There are some refactorings that have to be made in the getter and state
where the api changed in `slices`
* Bump golang.org/x/exp
* Bump golang.org/x/exp in api
* Update job_endpoint_test
* [feedback] unexport sort function
Add structs and fields to support the Nomad Pools Governance Enterprise
feature of controlling node pool access via namespaces.
Nomad Enterprise allows users to specify a default node pool to be used
by jobs that don't specify one. In order to accomplish this, it's
necessary to distinguish between a job that explicitly uses the
`default` node pool and one that did not specify any.
If the `default` node pool is set during job canonicalization it's
impossible to do this, so this commit allows a job to have an empty node
pool value during registration but sets to `default` at the admission
controller mutator.
In order to guarantee state consistency the state store validates that
the job node pool is set and exists before inserting it.
When registering a node with a new node pool in a non-authoritative
region we can't create the node pool because this new pool will not be
replicated to other regions.
This commit modifies the node registration logic to only allow automatic
node pool creation in the authoritative region.
In non-authoritative regions, the client is registered, but the node
pool is not created. The client is kept in the `initialing` status until
its node pool is created in the authoritative region and replicated to
the client's region.
Implementation of the base work for the new node pools feature. It includes a new `NodePool` struct and its corresponding state store table.
Upon start the state store is populated with two built-in node pools that cannot be modified nor deleted:
* `all` is a node pool that always includes all nodes in the cluster.
* `default` is the node pool where nodes that don't specify a node pool in their configuration are placed.
* core: eliminate second index on job_submissions table
This PR refactors the job_submissions state store code to eliminate the
use of a second index formerly used for purging all versions of a given
job. In practice we ended up with duplicate entries on the table. Instead,
use index prefix scanning on the primary index and tidy up any potential
for creating (or removing) duplicates.
* core: pr comments followup
* api: set the job submission during job reversion
This PR fixes a bug where the job submission would always be nil when
a job goes through a reversion to a previous version. Basically we need
to detect when this happens, lookup the submission of the job version
being reverted to, and set that as the submission of the new job being
created.
* e2e: add e2e test for job submissions during reversion
This e2e test ensures a reverted job inherits the job submission
associated with the version of the job being reverted to.
* func: add namespace support for list deployment
* func: add wildcard to namespace filter for deployments
* Update deployment_endpoint.go
* style: use must instead of require or asseert
* style: rename paginator to avoid clash with import
* style: add changelog entry
* fix: add missing parameter for upsert jobs
* api: enable support for setting original source alongside job
This PR adds support for setting job source material along with
the registration of a job.
This includes a new HTTP endpoint and a new RPC endpoint for
making queries for the original source of a job. The
HTTP endpoint is /v1/job/<id>/submission?version=<version> and
the RPC method is Job.GetJobSubmission.
The job source (if submitted, and doing so is always optional), is
stored in the job_submission memdb table, separately from the
actual job. This way we do not incur overhead of reading the large
string field throughout normal job operations.
The server config now includes job_max_source_size for configuring
the maximum size the job source may be, before the server simply
drops the source material. This should help prevent Bad Things from
happening when huge jobs are submitted. If the value is set to 0,
all job source material will be dropped.
* api: avoid writing var content to disk for parsing
* api: move submission validation into RPC layer
* api: return an error if updating a job submission without namespace or job id
* api: be exact about the job index we associate a submission with (modify)
* api: reword api docs scheduling
* api: prune all but the last 6 job submissions
* api: protect against nil job submission in job validation
* api: set max job source size in test server
* api: fixups from pr
The `CSIVolume` struct has references to allocations that are "denormalized"; we
don't store them on the `CSIVolume` struct but hydrate them on read. Tests
detecting potential state store corruptions found two locations where we're not
copying the volume before denormalizing:
* When garbage collecting CSI volume claims.
* When checking if it's safe to force-deregister the volume.
There are no known user-visible problems associated with these bugs but both
have the potential of mutating volume claims outside of a FSM transaction. This
changeset also cleans up state mutations in some CSI tests so as to avoid having
working tests cover up potential future bugs.
When a Nomad client that is running an allocation with
`max_client_disconnect` set misses a heartbeat the Nomad server will
update its status to `disconnected`.
Upon reconnecting, the client will make three main RPC calls:
- `Node.UpdateStatus` is used to set the client status to `ready`.
- `Node.UpdateAlloc` is used to update the client-side information about
allocations, such as their `ClientStatus`, task states etc.
- `Node.Register` is used to upsert the entire node information,
including its status.
These calls are made concurrently and are also running in parallel with
the scheduler. Depending on the order they run the scheduler may end up
with incomplete data when reconciling allocations.
For example, a client disconnects and its replacement allocation cannot
be placed anywhere else, so there's a pending eval waiting for
resources.
When this client comes back the order of events may be:
1. Client calls `Node.UpdateStatus` and is now `ready`.
2. Scheduler reconciles allocations and places the replacement alloc to
the client. The client is now assigned two allocations: the original
alloc that is still `unknown` and the replacement that is `pending`.
3. Client calls `Node.UpdateAlloc` and updates the original alloc to
`running`.
4. Scheduler notices too many allocs and stops the replacement.
This creates unnecessary placements or, in a different order of events,
may leave the job without any allocations running until the whole state
is updated and reconciled.
