2015-08-07 00:25:14 +00:00
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package scheduler
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import (
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2015-08-07 00:46:14 +00:00
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"fmt"
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2015-08-07 00:25:14 +00:00
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"log"
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2015-08-13 21:03:03 +00:00
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"math"
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2015-08-07 00:25:14 +00:00
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2015-08-13 21:03:03 +00:00
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"github.com/hashicorp/nomad/nomad/mock"
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2015-08-07 00:25:14 +00:00
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"github.com/hashicorp/nomad/nomad/structs"
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)
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2015-08-13 22:17:24 +00:00
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const (
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// maxScheduleAttempts is used to limit the number of times
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// we will attempt to schedule if we continue to hit conflicts.
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maxScheduleAttempts = 5
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)
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2015-08-07 00:25:14 +00:00
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// ServiceScheduler is used for 'service' type jobs. This scheduler is
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// designed for long-lived services, and as such spends more time attemping
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// to make a high quality placement. This is the primary scheduler for
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// most workloads.
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type ServiceScheduler struct {
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logger *log.Logger
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state State
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planner Planner
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2015-08-14 00:11:20 +00:00
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attempts int
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eval *structs.Evaluation
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job *structs.Job
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plan *structs.Plan
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2015-08-07 00:25:14 +00:00
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}
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// NewServiceScheduler is a factory function to instantiate a new service scheduler
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func NewServiceScheduler(logger *log.Logger, state State, planner Planner) Scheduler {
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s := &ServiceScheduler{
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logger: logger,
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state: state,
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planner: planner,
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}
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return s
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}
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// Process is used to handle a single evaluation
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func (s *ServiceScheduler) Process(eval *structs.Evaluation) error {
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// Store the evaluation
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s.eval = eval
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2015-08-07 00:46:14 +00:00
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// Use the evaluation trigger reason to determine what we need to do
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switch eval.TriggeredBy {
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case structs.EvalTriggerJobRegister, structs.EvalTriggerNodeUpdate:
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return s.process(s.computeJobAllocs)
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case structs.EvalTriggerJobDeregister:
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return s.process(s.evictJobAllocs)
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default:
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return fmt.Errorf("service scheduler cannot handle '%s' evaluation reason",
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eval.TriggeredBy)
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}
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}
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2015-08-14 00:11:20 +00:00
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// process is used to iteratively run the handler until we have no
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// further work or we've made the maximum number of attempts.
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func (s *ServiceScheduler) process(handler func() error) error {
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START:
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// Check the attempt count
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if s.attempts == maxScheduleAttempts {
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return fmt.Errorf("maximum schedule attempts reached (%d)", s.attempts)
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}
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s.attempts += 1
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2015-08-11 23:41:48 +00:00
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// Lookup the Job by ID
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job, err := s.state.GetJobByID(s.eval.JobID)
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if err != nil {
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return fmt.Errorf("failed to get job '%s': %v",
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s.eval.JobID, err)
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}
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s.job = job
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// Create a plan
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s.plan = s.eval.MakePlan(job)
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// Invoke the handler to setup the plan
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if err := handler(); err != nil {
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s.logger.Printf("[ERR] sched: %#v: %v", s.eval, err)
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return err
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}
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2015-08-14 00:11:20 +00:00
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// Submit the plan
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result, newState, err := s.planner.SubmitPlan(s.plan)
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if err != nil {
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return err
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}
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// If we got a state refresh, try again since we have stale data
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if newState != nil {
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s.logger.Printf("[DEBUG] sched: %#v: refresh forced", s.eval)
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s.state = newState
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goto START
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}
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// Try again if the plan was not fully committed, potential conflict
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fullCommit, expected, actual := result.FullCommit(s.plan)
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if !fullCommit {
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s.logger.Printf("[DEBUG] sched: %#v: attempted %d placements, %d placed",
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s.eval, expected, actual)
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goto START
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}
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return nil
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}
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// computeJobAllocs is used to reconcile differences between the job,
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// existing allocations and node status to update the allocations.
