6ddf3d1742
Detect network mode change
948 lines
28 KiB
Go
948 lines
28 KiB
Go
package scheduler
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import (
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"fmt"
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"math/rand"
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"reflect"
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log "github.com/hashicorp/go-hclog"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// allocTuple is a tuple of the allocation name and potential alloc ID
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type allocTuple struct {
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Name string
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TaskGroup *structs.TaskGroup
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Alloc *structs.Allocation
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}
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// materializeTaskGroups is used to materialize all the task groups
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// a job requires. This is used to do the count expansion.
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func materializeTaskGroups(job *structs.Job) map[string]*structs.TaskGroup {
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out := make(map[string]*structs.TaskGroup)
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if job.Stopped() {
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return out
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}
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for _, tg := range job.TaskGroups {
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for i := 0; i < tg.Count; i++ {
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name := fmt.Sprintf("%s.%s[%d]", job.Name, tg.Name, i)
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out[name] = tg
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}
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}
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return out
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}
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// diffResult is used to return the sets that result from the diff
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type diffResult struct {
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place, update, migrate, stop, ignore, lost []allocTuple
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}
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func (d *diffResult) GoString() string {
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return fmt.Sprintf("allocs: (place %d) (update %d) (migrate %d) (stop %d) (ignore %d) (lost %d)",
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len(d.place), len(d.update), len(d.migrate), len(d.stop), len(d.ignore), len(d.lost))
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}
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func (d *diffResult) Append(other *diffResult) {
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d.place = append(d.place, other.place...)
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d.update = append(d.update, other.update...)
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d.migrate = append(d.migrate, other.migrate...)
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d.stop = append(d.stop, other.stop...)
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d.ignore = append(d.ignore, other.ignore...)
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d.lost = append(d.lost, other.lost...)
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}
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// diffSystemAllocsForNode is used to do a set difference between the target allocations
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// and the existing allocations for a particular node. This returns 6 sets of results,
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// the list of named task groups that need to be placed (no existing allocation), the
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// allocations that need to be updated (job definition is newer), allocs that
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// need to be migrated (node is draining), the allocs that need to be evicted
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// (no longer required), those that should be ignored and those that are lost
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// that need to be replaced (running on a lost node).
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//
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// job is the job whose allocs is going to be diff-ed.
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// taintedNodes is an index of the nodes which are either down or in drain mode
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// by name.
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// required is a set of allocations that must exist.
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// allocs is a list of non terminal allocations.
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// terminalAllocs is an index of the latest terminal allocations by name.
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func diffSystemAllocsForNode(job *structs.Job, nodeID string,
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eligibleNodes, taintedNodes map[string]*structs.Node,
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required map[string]*structs.TaskGroup, allocs []*structs.Allocation,
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terminalAllocs map[string]*structs.Allocation) *diffResult {
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result := &diffResult{}
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// Scan the existing updates
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existing := make(map[string]struct{})
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for _, exist := range allocs {
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// Index the existing node
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name := exist.Name
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existing[name] = struct{}{}
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// Check for the definition in the required set
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tg, ok := required[name]
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// If not required, we stop the alloc
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if !ok {
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result.stop = append(result.stop, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// If we have been marked for migration and aren't terminal, migrate
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if !exist.TerminalStatus() && exist.DesiredTransition.ShouldMigrate() {
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result.migrate = append(result.migrate, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// If we are on a tainted node, we must migrate if we are a service or
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// if the batch allocation did not finish
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if node, ok := taintedNodes[exist.NodeID]; ok {
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// If the job is batch and finished successfully, the fact that the
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// node is tainted does not mean it should be migrated or marked as
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// lost as the work was already successfully finished. However for
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// service/system jobs, tasks should never complete. The check of
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// batch type, defends against client bugs.
