open-nomad/nomad/client_endpoint.go

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package nomad
import (
"fmt"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/nomad/structs"
)
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// ClientEndpoint endpoint is used for client interactions
type ClientEndpoint struct {
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srv *Server
}
// Register is used to upsert a client that is available for scheduling
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func (c *ClientEndpoint) Register(args *structs.NodeRegisterRequest, reply *structs.NodeUpdateResponse) error {
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if done, err := c.srv.forward("Client.Register", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "register"}, time.Now())
// Validate the arguments
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if args.Node == nil {
return fmt.Errorf("missing node for client registration")
}
if args.Node.ID == "" {
return fmt.Errorf("missing node ID for client registration")
}
if args.Node.Datacenter == "" {
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return fmt.Errorf("missing datacenter for client registration")
}
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if args.Node.Name == "" {
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return fmt.Errorf("missing node name for client registration")
}
// Default the status if none is given
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if args.Node.Status == "" {
args.Node.Status = structs.NodeStatusInit
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}
if !structs.ValidNodeStatus(args.Node.Status) {
return fmt.Errorf("invalid status for node")
}
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// Commit this update via Raft
_, index, err := c.srv.raftApply(structs.NodeRegisterRequestType, args)
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if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: Register failed: %v", err)
return err
}
reply.NodeModifyIndex = index
// Check if we should trigger evaluations
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if structs.ShouldDrainNode(args.Node.Status) {
evalIDs, evalIndex, err := c.createNodeEvals(args.Node.ID, index)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
}
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// Check if we need to setup a heartbeat
if !args.Node.TerminalStatus() {
ttl, err := c.srv.resetHeartbeatTimer(args.Node.ID)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: heartbeat reset failed: %v", err)
return err
}
reply.HeartbeatTTL = ttl
}
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// Set the reply index
reply.Index = index
return nil
}
// Deregister is used to remove a client from the client. If a client should
// just be made unavailable for scheduling, a status update is prefered.
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func (c *ClientEndpoint) Deregister(args *structs.NodeDeregisterRequest, reply *structs.NodeUpdateResponse) error {
if done, err := c.srv.forward("Client.Deregister", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "deregister"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for client deregistration")
}
// Commit this update via Raft
_, index, err := c.srv.raftApply(structs.NodeDeregisterRequestType, args)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: Deregister failed: %v", err)
return err
}
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// Clear the heartbeat timer if any
c.srv.clearHeartbeatTimer(args.NodeID)
// Create the evaluations for this node
evalIDs, evalIndex, err := c.createNodeEvals(args.NodeID, index)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
// Setup the reply
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
reply.NodeModifyIndex = index
reply.Index = index
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return nil
}
// UpdateStatus is used to update the status of a client node
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func (c *ClientEndpoint) UpdateStatus(args *structs.NodeUpdateStatusRequest, reply *structs.NodeUpdateResponse) error {
if done, err := c.srv.forward("Client.UpdateStatus", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "update_status"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for client deregistration")
}
if !structs.ValidNodeStatus(args.Status) {
return fmt.Errorf("invalid status for node")
}
// Look for the node
snap, err := c.srv.fsm.State().Snapshot()
if err != nil {
return err
}
node, err := snap.GetNodeByID(args.NodeID)
if err != nil {
return err
}
if node == nil {
return fmt.Errorf("node not found")
}
// Commit this update via Raft
var index uint64
if node.Status != args.Status {
_, index, err = c.srv.raftApply(structs.NodeUpdateStatusRequestType, args)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: status update failed: %v", err)
return err
}
reply.NodeModifyIndex = index
}
// Check if we should trigger evaluations
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if structs.ShouldDrainNode(args.Status) {
evalIDs, evalIndex, err := c.createNodeEvals(args.NodeID, index)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
}
// Check if we need to setup a heartbeat
if args.Status != structs.NodeStatusDown {
