2015-08-07 00:25:14 +00:00
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package scheduler
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import (
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2015-08-07 00:46:14 +00:00
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"fmt"
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2015-08-07 00:25:14 +00:00
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"log"
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2015-08-13 21:03:03 +00:00
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"math"
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2015-08-07 00:25:14 +00:00
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2015-08-13 21:03:03 +00:00
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"github.com/hashicorp/nomad/nomad/mock"
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2015-08-07 00:25:14 +00:00
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// ServiceScheduler is used for 'service' type jobs. This scheduler is
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// designed for long-lived services, and as such spends more time attemping
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// to make a high quality placement. This is the primary scheduler for
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// most workloads.
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type ServiceScheduler struct {
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logger *log.Logger
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state State
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planner Planner
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}
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// NewServiceScheduler is a factory function to instantiate a new service scheduler
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func NewServiceScheduler(logger *log.Logger, state State, planner Planner) Scheduler {
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s := &ServiceScheduler{
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logger: logger,
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state: state,
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planner: planner,
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}
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return s
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}
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// Process is used to handle a single evaluation
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2015-08-07 00:46:14 +00:00
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func (s *ServiceScheduler) Process(eval *structs.Evaluation) error {
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// Use the evaluation trigger reason to determine what we need to do
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switch eval.TriggeredBy {
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case structs.EvalTriggerJobRegister:
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return s.handleJobRegister(eval)
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case structs.EvalTriggerJobDeregister:
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return s.handleJobDeregister(eval)
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case structs.EvalTriggerNodeUpdate:
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return s.handleNodeUpdate(eval)
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default:
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return fmt.Errorf("service scheduler cannot handle '%s' evaluation reason",
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eval.TriggeredBy)
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}
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}
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// handleJobRegister is used to handle a job being registered or updated
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func (s *ServiceScheduler) handleJobRegister(eval *structs.Evaluation) error {
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2015-08-11 23:41:48 +00:00
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// Lookup the Job by ID
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job, err := s.state.GetJobByID(eval.JobID)
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if err != nil {
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return fmt.Errorf("failed to get job '%s': %v",
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eval.JobID, err)
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}
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// If the job is missing, maybe a concurrent deregister
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if job == nil {
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s.logger.Printf("[DEBUG] sched: skipping eval %s, job %s not found",
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eval.ID, eval.JobID)
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return nil
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}
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// Materialize all the task groups
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groups := materializeTaskGroups(job)
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// If there is nothing required for this job, treat like a deregister
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if len(groups) == 0 {
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return s.handleJobDeregister(eval)
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}
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// Lookup the allocations by JobID
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allocs, err := s.state.AllocsByJob(eval.JobID)
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if err != nil {
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return fmt.Errorf("failed to get allocs for job '%s': %v",
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eval.JobID, err)
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}
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// Index the existing allocations
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indexed := indexAllocs(allocs)
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// Diff the required and existing allocations
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place, update, evict, ignore := diffAllocs(job, groups, indexed)
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s.logger.Printf("[DEBUG] sched: eval %s job %s needs %d placements, %d updates, %d evictions, %d ignored allocs",
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eval.ID, eval.JobID, len(place), len(update), len(evict), len(ignore))
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// Fast-pass if nothing to do
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if len(place) == 0 && len(update) == 0 && len(evict) == 0 {
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return nil
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}
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// Start a plan for this evaluation
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plan := eval.MakePlan(job)
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// Add all the evicts
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addEvictsToPlan(plan, evict, indexed)
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// For simplicity, we treat all updates as an evict + place.
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// XXX: This should be done with rolling in-place updates instead.
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addEvictsToPlan(plan, update, indexed)
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place = append(place, update...)
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// Attempt to place all the allocations
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s.planAllocations(job, plan, place, groups)
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2015-08-11 23:41:48 +00:00
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2015-08-07 00:46:14 +00:00
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// TODO
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return nil
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}
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2015-08-13 21:03:03 +00:00
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type IteratorStack struct {
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Context *EvalContext
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BaseNodes []*structs.Node
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Source *StaticIterator
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JobConstraint *ConstraintIterator
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TaskGroupDrivers *DriverIterator
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TaskGroupConstraint *ConstraintIterator
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RankSource *FeasibleRankIterator
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BinPack *BinPackIterator
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Limit *LimitIterator
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MaxScore *MaxScoreIterator
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}
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func (s *ServiceScheduler) iterStack(job *structs.Job,
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plan *structs.Plan) (*IteratorStack, error) {
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// Create a new stack
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stack := new(IteratorStack)
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// Create an evaluation context
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stack.Context = NewEvalContext(s.state, plan, s.logger)
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// Get the base nodes
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nodes, err := s.baseNodes(job)
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if err != nil {
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return nil, err
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}
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stack.BaseNodes = nodes
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// Create the source iterator. We randomize the order we visit nodes
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// to reduce collisions between schedulers and to do a basic load
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// balancing across eligible nodes.
