open-consul/agent/ae/ae.go

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// Package ae provides tools to synchronize state between local and remote consul servers.
package ae
import (
"fmt"
"log"
"math"
"sync"
"time"
"github.com/hashicorp/consul/lib"
)
// scaleThreshold is the number of nodes after which regular sync runs are
// spread out farther apart. The value should be a power of 2 since the
// scale function uses log2.
//
// When set to 128 nodes the delay between regular runs is doubled when the
// cluster is larger than 128 nodes. It doubles again when it passes 256
// nodes, and again at 512 nodes and so forth. At 8192 nodes, the delay
// factor is 8.
//
// If you update this, you may need to adjust the tuning of
// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
const scaleThreshold = 128
// scaleFactor returns a factor by which the next sync run should be delayed to
// avoid saturation of the cluster. The larger the cluster grows the farther
// the sync runs should be spread apart.
//
// The current implementation uses a log2 scale which doubles the delay between
// runs every time the cluster doubles in size.
func scaleFactor(nodes int) int {
if nodes <= scaleThreshold {
return 1.0
}
return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
}
type SyncState interface {
SyncChanges() error
SyncFull() error
}
// StateSyncer manages background synchronization of the given state.
//
// The state is synchronized on a regular basis or on demand when either
// the state has changed or a new Consul server has joined the cluster.
//
// The regular state synchronization provides a self-healing mechanism
// for the cluster which is also called anti-entropy.
type StateSyncer struct {
// State contains the data that needs to be synchronized.
State SyncState
// Interval is the time between two full sync runs.
Interval time.Duration
// ShutdownCh is closed when the application is shutting down.
ShutdownCh chan struct{}
// Logger is the logger.
Logger *log.Logger
// ClusterSize returns the number of members in the cluster to
// allow staggering the sync runs based on cluster size.
// This needs to be set before Run() is called.
ClusterSize func() int
// SyncFull allows triggering an immediate but staggered full sync
// in a non-blocking way.
SyncFull *Trigger
// SyncChanges allows triggering an immediate partial sync
// in a non-blocking way.
SyncChanges *Trigger
// paused stores whether sync runs are temporarily disabled.
pauseLock sync.Mutex
paused int
// serverUpInterval is the max time after which a full sync is
// performed when a server has been added to the cluster.
serverUpInterval time.Duration
// retryFailInterval is the time after which a failed full sync is retried.
retryFailInterval time.Duration
// stagger randomly picks a duration between 0s and the given duration.
stagger func(time.Duration) time.Duration
// retrySyncFullEvent generates an event based on multiple conditions
// when the state machine is trying to retry a full state sync.
retrySyncFullEvent func() event
// syncChangesEvent generates an event based on multiple conditions
// when the state machine is performing partial state syncs.
syncChangesEvent func() event
}
const (
// serverUpIntv is the max time to wait before a sync is triggered
// when a consul server has been added to the cluster.
serverUpIntv = 3 * time.Second
// retryFailIntv is the min time to wait before a failed sync is retried.
retryFailIntv = 15 * time.Second
)
func NewStateSyncer(state SyncState, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
s := &StateSyncer{
State: state,
Interval: intv,
ShutdownCh: shutdownCh,
Logger: logger,
SyncFull: NewTrigger(),
SyncChanges: NewTrigger(),
serverUpInterval: serverUpIntv,
retryFailInterval: retryFailIntv,
}
// retain these methods as member variables so that
// we can mock them for testing.
s.retrySyncFullEvent = s.retrySyncFullEventFn
s.syncChangesEvent = s.syncChangesEventFn
s.stagger = s.staggerFn
return s
}
// fsmState defines states for the state machine.
type fsmState string
const (
doneState fsmState = "done"
fullSyncState fsmState = "fullSync"
partialSyncState fsmState = "partialSync"
retryFullSyncState fsmState = "retryFullSync"
)
// Run is the long running method to perform state synchronization
// between local and remote servers.
func (s *StateSyncer) Run() {
if s.ClusterSize == nil {
panic("ClusterSize not set")
}
s.runFSM(fullSyncState, s.nextFSMState)
}
// runFSM runs the state machine.
func (s *StateSyncer) runFSM(fs fsmState, next func(fsmState) fsmState) {
for {
if fs = next(fs); fs == doneState {
return
}
}
}
// nextFSMState determines the next state based on the current state.