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if exist.Job.Type == structs.JobTypeBatch && exist.RanSuccessfully() {
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goto IGNORE
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}
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if !exist.TerminalStatus() && (node == nil || node.TerminalStatus()) {
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result.lost = append(result.lost, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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} else {
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goto IGNORE
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}
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continue
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}
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// For an existing allocation, if the nodeID is no longer
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// eligible, the diff should be ignored
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if _, ok := eligibleNodes[nodeID]; !ok {
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goto IGNORE
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}
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// If the definition is updated we need to update
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if job.JobModifyIndex != exist.Job.JobModifyIndex {
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result.update = append(result.update, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// Everything is up-to-date
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IGNORE:
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result.ignore = append(result.ignore, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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}
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// Scan the required groups
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for name, tg := range required {
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// Check for an existing allocation
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_, ok := existing[name]
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// Require a placement if no existing allocation. If there
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// is an existing allocation, we would have checked for a potential
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// update or ignore above. Ignore placements for tainted or
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// ineligible nodes
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if !ok {
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// Tainted and ineligible nodes for a non existing alloc
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// should be filtered out and not count towards ignore or place
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if _, tainted := taintedNodes[nodeID]; tainted {
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continue
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}
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if _, eligible := eligibleNodes[nodeID]; !eligible {
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continue
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}
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allocTuple := allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: terminalAllocs[name],
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}
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// If the new allocation isn't annotated with a previous allocation
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// or if the previous allocation isn't from the same node then we
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// annotate the allocTuple with a new Allocation
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if allocTuple.Alloc == nil || allocTuple.Alloc.NodeID != nodeID {
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allocTuple.Alloc = &structs.Allocation{NodeID: nodeID}
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}
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result.place = append(result.place, allocTuple)
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}
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}
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return result
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}
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// diffSystemAllocs is like diffSystemAllocsForNode however, the allocations in the
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// diffResult contain the specific nodeID they should be allocated on.
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//
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// job is the job whose allocs is going to be diff-ed.
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// nodes is a list of nodes in ready state.
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// taintedNodes is an index of the nodes which are either down or in drain mode
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// by name.
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// allocs is a list of non terminal allocations.
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// terminalAllocs is an index of the latest terminal allocations by name.
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func diffSystemAllocs(job *structs.Job, nodes []*structs.Node, taintedNodes map[string]*structs.Node,
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allocs []*structs.Allocation, terminalAllocs map[string]*structs.Allocation) *diffResult {
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// Build a mapping of nodes to all their allocs.
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nodeAllocs := make(map[string][]*structs.Allocation, len(allocs))
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for _, alloc := range allocs {
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nallocs := append(nodeAllocs[alloc.NodeID], alloc)
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nodeAllocs[alloc.NodeID] = nallocs
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}
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eligibleNodes := make(map[string]*structs.Node)
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for _, node := range nodes {
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if _, ok := nodeAllocs[node.ID]; !ok {
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nodeAllocs[node.ID] = nil
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}
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eligibleNodes[node.ID] = node
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}
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// Create the required task groups.
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required := materializeTaskGroups(job)
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result := &diffResult{}
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for nodeID, allocs := range nodeAllocs {
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diff := diffSystemAllocsForNode(job, nodeID, eligibleNodes, taintedNodes, required, allocs, terminalAllocs)
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result.Append(diff)
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}
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return result
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}
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// readyNodesInDCs returns all the ready nodes in the given datacenters and a
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// mapping of each data center to the count of ready nodes.
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func readyNodesInDCs(state State, dcs []string) ([]*structs.Node, map[string]int, error) {
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// Index the DCs
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dcMap := make(map[string]int, len(dcs))
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for _, dc := range dcs {
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dcMap[dc] = 0
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}
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// Scan the nodes
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ws := memdb.NewWatchSet()
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var out []*structs.Node
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iter, err := state.Nodes(ws)
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if err != nil {
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return nil, nil, err
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}
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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// Filter on datacenter and status
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node := raw.(*structs.Node)
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if node.Status != structs.NodeStatusReady {
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continue
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}
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if node.Drain {
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continue
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}
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if node.SchedulingEligibility != structs.NodeSchedulingEligible {
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continue
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}
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if _, ok := dcMap[node.Datacenter]; !ok {
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continue
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}
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out = append(out, node)
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dcMap[node.Datacenter]++
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}
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return out, dcMap, nil
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}
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// retryMax is used to retry a callback until it returns success or
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// a maximum number of attempts is reached. An optional reset function may be
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// passed which is called after each failed iteration. If the reset function is
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// set and returns true, the number of attempts is reset back to max.
