained.
Constraints []*Constraint
//RestartPolicy of a TaskGroup
RestartPolicy *RestartPolicy
// Tasks are the collection of tasks that this task group needs to run
Tasks []*Task
// Meta is used to associate arbitrary metadata with this
// task group. This is opaque to Nomad.
Meta map[string]string
}
func (tg *TaskGroup) Copy() *TaskGroup {
i, err := copystructure.Copy(tg)
if err != nil {
panic(err)
}
return i.(*TaskGroup)
}
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// InitFields is used to initialize fields in the TaskGroup.
func (tg *TaskGroup) InitFields(job *Job) {
// Set the default restart policy.
if tg.RestartPolicy == nil {
tg.RestartPolicy = NewRestartPolicy(job.Type)
}
for _, task := range tg.Tasks {
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task.InitFields(job, tg)
}
}
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// Validate is used to sanity check a task group
func (tg *TaskGroup) Validate() error {
var mErr multierror.Error
if tg.Name == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing task group name"))
}
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if tg.Count <= 0 {
mErr.Errors = append(mErr.Errors, errors.New("Task group count must be positive"))
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}
if len(tg.Tasks) == 0 {
mErr.Errors = append(mErr.Errors, errors.New("Missing tasks for task group"))
}
for idx, constr := range tg.Constraints {
if err := constr.Validate(); err != nil {
outer := fmt.Errorf("Constraint %d validation failed: %s", idx+1, err)
mErr.Errors = append(mErr.Errors, outer)
}
}
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if tg.RestartPolicy != nil {
if err := tg.RestartPolicy.Validate(); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
} else {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Task Group %v should have a restart policy", tg.Name))
}
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// Check for duplicate tasks
tasks := make(map[string]int)
for idx, task := range tg.Tasks {
if task.Name == "" {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Task %d missing name", idx+1))
} else if existing, ok := tasks[task.Name]; ok {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Task %d redefines '%s' from task %d", idx+1, task.Name, existing+1))
} else {
tasks[task.Name] = idx
}
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}
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// Validate the tasks
for idx, task := range tg.Tasks {
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if err := task.Validate(); err != nil {
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outer := fmt.Errorf("Task %d validation failed: %s", idx+1, err)
mErr.Errors = append(mErr.Errors, outer)
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}
}
return mErr.ErrorOrNil()
}
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// LookupTask finds a task by name
func (tg *TaskGroup) LookupTask(name string) *Task {
for _, t := range tg.Tasks {
if t.Name == name {
return t
}
}
return nil
}
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func (tg *TaskGroup) GoString() string {
return fmt.Sprintf("*%#v", *tg)
}
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const (
ServiceCheckHTTP = "http"
ServiceCheckTCP = "tcp"
ServiceCheckDocker = "docker"
ServiceCheckScript = "script"
)
// The ServiceCheck data model represents the consul health check that
// Nomad registers for a Task
type ServiceCheck struct {
Name string // Name of the check, defaults to id
Type string // Type of the check - tcp, http, docker and script
Script string // Script to invoke for script check
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Path string // path of the health check url for http type check
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Protocol string // Protocol to use if check is http, defaults to http
Interval time.Duration // Interval of the check
Timeout time.Duration // Timeout of the response from the check before consul fails the check
}
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func (sc *ServiceCheck) Validate() error {
t := strings.ToLower(sc.Type)
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if t != ServiceCheckTCP && t != ServiceCheckHTTP {
return fmt.Errorf("service check must be either http or tcp type")
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}
if sc.Type == ServiceCheckHTTP && sc.Path == "" {
return fmt.Errorf("service checks of http type must have a valid http path")
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}
if sc.Type == ServiceCheckScript && sc.Script == "" {
return fmt.Errorf("service checks of script type must have a valid script path")
}
if sc.Interval <= 0 {
return fmt.Errorf("service checks must have positive time intervals")
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}
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return nil
}
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func (sc *ServiceCheck) Hash(serviceID string) string {
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h := sha1.New()
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io.WriteString(h, serviceID)
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io.WriteString(h, sc.Name)
io.WriteString(h, sc.Type)
io.WriteString(h, sc.Script)
io.WriteString(h, sc.Path)
io.WriteString(h, sc.Path)
io.WriteString(h, sc.Protocol)
io.WriteString(h, sc.Interval.String())
io.WriteString(h, sc.Timeout.String())
return fmt.Sprintf("%x", h.Sum(nil))
}
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const (
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NomadConsulPrefix = "nomad-registered-service"
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)
// The Service model represents a Consul service defintion
type Service struct {
Name string // Name of the service, defaults to id
Tags []string // List of tags for the service
PortLabel string `mapstructure:"port"` // port for the service
Checks []*ServiceCheck // List of checks associated with the service
}
// InitFields interpolates values of Job, Task Group and Task in the Service
// Name. This also generates check names, service id and check ids.