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stack.Source = NewRandomIterator(stack.Context, stack.BaseNodes)
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// Attach the job constraints.
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stack.JobConstraint = NewConstraintIterator(stack.Context, stack.Source, job.Constraints)
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// Create the task group filters, this must be filled in later
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stack.TaskGroupDrivers = NewDriverIterator(stack.Context, stack.JobConstraint, nil)
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stack.TaskGroupConstraint = NewConstraintIterator(stack.Context, stack.TaskGroupDrivers, nil)
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// Upgrade from feasible to rank iterator
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stack.RankSource = NewFeasibleRankIterator(stack.Context, stack.TaskGroupConstraint)
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// Apply the bin packing, this depends on the resources needed by
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// a particular task group.
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// TODO: Support eviction in the future
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stack.BinPack = NewBinPackIterator(stack.Context, stack.RankSource, nil, false, job.Priority)
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// Apply a limit function. This is to avoid scanning *every* possible node.
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// Instead we need to visit "enough". Using a log of the total number of
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// nodes is a good restriction, with at least 2 as the floor
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limit := 2
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if n := len(nodes); n > 0 {
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logLimit := int(math.Ceil(math.Log2(float64(n))))
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if logLimit > limit {
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limit = logLimit
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}
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}
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stack.Limit = NewLimitIterator(stack.Context, stack.BinPack, limit)
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// Select the node with the maximum score for placement
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stack.MaxScore = NewMaxScoreIterator(stack.Context, stack.Limit)
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return stack, nil
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}
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// baseNodes returns all the ready nodes in a datacenter that this
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// job has specified is usable.
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func (s *ServiceScheduler) baseNodes(job *structs.Job) ([]*structs.Node, error) {
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var out []*structs.Node
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for _, dc := range job.Datacenters {
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iter, err := s.state.NodesByDatacenterStatus(dc, structs.NodeStatusReady)
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if err != nil {
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return nil, err
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}
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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out = append(out, raw.(*structs.Node))
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}
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}
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return out, nil
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}
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func (s *ServiceScheduler) planAllocations(job *structs.Job, plan *structs.Plan,
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place []allocNameID, groups map[string]*structs.TaskGroup) error {
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// Get the iteration stack
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stack, err := s.iterStack(job, plan)
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if err != nil {
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return err
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}
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// Attempt to place each missing allocation
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for _, missing := range place {
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taskGroup := groups[missing.Name]
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// Collect the constraints, drivers and resources required by each
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// sub-task to aggregate the TaskGroup totals
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constr := make([]*structs.Constraint, 0, len(taskGroup.Constraints))
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drivers := make(map[string]struct{})
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size := new(structs.Resources)
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constr = append(constr, taskGroup.Constraints...)
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for _, task := range taskGroup.Tasks {
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drivers[task.Driver] = struct{}{}
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constr = append(constr, task.Constraints...)
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size.Add(task.Resources)
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}
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// Reset the iterator stack
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// stack.MaxScore.Reset()
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// Update the parameters of the sub-iterators
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stack.TaskGroupDrivers.SetDrivers(drivers)
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stack.TaskGroupConstraint.SetConstraints(constr)
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stack.BinPack.SetResources(size)
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// Select the best fit
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option := stack.MaxScore.Next()
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if option == nil {
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s.logger.Printf("[DEBUG] sched: failed to place alloc %s for job %s",
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missing, job.ID)
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continue
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}
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// Create an allocation for this
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alloc := &structs.Allocation{
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ID: mock.GenerateUUID(),
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Name: missing.Name,
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NodeID: option.Node.ID,
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JobID: job.ID,
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Job: job,
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Resources: size,
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Metrics: nil,
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Status: structs.AllocStatusPending,
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}
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plan.AppendAlloc(alloc)
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}
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return nil
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2015-08-11 23:41:48 +00:00
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}
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2015-08-07 00:46:14 +00:00
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// handleJobDeregister is used to handle a job being deregistered
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func (s *ServiceScheduler) handleJobDeregister(eval *structs.Evaluation) error {
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START:
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// Lookup the allocations by JobID
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allocs, err := s.state.AllocsByJob(eval.JobID)
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if err != nil {
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return fmt.Errorf("failed to get allocs for job '%s': %v",
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eval.JobID, err)
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}
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// Nothing to do if there is no evictsion
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2015-08-11 23:41:48 +00:00
