open-consul/consul/server_manager/server_manager.go

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package server_manager
import (
"log"
"math/rand"
"sync"
"sync/atomic"
"time"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/lib"
)
type consulServerEventTypes int
const (
// clientRPCJitterFraction determines the amount of jitter added to
// clientRPCMinReuseDuration before a connection is expired and a new
// connection is established in order to rebalance load across consul
// servers. The cluster-wide number of connections per second from
// rebalancing is applied after this jitter to ensure the CPU impact
// is always finite. See newRebalanceConnsPerSecPerServer's comment
// for additional commentary.
//
// For example, in a 10K consul cluster with 5x servers, this default
// averages out to ~13 new connections from rebalancing per server
// per second (each connection is reused for 120s to 180s).
clientRPCJitterFraction = 2
// clientRPCMinReuseDuration controls the minimum amount of time RPC
// queries are sent over an established connection to a single server
clientRPCMinReuseDuration = 120 * time.Second
// initialRebalanceTimeoutHours is the initial value for the
// rebalanceTimer. This value is discarded immediately after the
// client becomes aware of the first server.
initialRebalanceTimeoutHours = 24
// Limit the number of new connections a server receives per second
// for connection rebalancing. This limit caps the load caused by
// continual rebalancing efforts when a cluster is in equilibrium. A
// lower value comes at the cost of increased recovery time after a
// partition. This parameter begins to take effect when there are
// more than ~48K clients querying 5x servers or at lower server
// values when there is a partition.
//
// For example, in a 100K consul cluster with 5x servers, it will
// take ~5min for all servers to rebalance their connections. If
// 99,995 agents are in the minority talking to only one server, it
// will take ~26min for all servers to rebalance. A 10K cluster in
// the same scenario will take ~2.6min to rebalance.
newRebalanceConnsPerSecPerServer = 64
// maxConsulServerManagerEvents is the size of the consulServersCh
// buffer.
maxConsulServerManagerEvents = 16
// defaultClusterSize is the assumed cluster size if no serf cluster
// is available.
defaultClusterSize = 1024
)
type ConsulClusterInfo interface {
NumNodes() int
}
// serverCfg is the thread-safe configuration structure that is used to
// maintain the list of consul servers in Client.
//
// NOTE(sean@): We are explicitly relying on the fact that this is copied.
// Please keep this structure light.
type serverConfig struct {
// servers tracks the locally known servers
servers []*server_details.ServerDetails
}
type ServerManager struct {
// serverConfig provides the necessary load/store semantics to
// serverConfig
serverConfigValue atomic.Value
serverConfigLock sync.Mutex
// consulServersCh is used to receive events related to the
// maintenance of the list of consulServers
consulServersCh chan consulServerEventTypes
// refreshRebalanceDurationCh is used to signal that a refresh should
// occur
refreshRebalanceDurationCh chan bool
// shutdownCh is a copy of the channel in consul.Client
shutdownCh chan struct{}
2016-02-24 18:38:37 +00:00
// logger uses the provided LogOutput
logger *log.Logger
// serf is used to estimate the approximate number of nodes in a
// cluster and limit the rate at which it rebalances server
// connections
clusterInfo ConsulClusterInfo
}
// AddServer takes out an internal write lock and adds a new server. If the
// server is not known, it adds the new server and schedules a rebalance. If
// it is known, we merge the new server details.
func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfg := sm.getServerConfig()
// Check if this server is known
found := false
for idx, existing := range serverCfg.servers {
if existing.Name == server.Name {
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers))
copy(newServers, serverCfg.servers)
// Overwrite the existing server details in order to
// possibly update metadata (e.g. server version)
newServers[idx] = server
serverCfg.servers = newServers
found = true
break
}
}
// Add to the list if not known
if !found {
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers), len(serverCfg.servers)+1)
copy(newServers, serverCfg.servers)
newServers = append(newServers, server)
serverCfg.servers = newServers
}
sm.saveServerConfig(serverCfg)
}
// cycleServers returns a new list of servers that has dequeued the first
// server and enqueued it at the end of the list. cycleServers assumes the
// caller is holding the serverConfigLock.
func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
numServers := len(sc.servers)
if numServers < 2 {
// No action required
return servers
}
newServers := make([]*server_details.ServerDetails, 0, numServers)
newServers = append(newServers, sc.servers[1:]...)
newServers = append(newServers, sc.servers[0])
return newServers
}
// FindHealthyServer takes out an internal "read lock" and searches through
// the list of servers to find a healthy server.
func (sm *ServerManager) FindHealthyServer() *server_details.ServerDetails {
serverCfg := sm.getServerConfig()
numServers := len(serverCfg.servers)
if numServers == 0 {
sm.logger.Printf("[ERR] consul: No servers found in the server config")
return nil
} else {
// Return whatever is at the front of the list
return serverCfg.servers[0]
}
}
// GetNumServers takes out an internal "read lock" and returns the number of
// servers. numServers includes both healthy and unhealthy servers.
func (sm *ServerManager) GetNumServers() (numServers int) {
serverCfg := sm.getServerConfig()
numServers = len(serverCfg.servers)
return numServers
}
// getServerConfig is a convenience method which hides the locking semantics
// of atomic.Value from the caller.
func (sm *ServerManager) getServerConfig() serverConfig {
return sm.serverConfigValue.Load().(serverConfig)
}
// NewServerManager is the only way to safely create a new ServerManager
// struct.
func NewServerManager(logger *log.Logger, shutdownCh chan struct{}, cci ConsulClusterInfo) (sm *ServerManager) {
// NOTE(sean@): Can't pass *consul.Client due to an import cycle
sm = new(ServerManager)
sm.logger = logger
sm.clusterInfo = cci
sm.consulServersCh = make(chan consulServerEventTypes, maxConsulServerManagerEvents)
sm.shutdownCh = shutdownCh
sm.refreshRebalanceDurationCh = make(chan bool, maxConsulServerManagerEvents)
sc := serverConfig{}
sc.servers = make([]*server_details.ServerDetails, 0)
sm.serverConfigValue.Store(sc)
return sm
}
// NotifyFailedServer is an exported convenience function that allows callers
// to pass in a server that has failed an RPC request and mark it as failed.