func (s *Service) InitFields(job string, taskGroup string, task string) {
s.Name = args.ReplaceEnv(s.Name, map[string]string{
"JOB": job,
"TASKGROUP": taskGroup,
"TASK": task,
"BASE": fmt.Sprintf("%s-%s-%s", job, taskGroup, task),
},
)
for _, check := range s.Checks {
if check.Name == "" {
check.Name = fmt.Sprintf("service: %q check", s.Name)
}
}
}
// Validate checks if the Check definition is valid
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func (s *Service) Validate() error {
var mErr multierror.Error
// Ensure the name does not have a period in it.
// RFC-2782: https://tools.ietf.org/html/rfc2782
if strings.Contains(s.Name, ".") {
mErr.Errors = append(mErr.Errors, fmt.Errorf("service name can't contain periods: %q", s.Name))
}
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for _, c := range s.Checks {
if err := c.Validate(); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
}
return mErr.ErrorOrNil()
}
// Hash calculates the hash of the check based on it's content and the service
// which owns it
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func (s *Service) Hash() string {
h := sha1.New()
io.WriteString(h, s.Name)
io.WriteString(h, strings.Join(s.Tags, ""))
io.WriteString(h, s.PortLabel)
return fmt.Sprintf("%x", h.Sum(nil))
}
const (
// DefaultKillTimeout is the default timeout between signaling a task it
// will be killed and killing it.
DefaultKillTimeout = 5 * time.Second
)
// Task is a single process typically that is executed as part of a task group.
type Task struct {
// Name of the task
Name string
// Driver is used to control which driver is used
Driver string
// Config is provided to the driver to initialize
Config map[string]interface{}
// Map of environment variables to be used by the driver
Env map[string]string
// List of service definitions exposed by the Task
Services []*Service
// Constraints can be specified at a task level and apply only to
// the particular task.
Constraints []*Constraint
// Resources is the resources needed by this task
Resources *Resources
// Meta is used to associate arbitrary metadata with this
// task. This is opaque to Nomad.
Meta map[string]string
// KillTimeout is the time between signaling a task that it will be
// killed and killing it.
KillTimeout time.Duration `mapstructure:"kill_timeout"`
}
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func (t *Task) Copy() *Task {
i, err := copystructure.Copy(t)
if err != nil {
return nil
}
return i.(*Task)
}
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// InitFields initializes fields in the task.
func (t *Task) InitFields(job *Job, tg *TaskGroup) {
t.InitServiceFields(job.Name, tg.Name)
// Set the default timeout if it is not specified.
if t.KillTimeout == 0 {
t.KillTimeout = DefaultKillTimeout
}
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}
// InitServiceFields interpolates values of Job, Task Group
// and Tasks in all the service Names of a Task. This also generates the service
// id, check id and check names.
