Do a full loop of the sys-job iterator before the fast-path check
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@ -452,10 +452,14 @@ func (n *Node) createNodeEvals(nodeID string, nodeIndex uint64) ([]string, uint6
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if err != nil {
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return nil, 0, fmt.Errorf("failed to find system jobs for '%s': %v", nodeID, err)
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}
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nextJob := sysJobsIter.Next()
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var sysJobs []*structs.Job
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for job := sysJobsIter.Next(); job != nil; job = sysJobsIter.Next() {
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sysJobs = append(sysJobs, job.(*structs.Job))
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}
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// Fast-path if nothing to do
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if len(allocs) == 0 && nextJob == nil {
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if len(allocs) == 0 && len(sysJobs) == 0 {
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return nil, 0, nil
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}
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@ -486,14 +490,6 @@ func (n *Node) createNodeEvals(nodeID string, nodeIndex uint64) ([]string, uint6
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evalIDs = append(evalIDs, eval.ID)
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}
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var sysJobs []*structs.Job
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if nextJob != nil {
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sysJobs = append(sysJobs, nextJob.(*structs.Job))
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for job := sysJobsIter.Next(); job != nil; job = sysJobsIter.Next() {
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sysJobs = append(sysJobs, job.(*structs.Job))
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}
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}
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// Create an evaluation for each system job.
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for _, job := range sysJobs {
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// Still dedup on JobID as the node may already have the system job.
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