open-nomad/nomad/node_endpoint.go

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package nomad
import (
"fmt"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/nomad/watch"
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)
// Node endpoint is used for client interactions
type Node struct {
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srv *Server
}
// Register is used to upsert a client that is available for scheduling
func (n *Node) Register(args *structs.NodeRegisterRequest, reply *structs.NodeUpdateResponse) error {
if done, err := n.srv.forward("Node.Register", args, args, reply); done {
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return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "register"}, time.Now())
// Validate the arguments
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if args.Node == nil {
return fmt.Errorf("missing node for client registration")
}
if args.Node.ID == "" {
return fmt.Errorf("missing node ID for client registration")
}
if args.Node.Datacenter == "" {
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return fmt.Errorf("missing datacenter for client registration")
}
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if args.Node.Name == "" {
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return fmt.Errorf("missing node name for client registration")
}
// Default the status if none is given
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if args.Node.Status == "" {
args.Node.Status = structs.NodeStatusInit
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}
if !structs.ValidNodeStatus(args.Node.Status) {
return fmt.Errorf("invalid status for node")
}
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// Commit this update via Raft
_, index, err := n.srv.raftApply(structs.NodeRegisterRequestType, args)
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if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: Register failed: %v", err)
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return err
}
reply.NodeModifyIndex = index
// Check if we should trigger evaluations
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if structs.ShouldDrainNode(args.Node.Status) {
evalIDs, evalIndex, err := n.createNodeEvals(args.Node.ID, index)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
}
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// Check if we need to setup a heartbeat
if !args.Node.TerminalStatus() {
ttl, err := n.srv.resetHeartbeatTimer(args.Node.ID)
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if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: heartbeat reset failed: %v", err)
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return err
}
reply.HeartbeatTTL = ttl
}
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// Set the reply index
reply.Index = index
return nil
}
// Deregister is used to remove a client from the client. If a client should
// just be made unavailable for scheduling, a status update is prefered.
func (n *Node) Deregister(args *structs.NodeDeregisterRequest, reply *structs.NodeUpdateResponse) error {
if done, err := n.srv.forward("Node.Deregister", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "deregister"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for client deregistration")
}
// Commit this update via Raft
_, index, err := n.srv.raftApply(structs.NodeDeregisterRequestType, args)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: Deregister failed: %v", err)
return err
}
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// Clear the heartbeat timer if any
n.srv.clearHeartbeatTimer(args.NodeID)
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// Create the evaluations for this node
evalIDs, evalIndex, err := n.createNodeEvals(args.NodeID, index)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
// Setup the reply
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
reply.NodeModifyIndex = index
reply.Index = index
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return nil
}
// UpdateStatus is used to update the status of a client node
func (n *Node) UpdateStatus(args *structs.NodeUpdateStatusRequest, reply *structs.NodeUpdateResponse) error {
if done, err := n.srv.forward("Node.UpdateStatus", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "update_status"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for client deregistration")
}
if !structs.ValidNodeStatus(args.Status) {
return fmt.Errorf("invalid status for node")
}
// Look for the node
snap, err := n.srv.fsm.State().Snapshot()
if err != nil {
return err
}
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node, err := snap.NodeByID(args.NodeID)
if err != nil {
return err
}
if node == nil {
return fmt.Errorf("node not found")
}
// Commit this update via Raft
var index uint64
if node.Status != args.Status {
_, index, err = n.srv.raftApply(structs.NodeUpdateStatusRequestType, args)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: status update failed: %v", err)
return err
}
reply.NodeModifyIndex = index
}
// Check if we should trigger evaluations
initToReady := node.Status == structs.NodeStatusInit && args.Status == structs.NodeStatusReady
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terminalToReady := node.Status == structs.NodeStatusDown && args.Status == structs.NodeStatusReady