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func (t *Task) InitServiceFields(job string, taskGroup string) {
for _, service := range t.Services {
service.InitFields(job, taskGroup, t.Name)
}
}
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func (t *Task) GoString() string {
return fmt.Sprintf("*%#v", *t)
}
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func (t *Task) FindHostAndPortFor(portLabel string) (string, int) {
for _, network := range t.Resources.Networks {
if p, ok := network.MapLabelToValues(nil)[portLabel]; ok {
return network.IP, p
}
}
return "", 0
}
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// Set of possible states for a task.
const (
TaskStatePending = "pending" // The task is waiting to be run.
TaskStateRunning = "running" // The task is currently running.
TaskStateDead = "dead" // Terminal state of task.
)
// TaskState tracks the current state of a task and events that caused state
// transistions.
type TaskState struct {
// The current state of the task.
State string
// Series of task events that transistion the state of the task.
Events []*TaskEvent
}
func (ts *TaskState) Copy() *TaskState {
copy := new(TaskState)
copy.State = ts.State
copy.Events = make([]*TaskEvent, len(ts.Events))
for i, e := range ts.Events {
copy.Events[i] = e.Copy()
}
return copy
}
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const (
// A Driver failure indicates that the task could not be started due to a
// failure in the driver.
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TaskDriverFailure = "Driver Failure"
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// Task Started signals that the task was started and its timestamp can be
// used to determine the running length of the task.
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TaskStarted = "Started"
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// Task terminated indicates that the task was started and exited.
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TaskTerminated = "Terminated"
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// Task Killed indicates a user has killed the task.
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TaskKilled = "Killed"
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)
// TaskEvent is an event that effects the state of a task and contains meta-data
// appropriate to the events type.
type TaskEvent struct {
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Type string
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Time int64 // Unix Nanosecond timestamp
// Driver Failure fields.
DriverError string // A driver error occured while starting the task.
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// Task Terminated Fields.
ExitCode int // The exit code of the task.
Signal int // The signal that terminated the task.
Message string // A possible message explaining the termination of the task.
// Task Killed Fields.
KillError string // Error killing the task.
}
func (te *TaskEvent) Copy() *TaskEvent {
copy := new(TaskEvent)
*copy = *te
return copy
}
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func NewTaskEvent(event string) *TaskEvent {
return &TaskEvent{
Type: event,
Time: time.Now().UnixNano(),
}
}
func (e *TaskEvent) SetDriverError(err error) *TaskEvent {
if err != nil {
e.DriverError = err.Error()
}
return e
}
func (e *TaskEvent) SetExitCode(c int) *TaskEvent {
e.ExitCode = c
return e
}
func (e *TaskEvent) SetSignal(s int) *TaskEvent {
e.Signal = s
return e
}
func (e *TaskEvent) SetExitMessage(err error) *TaskEvent {
if err != nil {
e.Message = err.Error()
}
return e
}
func (e *TaskEvent) SetKillError(err error) *TaskEvent {
if err != nil {
e.KillError = err.Error()
}
return e
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}
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// Validate is used to sanity check a task group
func (t *Task) Validate() error {
var mErr multierror.Error
if t.Name == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing task name"))
}
if t.Driver == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing task driver"))
}
if t.KillTimeout.Nanoseconds() < 0 {
mErr.Errors = append(mErr.Errors, errors.New("KillTimeout must be a positive value"))
}
// Validate the resources.
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if t.Resources == nil {
mErr.Errors = append(mErr.Errors, errors.New("Missing task resources"))
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} else if err := t.Resources.MeetsMinResources(); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
for idx, constr := range t.Constraints {
if err := constr.Validate(); err != nil {
outer := fmt.Errorf("Constraint %d validation failed: %s", idx+1, err)
mErr.Errors = append(mErr.Errors, outer)
}
}
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for _, service := range t.Services {
if err := service.Validate(); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
}
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return mErr.ErrorOrNil()
}
const (
ConstraintDistinctHosts = "distinct_hosts"
ConstraintRegex = "regexp"
ConstraintVersion = "version"
)
// Constraints are used to restrict placement options.