// If the server being failed is not the first server on the list, this is a
// noop. If, however, the server is failed and first on the list, acquire
// the lock, retest, and take the penalty of moving the server to the end of
// the list.
func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails) {
serverCfg := sm.getServerConfig()
if len(serverCfg.servers) > 0 && serverCfg.servers[0] == server {
// Grab a lock, retest, and take the hit of cycling the first
// server to the end.
sm.serverConfigLock.Lock() // FIXME(sean@): wtb TryLock
defer sm.serverConfigLock.Unlock()
serverCfg = sm.getServerConfig()
if len(serverCfg.servers) > 0 && serverCfg.servers[0] == server {
serverCfg.cycleServer()
sm.saveServerConfig(serverCfg)
}
}
}
// RebalanceServers takes out an internal write lock and shuffles the list of
// servers on this agent. This allows for a redistribution of work across
// consul servers and provides a guarantee that the order list of
// ServerDetails isn't actually ordered, therefore we can sequentially walk
// the array to pick a server without all agents in the cluster dog piling on
// a single node.
func (sm *ServerManager) RebalanceServers() {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfg := sm.getServerConfig()
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers))
copy(newServers, serverCfg.servers)
// Shuffle the server list on server join. Servers are selected from
// the head of the list and are moved to the end of the list on
// failure.
for i := len(serverCfg.servers) - 1; i > 0; i-- {
j := rand.Int31n(int32(i + 1))
newServers[i], newServers[j] = newServers[j], newServers[i]
}
serverCfg.servers = newServers
sm.saveServerConfig(serverCfg)
}
// RemoveServer takes out an internal write lock and removes a server from
// the server list. No rebalancing happens as a result of the removed server
// because we do not want a network partition which separated a server from
// this agent to cause an increase in work. Instead we rely on the internal
// already existing semantics to handle failure detection after a server has
// been removed.
func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfg := sm.getServerConfig()
// Remove the server if known
n := len(serverCfg.servers)
for i := 0; i < n; i++ {
if serverCfg.servers[i].Name == server.Name {
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers)-1)
copy(newServers, serverCfg.servers)
newServers[i], newServers[n-1] = newServers[n-1], nil
newServers = newServers[:n-1]
serverCfg.servers = newServers
sm.saveServerConfig(serverCfg)
return
}
}
}
// requestRefreshRebalanceDuration sends a message to which causes a background
// thread to recalc the duration
func (sm *ServerManager) requestRefreshRebalanceDuration() {
sm.refreshRebalanceDurationCh <- true
}
// refreshServerRebalanceTimer is called
func (sm *ServerManager) refreshServerRebalanceTimer(timer *time.Timer) {
serverCfg := sm.getServerConfig()
numConsulServers := len(serverCfg.servers)
// Limit this connection's life based on the size (and health) of the
// cluster. Never rebalance a connection more frequently than
// connReuseLowWatermarkDuration, and make sure we never exceed
// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
numLANMembers := sm.clusterInfo.NumNodes()
connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
sm.logger.Printf("[DEBUG] consul: connection will be rebalanced in %v", connRebalanceTimeout)
timer.Reset(connRebalanceTimeout)
}
// saveServerConfig is a convenience method which hides the locking semantics
// of atomic.Value from the caller.
func (sm *ServerManager) saveServerConfig(sc serverConfig) {
sm.serverConfigValue.Store(sc)
}
// Start is used to start and manage the task of automatically shuffling and
// rebalance the list of consul servers. This maintenance happens either
// when a new server is added or when a duration has been exceed.
func (sm *ServerManager) Start() {
var rebalanceTimer *time.Timer = time.NewTimer(time.Duration(initialRebalanceTimeoutHours * time.Hour))
var rebalanceTaskDispatched int32
func() {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfgPtr := sm.serverConfigValue.Load()
if serverCfgPtr == nil {
panic("server config has not been initialized")
}
var serverCfg serverConfig
serverCfg = serverCfgPtr.(serverConfig)
sm.saveServerConfig(serverCfg)
}()
for {
select {
case <-rebalanceTimer.C:
sm.logger.Printf("[INFO] server manager: server rebalance timeout")
sm.RebalanceServers()
// Only run one rebalance task at a time, but do
// allow for the channel to be drained
if atomic.CompareAndSwapInt32(&rebalanceTaskDispatched, 0, 1) {
sm.logger.Printf("[INFO] server manager: Launching rebalance duration task")
go func() {
defer atomic.StoreInt32(&rebalanceTaskDispatched, 0)
sm.refreshServerRebalanceTimer(rebalanceTimer)
}()
}
case <-sm.shutdownCh:
sm.logger.Printf("[INFO] server manager: shutting down")
return
}
}
}