Use config convenience method to get config
'cause ELETTHECOMPILERSDOTHEWORK. I don't need that cluttering up the subconscious with more complexity.
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@ -96,7 +96,7 @@ type ServerManager struct {
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func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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serverCfg := sm.serverConfigValue.Load().(serverConfig)
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serverCfg := sm.getServerConfig()
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// Check if this server is known
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found := false
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@ -126,7 +126,7 @@ func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
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func (sm *ServerManager) CycleFailedServers() {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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serverCfg := sm.serverConfigValue.Load().(serverConfig)
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serverCfg := sm.getServerConfig()
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for i := range serverCfg.servers {
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failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
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@ -213,7 +213,7 @@ func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails
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func (sm *ServerManager) RebalanceServers() {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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serverCfg := sm.serverConfigValue.Load().(serverConfig)
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serverCfg := sm.getServerConfig()
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// Shuffle the server list on server join. Servers are selected from
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// the head of the list and are moved to the end of the list on
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@ -230,7 +230,7 @@ func (sm *ServerManager) RebalanceServers() {
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func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
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sm.serverConfigLock.Lock()
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defer sm.serverConfigLock.Unlock()
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serverCfg := sm.serverConfigValue.Load().(serverConfig)
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serverCfg := sm.getServerConfig()
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// Remove the server if known
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n := len(serverCfg.servers)
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