type Constraint struct {
LTarget string // Left-hand target
RTarget string // Right-hand target
Operand string // Constraint operand (<=, <, =, !=, >, >=), contains, near
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str string // Memoized string
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}
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func (c *Constraint) String() string {
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if c.str != "" {
return c.str
}
c.str = fmt.Sprintf("%s %s %s", c.LTarget, c.Operand, c.RTarget)
return c.str
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}
func (c *Constraint) Validate() error {
var mErr multierror.Error
if c.Operand == "" {
mErr.Errors = append(mErr.Errors, errors.New("Missing constraint operand"))
}
// Perform additional validation based on operand
switch c.Operand {
case ConstraintRegex:
if _, err := regexp.Compile(c.RTarget); err != nil {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Regular expression failed to compile: %v", err))
}
case ConstraintVersion:
if _, err := version.NewConstraint(c.RTarget); err != nil {
mErr.Errors = append(mErr.Errors, fmt.Errorf("Version constraint is invalid: %v", err))
}
}
return mErr.ErrorOrNil()
}
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const (
AllocDesiredStatusRun = "run" // Allocation should run
AllocDesiredStatusStop = "stop" // Allocation should stop
AllocDesiredStatusEvict = "evict" // Allocation should stop, and was evicted
AllocDesiredStatusFailed = "failed" // Allocation failed to be done
)
const (
AllocClientStatusPending = "pending"
AllocClientStatusRunning = "running"
AllocClientStatusDead = "dead"
AllocClientStatusFailed = "failed"
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)
// Allocation is used to allocate the placement of a task group to a node.
type Allocation struct {
// ID of the allocation (UUID)
ID string
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// ID of the evaluation that generated this allocation
EvalID string
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// Name is a logical name of the allocation.
Name string
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// NodeID is the node this is being placed on
NodeID string
// Job is the parent job of the task group being allocated.
// This is copied at allocation time to avoid issues if the job
// definition is updated.
JobID string
Job *Job
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// TaskGroup is the name of the task group that should be run
TaskGroup string
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// Resources is the total set of resources allocated as part
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// of this allocation of the task group.
Resources *Resources
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// TaskResources is the set of resources allocated to each
// task. These should sum to the total Resources.
TaskResources map[string]*Resources
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// Services is a map of service names to service ids
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Services map[string]string
// Metrics associated with this allocation
Metrics *AllocMetric
// Desired Status of the allocation on the client
DesiredStatus string
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// DesiredStatusDescription is meant to provide more human useful information
DesiredDescription string
// Status of the allocation on the client
ClientStatus string
// ClientStatusDescription is meant to provide more human useful information
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ClientDescription string
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// TaskStates stores the state of each task,
TaskStates map[string]*TaskState
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// Raft Indexes
CreateIndex uint64
ModifyIndex uint64
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// AllocModifyIndex is not updated when the client updates allocations. This
// lets the client pull only the allocs updated by the server.
AllocModifyIndex uint64
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// CreateTime is the time the allocation has finished scheduling and been
// verified by the plan applier.
CreateTime int64
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}
func (a *Allocation) Copy() *Allocation {
i, err := copystructure.Copy(a)
if err != nil {
panic(err)
}
return i.(*Allocation)
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}
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// TerminalStatus returns if the desired or actual status is terminal and
// will no longer transition.
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func (a *Allocation) TerminalStatus() bool {
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// First check the desired state and if that isn't terminal, check client
// state.