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func retryMax(max int, cb func() (bool, error), reset func() bool) error {
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attempts := 0
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for attempts < max {
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done, err := cb()
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if err != nil {
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return err
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}
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if done {
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return nil
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}
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// Check if we should reset the number attempts
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if reset != nil && reset() {
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attempts = 0
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} else {
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attempts++
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}
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}
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return &SetStatusError{
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Err: fmt.Errorf("maximum attempts reached (%d)", max),
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EvalStatus: structs.EvalStatusFailed,
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}
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}
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// progressMade checks to see if the plan result made allocations or updates.
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// If the result is nil, false is returned.
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func progressMade(result *structs.PlanResult) bool {
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return result != nil && (len(result.NodeUpdate) != 0 ||
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len(result.NodeAllocation) != 0 || result.Deployment != nil ||
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len(result.DeploymentUpdates) != 0)
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}
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// taintedNodes is used to scan the allocations and then check if the
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// underlying nodes are tainted, and should force a migration of the allocation.
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// All the nodes returned in the map are tainted.
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func taintedNodes(state State, allocs []*structs.Allocation) (map[string]*structs.Node, error) {
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out := make(map[string]*structs.Node)
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for _, alloc := range allocs {
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if _, ok := out[alloc.NodeID]; ok {
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continue
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}
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ws := memdb.NewWatchSet()
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node, err := state.NodeByID(ws, alloc.NodeID)
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if err != nil {
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return nil, err
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}
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// If the node does not exist, we should migrate
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if node == nil {
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out[alloc.NodeID] = nil
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continue
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}
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if structs.ShouldDrainNode(node.Status) || node.Drain {
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out[alloc.NodeID] = node
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}
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}
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return out, nil
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}
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// shuffleNodes randomizes the slice order with the Fisher-Yates algorithm
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func shuffleNodes(nodes []*structs.Node) {
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n := len(nodes)
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for i := n - 1; i > 0; i-- {
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j := rand.Intn(i + 1)
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nodes[i], nodes[j] = nodes[j], nodes[i]
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}
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}
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// tasksUpdated does a diff between task groups to see if the
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// tasks, their drivers, environment variables or config have updated. The
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// inputs are the task group name to diff and two jobs to diff.
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// taskUpdated and functions called within assume that the given
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// taskGroup has already been checked to not be nil
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func tasksUpdated(jobA, jobB *structs.Job, taskGroup string) bool {
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a := jobA.LookupTaskGroup(taskGroup)
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b := jobB.LookupTaskGroup(taskGroup)
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// If the number of tasks do not match, clearly there is an update
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if len(a.Tasks) != len(b.Tasks) {
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return true
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}
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// Check ephemeral disk
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if !reflect.DeepEqual(a.EphemeralDisk, b.EphemeralDisk) {
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return true
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}
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// Check that the network resources haven't changed
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if networkUpdated(a.Networks, b.Networks) {
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return true
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}
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// Check Affinities
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if affinitiesUpdated(jobA, jobB, taskGroup) {
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return true
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}
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// Check Spreads
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if spreadsUpdated(jobA, jobB, taskGroup) {
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return true
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}
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// Check each task
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for _, at := range a.Tasks {
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bt := b.LookupTask(at.Name)
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if bt == nil {
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return true
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}
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if at.Driver != bt.Driver {
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return true
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}
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if at.User != bt.User {
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return true
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}
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if !reflect.DeepEqual(at.Config, bt.Config) {
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return true
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}
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if !reflect.DeepEqual(at.Env, bt.Env) {
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return true
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}
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if !reflect.DeepEqual(at.Artifacts, bt.Artifacts) {
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return true
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}
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if !reflect.DeepEqual(at.Vault, bt.Vault) {
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return true
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}
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if !reflect.DeepEqual(at.Templates, bt.Templates) {
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return true
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}
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// Check the metadata
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if !reflect.DeepEqual(
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jobA.CombinedTaskMeta(taskGroup, at.Name),
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jobB.CombinedTaskMeta(taskGroup, bt.Name)) {
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return true
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}
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// Inspect the network to see if the dynamic ports are different
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if networkUpdated(at.Resources.Networks, bt.Resources.Networks) {
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return true
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}
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// Inspect the non-network resources
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if ar, br := at.Resources, bt.Resources; ar.CPU != br.CPU {
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return true
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} else if ar.MemoryMB != br.MemoryMB {
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return true
|
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} else if !ar.Devices.Equals(&br.Devices) {
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return true
|
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}
|
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}
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return false
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}
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|
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func networkUpdated(netA, netB []*structs.NetworkResource) bool {
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if len(netA) != len(netB) {
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return true
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}
|
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for idx := range netA {
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an := netA[idx]
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bn := netB[idx]
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|
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if an.Mode != bn.Mode {
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return true
|
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}
|
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|
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if an.MBits != bn.MBits {
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return true
|
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}
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|
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aPorts, bPorts := networkPortMap(an), networkPortMap(bn)
|
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if !reflect.DeepEqual(aPorts, bPorts) {
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return true
|
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}
|
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}
|
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return false
|
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}
|
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|
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// networkPortMap takes a network resource and returns a map of port labels to
|
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// values. The value for dynamic ports is disregarded even if it is set. This
|
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// makes this function suitable for comparing two network resources for changes.
