agent: cleanup StateSyncer

This patch cleans up the state syncer code by renaming fields, adding
helpers and documentation.
This commit is contained in:
Frank Schroeder 2017-08-28 14:17:10 +02:00
parent e7051da8d1
commit 8cc4ee886d
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GPG Key ID: 4D65C6EAEC87DECD
3 changed files with 140 additions and 98 deletions

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@ -1,4 +1,4 @@
// Package ae provides an anti-entropy mechanism for the local state.
// Package ae provides tools to synchronize state between local and remote consul servers.
package ae
import (
@ -10,35 +10,43 @@ import (
"github.com/hashicorp/consul/lib"
)
const (
// This scale factor means we will add a minute after we cross 128 nodes,
// another at 256, another at 512, etc. By 8192 nodes, we will scale up
// by a factor of 8.
//
// If you update this, you may need to adjust the tuning of
// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
aeScaleThreshold = 128
// scaleThreshold is the number of nodes after which regular sync runs are
// spread out farther apart. The value should be a power of 2 since the
// scale function uses log2.
//
// When set to 128 nodes the delay between regular runs is doubled when the
// cluster is larger than 128 nodes. It doubles again when it passes 256
// nodes, and again at 512 nodes and so forth. At 8192 nodes, the delay
// factor is 8.
//
// If you update this, you may need to adjust the tuning of
// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
const scaleThreshold = 128
syncStaggerIntv = 3 * time.Second
syncRetryIntv = 15 * time.Second
)
// aeScale is used to scale the time interval at which anti-entropy updates take
// place. It is used to prevent saturation as the cluster size grows.
func aeScale(d time.Duration, n int) time.Duration {
// Don't scale until we cross the threshold
if n <= aeScaleThreshold {
return d
// scaleFactor returns a factor by which the next sync run should be delayed to
// avoid saturation of the cluster. The larger the cluster grows the farther
// the sync runs should be spread apart.
//
// The current implementation uses a log2 scale which doubles the delay between
// runs every time the cluster doubles in size.
func scaleFactor(nodes int) int {
if nodes <= scaleThreshold {
return 1.0
}
mult := math.Ceil(math.Log2(float64(n))-math.Log2(aeScaleThreshold)) + 1.0
return time.Duration(mult) * d
return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
}
// StateSyncer manages background synchronization of the given state.
//
// The state is synchronized on a regular basis or on demand when either
// the state has changed or a new Consul server has joined the cluster.
//
// The regular state sychronization provides a self-healing mechanism
// for the cluster which is also called anti-entropy.
type StateSyncer struct {
// paused is used to check if we are paused. Must be the first
// element due to a go bug.
// todo(fs): which bug? still relevant?
// paused flags whether sync runs are temporarily disabled.
// Must be the first element due to a go bug.
// todo(fs): which bug? Is this still relevant?
paused int32
// State contains the data that needs to be synchronized.
@ -47,18 +55,18 @@ type StateSyncer struct {
SyncChanges() error
}
// Interval is the time between two sync runs.
// Interval is the time between two regular sync runs.
Interval time.Duration
// ClusterSize returns the number of members in the cluster.
// todo(fs): we use this for staggering but what about a random number?
// ClusterSize returns the number of members in the cluster to
// allow staggering the sync runs based on cluster size.
ClusterSize func() int
// ShutdownCh is closed when the application is shutting down.
ShutdownCh chan struct{}
// ConsulCh contains data when a new consul server has been added to the cluster.
ConsulCh chan struct{}
// ServerUpCh contains data when a new consul server has been added to the cluster.
ServerUpCh chan struct{}
// TriggerCh contains data when a sync should run immediately.
TriggerCh chan struct{}
@ -66,81 +74,112 @@ type StateSyncer struct {
Logger *log.Logger
}
// Pause is used to pause state synchronization, this can be
// used to make batch changes
func (ae *StateSyncer) Pause() {
atomic.AddInt32(&ae.paused, 1)
}
const (
// serverUpIntv is the max time to wait before a sync is triggered
// when a consul server has been added to the cluster.
serverUpIntv = 3 * time.Second
// Resume is used to resume state synchronization
func (ae *StateSyncer) Resume() {
paused := atomic.AddInt32(&ae.paused, -1)
if paused < 0 {
panic("unbalanced State.Resume() detected")
// retryFailIntv is the min time to wait before a failed sync is retried.
retryFailIntv = 15 * time.Second
)
// Run is the long running method to perform state synchronization
// between local and remote servers.
func (s *StateSyncer) Run() {
stagger := func(d time.Duration) time.Duration {
f := scaleFactor(s.ClusterSize())
return lib.RandomStagger(time.Duration(f) * d)
}
ae.changeMade()
}
// Paused is used to check if we are paused
func (ae *StateSyncer) Paused() bool {
return atomic.LoadInt32(&ae.paused) > 0
}
func (ae *StateSyncer) changeMade() {
select {
case ae.TriggerCh <- struct{}{}:
default:
}
}
// antiEntropy is a long running method used to perform anti-entropy
// between local and remote state.
func (ae *StateSyncer) Run() {
SYNC:
// Sync our state with the servers
Sync:
for {
err := ae.State.UpdateSyncState()
// update the sync status
err := s.State.UpdateSyncState()
if err == nil {
break
}
ae.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
// retry updating sync status after some time or when a consul
// server was added.
select {
case <-ae.ConsulCh:
// Stagger the retry on leader election, avoid a thundering heard
// consul server added to cluster.
// retry sooner than retryFailIntv to converge cluster quicker
// but stagger delay to avoid thundering herd
case <-s.ServerUpCh:
select {
case <-time.After(lib.RandomStagger(aeScale(syncStaggerIntv, ae.ClusterSize()))):
case <-ae.ShutdownCh:
case <-time.After(stagger(serverUpIntv)):
case <-s.ShutdownCh:
return
}
case <-time.After(syncRetryIntv + lib.RandomStagger(aeScale(syncRetryIntv, ae.ClusterSize()))):
case <-ae.ShutdownCh:
// retry full sync after some time
// todo(fs): why don't we use s.Interval here?
case <-time.After(retryFailIntv + stagger(retryFailIntv)):
case <-s.ShutdownCh:
return
}
}
// Force-trigger AE to pickup any changes
ae.changeMade()
// Schedule the next full sync, with a random stagger
aeIntv := aeScale(ae.Interval, ae.ClusterSize())
aeIntv = aeIntv + lib.RandomStagger(aeIntv)
aeTimer := time.After(aeIntv)
// Force-trigger sync to pickup any changes
s.triggerSync()
// Wait for sync events
for {
select {
case <-aeTimer:
goto SYNC
case <-ae.TriggerCh:
// Skip the sync if we are paused
if ae.Paused() {
// todo(fs): why don't we honor the ServerUpCh here as well?
// todo(fs): by default, s.Interval is 60s which is >> 3s (serverUpIntv)
// case <-s.ServerUpCh:
// select {
// case <-time.After(stagger(serverUpIntv)):
// continue Sync
// case <-s.ShutdownCh:
// return
// }
case <-time.After(s.Interval + stagger(s.Interval)):
goto Sync
case <-s.TriggerCh:
if s.Paused() {
continue
}
if err := ae.State.SyncChanges(); err != nil {
ae.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
if err := s.State.SyncChanges(); err != nil {
s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
}
case <-ae.ShutdownCh:
case <-s.ShutdownCh:
return
}
}
}
// Pause temporarily disables sync runs.
func (s *StateSyncer) Pause() {
atomic.AddInt32(&s.paused, 1)
}
// Paused returns whether sync runs are temporarily disabled.
func (s *StateSyncer) Paused() bool {
return atomic.LoadInt32(&s.paused) > 0
}
// Resume re-enables sync runs.
func (s *StateSyncer) Resume() {
paused := atomic.AddInt32(&s.paused, -1)
if paused < 0 {
panic("unbalanced StateSyncer.Resume() detected")
}
s.triggerSync()
}
// triggerSync queues a sync run if one has not been triggered already.
func (s *StateSyncer) triggerSync() {
select {
case s.TriggerCh <- struct{}{}:
default:
}
}

