package plugin import ( "bufio" "errors" "fmt" "io" "io/ioutil" "log" "net" "os" "os/exec" "path/filepath" "strconv" "strings" "sync" "sync/atomic" "time" "unicode" ) // If this is 1, then we've called CleanupClients. This can be used // by plugin RPC implementations to change error behavior since you // can expected network connection errors at this point. This should be // read by using sync/atomic. var Killed uint32 = 0 // This is a slice of the "managed" clients which are cleaned up when // calling Cleanup var managedClients = make([]*Client, 0, 5) // Error types var ( // ErrProcessNotFound is returned when a client is instantiated to // reattach to an existing process and it isn't found. ErrProcessNotFound = errors.New("Reattachment process not found") ) // Client handles the lifecycle of a plugin application. It launches // plugins, connects to them, dispenses interface implementations, and handles // killing the process. // // Plugin hosts should use one Client for each plugin executable. To // dispense a plugin type, use the `Client.Client` function, and then // cal `Dispense`. This awkward API is mostly historical but is used to split // the client that deals with subprocess management and the client that // does RPC management. // // See NewClient and ClientConfig for using a Client. type Client struct { config *ClientConfig exited bool doneLogging chan struct{} l sync.Mutex address net.Addr process *os.Process client *RPCClient } // ClientConfig is the configuration used to initialize a new // plugin client. After being used to initialize a plugin client, // that configuration must not be modified again. type ClientConfig struct { // HandshakeConfig is the configuration that must match servers. HandshakeConfig // Plugins are the plugins that can be consumed. Plugins map[string]Plugin // One of the following must be set, but not both. // // Cmd is the unstarted subprocess for starting the plugin. If this is // set, then the Client starts the plugin process on its own and connects // to it. // // Reattach is configuration for reattaching to an existing plugin process // that is already running. This isn't common. Cmd *exec.Cmd Reattach *ReattachConfig // Managed represents if the client should be managed by the // plugin package or not. If true, then by calling CleanupClients, // it will automatically be cleaned up. Otherwise, the client // user is fully responsible for making sure to Kill all plugin // clients. By default the client is _not_ managed. Managed bool // The minimum and maximum port to use for communicating with // the subprocess. If not set, this defaults to 10,000 and 25,000 // respectively. MinPort, MaxPort uint // StartTimeout is the timeout to wait for the plugin to say it // has started successfully. StartTimeout time.Duration // If non-nil, then the stderr of the client will be written to here // (as well as the log). This is the original os.Stderr of the subprocess. // This isn't the output of synced stderr. Stderr io.Writer // SyncStdout, SyncStderr can be set to override the // respective os.Std* values in the plugin. Care should be taken to // avoid races here. If these are nil, then this will automatically be // hooked up to os.Stdin, Stdout, and Stderr, respectively. // // If the default values (nil) are used, then this package will not // sync any of these streams. SyncStdout io.Writer SyncStderr io.Writer } // ReattachConfig is used to configure a client to reattach to an // already-running plugin process. You can retrieve this information by // calling ReattachConfig on Client. type ReattachConfig struct { Addr net.Addr Pid int } // This makes sure all the managed subprocesses are killed and properly // logged. This should be called before the parent process running the // plugins exits. // // This must only be called _once_. func CleanupClients() { // Set the killed to true so that we don't get unexpected panics atomic.StoreUint32(&Killed, 1) // Kill all the managed clients in parallel and use a WaitGroup // to wait for them all to finish up. var wg sync.WaitGroup for _, client := range managedClients { wg.Add(1) go func(client *Client) { client.Kill() wg.Done() }(client) } log.Println("[DEBUG] plugin: waiting for all plugin processes to complete...") wg.Wait() } // Creates a new plugin client which manages the lifecycle of an external // plugin and gets the address for the RPC connection. // // The