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s.logger.Printf("[DEBUG] sched: eval %s job %s needs %d evictions",
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eval.ID, eval.JobID, len(allocs))
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2015-08-07 00:46:14 +00:00
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if len(allocs) == 0 {
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return nil
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}
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// Create a plan to evict these
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plan := &structs.Plan{
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EvalID: eval.ID,
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Priority: eval.Priority,
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NodeEvict: make(map[string][]string),
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}
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// Add each alloc to be evicted
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for _, alloc := range allocs {
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2015-08-13 21:03:03 +00:00
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plan.AppendEvict(alloc)
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2015-08-07 00:46:14 +00:00
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}
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// Submit the plan
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_, newState, err := s.planner.SubmitPlan(plan)
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if err != nil {
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return err
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}
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// If we got a state refresh, try again to ensure we
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// are not missing any allocations
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if newState != nil {
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s.state = newState
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goto START
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}
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return nil
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}
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2015-08-11 23:41:48 +00:00
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// handleNodeUpdate is used to handle an update to a node status where
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2015-08-07 00:46:14 +00:00
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// there is an existing allocation for this job
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func (s *ServiceScheduler) handleNodeUpdate(eval *structs.Evaluation) error {
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// TODO
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2015-08-07 00:25:14 +00:00
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return nil
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}
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2015-08-11 23:41:48 +00:00
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// materializeTaskGroups is used to materialize all the task groups
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// a job requires. This is used to do the count expansion.
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func materializeTaskGroups(job *structs.Job) map[string]*structs.TaskGroup {
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out := make(map[string]*structs.TaskGroup)
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for _, tg := range job.TaskGroups {
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for i := 0; i < tg.Count; i++ {
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name := fmt.Sprintf("%s.%s[%d]", job.Name, tg.Name, i)
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out[name] = tg
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}
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}
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return out
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}
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// indexAllocs is used to index a list of allocations by name
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func indexAllocs(allocs []*structs.Allocation) map[string][]*structs.Allocation {
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out := make(map[string][]*structs.Allocation)
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for _, alloc := range allocs {
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name := alloc.Name
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out[name] = append(out[name], alloc)
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}
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return out
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}
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// allocNameID is a tuple of the allocation name and ID
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type allocNameID struct {
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Name string
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ID string
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}
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// diffAllocs is used to do a set difference between the target allocations
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// and the existing allocations. This returns 4 sets of results, the list of
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// named task groups that need to be placed (no existing allocation), the
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// allocations that need to be updated (job definition is newer), the allocs
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// that need to be evicted (no longer required), and those that should be
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// ignored.
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func diffAllocs(job *structs.Job,
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required map[string]*structs.TaskGroup,
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existing map[string][]*structs.Allocation) (place, update, evict, ignore []allocNameID) {
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// Scan the existing updates
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for name, existList := range existing {
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for _, exist := range existList {
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// Check for the definition in the required set
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_, ok := required[name]
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// If not required, we evict
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if !ok {
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evict = append(evict, allocNameID{name, exist.ID})
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continue
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}
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// If the definition is updated we need to update
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// XXX: This is an extremely conservative approach. We can check
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// if the job definition has changed in a way that affects
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// this allocation and potentially ignore it.
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if job.ModifyIndex != exist.Job.ModifyIndex {
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update = append(update, allocNameID{name, exist.ID})
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continue
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}
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// Everything is up-to-date
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ignore = append(ignore, allocNameID{name, exist.ID})
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}
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}
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// Scan the required groups
|
|
|
|
for name := range required {
|
|
|
|
// Check for an existing allocation
|
|
|
|
_, ok := existing[name]
|
|
|
|
|
|
|
|
// Require a placement if no existing allocation. If there
|
|
|
|
// is an existing allocation, we would have checked for a potential
|
|
|
|
// update or ignore above.
|
|
|
|
if !ok {
|
|
|
|
place = append(place, allocNameID{name, ""})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
// addEvictsToPlan is used to add all the evictions to the plan
|
|
|
|
func addEvictsToPlan(plan *structs.Plan,
|
|
|
|
evicts []allocNameID, indexed map[string][]*structs.Allocation) {
|
|
|
|
for _, evict := range evicts {
|
|
|
|
list := indexed[evict.Name]
|
|
|
|
for _, alloc := range list {
|
|
|
|
if alloc.ID != evict.ID {
|
|
|
|
continue
|
|
|
|
}
|
2015-08-13 21:03:03 +00:00
|
|
|
plan.AppendEvict(alloc)
|
2015-08-11 23:41:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|