534 lines
14 KiB
Go
534 lines
14 KiB
Go
package plugin
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import (
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"bufio"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"net"
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"os"
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"os/exec"
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"path/filepath"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"unicode"
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)
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// If this is 1, then we've called CleanupClients. This can be used
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// by plugin RPC implementations to change error behavior since you
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// can expected network connection errors at this point. This should be
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// read by using sync/atomic.
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var Killed uint32 = 0
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// This is a slice of the "managed" clients which are cleaned up when
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// calling Cleanup
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var managedClients = make([]*Client, 0, 5)
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// Error types
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var (
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// ErrProcessNotFound is returned when a client is instantiated to
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// reattach to an existing process and it isn't found.
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ErrProcessNotFound = errors.New("Reattachment process not found")
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)
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// Client handles the lifecycle of a plugin application. It launches
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// plugins, connects to them, dispenses interface implementations, and handles
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// killing the process.
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//
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// Plugin hosts should use one Client for each plugin executable. To
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// dispense a plugin type, use the `Client.Client` function, and then
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// cal `Dispense`. This awkward API is mostly historical but is used to split
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// the client that deals with subprocess management and the client that
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// does RPC management.
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//
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// See NewClient and ClientConfig for using a Client.
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type Client struct {
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config *ClientConfig
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exited bool
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doneLogging chan struct{}
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l sync.Mutex
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address net.Addr
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process *os.Process
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client *RPCClient
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}
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// ClientConfig is the configuration used to initialize a new
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// plugin client. After being used to initialize a plugin client,
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// that configuration must not be modified again.
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type ClientConfig struct {
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// HandshakeConfig is the configuration that must match servers.
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HandshakeConfig
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// Plugins are the plugins that can be consumed.
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Plugins map[string]Plugin
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// One of the following must be set, but not both.
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//
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// Cmd is the unstarted subprocess for starting the plugin. If this is
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// set, then the Client starts the plugin process on its own and connects
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// to it.
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//
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// Reattach is configuration for reattaching to an existing plugin process
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// that is already running. This isn't common.
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Cmd *exec.Cmd
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Reattach *ReattachConfig
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// Managed represents if the client should be managed by the
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// plugin package or not. If true, then by calling CleanupClients,
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// it will automatically be cleaned up. Otherwise, the client
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// user is fully responsible for making sure to Kill all plugin
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// clients. By default the client is _not_ managed.
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Managed bool
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// The minimum and maximum port to use for communicating with
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// the subprocess. If not set, this defaults to 10,000 and 25,000
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// respectively.
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MinPort, MaxPort uint
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// StartTimeout is the timeout to wait for the plugin to say it
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// has started successfully.
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StartTimeout time.Duration
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// If non-nil, then the stderr of the client will be written to here
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// (as well as the log). This is the original os.Stderr of the subprocess.
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// This isn't the output of synced stderr.
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Stderr io.Writer
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// SyncStdout, SyncStderr can be set to override the
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// respective os.Std* values in the plugin. Care should be taken to
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// avoid races here. If these are nil, then this will automatically be
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// hooked up to os.Stdin, Stdout, and Stderr, respectively.
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//
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// If the default values (nil) are used, then this package will not
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// sync any of these streams.
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SyncStdout io.Writer
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SyncStderr io.Writer
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}
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// ReattachConfig is used to configure a client to reattach to an
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// already-running plugin process. You can retrieve this information by
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// calling ReattachConfig on Client.
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type ReattachConfig struct {
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Addr net.Addr
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Pid int
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}
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// This makes sure all the managed subprocesses are killed and properly
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// logged. This should be called before the parent process running the
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// plugins exits.
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//
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// This must only be called _once_.
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func CleanupClients() {
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// Set the killed to true so that we don't get unexpected panics
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atomic.StoreUint32(&Killed, 1)
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// Kill all the managed clients in parallel and use a WaitGroup
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// to wait for them all to finish up.
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var wg sync.WaitGroup
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for _, client := range managedClients {
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wg.Add(1)
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go func(client *Client) {
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client.Kill()
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wg.Done()
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}(client)
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}
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log.Println("[DEBUG] plugin: waiting for all plugin processes to complete...")
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wg.Wait()
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}
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// Creates a new plugin client which manages the lifecycle of an external
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// plugin and gets the address for the RPC connection.
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//
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// The client must be cleaned up at some point by calling Kill(). If
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// the client is a managed client (created with NewManagedClient) you
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// can just call CleanupClients at the end of your program and they will
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// be properly cleaned.
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func NewClient(config *ClientConfig) (c *Client) {
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if config.MinPort == 0 && config.MaxPort == 0 {
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config.MinPort = 10000
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config.MaxPort = 25000
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}
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if config.StartTimeout == 0 {
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config.StartTimeout = 1 * time.Minute
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}
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if config.Stderr == nil {
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config.Stderr = ioutil.Discard
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}
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if config.SyncStdout == nil {
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config.SyncStdout = ioutil.Discard
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}
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if config.SyncStderr == nil {
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config.SyncStderr = ioutil.Discard
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}
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c = &Client{config: config}
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if config.Managed {
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managedClients = append(managedClients, c)
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}
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return
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}
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// Client returns an RPC client for the plugin.