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@ -1,24 +1,27 @@
package ae
import (
"fmt"
"testing"
"time"
)
func TestAE_scale(t *testing.T) {
func TestAE_scaleFactor(t *testing.T) {
t.Parallel()
intv := time.Minute
if v := aeScale(intv, 100); v != intv {
t.Fatalf("Bad: %v", v)
tests := []struct {
nodes int
scale int
}{
{100, 1},
{200, 2},
{1000, 4},
{10000, 8},
}
if v := aeScale(intv, 200); v != 2*intv {
t.Fatalf("Bad: %v", v)
}
if v := aeScale(intv, 1000); v != 4*intv {
t.Fatalf("Bad: %v", v)
}
if v := aeScale(intv, 10000); v != 8*intv {
t.Fatalf("Bad: %v", v)
for _, tt := range tests {
t.Run(fmt.Sprintf("%d nodes", tt.nodes), func(t *testing.T) {
if got, want := scaleFactor(tt.nodes), tt.scale; got != want {
t.Fatalf("got scale factor %d want %d", got, want)
}
})
}
}

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@ -248,7 +248,7 @@ func (a *Agent) Start() error {
// create a notif channel to trigger state sychronizations
// when a consul server was added to the cluster.
consulCh := make(chan struct{}, 1)
serverUpCh := make(chan struct{}, 1)
// create a notif channel to trigger state synchronizations
// when the state has changed.
@ -263,7 +263,7 @@ func (a *Agent) Start() error {
State: a.state,
Interval: c.AEInterval,
ShutdownCh: a.shutdownCh,
ConsulCh: consulCh,
ServerUpCh: serverUpCh,
TriggerCh: triggerCh,
Logger: a.logger,
}
@ -280,7 +280,7 @@ func (a *Agent) Start() error {
// todo(fs): IMO, the non-blocking nature of this call should be hidden in the syncer
consulCfg.ServerUp = func() {
select {
case consulCh <- struct{}{}:
case serverUpCh <- struct{}{}:
default:
}
}