|
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func networkPortMap(n *structs.NetworkResource) map[string]int {
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m := make(map[string]int, len(n.DynamicPorts)+len(n.ReservedPorts))
|
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for _, p := range n.ReservedPorts {
|
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m[p.Label] = p.Value
|
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}
|
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for _, p := range n.DynamicPorts {
|
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m[p.Label] = -1
|
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}
|
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return m
|
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}
|
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|
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func affinitiesUpdated(jobA, jobB *structs.Job, taskGroup string) bool {
|
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var aAffinities []*structs.Affinity
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var bAffinities []*structs.Affinity
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|
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tgA := jobA.LookupTaskGroup(taskGroup)
|
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tgB := jobB.LookupTaskGroup(taskGroup)
|
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|
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// Append jobA job and task group level affinities
|
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aAffinities = append(aAffinities, jobA.Affinities...)
|
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aAffinities = append(aAffinities, tgA.Affinities...)
|
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|
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// Append jobB job and task group level affinities
|
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bAffinities = append(bAffinities, jobB.Affinities...)
|
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bAffinities = append(bAffinities, tgB.Affinities...)
|
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|
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// append task affinities
|
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for _, task := range tgA.Tasks {
|
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aAffinities = append(aAffinities, task.Affinities...)
|
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}
|
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|
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for _, task := range tgB.Tasks {
|
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bAffinities = append(bAffinities, task.Affinities...)
|
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}
|
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|
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// Check for equality
|
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if len(aAffinities) != len(bAffinities) {
|
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return true
|
|
}
|
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|
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return !reflect.DeepEqual(aAffinities, bAffinities)
|
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}
|
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|
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func spreadsUpdated(jobA, jobB *structs.Job, taskGroup string) bool {
|
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var aSpreads []*structs.Spread
|
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var bSpreads []*structs.Spread
|
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|
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tgA := jobA.LookupTaskGroup(taskGroup)
|
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tgB := jobB.LookupTaskGroup(taskGroup)
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|
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// append jobA and task group level spreads
|
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aSpreads = append(aSpreads, jobA.Spreads...)
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aSpreads = append(aSpreads, tgA.Spreads...)
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|
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// append jobB and task group level spreads
|
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bSpreads = append(bSpreads, jobB.Spreads...)
|
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bSpreads = append(bSpreads, tgB.Spreads...)
|
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|
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// Check for equality
|
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if len(aSpreads) != len(bSpreads) {
|
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return true
|
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}
|
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|
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return !reflect.DeepEqual(aSpreads, bSpreads)
|
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}
|
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|
|
// setStatus is used to update the status of the evaluation
|
|
func setStatus(logger log.Logger, planner Planner,
|
|
eval, nextEval, spawnedBlocked *structs.Evaluation,
|
|
tgMetrics map[string]*structs.AllocMetric, status, desc string,
|
|
queuedAllocs map[string]int, deploymentID string) error {
|
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|
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logger.Debug("setting eval status", "status", status)
|
|
newEval := eval.Copy()
|
|
newEval.Status = status
|
|
newEval.StatusDescription = desc
|
|
newEval.DeploymentID = deploymentID
|
|
newEval.FailedTGAllocs = tgMetrics
|
|
if nextEval != nil {
|
|
newEval.NextEval = nextEval.ID
|
|
}
|
|
if spawnedBlocked != nil {
|
|
newEval.BlockedEval = spawnedBlocked.ID
|
|
}
|
|
if queuedAllocs != nil {
|
|
newEval.QueuedAllocations = queuedAllocs
|
|
}
|
|
|
|
return planner.UpdateEval(newEval)
|
|
}
|
|
|
|
// inplaceUpdate attempts to update allocations in-place where possible. It
|
|
// returns the allocs that couldn't be done inplace and then those that could.