func (s *StateSyncer) nextFSMState(fs fsmState) fsmState {
switch fs {
case fullSyncState:
if s.Paused() {
return retryFullSyncState
}
err := s.State.SyncFull()
if err != nil {
s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
return retryFullSyncState
}
return partialSyncState
case retryFullSyncState:
e := s.retrySyncFullEvent()
switch e {
case syncFullNotifEvent, syncFullTimerEvent:
return fullSyncState
case shutdownEvent:
return doneState
default:
panic(fmt.Sprintf("invalid event: %s", e))
}
case partialSyncState:
e := s.syncChangesEvent()
switch e {
case syncFullNotifEvent, syncFullTimerEvent:
return fullSyncState
case syncChangesNotifEvent:
if s.Paused() {
return partialSyncState
}
err := s.State.SyncChanges()
if err != nil {
s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
}
return partialSyncState
case shutdownEvent:
return doneState
default:
panic(fmt.Sprintf("invalid event: %s", e))
}
default:
panic(fmt.Sprintf("invalid state: %s", fs))
}
}
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// event defines a timing or notification event from multiple timers and
// channels.
type event string
const (
shutdownEvent event = "shutdown"
syncFullNotifEvent event = "syncFullNotif"
syncFullTimerEvent event = "syncFullTimer"
syncChangesNotifEvent event = "syncChangesNotif"
)
// retrySyncFullEventFn waits for an event which triggers a retry
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// of a full sync or a termination signal. This function should not be
// called directly but through s.retryFullSyncState to allow mocking for
// testing.
func (s *StateSyncer) retrySyncFullEventFn() event {
select {
// trigger a full sync immediately.
// this is usually called when a consul server was added to the cluster.
// stagger the delay to avoid a thundering herd.
case <-s.SyncFull.Notif():
select {
case <-time.After(s.stagger(s.serverUpInterval)):
return syncFullNotifEvent
case <-s.ShutdownCh:
return shutdownEvent
}
// retry full sync after some time
// todo(fs): why don't we use s.Interval here?
case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)):
return syncFullTimerEvent
case <-s.ShutdownCh:
return shutdownEvent
}
}
// syncChangesEventFn waits for a event which either triggers a full
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// or a partial sync or a termination signal. This function should not
// be called directly but through s.syncChangesEvent to allow mocking
// for testing.
func (s *StateSyncer) syncChangesEventFn() event {
select {
// trigger a full sync immediately
// this is usually called when a consul server was added to the cluster.
// stagger the delay to avoid a thundering herd.
case <-s.SyncFull.Notif():
select {
case <-time.After(s.stagger(s.serverUpInterval)):
return syncFullNotifEvent
case <-s.ShutdownCh:
return shutdownEvent
}
// time for a full sync again
case <-time.After(s.Interval + s.stagger(s.Interval)):
return syncFullTimerEvent
// do partial syncs on demand
case <-s.SyncChanges.Notif():
return syncChangesNotifEvent
case <-s.ShutdownCh:
return shutdownEvent
}
}
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// stubbed out for testing
var libRandomStagger = lib.RandomStagger
// staggerFn returns a random duration which depends on the cluster size
// and a random factor which should provide some timely distribution of
// cluster wide events. This function should not be called directly
// but through s.stagger to allow mocking for testing.
func (s *StateSyncer) staggerFn(d time.Duration) time.Duration {
f := scaleFactor(s.ClusterSize())
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return libRandomStagger(time.Duration(f) * d)
}
// Pause temporarily disables sync runs.
func (s *StateSyncer) Pause() {
s.pauseLock.Lock()
s.paused++
s.pauseLock.Unlock()
}
// Paused returns whether sync runs are temporarily disabled.
func (s *StateSyncer) Paused() bool {
s.pauseLock.Lock()
defer s.pauseLock.Unlock()
return s.paused != 0
}
// Resume re-enables sync runs.
func (s *StateSyncer) Resume() {
s.pauseLock.Lock()
s.paused--
if s.paused < 0 {
panic("unbalanced pause/resume")
}
trigger := s.paused == 0
s.pauseLock.Unlock()
if trigger {
s.SyncChanges.Trigger()
}
}