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//
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// Subsequent calls to this will return the same RPC client.
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func (c *Client) Client() (*RPCClient, error) {
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addr, err := c.Start()
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if err != nil {
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return nil, err
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}
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c.l.Lock()
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defer c.l.Unlock()
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if c.client != nil {
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return c.client, nil
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}
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// Connect to the client
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conn, err := net.Dial(addr.Network(), addr.String())
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if err != nil {
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return nil, err
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}
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if tcpConn, ok := conn.(*net.TCPConn); ok {
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// Make sure to set keep alive so that the connection doesn't die
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tcpConn.SetKeepAlive(true)
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}
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// Create the actual RPC client
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c.client, err = NewRPCClient(conn, c.config.Plugins)
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if err != nil {
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conn.Close()
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return nil, err
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}
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// Begin the stream syncing so that stdin, out, err work properly
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err = c.client.SyncStreams(
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c.config.SyncStdout,
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c.config.SyncStderr)
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if err != nil {
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c.client.Close()
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c.client = nil
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return nil, err
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}
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return c.client, nil
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}
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// Tells whether or not the underlying process has exited.
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func (c *Client) Exited() bool {
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c.l.Lock()
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defer c.l.Unlock()
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return c.exited
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}
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// End the executing subprocess (if it is running) and perform any cleanup
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// tasks necessary such as capturing any remaining logs and so on.
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//
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// This method blocks until the process successfully exits.
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//
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// This method can safely be called multiple times.
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func (c *Client) Kill() {
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if c.process == nil {
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return
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}
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// Kill the process
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c.process.Kill()
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// Wait for the client to finish logging so we have a complete log
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<-c.doneLogging
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}
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// Starts the underlying subprocess, communicating with it to negotiate
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// a port for RPC connections, and returning the address to connect via RPC.
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//
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// This method is safe to call multiple times. Subsequent calls have no effect.
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// Once a client has been started once, it cannot be started again, even if
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// it was killed.
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func (c *Client) Start() (addr net.Addr, err error) {
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c.l.Lock()
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defer c.l.Unlock()
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if c.address != nil {
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return c.address, nil
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}
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// If one of cmd or reattach isn't set, then it is an error. We wrap
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// this in a {} for scoping reasons, and hopeful that the escape
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// analysis will pop the stock here.
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{
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cmdSet := c.config.Cmd != nil
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attachSet := c.config.Reattach != nil
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if cmdSet == attachSet {
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return nil, fmt.Errorf("Only one of Cmd or Reattach must be set")
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}
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}
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// Create the logging channel for when we kill
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c.doneLogging = make(chan struct{})
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if c.config.Reattach != nil {
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// Verify the process still exists. If not, then it is an error
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p, err := os.FindProcess(c.config.Reattach.Pid)
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if err != nil {
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return nil, err
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}
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// Attempt to connect to the addr since on Unix systems FindProcess
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// doesn't actually return an error if it can't find the process.
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conn, err := net.Dial(
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c.config.Reattach.Addr.Network(),
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c.config.Reattach.Addr.String())
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if err != nil {
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p.Kill()
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return nil, ErrProcessNotFound
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}
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conn.Close()
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// Goroutine to mark exit status
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go func(pid int) {
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// Wait for the process to die
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pidWait(pid)
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// Log so we can see it
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log.Printf("[DEBUG] plugin: reattached plugin process exited\n")
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// Mark it
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c.l.Lock()
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defer c.l.Unlock()
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c.exited = true
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// Close the logging channel since that doesn't work on reattach
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close(c.doneLogging)
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}(p.Pid)
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// Set the address and process
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c.address = c.config.Reattach.Addr
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c.process = p
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return c.address, nil
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}
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env := []string{
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fmt.Sprintf("%s=%s", c.config.MagicCookieKey, c.config.MagicCookieValue),
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fmt.Sprintf("PLUGIN_MIN_PORT=%d", c.config.MinPort),
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fmt.Sprintf("PLUGIN_MAX_PORT=%d", c.config.MaxPort),
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}
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stdout_r, stdout_w := io.Pipe()
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stderr_r, stderr_w := io.Pipe()
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cmd := c.config.Cmd
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cmd.Env = append(cmd.Env, os.Environ()...)
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cmd.Env = append(cmd.Env, env...)
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cmd.Stdin = os.Stdin
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cmd.Stderr = stderr_w
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cmd.Stdout = stdout_w
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log.Printf("[DEBUG] plugin: starting plugin: %s %#v", cmd.Path, cmd.Args)
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err = cmd.Start()
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if err != nil {
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return
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}
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// Set the process
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c.process = cmd.Process
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// Make sure the command is properly cleaned up if there is an error
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defer func() {
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r := recover()
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if err != nil || r != nil {
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cmd.Process.Kill()
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}
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if r != nil {
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panic(r)
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}
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}()
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// Start goroutine to wait for process to exit
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exitCh := make(chan struct{})
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go func() {
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// Make sure we close the write end of our stderr/stdout so
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// that the readers send EOF properly.