transitionToReady := initToReady || terminalToReady
if structs.ShouldDrainNode(args.Status) || transitionToReady {
evalIDs, evalIndex, err := n.createNodeEvals(args.NodeID, index)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
}
// Check if we need to setup a heartbeat
if args.Status != structs.NodeStatusDown {
ttl, err := n.srv.resetHeartbeatTimer(args.NodeID)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: heartbeat reset failed: %v", err)
return err
}
reply.HeartbeatTTL = ttl
}
// Set the reply index
reply.Index = index
return nil
}
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// UpdateDrain is used to update the drain mode of a client node
func (n *Node) UpdateDrain(args *structs.NodeUpdateDrainRequest,
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reply *structs.NodeDrainUpdateResponse) error {
if done, err := n.srv.forward("Node.UpdateDrain", args, args, reply); done {
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return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "update_drain"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for drain update")
}
// Look for the node
snap, err := n.srv.fsm.State().Snapshot()
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if err != nil {
return err
}
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node, err := snap.NodeByID(args.NodeID)
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if err != nil {
return err
}
if node == nil {
return fmt.Errorf("node not found")
}
// Commit this update via Raft
var index uint64
if node.Drain != args.Drain {
_, index, err = n.srv.raftApply(structs.NodeUpdateDrainRequestType, args)
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if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: drain update failed: %v", err)
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return err
}
reply.NodeModifyIndex = index
}
// Check if we should trigger evaluations
if args.Drain {
evalIDs, evalIndex, err := n.createNodeEvals(args.NodeID, index)
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if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
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return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
}
// Set the reply index
reply.Index = index
return nil
}
// Evaluate is used to force a re-evaluation of the node
func (n *Node) Evaluate(args *structs.NodeEvaluateRequest, reply *structs.NodeUpdateResponse) error {
if done, err := n.srv.forward("Node.Evaluate", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "evaluate"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for evaluation")
}
// Look for the node
snap, err := n.srv.fsm.State().Snapshot()
if err != nil {
return err
}
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node, err := snap.NodeByID(args.NodeID)
if err != nil {
return err
}
if node == nil {
return fmt.Errorf("node not found")
}
// Create the evaluation
evalIDs, evalIndex, err := n.createNodeEvals(args.NodeID, node.ModifyIndex)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
// Set the reply index
reply.Index = evalIndex
return nil
}
// GetNode is used to request information about a specific node
func (n *Node) GetNode(args *structs.NodeSpecificRequest,
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reply *structs.SingleNodeResponse) error {
if done, err := n.srv.forward("Node.GetNode", args, args, reply); done {
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return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "get_node"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID")
}
// Look for the node
snap, err := n.srv.fsm.State().Snapshot()
if err != nil {
return err
}
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out, err := snap.NodeByID(args.NodeID)
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if err != nil {
return err
}
// Setup the output
if out != nil {
reply.Node = out
reply.Index = out.ModifyIndex
} else {
// Use the last index that affected the nodes table
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index, err := snap.Index("nodes")
if err != nil {
return err
}
reply.Index = index
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}
// Set the query response
n.srv.setQueryMeta(&reply.QueryMeta)
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return nil
}
// GetAllocs is used to request allocations for a specific node
func (n *Node) GetAllocs(args *structs.NodeSpecificRequest,
reply *structs.NodeAllocsResponse) error {
if done, err := n.srv.forward("Node.GetAllocs", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "get_allocs"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID")
}
// Setup the blocking query
opts := blockingOptions{
queryOpts: &args.QueryOptions,
queryMeta: &reply.QueryMeta,
watch: watch.NewItems(watch.Item{AllocNode: args.NodeID}),
run: func() error {
// Look for the node
snap, err := n.srv.fsm.State().Snapshot()
if err != nil {
return err
}
allocs, err := snap.AllocsByNode(args.NodeID)
if err != nil {
return err
}
// Setup the output
if len(allocs) != 0 {
reply.Allocs = allocs
for _, alloc := range allocs {
reply.Index = maxUint64(reply.Index, alloc.ModifyIndex)
}
} else {
reply.Allocs = nil
// Use the last index that affected the nodes table