switch a.DesiredStatus {
case AllocDesiredStatusStop, AllocDesiredStatusEvict, AllocDesiredStatusFailed:
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return true
default:
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}
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switch a.ClientStatus {
case AllocClientStatusDead, AllocClientStatusFailed:
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return true
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default:
return false
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}
}
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// Stub returns a list stub for the allocation
func (a *Allocation) Stub() *AllocListStub {
return &AllocListStub{
ID: a.ID,
EvalID: a.EvalID,
Name: a.Name,
NodeID: a.NodeID,
JobID: a.JobID,
TaskGroup: a.TaskGroup,
DesiredStatus: a.DesiredStatus,
DesiredDescription: a.DesiredDescription,
ClientStatus: a.ClientStatus,
ClientDescription: a.ClientDescription,
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TaskStates: a.TaskStates,
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CreateIndex: a.CreateIndex,
ModifyIndex: a.ModifyIndex,
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CreateTime: a.CreateTime,
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}
}
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// PopulateServiceIDs generates the service IDs for all the service definitions
// in that Allocation
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func (a *Allocation) PopulateServiceIDs() {
// Make a copy of the old map which contains the service names and their
// generated IDs
oldIDs := make(map[string]string)
for k, v := range a.Services {
oldIDs[k] = v
}
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a.Services = make(map[string]string)
tg := a.Job.LookupTaskGroup(a.TaskGroup)
for _, task := range tg.Tasks {
for _, service := range task.Services {
// If the ID for a service name is already generated then we re-use
// it
if ID, ok := oldIDs[service.Name]; ok {
a.Services[service.Name] = ID
} else {
// If the service hasn't been generated an ID, we generate one.
// We add a prefix to the Service ID so that we can know that this service
// is managed by Nomad since Consul can also have service which are not
// managed by Nomad
a.Services[service.Name] = fmt.Sprintf("%s-%s", NomadConsulPrefix, GenerateUUID())
}
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}
}
}
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// AllocListStub is used to return a subset of alloc information
type AllocListStub struct {
ID string
EvalID string
Name string
NodeID string
JobID string
TaskGroup string
DesiredStatus string
DesiredDescription string
ClientStatus string
ClientDescription string
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TaskStates map[string]*TaskState
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CreateIndex uint64
ModifyIndex uint64
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CreateTime int64
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}
// AllocMetric is used to track various metrics while attempting
// to make an allocation. These are used to debug a job, or to better
// understand the pressure within the system.
type AllocMetric struct {
// NodesEvaluated is the number of nodes that were evaluated
NodesEvaluated int
// NodesFiltered is the number of nodes filtered due to a constraint
NodesFiltered int
// NodesAvailable is the number of nodes available for evaluation per DC.
NodesAvailable map[string]int
// ClassFiltered is the number of nodes filtered by class
ClassFiltered map[string]int
// ConstraintFiltered is the number of failures caused by constraint
ConstraintFiltered map[string]int
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// NodesExhausted is the number of nodes skipped due to being
// exhausted of at least one resource
NodesExhausted int
// ClassExhausted is the number of nodes exhausted by class
ClassExhausted map[string]int
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// DimensionExhausted provides the count by dimension or reason
DimensionExhausted map[string]int
// Scores is the scores of the final few nodes remaining
// for placement. The top score is typically selected.
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Scores map[string]float64
// AllocationTime is a measure of how long the allocation
// attempt took. This can affect performance and SLAs.
AllocationTime time.Duration
// CoalescedFailures indicates the number of other
// allocations that were coalesced into this failed allocation.
// This is to prevent creating many failed allocations for a
// single task group.