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defer stderr_w.Close()
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defer stdout_w.Close()
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// Wait for the command to end.
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cmd.Wait()
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// Log and make sure to flush the logs write away
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log.Printf("[DEBUG] plugin: %s: plugin process exited\n", cmd.Path)
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os.Stderr.Sync()
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// Mark that we exited
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close(exitCh)
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// Set that we exited, which takes a lock
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c.l.Lock()
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defer c.l.Unlock()
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c.exited = true
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}()
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// Start goroutine that logs the stderr
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go c.logStderr(stderr_r)
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// Start a goroutine that is going to be reading the lines
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// out of stdout
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linesCh := make(chan []byte)
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go func() {
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defer close(linesCh)
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buf := bufio.NewReader(stdout_r)
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for {
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line, err := buf.ReadBytes('\n')
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if line != nil {
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linesCh <- line
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}
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if err == io.EOF {
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return
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}
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}
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}()
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// Make sure after we exit we read the lines from stdout forever
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// so they don't block since it is an io.Pipe
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defer func() {
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go func() {
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for _ = range linesCh {
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}
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}()
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}()
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// Some channels for the next step
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timeout := time.After(c.config.StartTimeout)
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// Start looking for the address
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log.Printf("[DEBUG] plugin: waiting for RPC address for: %s", cmd.Path)
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select {
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case <-timeout:
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err = errors.New("timeout while waiting for plugin to start")
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case <-exitCh:
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err = errors.New("plugin exited before we could connect")
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case lineBytes := <-linesCh:
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// Trim the line and split by "|" in order to get the parts of
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// the output.
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line := strings.TrimSpace(string(lineBytes))
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parts := strings.SplitN(line, "|", 4)
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if len(parts) < 4 {
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err = fmt.Errorf(
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"Unrecognized remote plugin message: %s\n\n"+
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"This usually means that the plugin is either invalid or simply\n"+
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"needs to be recompiled to support the latest protocol.", line)
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return
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}
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// Check the core protocol. Wrapped in a {} for scoping.
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{
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var coreProtocol int64
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coreProtocol, err = strconv.ParseInt(parts[0], 10, 0)
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if err != nil {
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err = fmt.Errorf("Error parsing core protocol version: %s", err)
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return
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}
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if int(coreProtocol) != CoreProtocolVersion {
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err = fmt.Errorf("Incompatible core API version with plugin. "+
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"Plugin version: %s, Ours: %d\n\n"+
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"To fix this, the plugin usually only needs to be recompiled.\n"+
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"Please report this to the plugin author.", parts[0], CoreProtocolVersion)
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return
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}
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}
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// Parse the protocol version
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var protocol int64
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protocol, err = strconv.ParseInt(parts[1], 10, 0)
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if err != nil {
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err = fmt.Errorf("Error parsing protocol version: %s", err)
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return
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}
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// Test the API version
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if uint(protocol) != c.config.ProtocolVersion {
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err = fmt.Errorf("Incompatible API version with plugin. "+
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"Plugin version: %s, Ours: %d", parts[1], c.config.ProtocolVersion)
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return
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}
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switch parts[2] {
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case "tcp":
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addr, err = net.ResolveTCPAddr("tcp", parts[3])
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case "unix":
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addr, err = net.ResolveUnixAddr("unix", parts[3])
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default:
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err = fmt.Errorf("Unknown address type: %s", parts[3])
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}
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}
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c.address = addr
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return
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}
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// ReattachConfig returns the information that must be provided to NewClient
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// to reattach to the plugin process that this client started. This is
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// useful for plugins that detach from their parent process.
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//
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// If this returns nil then the process hasn't been started yet. Please
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// call Start or Client before calling this.
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func (c *Client) ReattachConfig() *ReattachConfig {
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c.l.Lock()
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defer c.l.Unlock()
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if c.address == nil {
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return nil
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}
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if c.config.Cmd != nil && c.config.Cmd.Process == nil {
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return nil
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}
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// If we connected via reattach, just return the information as-is
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if c.config.Reattach != nil {
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return c.config.Reattach
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}
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return &ReattachConfig{
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Addr: c.address,
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Pid: c.config.Cmd.Process.Pid,
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}
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}
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func (c *Client) logStderr(r io.Reader) {
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bufR := bufio.NewReader(r)
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for {
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line, err := bufR.ReadString('\n')
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if line != "" {
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c.config.Stderr.Write([]byte(line))
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line = strings.TrimRightFunc(line, unicode.IsSpace)
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log.Printf("[DEBUG] plugin: %s: %s", filepath.Base(c.config.Cmd.Path), line)
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}
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if err == io.EOF {
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break
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}
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}
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// Flag that we've completed logging for others
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close(c.doneLogging)
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}
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