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func (s *ServiceScheduler) computeJobAllocs() error {
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// If the job is missing, maybe a concurrent deregister
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if s.job == nil {
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s.logger.Printf("[DEBUG] sched: %#v: job not found, skipping", s.eval)
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return nil
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}
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// Materialize all the task groups
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groups := materializeTaskGroups(s.job)
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2015-08-11 23:41:48 +00:00
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// If there is nothing required for this job, treat like a deregister
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if len(groups) == 0 {
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2015-08-14 00:11:20 +00:00
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return s.evictJobAllocs()
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}
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// Lookup the allocations by JobID
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allocs, err := s.state.AllocsByJob(s.eval.JobID)
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if err != nil {
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return fmt.Errorf("failed to get allocs for job '%s': %v",
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s.eval.JobID, err)
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}
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2015-08-13 23:48:34 +00:00
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// Determine the tainted nodes containing job allocs
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tainted, err := s.taintedNodes(allocs)
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if err != nil {
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return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
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s.eval.JobID, err)
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}
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2015-08-13 22:57:49 +00:00
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2015-08-11 23:41:48 +00:00
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// Index the existing allocations
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indexed := indexAllocs(allocs)
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// Diff the required and existing allocations
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2015-08-14 00:11:20 +00:00
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place, update, migrate, evict, ignore := diffAllocs(s.job, tainted, groups, indexed)
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s.logger.Printf("[DEBUG] sched: %#v: need %d placements, %d updates, %d migrations, %d evictions, %d ignored allocs",
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s.eval, len(place), len(update), len(migrate), len(evict), len(ignore))
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// Fast-pass if nothing to do
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if len(place) == 0 && len(update) == 0 && len(evict) == 0 && len(migrate) == 0 {
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return nil
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}
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// Add all the evicts
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addEvictsToPlan(s.plan, evict, indexed)
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// For simplicity, we treat all migrates as an evict + place.
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// XXX: This could probably be done more intelligently?
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addEvictsToPlan(s.plan, migrate, indexed)
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place = append(place, migrate...)
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2015-08-11 23:41:48 +00:00
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// For simplicity, we treat all updates as an evict + place.
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// XXX: This should be done with rolling in-place updates instead.
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addEvictsToPlan(s.plan, update, indexed)
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place = append(place, update...)
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2015-08-13 22:17:24 +00:00
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// Get the iteration stack
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stack, err := s.iterStack()
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2015-08-13 22:17:24 +00:00
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if err != nil {
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return fmt.Errorf("failed to create iter stack: %v", err)
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}
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2015-08-11 23:41:48 +00:00
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// Attempt to place all the allocations
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2015-08-14 00:11:20 +00:00
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if err := s.planAllocations(stack, place, groups); err != nil {
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2015-08-13 22:17:24 +00:00
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return fmt.Errorf("failed to plan allocations: %v", err)
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}
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2015-08-07 00:46:14 +00:00
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return nil
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}
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2015-08-13 23:48:34 +00:00
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// taintedNodes is used to scan the allocations and then check if the
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// underlying nodes are tainted, and should force a migration of the allocation.
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func (s *ServiceScheduler) taintedNodes(allocs []*structs.Allocation) (map[string]bool, error) {
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out := make(map[string]bool)
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for _, alloc := range allocs {
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if _, ok := out[alloc.NodeID]; ok {
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continue
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}
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node, err := s.state.GetNodeByID(alloc.NodeID)
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if err != nil {
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return nil, err
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}
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out[alloc.NodeID] = structs.ShouldDrainNode(node.Status)
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}
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return out, nil
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}
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2015-08-13 22:17:24 +00:00
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// IteratorStack is used to hold pointers to each of the
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// iterators which are chained together to do selection.
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// Half of the stack is used for feasibility checking, while
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// the second half of the stack is used for ranking and selection.
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2015-08-13 21:03:03 +00:00
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type IteratorStack struct {
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Context *EvalContext
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BaseNodes []*structs.Node
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Source *StaticIterator
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JobConstraint *ConstraintIterator
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TaskGroupDrivers *DriverIterator
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TaskGroupConstraint *ConstraintIterator
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RankSource *FeasibleRankIterator
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BinPack *BinPackIterator
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Limit *LimitIterator
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MaxScore *MaxScoreIterator
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}
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2015-08-13 22:17:24 +00:00
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// iterStack is used to get a set of base nodes and to
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// initialize the entire stack of iterators.
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2015-08-14 00:11:20 +00:00
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func (s *ServiceScheduler) iterStack() (*IteratorStack, error) {
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2015-08-13 21:03:03 +00:00
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// Create a new stack
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stack := new(IteratorStack)
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// Create an evaluation context
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2015-08-14 00:11:20 +00:00
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stack.Context = NewEvalContext(s.state, s.plan, s.logger)
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2015-08-13 21:03:03 +00:00
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// Get the base nodes
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2015-08-14 00:19:09 +00:00
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nodes, err := readyNodesInDCs(s.state, s.job.Datacenters)
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2015-08-13 21:03:03 +00:00
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if err != nil {
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return nil, err
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}
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stack.BaseNodes = nodes
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// Create the source iterator. We randomize the order we visit nodes
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// to reduce collisions between schedulers and to do a basic load
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// balancing across eligible nodes.
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stack.Source = NewRandomIterator(stack.Context, stack.BaseNodes)
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// Attach the job constraints.