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index, err := snap.Index("allocs")
if err != nil {
return err
}
// Must provide non-zero index to prevent blocking
// Index 1 is impossible anyways (due to Raft internals)
if index == 0 {
reply.Index = 1
} else {
reply.Index = index
}
}
return nil
}}
return n.srv.blockingRPC(&opts)
}
// UpdateAlloc is used to update the client status of an allocation
func (n *Node) UpdateAlloc(args *structs.AllocUpdateRequest, reply *structs.GenericResponse) error {
if done, err := n.srv.forward("Node.UpdateAlloc", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "update_alloc"}, time.Now())
// Ensure only a single alloc
if len(args.Alloc) != 1 {
return fmt.Errorf("must update a single allocation")
}
// Commit this update via Raft
_, index, err := n.srv.raftApply(structs.AllocClientUpdateRequestType, args)
if err != nil {
n.srv.logger.Printf("[ERR] nomad.client: alloc update failed: %v", err)
return err
}
// Setup the response
reply.Index = index
return nil
}
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// List is used to list the available nodes
func (n *Node) List(args *structs.NodeListRequest,
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reply *structs.NodeListResponse) error {
if done, err := n.srv.forward("Node.List", args, args, reply); done {
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return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "list"}, time.Now())
// Setup the blocking query
opts := blockingOptions{
queryOpts: &args.QueryOptions,
queryMeta: &reply.QueryMeta,
watch: watch.NewItems(watch.Item{Table: "nodes"}),
run: func() error {
// Capture all the nodes
snap, err := n.srv.fsm.State().Snapshot()
if err != nil {
return err
}
iter, err := snap.Nodes()
if err != nil {
return err
}
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var nodes []*structs.NodeListStub
for {
raw := iter.Next()
if raw == nil {
break
}
node := raw.(*structs.Node)
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nodes = append(nodes, node.Stub())
}
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reply.Nodes = nodes
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// Use the last index that affected the jobs table
index, err := snap.Index("nodes")
if err != nil {
return err
}
reply.Index = index
// Set the query response
n.srv.setQueryMeta(&reply.QueryMeta)
return nil
}}
return n.srv.blockingRPC(&opts)
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}
// createNodeEvals is used to create evaluations for each alloc on a node.
// Each Eval is scoped to a job, so we need to potentially trigger many evals.
func (n *Node) createNodeEvals(nodeID string, nodeIndex uint64) ([]string, uint64, error) {
// Snapshot the state
snap, err := n.srv.fsm.State().Snapshot()
if err != nil {
return nil, 0, fmt.Errorf("failed to snapshot state: %v", err)
}
// Find all the allocations for this node
allocs, err := snap.AllocsByNode(nodeID)
if err != nil {
return nil, 0, fmt.Errorf("failed to find allocs for '%s': %v", nodeID, err)
}
sysJobsIter, err := snap.JobsByScheduler("system")
if err != nil {
return nil, 0, fmt.Errorf("failed to find system jobs for '%s': %v", nodeID, err)
}
var sysJobs []*structs.Job
for job := sysJobsIter.Next(); job != nil; job = sysJobsIter.Next() {
sysJobs = append(sysJobs, job.(*structs.Job))
}
// Fast-path if nothing to do
if len(allocs) == 0 && len(sysJobs) == 0 {
return nil, 0, nil
}
// Create an eval for each JobID affected
var evals []*structs.Evaluation
var evalIDs []string
jobIDs := make(map[string]struct{})
for _, alloc := range allocs {
// Deduplicate on JobID
if _, ok := jobIDs[alloc.JobID]; ok {
continue
}
jobIDs[alloc.JobID] = struct{}{}
// Create a new eval
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: alloc.Job.Priority,
Type: alloc.Job.Type,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: alloc.JobID,
NodeID: nodeID,
NodeModifyIndex: nodeIndex,
Status: structs.EvalStatusPending,
}
evals = append(evals, eval)
evalIDs = append(evalIDs, eval.ID)
}
// Create an evaluation for each system job.
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for _, job := range sysJobs {
// Still dedup on JobID as the node may already have the system job.
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if _, ok := jobIDs[job.ID]; ok {
continue
}
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jobIDs[job.ID] = struct{}{}
// Create a new eval
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
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Priority: job.Priority,
Type: job.Type,
TriggeredBy: structs.EvalTriggerNodeUpdate,
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JobID: job.ID,
NodeID: nodeID,
NodeModifyIndex: nodeIndex,
Status: structs.EvalStatusPending,
}
evals = append(evals, eval)
evalIDs = append(evalIDs, eval.ID)
}
// Create the Raft transaction
update := &structs.EvalUpdateRequest{
Evals: evals,
WriteRequest: structs.WriteRequest{Region: n.srv.config.Region},
}
// Commit this evaluation via Raft
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// XXX: There is a risk of partial failure where the node update succeeds
// but that the EvalUpdate does not.
_, evalIndex, err := n.srv.raftApply(structs.EvalUpdateRequestType, update)
if err != nil {
return nil, 0, err
}
return evalIDs, evalIndex, nil
}