Mutate copies of serverCfg.servers, not original
Removing any ambiguity re: ownership of the mutated server lists is a win for maintenance and debugging.
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@ -105,9 +105,14 @@ func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
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found := false
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for idx, existing := range serverCfg.servers {
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if existing.Name == server.Name {
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// Overwrite the existing server parts in order to
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// possibly update metadata (i.e. server version)
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serverCfg.servers[idx] = server
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newServers := make([]*server_details.ServerDetails, len(serverCfg.servers))
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copy(newServers, serverCfg.servers)
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// Overwrite the existing server details in order to
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// possibly update metadata (e.g. server version)
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newServers[idx] = server
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serverCfg.servers = newServers
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found = true
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break
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}
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@ -240,13 +245,17 @@ func (sm *ServerManager) RebalanceServers() {
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defer sm.serverConfigLock.Unlock()
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serverCfg := sm.getServerConfig()
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newServers := make([]*server_details.ServerDetails, len(serverCfg.servers)+1)
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copy(newServers, serverCfg.servers)
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// Shuffle the server list on server join. Servers are selected from
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// the head of the list and are moved to the end of the list on
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// failure.
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for i := len(serverCfg.servers) - 1; i > 0; i-- {
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j := rand.Int31n(int32(i + 1))
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serverCfg.servers[i], serverCfg.servers[j] = serverCfg.servers[j], serverCfg.servers[i]
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newServers[i], newServers[j] = newServers[j], newServers[i]
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}
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serverCfg.servers = newServers
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serverCfg.resetRebalanceTimer(sm)
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sm.serverConfigValue.Store(serverCfg)
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@ -267,13 +276,17 @@ func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
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n := len(serverCfg.servers)
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for i := 0; i < n; i++ {
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if serverCfg.servers[i].Name == server.Name {
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serverCfg.servers[i], serverCfg.servers[n-1] = serverCfg.servers[n-1], nil
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serverCfg.servers = serverCfg.servers[:n-1]
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break
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newServers := make([]*server_details.ServerDetails, len(serverCfg.servers)-1)
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copy(newServers, serverCfg.servers)
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newServers[i], newServers[n-1] = newServers[n-1], nil
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newServers = newServers[:n-1]
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serverCfg.servers = newServers
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sm.serverConfigValue.Store(serverCfg)
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return
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}
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}
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sm.serverConfigValue.Store(serverCfg)
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}
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// resetRebalanceTimer assumes:
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