|
|
func inplaceUpdate(ctx Context, eval *structs.Evaluation, job *structs.Job,
|
|
stack Stack, updates []allocTuple) (destructive, inplace []allocTuple) {
|
|
|
|
// doInplace manipulates the updates map to make the current allocation
|
|
// an inplace update.
|
|
doInplace := func(cur, last, inplaceCount *int) {
|
|
updates[*cur], updates[*last-1] = updates[*last-1], updates[*cur]
|
|
*cur--
|
|
*last--
|
|
*inplaceCount++
|
|
}
|
|
|
|
ws := memdb.NewWatchSet()
|
|
n := len(updates)
|
|
inplaceCount := 0
|
|
for i := 0; i < n; i++ {
|
|
// Get the update
|
|
update := updates[i]
|
|
|
|
// Check if the task drivers or config has changed, requires
|
|
// a rolling upgrade since that cannot be done in-place.
|
|
existing := update.Alloc.Job
|
|
if tasksUpdated(job, existing, update.TaskGroup.Name) {
|
|
continue
|
|
}
|
|
|
|
// Terminal batch allocations are not filtered when they are completed
|
|
// successfully. We should avoid adding the allocation to the plan in
|
|
// the case that it is an in-place update to avoid both additional data
|
|
// in the plan and work for the clients.
|
|
if update.Alloc.TerminalStatus() {
|
|
doInplace(&i, &n, &inplaceCount)
|
|
continue
|
|
}
|
|
|
|
// Get the existing node
|
|
node, err := ctx.State().NodeByID(ws, update.Alloc.NodeID)
|
|
if err != nil {
|
|
ctx.Logger().Error("failed to get node", "node_id", update.Alloc.NodeID, "error", err)
|
|
continue
|
|
}
|
|
if node == nil {
|
|
continue
|
|
}
|
|
|
|
// Set the existing node as the base set
|
|
stack.SetNodes([]*structs.Node{node})
|
|
|
|
// Stage an eviction of the current allocation. This is done so that
|
|
// the current allocation is discounted when checking for feasibility.
|
|
// Otherwise we would be trying to fit the tasks current resources and
|
|
// updated resources. After select is called we can remove the evict.
|
|
ctx.Plan().AppendStoppedAlloc(update.Alloc, allocInPlace, "")
|
|
|
|
// Attempt to match the task group
|
|
option := stack.Select(update.TaskGroup, nil) // This select only looks at one node so we don't pass selectOptions
|
|
|
|
// Pop the allocation
|
|
ctx.Plan().PopUpdate(update.Alloc)
|
|
|
|
// Skip if we could not do an in-place update
|
|
if option == nil {
|
|
continue
|
|
}
|
|
|
|
// Restore the network offers from the existing allocation.
|
|
// We do not allow network resources (reserved/dynamic ports)
|
|
// to be updated. This is guarded in taskUpdated, so we can
|
|
// safely restore those here.
|
|
for task, resources := range option.TaskResources {
|
|
var networks structs.Networks
|
|
if update.Alloc.AllocatedResources != nil {
|
|
if tr, ok := update.Alloc.AllocatedResources.Tasks[task]; ok {
|
|
networks = tr.Networks
|
|
}
|
|
} else if tr, ok := update.Alloc.TaskResources[task]; ok {
|
|
networks = tr.Networks
|
|
}
|
|
|
|
// Add thhe networks back
|
|
resources.Networks = networks
|
|
}
|
|
|
|
// Create a shallow copy
|
|
newAlloc := new(structs.Allocation)
|
|
*newAlloc = *update.Alloc
|
|
|
|
// Update the allocation
|
|
newAlloc.EvalID = eval.ID
|
|
newAlloc.Job = nil // Use the Job in the Plan
|
|
newAlloc.Resources = nil // Computed in Plan Apply
|
|
newAlloc.AllocatedResources = &structs.AllocatedResources{
|
|
Tasks: option.TaskResources,
|
|
TaskLifecycles: option.TaskLifecycles,
|
|
Shared: structs.AllocatedSharedResources{
|
|
DiskMB: int64(update.TaskGroup.EphemeralDisk.SizeMB),
|
|
},
|
|
}
|
|
newAlloc.Metrics = ctx.Metrics()
|
|
ctx.Plan().AppendAlloc(newAlloc)
|
|
|
|
// Remove this allocation from the slice
|
|
doInplace(&i, &n, &inplaceCount)
|
|
}
|
|
|
|
if len(updates) > 0 {
|
|
ctx.Logger().Debug("made in-place updates", "in-place", inplaceCount, "total_updates", len(updates))
|
|
}
|
|
return updates[:n], updates[n:]
|
|
}
|
|
|
|
// evictAndPlace is used to mark allocations for evicts and add them to the
|
|
// placement queue. evictAndPlace modifies both the diffResult and the
|
|
// limit. It returns true if the limit has been reached.
