open-consul/agent/ae/ae.go

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// Package ae provides tools to synchronize state between local and remote consul servers.
package ae
import (
"errors"
"log"
"math"
"sync"
"time"
"github.com/hashicorp/consul/lib"
)
// scaleThreshold is the number of nodes after which regular sync runs are
// spread out farther apart. The value should be a power of 2 since the
// scale function uses log2.
//
// When set to 128 nodes the delay between regular runs is doubled when the
// cluster is larger than 128 nodes. It doubles again when it passes 256
// nodes, and again at 512 nodes and so forth. At 8192 nodes, the delay
// factor is 8.
//
// If you update this, you may need to adjust the tuning of
// CoordinateUpdatePeriod and CoordinateUpdateMaxBatchSize.
const scaleThreshold = 128
// scaleFactor returns a factor by which the next sync run should be delayed to
// avoid saturation of the cluster. The larger the cluster grows the farther
// the sync runs should be spread apart.
//
// The current implementation uses a log2 scale which doubles the delay between
// runs every time the cluster doubles in size.
func scaleFactor(nodes int) int {
if nodes <= scaleThreshold {
return 1.0
}
return int(math.Ceil(math.Log2(float64(nodes))-math.Log2(float64(scaleThreshold))) + 1.0)
}
type State interface {
SyncChanges() error
SyncFull() error
}
// StateSyncer manages background synchronization of the given state.
//
// The state is synchronized on a regular basis or on demand when either
// the state has changed or a new Consul server has joined the cluster.
//
// The regular state sychronization provides a self-healing mechanism
// for the cluster which is also called anti-entropy.
type StateSyncer struct {
// State contains the data that needs to be synchronized.
State State
// Interval is the time between two full sync runs.
Interval time.Duration
// ShutdownCh is closed when the application is shutting down.
ShutdownCh chan struct{}
// Logger is the logger.
Logger *log.Logger
// ClusterSize returns the number of members in the cluster to
// allow staggering the sync runs based on cluster size.
// This needs to be set before Run() is called.
ClusterSize func() int
// SyncFull allows triggering an immediate but staggered full sync
// in a non-blocking way.
SyncFull *Trigger
// SyncChanges allows triggering an immediate partial sync
// in a non-blocking way.
SyncChanges *Trigger
// paused stores whether sync runs are temporarily disabled.
pauseLock sync.Mutex
paused int
// stagger randomly picks a duration between 0s and the given duration.
stagger func(time.Duration) time.Duration
// serverUpInterval is the max time after which a full sync is
// performed when a server has been added to the cluster.
serverUpInterval time.Duration
// retryFailInterval is the time after which a failed full sync is retried.
retryFailInterval time.Duration
}
const (
// serverUpIntv is the max time to wait before a sync is triggered
// when a consul server has been added to the cluster.
serverUpIntv = 3 * time.Second
// retryFailIntv is the min time to wait before a failed sync is retried.
retryFailIntv = 15 * time.Second
)
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func NewStateSyncer(state State, intv time.Duration, shutdownCh chan struct{}, logger *log.Logger) *StateSyncer {
s := &StateSyncer{
State: state,
Interval: intv,
ShutdownCh: shutdownCh,
Logger: logger,
SyncFull: NewTrigger(),
SyncChanges: NewTrigger(),
serverUpInterval: serverUpIntv,
retryFailInterval: retryFailIntv,
}
s.stagger = func(d time.Duration) time.Duration {
f := scaleFactor(s.ClusterSize())
return lib.RandomStagger(time.Duration(f) * d)
}
return s
}
var errPaused = errors.New("paused")
// Run is the long running method to perform state synchronization
// between local and remote servers.
func (s *StateSyncer) Run() {
if s.ClusterSize == nil {
panic("ClusterSize not set")
}
FullSync:
for {
// attempt a full sync
err := s.ifNotPausedRun(s.State.SyncFull)
if err != nil {
if err != errPaused {
s.Logger.Printf("[ERR] agent: failed to sync remote state: %v", err)
}
select {
// trigger a full sync immediately.
// this is usually called when a consul server was added to the cluster.
// stagger the delay to avoid a thundering herd.
case <-s.SyncFull.Notif():
select {
case <-time.After(s.stagger(s.serverUpInterval)):
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continue FullSync
case <-s.ShutdownCh:
return
}
// retry full sync after some time
// todo(fs): why don't we use s.Interval here?
case <-time.After(s.retryFailInterval + s.stagger(s.retryFailInterval)):
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continue FullSync
case <-s.ShutdownCh:
return
}
}
// do partial syncs until it is time for a full sync again
for {
select {
// trigger a full sync immediately
// this is usually called when a consul server was added to the cluster.
// stagger the delay to avoid a thundering herd.
case <-s.SyncFull.Notif():
select {
case <-time.After(s.stagger(s.serverUpInterval)):
continue FullSync
case <-s.ShutdownCh:
return
}
// time for a full sync again
case <-time.After(s.Interval + s.stagger(s.Interval)):
continue FullSync
// do partial syncs on demand
case <-s.SyncChanges.Notif():
err := s.ifNotPausedRun(s.State.SyncChanges)
if err != nil && err != errPaused {
s.Logger.Printf("[ERR] agent: failed to sync changes: %v", err)
}
case <-s.ShutdownCh:
return
}
}
}
}
func (s *StateSyncer) ifNotPausedRun(f func() error) error {
s.pauseLock.Lock()
defer s.pauseLock.Unlock()
if s.paused != 0 {
return errPaused
}
return f()
}
// Pause temporarily disables sync runs.
func (s *StateSyncer) Pause() {
s.pauseLock.Lock()
s.paused++
s.pauseLock.Unlock()
}
// Paused returns whether sync runs are temporarily disabled.
func (s *StateSyncer) Paused() bool {
s.pauseLock.Lock()
defer s.pauseLock.Unlock()
return s.paused != 0
}
// Resume re-enables sync runs.
func (s *StateSyncer) Resume() {
s.pauseLock.Lock()
s.paused--
if s.paused < 0 {
panic("unbalanced pause/resume")
}
if s.paused == 0 {
s.SyncChanges.Trigger()
}
s.pauseLock.Unlock()
}