CoalescedFailures int
}
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func (a *AllocMetric) EvaluateNode() {
a.NodesEvaluated += 1
}
func (a *AllocMetric) FilterNode(node *Node, constraint string) {
a.NodesFiltered += 1
if node != nil && node.NodeClass != "" {
if a.ClassFiltered == nil {
a.ClassFiltered = make(map[string]int)
}
a.ClassFiltered[node.NodeClass] += 1
}
if constraint != "" {
if a.ConstraintFiltered == nil {
a.ConstraintFiltered = make(map[string]int)
}
a.ConstraintFiltered[constraint] += 1
}
}
func (a *AllocMetric) ExhaustedNode(node *Node, dimension string) {
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a.NodesExhausted += 1
if node != nil && node.NodeClass != "" {
if a.ClassExhausted == nil {
a.ClassExhausted = make(map[string]int)
}
a.ClassExhausted[node.NodeClass] += 1
}
if dimension != "" {
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if a.DimensionExhausted == nil {
a.DimensionExhausted = make(map[string]int)
}
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a.DimensionExhausted[dimension] += 1
}
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}
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func (a *AllocMetric) ScoreNode(node *Node, name string, score float64) {
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if a.Scores == nil {
a.Scores = make(map[string]float64)
}
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key := fmt.Sprintf("%s.%s", node.ID, name)
a.Scores[key] = score
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}
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const (
EvalStatusBlocked = "blocked"
EvalStatusPending = "pending"
EvalStatusComplete = "complete"
EvalStatusFailed = "failed"
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EvalStatusCancelled = "canceled"
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)
const (
EvalTriggerJobRegister = "job-register"
EvalTriggerJobDeregister = "job-deregister"
EvalTriggerPeriodicJob = "periodic-job"
EvalTriggerNodeUpdate = "node-update"
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EvalTriggerScheduled = "scheduled"
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EvalTriggerRollingUpdate = "rolling-update"
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)
const (
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// CoreJobEvalGC is used for the garbage collection of evaluations
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// and allocations. We periodically scan evaluations in a terminal state,
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// in which all the corresponding allocations are also terminal. We
// delete these out of the system to bound the state.
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CoreJobEvalGC = "eval-gc"
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// CoreJobNodeGC is used for the garbage collection of failed nodes.
// We periodically scan nodes in a terminal state, and if they have no
// corresponding allocations we delete these out of the system.
CoreJobNodeGC = "node-gc"
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// CoreJobJobGC is used for the garbage collection of eligible jobs. We
// periodically scan garbage collectible jobs and check if both their
// evaluations and allocations are terminal. If so, we delete these out of
// the system.
CoreJobJobGC = "job-gc"
)
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// Evaluation is used anytime we need to apply business logic as a result
// of a change to our desired state (job specification) or the emergent state
// (registered nodes). When the inputs change, we need to "evaluate" them,
// potentially taking action (allocation of work) or doing nothing if the state
// of the world does not require it.
type Evaluation struct {
// ID is a randonly generated UUID used for this evaluation. This
// is assigned upon the creation of the evaluation.
ID string
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// Priority is used to control scheduling importance and if this job
// can preempt other jobs.
Priority int
// Type is used to control which schedulers are available to handle
// this evaluation.
Type string
// TriggeredBy is used to give some insight into why this Eval
// was created. (Job change, node failure, alloc failure, etc).
TriggeredBy string
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// JobID is the job this evaluation is scoped to. Evaluations cannot
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// be run in parallel for a given JobID, so we serialize on this.
JobID string
// JobModifyIndex is the modify index of the job at the time
// the evaluation was created
JobModifyIndex uint64
// NodeID is the node that was affected triggering the evaluation.
NodeID string
// NodeModifyIndex is the modify index of the node at the time
// the evaluation was created
NodeModifyIndex uint64
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// Status of the evaluation
Status string
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// StatusDescription is meant to provide more human useful information
StatusDescription string
// Wait is a minimum wait time for running the eval. This is used to
// support a rolling upgrade.
Wait time.Duration
// NextEval is the evaluation ID for the eval created to do a followup.
// This is used to support rolling upgrades, where we need a chain of evaluations.
NextEval string
// PreviousEval is the evaluation ID for the eval creating this one to do a followup.
// This is used to support rolling upgrades, where we need a chain of evaluations.
PreviousEval string
// ClassEligibility tracks computed node classes that have been explicitely
// marked as eligible or ineligible.
ClassEligibility map[string]bool
// EscapedComputedClass marks whether the job has constraints that are not
// captured by computed node classes.