ttl, err := c.srv.resetHeartbeatTimer(args.NodeID)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: heartbeat reset failed: %v", err)
return err
}
reply.HeartbeatTTL = ttl
}
// Set the reply index
reply.Index = index
return nil
}
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// Evaluate is used to force a re-evaluation of the node
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func (c *ClientEndpoint) Evaluate(args *structs.NodeEvaluateRequest, reply *structs.NodeUpdateResponse) error {
if done, err := c.srv.forward("Client.Evaluate", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "evaluate"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID for evaluation")
}
// Look for the node
snap, err := c.srv.fsm.State().Snapshot()
if err != nil {
return err
}
node, err := snap.GetNodeByID(args.NodeID)
if err != nil {
return err
}
if node == nil {
return fmt.Errorf("node not found")
}
// Create the evaluation
evalIDs, evalIndex, err := c.createNodeEvals(args.NodeID, node.ModifyIndex)
if err != nil {
c.srv.logger.Printf("[ERR] nomad.client: eval creation failed: %v", err)
return err
}
reply.EvalIDs = evalIDs
reply.EvalCreateIndex = evalIndex
// Set the reply index
reply.Index = evalIndex
return nil
}
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// GetNode is used to request information about a specific ndoe
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func (c *ClientEndpoint) GetNode(args *structs.NodeSpecificRequest,
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reply *structs.SingleNodeResponse) error {
if done, err := c.srv.forward("Client.GetNode", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "get_node"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID")
}
// Look for the node
snap, err := c.srv.fsm.State().Snapshot()
if err != nil {
return err
}
out, err := snap.GetNodeByID(args.NodeID)
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if err != nil {
return err
}
// Setup the output
if out != nil {
reply.Node = out
reply.Index = out.ModifyIndex
} else {
// Use the last index that affected the nodes table
index, err := snap.GetIndex("nodes")
if err != nil {
return err
}
reply.Index = index
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}
// Set the query response
c.srv.setQueryMeta(&reply.QueryMeta)
return nil
}
// GetAllocs is used to request allocations for a specific ndoe
func (c *ClientEndpoint) GetAllocs(args *structs.NodeSpecificRequest,
reply *structs.NodeAllocsResponse) error {
if done, err := c.srv.forward("Client.GetAllocs", args, args, reply); done {
return err
}
defer metrics.MeasureSince([]string{"nomad", "client", "get_allocs"}, time.Now())
// Verify the arguments
if args.NodeID == "" {
return fmt.Errorf("missing node ID")
}
// Setup the blocking query
opts := blockingOptions{
queryOpts: &args.QueryOptions,
queryMeta: &reply.QueryMeta,
allocWatch: args.NodeID,
run: func() error {
// Look for the node
snap, err := c.srv.fsm.State().Snapshot()
if err != nil {
return err
}
allocs, err := snap.AllocsByNode(args.NodeID)
if err != nil {
return err
}
// Setup the output
if len(allocs) != 0 {
reply.Allocs = allocs
for _, alloc := range allocs {
reply.Index = maxUint64(reply.Index, alloc.ModifyIndex)
}
} else {
reply.Allocs = nil
// Use the last index that affected the nodes table
index, err := snap.GetIndex("allocs")
if err != nil {
return err
}
// Must provide non-zero index to prevent blocking
// Index 1 is impossible anyways (due to Raft internals)
if index == 0 {
reply.Index = 1
} else {
reply.Index = index
}
}
return nil
}}
return c.srv.blockingRPC(&opts)
}
// createNodeEvals is used to create evaluations for each alloc on a node.
// Each Eval is scoped to a job, so we need to potentially trigger many evals.
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func (c *ClientEndpoint) createNodeEvals(nodeID string, nodeIndex uint64) ([]string, uint64, error) {
// Snapshot the state
snap, err := c.srv.fsm.State().Snapshot()
if err != nil {
return nil, 0, fmt.Errorf("failed to snapshot state: %v", err)
}
// Find all the allocations for this node
allocs, err := snap.AllocsByNode(nodeID)
if err != nil {
return nil, 0, fmt.Errorf("failed to find allocs for '%s': %v", nodeID, err)
}
// Fast-path if nothing to do
if len(allocs) == 0 {
return nil, 0, nil
}
// Create an eval for each JobID affected
var evals []*structs.Evaluation
var evalIDs []string
jobIDs := make(map[string]struct{})
for _, alloc := range allocs {
// Deduplicate on JobID
if _, ok := jobIDs[alloc.JobID]; ok {
continue
}
jobIDs[alloc.JobID] = struct{}{}
// Create a new eval
eval := &structs.Evaluation{
ID: generateUUID(),
Priority: alloc.Job.Priority,
Type: alloc.Job.Type,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: alloc.JobID,
NodeID: nodeID,
NodeModifyIndex: nodeIndex,
Status: structs.EvalStatusPending,
}
evals = append(evals, eval)
evalIDs = append(evalIDs, eval.ID)
}
// Create the Raft transaction
update := &structs.EvalUpdateRequest{
Evals: evals,
WriteRequest: structs.WriteRequest{Region: c.srv.config.Region},
}
// Commit this evaluation via Raft
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// XXX: There is a risk of partial failure where the node update succeeds
// but that the EvalUpdate does not.
_, evalIndex, err := c.srv.raftApply(structs.EvalUpdateRequestType, update)
if err != nil {
return nil, 0, err
}
return evalIDs, evalIndex, nil
}