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2015-08-14 00:11:20 +00:00
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stack.JobConstraint = NewConstraintIterator(stack.Context, stack.Source, s.job.Constraints)
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2015-08-13 21:03:03 +00:00
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// Create the task group filters, this must be filled in later
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stack.TaskGroupDrivers = NewDriverIterator(stack.Context, stack.JobConstraint, nil)
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stack.TaskGroupConstraint = NewConstraintIterator(stack.Context, stack.TaskGroupDrivers, nil)
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// Upgrade from feasible to rank iterator
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stack.RankSource = NewFeasibleRankIterator(stack.Context, stack.TaskGroupConstraint)
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// Apply the bin packing, this depends on the resources needed by
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// a particular task group.
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2015-08-14 00:11:20 +00:00
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stack.BinPack = NewBinPackIterator(stack.Context, stack.RankSource, nil, true, s.job.Priority)
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2015-08-13 21:03:03 +00:00
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// Apply a limit function. This is to avoid scanning *every* possible node.
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// Instead we need to visit "enough". Using a log of the total number of
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// nodes is a good restriction, with at least 2 as the floor
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limit := 2
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if n := len(nodes); n > 0 {
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logLimit := int(math.Ceil(math.Log2(float64(n))))
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if logLimit > limit {
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limit = logLimit
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}
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}
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stack.Limit = NewLimitIterator(stack.Context, stack.BinPack, limit)
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// Select the node with the maximum score for placement
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stack.MaxScore = NewMaxScoreIterator(stack.Context, stack.Limit)
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return stack, nil
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}
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2015-08-14 00:11:20 +00:00
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func (s *ServiceScheduler) planAllocations(stack *IteratorStack,
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2015-08-13 21:03:03 +00:00
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place []allocNameID, groups map[string]*structs.TaskGroup) error {
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// Attempt to place each missing allocation
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for _, missing := range place {
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taskGroup := groups[missing.Name]
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// Collect the constraints, drivers and resources required by each
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// sub-task to aggregate the TaskGroup totals
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constr := make([]*structs.Constraint, 0, len(taskGroup.Constraints))
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drivers := make(map[string]struct{})
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size := new(structs.Resources)
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constr = append(constr, taskGroup.Constraints...)
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for _, task := range taskGroup.Tasks {
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drivers[task.Driver] = struct{}{}
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constr = append(constr, task.Constraints...)
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size.Add(task.Resources)
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}
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2015-08-13 22:17:24 +00:00
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// Update the parameters of iterators
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stack.MaxScore.Reset()
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2015-08-13 21:03:03 +00:00
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stack.TaskGroupDrivers.SetDrivers(drivers)
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stack.TaskGroupConstraint.SetConstraints(constr)
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stack.BinPack.SetResources(size)
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// Select the best fit
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option := stack.MaxScore.Next()
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if option == nil {
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2015-08-14 00:11:20 +00:00
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s.logger.Printf("[DEBUG] sched: %#v: failed to place alloc %s",
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s.eval, missing)
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2015-08-13 21:03:03 +00:00
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continue
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}
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// Create an allocation for this
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alloc := &structs.Allocation{
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ID: mock.GenerateUUID(),
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Name: missing.Name,
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NodeID: option.Node.ID,
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2015-08-14 00:11:20 +00:00
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JobID: s.job.ID,
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Job: s.job,
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2015-08-13 21:03:03 +00:00
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Resources: size,
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Metrics: nil,
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Status: structs.AllocStatusPending,
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}
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2015-08-14 00:11:20 +00:00
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s.plan.AppendAlloc(alloc)
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2015-08-13 21:03:03 +00:00
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}
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return nil
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2015-08-11 23:41:48 +00:00
|
|
|
}
|
|
|
|
|
2015-08-13 23:25:59 +00:00
|
|
|
// evictJobAllocs is used to evict all job allocations
|
2015-08-14 00:11:20 +00:00
|
|
|
func (s *ServiceScheduler) evictJobAllocs() error {
|
2015-08-07 00:46:14 +00:00
|
|
|
// Lookup the allocations by JobID
|
2015-08-14 00:11:20 +00:00
|
|
|
allocs, err := s.state.AllocsByJob(s.eval.JobID)
|
2015-08-07 00:46:14 +00:00
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("failed to get allocs for job '%s': %v",
|
2015-08-14 00:11:20 +00:00
|
|
|
s.eval.JobID, err)
|
2015-08-07 00:46:14 +00:00
|
|
|
}
|
2015-08-14 00:11:20 +00:00
|
|
|
s.logger.Printf("[DEBUG] sched: %#v: %d evictions needed",
|
|
|
|
s.eval, len(allocs))
|
2015-08-07 00:46:14 +00:00
|
|
|
|
|
|
|
// Add each alloc to be evicted
|
|
|
|
for _, alloc := range allocs {
|
2015-08-14 00:11:20 +00:00
|
|
|
s.plan.AppendEvict(alloc)
|
2015-08-07 00:46:14 +00:00
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|