e4c8b59919
* scheduler: allow updates after alloc reconnects When an allocation reconnects to a cluster the scheduler needs to run special logic to handle the reconnection, check if a replacement was create and stop one of them. If the allocation kept running while the node was disconnected, it will be reconnected with `ClientStatus: running` and the node will have `Status: ready`. This combination is the same as the normal steady state of allocation, where everything is running as expected. In order to differentiate between the two states (an allocation that is reconnecting and one that is just running) the scheduler needs an extra piece of state. The current implementation uses the presence of a `TaskClientReconnected` task event to detect when the allocation has reconnected and thus must go through the reconnection process. But this event remains even after the allocation is reconnected, causing all future evals to consider the allocation as still reconnecting. This commit changes the reconnect logic to use an `AllocState` to register when the allocation was reconnected. This provides the following benefits: - Only a limited number of task states are kept, and they are used for many other events. It's possible that, upon reconnecting, several actions are triggered that could cause the `TaskClientReconnected` event to be dropped. - Task events are set by clients and so their timestamps are subject to time skew from servers. This prevents using time to determine if an allocation reconnected after a disconnect event. - Disconnect events are already stored as `AllocState` and so storing reconnects there as well makes it the only source of information required. With the new logic, the reconnection logic is only triggered if the last `AllocState` is a disconnect event, meaning that the allocation has not been reconnected yet. After the reconnection is handled, the new `ClientStatus` is store in `AllocState` allowing future evals to skip the reconnection logic. * scheduler: prevent spurious placement on reconnect When a client reconnects it makes two independent RPC calls: - `Node.UpdateStatus` to heartbeat and set its status as `ready`. - `Node.UpdateAlloc` to update the status of its allocations. These two calls can happen in any order, and in case the allocations are updated before a heartbeat it causes the state to be the same as a node being disconnected: the node status will still be `disconnected` while the allocation `ClientStatus` is set to `running`. The current implementation did not handle this order of events properly, and the scheduler would create an unnecessary placement since it considered the allocation was being disconnected. This extra allocation would then be quickly stopped by the heartbeat eval. This commit adds a new code path to handle this order of events. If the node is `disconnected` and the allocation `ClientStatus` is `running` the scheduler will check if the allocation is actually reconnecting using its `AllocState` events. * rpc: only allow alloc updates from `ready` nodes Clients interact with servers using three main RPC methods: - `Node.GetAllocs` reads allocation data from the server and writes it to the client. - `Node.UpdateAlloc` reads allocation from from the client and writes them to the server. - `Node.UpdateStatus` writes the client status to the server and is used as the heartbeat mechanism. These three methods are called periodically by the clients and are done so independently from each other, meaning that there can't be any assumptions in their ordering. This can generate scenarios that are hard to reason about and to code for. For example, when a client misses too many heartbeats it will be considered `down` or `disconnected` and the allocations it was running are set to `lost` or `unknown`. When connectivity is restored the to rest of the cluster, the natural mental model is to think that the client will heartbeat first and then update its allocations status into the servers. But since there's no inherit order in these calls the reverse is just as possible: the client updates the alloc status and then heartbeats. This results in a state where allocs are, for example, `running` while the client is still `disconnected`. This commit adds a new verification to the `Node.UpdateAlloc` method to reject updates from nodes that are not `ready`, forcing clients to heartbeat first. Since this check is done server-side there is no need to coordinate operations client-side: they can continue sending these requests independently and alloc update will succeed after the heartbeat is done. * chagelog: add entry for #15068 * code review * client: skip terminal allocations on reconnect When the client reconnects with the server it synchronizes the state of its allocations by sending data using the `Node.UpdateAlloc` RPC and fetching data using the `Node.GetClientAllocs` RPC. If the data fetch happens before the data write, `unknown` allocations will still be in this state and would trigger the `allocRunner.Reconnect` flow. But when the server `DesiredStatus` for the allocation is `stop` the client should not reconnect the allocation. * apply more code review changes * scheduler: persist changes to reconnected allocs Reconnected allocs have a new AllocState entry that must be persisted by the plan applier. * rpc: read node ID from allocs in UpdateAlloc The AllocUpdateRequest struct is used in three disjoint use cases: 1. Stripped allocs from clients Node.UpdateAlloc RPC using the Allocs, and WriteRequest fields 2. Raft log message using the Allocs, Evals, and WriteRequest fields 3. Plan updates using the AllocsStopped, AllocsUpdated, and Job fields Adding a new field that would only be used in one these cases (1) made things more confusing and error prone. While in theory an AllocUpdateRequest could send allocations from different nodes, in practice this never actually happens since only clients call this method with their own allocations. * scheduler: remove logic to handle exceptional case This condition could only be hit if, somehow, the allocation status was set to "running" while the client was "unknown". This was addressed by enforcing an order in "Node.UpdateStatus" and "Node.UpdateAlloc" RPC calls, so this scenario is not expected to happen. Adding unnecessary code to the scheduler makes it harder to read and reason about it. * more code review * remove another unused test |
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allocdir | ||
allochealth | ||
allocrunner | ||
allocwatcher | ||
config | ||
consul | ||
devicemanager | ||
dynamicplugins | ||
fingerprint | ||
interfaces | ||
lib | ||
logmon | ||
pluginmanager | ||
servers | ||
serviceregistration | ||
state | ||
stats | ||
structs | ||
taskenv | ||
testutil | ||
vaultclient | ||
acl.go | ||
acl_test.go | ||
agent_endpoint.go | ||
agent_endpoint_test.go | ||
alloc_endpoint.go | ||
alloc_endpoint_test.go | ||
alloc_watcher_e2e_test.go | ||
client.go | ||
client_stats_endpoint.go | ||
client_stats_endpoint_test.go | ||
client_test.go | ||
csi_endpoint.go | ||
csi_endpoint_test.go | ||
driver_manager_test.go | ||
enterprise_client_oss.go | ||
fingerprint_manager.go | ||
fingerprint_manager_test.go | ||
fs_endpoint.go | ||
fs_endpoint_test.go | ||
gc.go | ||
gc_test.go | ||
heartbeatstop.go | ||
heartbeatstop_test.go | ||
node_updater.go | ||
rpc.go | ||
rpc_test.go | ||
testing.go | ||
util.go |