EscapedComputedClass bool
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// Raft Indexes
CreateIndex uint64
ModifyIndex uint64
}
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// TerminalStatus returns if the current status is terminal and
// will no longer transition.
func (e *Evaluation) TerminalStatus() bool {
switch e.Status {
case EvalStatusComplete, EvalStatusFailed, EvalStatusCancelled:
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return true
default:
return false
}
}
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func (e *Evaluation) GoString() string {
return fmt.Sprintf("<Eval '%s' JobID: '%s'>", e.ID, e.JobID)
}
func (e *Evaluation) Copy() *Evaluation {
ne := new(Evaluation)
*ne = *e
return ne
}
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// ShouldEnqueue checks if a given evaluation should be enqueued into the
// eval_broker
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func (e *Evaluation) ShouldEnqueue() bool {
switch e.Status {
case EvalStatusPending:
return true
case EvalStatusComplete, EvalStatusFailed, EvalStatusBlocked, EvalStatusCancelled:
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return false
default:
panic(fmt.Sprintf("unhandled evaluation (%s) status %s", e.ID, e.Status))
}
}
// ShouldBlock checks if a given evaluation should be entered into the blocked
// eval tracker.
func (e *Evaluation) ShouldBlock() bool {
switch e.Status {
case EvalStatusBlocked:
return true
case EvalStatusComplete, EvalStatusFailed, EvalStatusPending, EvalStatusCancelled:
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return false
default:
panic(fmt.Sprintf("unhandled evaluation (%s) status %s", e.ID, e.Status))
}
}
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// MakePlan is used to make a plan from the given evaluation
// for a given Job
func (e *Evaluation) MakePlan(j *Job) *Plan {
p := &Plan{
EvalID: e.ID,
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Priority: e.Priority,
NodeUpdate: make(map[string][]*Allocation),
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NodeAllocation: make(map[string][]*Allocation),
}
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if j != nil {
p.AllAtOnce = j.AllAtOnce
}
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return p
}
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// NextRollingEval creates an evaluation to followup this eval for rolling updates
func (e *Evaluation) NextRollingEval(wait time.Duration) *Evaluation {
return &Evaluation{
ID: GenerateUUID(),
Priority: e.Priority,
Type: e.Type,
TriggeredBy: EvalTriggerRollingUpdate,
JobID: e.JobID,
JobModifyIndex: e.JobModifyIndex,
Status: EvalStatusPending,
Wait: wait,
PreviousEval: e.ID,
}
}
// BlockedEval creates a blocked evaluation to followup this eval to place any
// failed allocations. It takes the classes marked explicitely eligible or
// ineligible and whether the job has escaped computed node classes.
func (e *Evaluation) BlockedEval(classEligibility map[string]bool, escaped bool) *Evaluation {
return &Evaluation{
ID: GenerateUUID(),
Priority: e.Priority,
Type: e.Type,
TriggeredBy: e.TriggeredBy,
JobID: e.JobID,
JobModifyIndex: e.JobModifyIndex,
Status: EvalStatusBlocked,
PreviousEval: e.ID,
ClassEligibility: classEligibility,
EscapedComputedClass: escaped,
}
}
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// Plan is used to submit a commit plan for task allocations. These
// are submitted to the leader which verifies that resources have
// not been overcommitted before admiting the plan.
type Plan struct {
// EvalID is the evaluation ID this plan is associated with
EvalID string
// EvalToken is used to prevent a split-brain processing of
// an evaluation. There should only be a single scheduler running
// an Eval at a time, but this could be violated after a leadership
// transition. This unique token is used to reject plans that are
// being submitted from a different leader.
EvalToken string
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// Priority is the priority of the upstream job
Priority int
// AllAtOnce is used to control if incremental scheduling of task groups
// is allowed or if we must do a gang scheduling of the entire job.
// If this is false, a plan may be partially applied. Otherwise, the
// entire plan must be able to make progress.
AllAtOnce bool
// NodeUpdate contains all the allocations for each node. For each node,
// this is a list of the allocations to update to either stop or evict.
NodeUpdate map[string][]*Allocation
// NodeAllocation contains all the allocations for each node.
// The evicts must be considered prior to the allocations.