|
|
func evictAndPlace(ctx Context, diff *diffResult, allocs []allocTuple, desc string, limit *int) bool {
|
|
n := len(allocs)
|
|
for i := 0; i < n && i < *limit; i++ {
|
|
a := allocs[i]
|
|
ctx.Plan().AppendStoppedAlloc(a.Alloc, desc, "")
|
|
diff.place = append(diff.place, a)
|
|
}
|
|
if n <= *limit {
|
|
*limit -= n
|
|
return false
|
|
}
|
|
*limit = 0
|
|
return true
|
|
}
|
|
|
|
// tgConstrainTuple is used to store the total constraints of a task group.
|
|
type tgConstrainTuple struct {
|
|
// Holds the combined constraints of the task group and all it's sub-tasks.
|
|
constraints []*structs.Constraint
|
|
|
|
// The set of required drivers within the task group.
|
|
drivers map[string]struct{}
|
|
}
|
|
|
|
// taskGroupConstraints collects the constraints, drivers and resources required by each
|
|
// sub-task to aggregate the TaskGroup totals
|
|
func taskGroupConstraints(tg *structs.TaskGroup) tgConstrainTuple {
|
|
c := tgConstrainTuple{
|
|
constraints: make([]*structs.Constraint, 0, len(tg.Constraints)),
|
|
drivers: make(map[string]struct{}),
|
|
}
|
|
|
|
c.constraints = append(c.constraints, tg.Constraints...)
|
|
for _, task := range tg.Tasks {
|
|
c.drivers[task.Driver] = struct{}{}
|
|
c.constraints = append(c.constraints, task.Constraints...)
|
|
}
|
|
|
|
return c
|
|
}
|
|
|
|
// desiredUpdates takes the diffResult as well as the set of inplace and
|
|
// destructive updates and returns a map of task groups to their set of desired
|
|
// updates.
|
|
func desiredUpdates(diff *diffResult, inplaceUpdates,
|
|
destructiveUpdates []allocTuple) map[string]*structs.DesiredUpdates {
|
|
desiredTgs := make(map[string]*structs.DesiredUpdates)
|
|
|
|
for _, tuple := range diff.place {
|
|
name := tuple.TaskGroup.Name
|
|
des, ok := desiredTgs[name]
|
|
if !ok {
|
|
des = &structs.DesiredUpdates{}
|
|
desiredTgs[name] = des
|
|
}
|
|
|
|
des.Place++
|
|
}
|
|
|
|
for _, tuple := range diff.stop {
|
|
name := tuple.Alloc.TaskGroup
|
|
des, ok := desiredTgs[name]
|
|
if !ok {
|
|
des = &structs.DesiredUpdates{}
|
|
desiredTgs[name] = des
|
|
}
|
|
|
|
des.Stop++
|
|
}
|
|
|
|
for _, tuple := range diff.ignore {
|
|
name := tuple.TaskGroup.Name
|
|
des, ok := desiredTgs[name]
|
|
if !ok {
|
|
des = &structs.DesiredUpdates{}
|
|
desiredTgs[name] = des
|
|
}
|
|
|
|
des.Ignore++
|
|
}
|
|
|
|
for _, tuple := range diff.migrate {
|
|
name := tuple.TaskGroup.Name
|
|
des, ok := desiredTgs[name]
|
|
if !ok {
|
|
des = &structs.DesiredUpdates{}
|
|
desiredTgs[name] = des
|
|
}
|
|
|
|
des.Migrate++
|
|
}
|
|
|
|
for _, tuple := range inplaceUpdates {
|
|
name := tuple.TaskGroup.Name
|
|
des, ok := desiredTgs[name]
|
|
if !ok {
|
|
des = &structs.DesiredUpdates{}
|
|
desiredTgs[name] = des
|
|
}
|
|
|
|
des.InPlaceUpdate++
|
|
}
|
|
|
|
for _, tuple := range destructiveUpdates {
|
|
name := tuple.TaskGroup.Name
|
|
des, ok := desiredTgs[name]
|
|
if !ok {
|
|
des = &structs.DesiredUpdates{}
|
|
desiredTgs[name] = des
|
|
}
|
|
|
|
des.DestructiveUpdate++
|
|
}
|
|
|
|
return desiredTgs
|
|
}
|
|
|
|
// adjustQueuedAllocations decrements the number of allocations pending per task