client must be cleaned up at some point by calling Kill(). If // the client is a managed client (created with NewManagedClient) you // can just call CleanupClients at the end of your program and they will // be properly cleaned. func NewClient(config *ClientConfig) (c *Client) { if config.MinPort == 0 && config.MaxPort == 0 { config.MinPort = 10000 config.MaxPort = 25000 } if config.StartTimeout == 0 { config.StartTimeout = 1 * time.Minute } if config.Stderr == nil { config.Stderr = ioutil.Discard } if config.SyncStdout == nil { config.SyncStdout = ioutil.Discard } if config.SyncStderr == nil { config.SyncStderr = ioutil.Discard } c = &Client{config: config} if config.Managed { managedClients = append(managedClients, c) } return } // Client returns an RPC client for the plugin. // // Subsequent calls to this will return the same RPC client. func (c *Client) Client() (*RPCClient, error) { addr, err := c.Start() if err != nil { return nil, err } c.l.Lock() defer c.l.Unlock() if c.client != nil { return c.client, nil } // Connect to the client conn, err := net.Dial(addr.Network(), addr.String()) if err != nil { return nil, err } if tcpConn, ok := conn.(*net.TCPConn); ok { // Make sure to set keep alive so that the connection doesn't die tcpConn.SetKeepAlive(true) } // Create the actual RPC client c.client, err = NewRPCClient(conn, c.config.Plugins) if err != nil { conn.Close() return nil, err } // Begin the stream syncing so that stdin, out, err work properly err = c.client.SyncStreams( c.config.SyncStdout, c.config.SyncStderr) if err != nil { c.client.Close() c.client = nil return nil, err } return c.client, nil } // Tells whether or not the underlying process has exited. func (c *Client) Exited() bool { c.l.Lock() defer c.l.Unlock() return c.exited } // End the executing subprocess (if it is running) and perform any cleanup // tasks necessary such as capturing any remaining logs and so on. // // This method blocks until the process successfully exits. // // This method can safely be called multiple times. func (c *Client) Kill() { if c.process == nil { return } // Kill the process c.process.Kill() // Wait for the client to finish logging so we have a complete log <-c.doneLogging } // Starts the underlying subprocess, communicating with it to negotiate // a port for RPC connections, and returning the address to connect via RPC. // // This method is safe to call multiple times. Subsequent calls have no effect. // Once a client has been started once, it cannot be started again, even if // it was killed. func (c *Client) Start() (addr net.Addr, err error) { c.l.Lock() defer c.l.Unlock() if c.address != nil { return c.address, nil } // If one of cmd or reattach isn't set, then it is an error. We wrap // this in a {} for scoping reasons, and hopeful that the escape // analysis will pop the stock here. { cmdSet := c.config.Cmd != nil attachSet := c.config.Reattach != nil if cmdSet == attachSet { return nil, fmt.Errorf("Only one of Cmd or Reattach must be set") } } // Create the logging channel for when we kill c.doneLogging = make(chan struct{}) if c.config.Reattach != nil { // Verify the process still exists. If not, then it is an error p, err := os.FindProcess(c.config.Reattach.Pid) if err != nil { return nil, err } // Attempt to connect to the addr since on Unix systems FindProcess // doesn't actually return an error if it can't find the process. conn, err := net.Dial( c.config.Reattach.Addr.Network(), c.config.Reattach.Addr.String()) if err != nil { p.Kill() return nil, ErrProcessNotFound } conn.Close() // Goroutine to mark exit status go func(pid int) { // Wait for the process to die pidWait(pid) // Log so we can see it log.Printf("[DEBUG] plugin: reattached plugin process exited\n") // Mark it c.l.Lock() defer c.l.Unlock() c.exited = true // Close the logging channel since that doesn't work on reattach close(c.doneLogging) }(p.Pid) // Set the address and process c.address = c.config.Reattach.Addr c.process = p return c.address, nil } env := []string{ fmt.Sprintf("%s=%s", c.config.MagicCookieKey, c.config.MagicCookieValue), fmt.Sprintf("PLUGIN_MIN_PORT=%d", c.config.MinPort), fmt.Sprintf("PLUGIN_MAX_PORT=%d", c.config.MaxPort), } stdout_r, stdout_w := io.Pipe() stderr_r, stderr_w := io.Pipe() cmd := c.config.Cmd cmd.Env = append(cmd.Env, os.Environ()...) cmd.Env = append(cmd.Env, env...) cmd.Stdin = os.Stdin cmd.Stderr = stderr_w cmd.Stdout = stdout_w log.Printf("[DEBUG] plugin: starting plugin: %s %#v", cmd.Path, cmd.Args) err = cmd.Start() if err != nil { return } // Set the process c.process = cmd.Process // Make sure the command is properly cleaned up if there is an error defer func() { r := recover() if err != nil || r != nil { cmd.Process.Kill() } if r != nil { panic(r) } }() // Start goroutine to wait for process to exit exitCh := make(chan struct{}) go func() { // Make sure we close the write end of our stderr/stdout so // that the readers send EOF properly. defer stderr_w.Close() defer stdout_w.Close() // Wait for the command to end. cmd.Wait() // Log and make sure to flush the logs write away log.Printf("[DEBUG] plugin: %s: plugin process exited\n", cmd.Path) os.Stderr.Sync() // Mark that we exited close(exitCh) // Set that we exited, which takes a lock c.l.Lock() defer c.l.Unlock() c.exited = true }() // Start goroutine that logs the stderr go c.logStderr(stderr_r) // Start a goroutine that is going to be reading the lines // out of stdout linesCh := make(chan []byte) go func() { defer close(linesCh) buf := bufio.NewReader(stdout_r) for { line, err := buf.ReadBytes('\n') if line != nil { linesCh <- line } if err == io.EOF { return } } }() // Make sure after we exit we read the lines from stdout forever // so they don't block since it is an io.Pipe defer func() { go func() { for _ = range linesCh { } }() }() // Some channels for the next step timeout := time.After(c.config.StartTimeout) // Start looking for the address log.Printf("[DEBUG] plugin: waiting for RPC address for: %s", cmd.Path) select { case <-timeout: err = errors.New("timeout while waiting for plugin to start") case <-exitCh: err = errors.New("plugin exited before we could connect") case lineBytes := <-linesCh: // Trim the line and split by "|" in order to get the parts of // the output. line := strings.TrimSpace(string(lineBytes)) parts := strings.SplitN(line, "|", 4) if len(parts) < 4 { err = fmt.Errorf( "Unrecognized remote plugin message: %s\n\n"+ "This usually means that the plugin is either invalid or simply\n"+ "needs to be recompiled to support the latest protocol.", line) return } // Check the core protocol. Wrapped in a {} for scoping. { var coreProtocol int64 coreProtocol, err = strconv.ParseInt(parts[0], 10, 0) if err != nil { err = fmt.Errorf("Error parsing core protocol version: %s", err) return } if int(coreProtocol) != CoreProtocolVersion { err = fmt.Errorf("Incompatible core API version with plugin. "+ "Plugin version: %s, Ours: %d\n\n"+ "To fix this, the plugin usually only needs to be recompiled.\n"+ "Please report this to the plugin author.", parts[0], CoreProtocolVersion) return } } // Parse the protocol version var protocol int64 protocol, err = strconv.ParseInt(parts[1], 10, 0) if err != nil { err = fmt.Errorf("Error parsing protocol version: %s", err) return } // Test the API version if uint(protocol) != c.config.ProtocolVersion { err = fmt.Errorf("Incompatible API version with plugin. "+ "Plugin version: %s, Ours: %d", parts[1], c.config.ProtocolVersion) return } switch parts[2] { case "tcp": addr, err = net.ResolveTCPAddr("tcp", parts[3]) case "unix": addr, err = net.ResolveUnixAddr("unix", parts[3]) default: err = fmt.Errorf("Unknown address type: %s", parts[3]) } } c.address = addr return } // ReattachConfig returns the information that must be provided to NewClient // to reattach to the plugin process that this client started. This is // useful for plugins that detach from their parent process. // // If this returns nil then the process hasn't been started yet. Please // call Start or Client before calling this. func (c *Client) ReattachConfig() *ReattachConfig { c.l.Lock() defer c.l.Unlock() if c.address == nil { return nil } if c.config.Cmd != nil && c.config.Cmd.Process == nil { return nil } // If we connected via reattach, just return the information as-is if c.config.Reattach != nil { return c.config.Reattach } return &ReattachConfig{ Addr: c.address, Pid: c.config.Cmd.Process.Pid, } } func (c *Client) logStderr(r io.Reader) { bufR := bufio.NewReader(r) for { line, err := bufR.ReadString('\n') if line != "" { c.config.Stderr.Write([]byte(line)) line = strings.TrimRightFunc(line, unicode.IsSpace) log.Printf("[DEBUG] plugin: %s: %s", filepath.Base(c.config.Cmd.Path), line) } if err == io.EOF { break } } // Flag that we've completed logging for others close(c.doneLogging) }