NodeAllocation map[string][]*Allocation
// FailedAllocs are allocations that could not be made,
// but are persisted so that the user can use the feedback
// to determine the cause.
FailedAllocs []*Allocation
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}
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func (p *Plan) AppendUpdate(alloc *Allocation, status, desc string) {
newAlloc := new(Allocation)
*newAlloc = *alloc
newAlloc.DesiredStatus = status
newAlloc.DesiredDescription = desc
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node := alloc.NodeID
existing := p.NodeUpdate[node]
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p.NodeUpdate[node] = append(existing, newAlloc)
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}
func (p *Plan) PopUpdate(alloc *Allocation) {
existing := p.NodeUpdate[alloc.NodeID]
n := len(existing)
if n > 0 && existing[n-1].ID == alloc.ID {
existing = existing[:n-1]
if len(existing) > 0 {
p.NodeUpdate[alloc.NodeID] = existing
} else {
delete(p.NodeUpdate, alloc.NodeID)
}
}
}
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func (p *Plan) AppendAlloc(alloc *Allocation) {
node := alloc.NodeID
existing := p.NodeAllocation[node]
p.NodeAllocation[node] = append(existing, alloc)
}
func (p *Plan) AppendFailed(alloc *Allocation) {
p.FailedAllocs = append(p.FailedAllocs, alloc)
}
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// IsNoOp checks if this plan would do nothing
func (p *Plan) IsNoOp() bool {
return len(p.NodeUpdate) == 0 && len(p.NodeAllocation) == 0 && len(p.FailedAllocs) == 0
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}
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// PlanResult is the result of a plan submitted to the leader.
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type PlanResult struct {
// NodeUpdate contains all the updates that were committed.
NodeUpdate map[string][]*Allocation
// NodeAllocation contains all the allocations that were committed.
NodeAllocation map[string][]*Allocation
// FailedAllocs are allocations that could not be made,
// but are persisted so that the user can use the feedback
// to determine the cause.
FailedAllocs []*Allocation
// RefreshIndex is the index the worker should refresh state up to.
// This allows all evictions and allocations to be materialized.
// If any allocations were rejected due to stale data (node state,
// over committed) this can be used to force a worker refresh.
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RefreshIndex uint64
// AllocIndex is the Raft index in which the evictions and
// allocations took place. This is used for the write index.
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AllocIndex uint64
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}
// IsNoOp checks if this plan result would do nothing
func (p *PlanResult) IsNoOp() bool {
return len(p.NodeUpdate) == 0 && len(p.NodeAllocation) == 0 && len(p.FailedAllocs) == 0
}
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// FullCommit is used to check if all the allocations in a plan
// were committed as part of the result. Returns if there was
// a match, and the number of expected and actual allocations.
func (p *PlanResult) FullCommit(plan *Plan) (bool, int, int) {
expected := 0
actual := 0
for name, allocList := range plan.NodeAllocation {
didAlloc, _ := p.NodeAllocation[name]
expected += len(allocList)
actual += len(didAlloc)
}
return actual == expected, expected, actual
}
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// msgpackHandle is a shared handle for encoding/decoding of structs
var MsgpackHandle = func() *codec.MsgpackHandle {
h := &codec.MsgpackHandle{RawToString: true}
// Sets the default type for decoding a map into a nil interface{}.
// This is necessary in particular because we store the driver configs as a
// nil interface{}.
h.MapType = reflect.TypeOf(map[string]interface{}(nil))
return h
}()
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// Decode is used to decode a MsgPack encoded object
func Decode(buf []byte, out interface{}) error {
return codec.NewDecoder(bytes.NewReader(buf), MsgpackHandle).Decode(out)
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}
// Encode is used to encode a MsgPack object with type prefix
func Encode(t MessageType, msg interface{}) ([]byte, error) {
var buf bytes.Buffer
buf.WriteByte(uint8(t))
err := codec.NewEncoder(&buf, MsgpackHandle).Encode(msg)
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return buf.Bytes(), err
}