|
|
// group based on the number of allocations successfully placed
|
|
func adjustQueuedAllocations(logger log.Logger, result *structs.PlanResult, queuedAllocs map[string]int) {
|
|
if result == nil {
|
|
return
|
|
}
|
|
|
|
for _, allocations := range result.NodeAllocation {
|
|
for _, allocation := range allocations {
|
|
// Ensure that the allocation is newly created. We check that
|
|
// the CreateIndex is equal to the ModifyIndex in order to check
|
|
// that the allocation was just created. We do not check that
|
|
// the CreateIndex is equal to the results AllocIndex because
|
|
// the allocations we get back have gone through the planner's
|
|
// optimistic snapshot and thus their indexes may not be
|
|
// correct, but they will be consistent.
|
|
if allocation.CreateIndex != allocation.ModifyIndex {
|
|
continue
|
|
}
|
|
|
|
if _, ok := queuedAllocs[allocation.TaskGroup]; ok {
|
|
queuedAllocs[allocation.TaskGroup]--
|
|
} else {
|
|
logger.Error("allocation placed but task group is not in list of unplaced allocations", "task_group", allocation.TaskGroup)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// updateNonTerminalAllocsToLost updates the allocations which are in pending/running state on tainted node
|
|
// to lost
|
|
func updateNonTerminalAllocsToLost(plan *structs.Plan, tainted map[string]*structs.Node, allocs []*structs.Allocation) {
|
|
for _, alloc := range allocs {
|
|
node, ok := tainted[alloc.NodeID]
|
|
if !ok {
|
|
continue
|
|
}
|
|
|
|
// Only handle down nodes or nodes that are gone (node == nil)
|
|
if node != nil && node.Status != structs.NodeStatusDown {
|
|
continue
|
|
}
|
|
|
|
// If the scheduler has marked it as stop or evict already but the alloc
|
|
// wasn't terminal on the client change the status to lost.
|
|
if (alloc.DesiredStatus == structs.AllocDesiredStatusStop ||
|
|
alloc.DesiredStatus == structs.AllocDesiredStatusEvict) &&
|
|
(alloc.ClientStatus == structs.AllocClientStatusRunning ||
|
|
alloc.ClientStatus == structs.AllocClientStatusPending) {
|
|
plan.AppendStoppedAlloc(alloc, allocLost, structs.AllocClientStatusLost)
|
|
}
|
|
}
|
|
}
|
|
|
|
// genericAllocUpdateFn is a factory for the scheduler to create an allocUpdateType
|
|
// function to be passed into the reconciler. The factory takes objects that
|
|
// exist only in the scheduler context and returns a function that can be used
|
|
// by the reconciler to make decisions about how to update an allocation. The
|
|
// factory allows the reconciler to be unaware of how to determine the type of
|
|
// update necessary and can minimize the set of objects it is exposed to.
|
|
func genericAllocUpdateFn(ctx Context, stack Stack, evalID string) allocUpdateType {
|
|
return func(existing *structs.Allocation, newJob *structs.Job, newTG *structs.TaskGroup) (ignore, destructive bool, updated *structs.Allocation) {
|
|
// Same index, so nothing to do
|
|
if existing.Job.JobModifyIndex == newJob.JobModifyIndex {
|
|
return true, false, nil
|
|
}
|
|
|
|
// Check if the task drivers or config has changed, requires
|
|
// a destructive upgrade since that cannot be done in-place.
|
|
if tasksUpdated(newJob, existing.Job, newTG.Name) {
|
|
return false, true, nil
|
|
}
|
|
|
|
// Terminal batch allocations are not filtered when they are completed
|
|
// successfully. We should avoid adding the allocation to the plan in
|
|
// the case that it is an in-place update to avoid both additional data
|
|
// in the plan and work for the clients.
|
|
if existing.TerminalStatus() {
|
|
return true, false, nil
|
|
}
|
|
|
|
// Get the existing node
|
|
ws := memdb.NewWatchSet()
|
|
node, err := ctx.State().NodeByID(ws, existing.NodeID)
|
|
if err != nil {
|
|
ctx.Logger().Error("failed to get node", "node_id", existing.NodeID, "error", err)
|
|
return true, false, nil
|
|
}
|
|
if node == nil {
|
|
return false, true, nil
|
|
}
|
|
|
|
// Set the existing node as the base set
|
|
stack.SetNodes([]*structs.Node{node})
|
|
|
|
// Stage an eviction of the current allocation. This is done so that
|
|
// the current allocation is discounted when checking for feasibility.
|
|
// Otherwise we would be trying to fit the tasks current resources and
|
|
// updated resources. After select is called we can remove the evict.
|
|
ctx.Plan().AppendStoppedAlloc(existing, allocInPlace, "")
|
|
|
|
// Attempt to match the task group
|
|
option := stack.Select(newTG, nil) // This select only looks at one node so we don't pass selectOptions
|
|
|
|
// Pop the allocation
|
|
ctx.Plan().PopUpdate(existing)
|
|
|
|
// Require destructive if we could not do an in-place update
|
|
if option == nil {
|
|
return false, true, nil
|
|
}
|
|
|
|
// Restore the network offers from the existing allocation.
|
|
// We do not allow network resources (reserved/dynamic ports)
|
|
// to be updated. This is guarded in taskUpdated, so we can
|
|
// safely restore those here.
|
|
for task, resources := range option.TaskResources {
|
|
var networks structs.Networks
|
|
if existing.AllocatedResources != nil {
|
|
if tr, ok := existing.AllocatedResources.Tasks[task]; ok {
|
|
networks = tr.Networks
|
|
}
|
|
} else if tr, ok := existing.TaskResources[task]; ok {
|
|
networks = tr.Networks
|
|
}
|
|
|
|
// Add the networks back
|
|
resources.Networks = networks
|
|
}
|
|
|
|
// Create a shallow copy
|
|
newAlloc := new(structs.Allocation)
|
|
*newAlloc = *existing
|
|
|
|
// Update the allocation
|
|
newAlloc.EvalID = evalID
|
|
newAlloc.Job = nil // Use the Job in the Plan
|
|
newAlloc.Resources = nil // Computed in Plan Apply
|
|
newAlloc.AllocatedResources = &structs.AllocatedResources{
|
|
Tasks: option.TaskResources,
|
|
TaskLifecycles: option.TaskLifecycles,
|
|
Shared: structs.AllocatedSharedResources{
|
|
DiskMB: int64(newTG.EphemeralDisk.SizeMB),
|
|
},
|
|
}
|
|
|
|
// Since this is an inplace update, we should copy network
|
|
// information from the original alloc. This is similar to how
|
|
// we copy network info for task level networks above.
|
|
//
|
|
// existing.AllocatedResources is nil on Allocations created by
|
|
// Nomad v0.8 or earlier.
|
|
if existing.AllocatedResources != nil {
|
|
newAlloc.AllocatedResources.Shared.Networks = existing.AllocatedResources.Shared.Networks
|
|
}
|
|
|
|
// Use metrics from existing alloc for in place upgrade
|
|
// This is because if the inplace upgrade succeeded, any scoring metadata from
|
|
// when it first went through the scheduler should still be preserved. Using scoring
|
|
// metadata from the context would incorrectly replace it with metadata only from a single node that the
|
|
// allocation is already on.
|
|
newAlloc.Metrics = existing.Metrics.Copy()
|
|
return false, false, newAlloc
|
|
}
|
|
}
|