To avoid problems like this clients must update _all_ of its relevant
information before they can be considered `ready` and available for
scheduling.
To achieve this goal the RPC endpoints mentioned above have been
modified to enforce strict steps for nodes reconnecting:
- `Node.Register` does not set the client status anymore.
- `Node.UpdateStatus` sets the reconnecting client to the `initializing`
status until it successfully calls `Node.UpdateAlloc`.
These changes are done server-side to avoid the need of additional
coordination between clients and servers. Clients are kept oblivious of
these changes and will keep making these calls as they normally would.
The verification of whether allocations have been updates is done by
storing and comparing the Raft index of the last time the client missed
a heartbeat and the last time it updated its allocations.
Upon dequeuing an evaluation workers snapshot their state store at the
eval's wait index or later. This ensures we process an eval at a point
in time after it was created or updated. Processing an eval on an old
snapshot could cause any number of problems such as:
1. Since job registration atomically updates an eval and job in a single
raft entry, scheduling against indexes before that may not have the
eval's job or may have an older version.
2. The older the scheduler's snapshot, the higher the likelihood
something has changed in the cluster state which will cause the plan
applier to reject the scheduler's plan. This could waste work or
even cause eval's to be failed needlessly.
However, the workers run in parallel with a new server pulling the
cluster state from a peer. During this time, which may be many minutes
long, the state store is likely far behind the minimum index required
to process evaluations.
This PR addresses this by adding an additional long backoff period after
an eval is nacked. If the scheduler's indexes catches up within the
additional backoff, it will unblock early to dequeue the next eval.
When the server shuts down we'll get a `context.Canceled` error from the state
store method. We need to bubble this error up so that other callers can detect
it. Handle this case separately when waiting after dequeue so that we can warn
on shutdown instead of throwing an ambiguous error message with just the text
"canceled."
While there may be more precise ways to block scheduling until the
server catches up, this approach adds little risk and covers additional
cases where a server may be temporarily behind due to a spike in load or
a saturated network.
For testing, we make the `raftSyncLimit` into a parameter on the worker's `run` method
so that we can run backoff tests without waiting 30+ seconds. We haven't followed thru
and made all the worker globals into worker parameters, because there isn't much
use outside of testing, but we can consider that in the future.
Co-authored-by: Tim Gross <tgross@hashicorp.com>
This change adds a new table that will store ACL binding rule
objects. The two indexes allow fast lookups by their ID, or by
which auth method they are linked to. Snapshot persist and
restore functionality ensures this table can be saved and
restored from snapshots.
In order to write and delete the object to state, new Raft messages
have been added.
All RPC request and response structs, along with object functions
such as diff and canonicalize have been included within this work
as it is nicely separated from the other areas of work.
* scheduler: create placements for non-register MRD
For multiregion jobs, the scheduler does not create placements on
registration because the deployment must wait for the other regions.
Once of these regions will then trigger the deployment to run.
Currently, this is done in the scheduler by considering any eval for a
multiregion job as "paused" since it's expected that another region will
eventually unpause it.
This becomes a problem where evals not triggered by a job registration
happen, such as on a node update. These types of regional changes do not
have other regions waiting to progress the deployment, and so they were
never resulting in placements.
The fix is to create a deployment at job registration time. This
additional piece of state allows the scheduler to differentiate between
a multiregion change, where there are other regions engaged in the
deployment so no placements are required, from a regional change, where
the scheduler does need to create placements.
This deployment starts in the new "initializing" status to signal to the
scheduler that it needs to compute the initial deployment state. The
multiregion deployment will wait until this deployment state is
persisted and its starts is set to "pending". Without this state
transition it's possible to hit a race condition where the plan applier
and the deployment watcher may step of each other and overwrite their
changes.
* changelog: add entry for #15325
After Deployments were added in Nomad 0.6.0, the `AllocUpdateRequestType` raft
log entry was no longer in use. Mark this as deprecated, remove the associated
dead code, and remove references to the metrics it emits from the docs. We'll
leave the entry itself just in case we encounter old raft logs that we need to
be able to safely load.
During unusual outage recovery scenarios on large clusters, a backlog of
millions of evaluations can appear. In these cases, the `eval delete` command can
put excessive load on the cluster by listing large sets of evals to extract the
IDs and then sending larges batches of IDs. Although the command's batch size
was carefully tuned, we still need to be JSON deserialize, re-serialize to
MessagePack, send the log entries through raft, and get the FSM applied.
To improve performance of this recovery case, move the batching process into the
RPC handler and the state store. The design here is a little weird, so let's
look a the failed options first:
* A naive solution here would be to just send the filter as the raft request and
let the FSM apply delete the whole set in a single operation. Benchmarking with
1M evals on a 3 node cluster demonstrated this can block the FSM apply for
several minutes, which puts the cluster at risk if there's a leadership
failover (the barrier write can't be made while this apply is in-flight).
* A less naive but still bad solution would be to have the RPC handler filter
and paginate, and then hand a list of IDs to the existing raft log
entry. Benchmarks showed this blocked the FSM apply for 20-30s at a time and
took roughly an hour to complete.
Instead, we're filtering and paginating in the RPC handler to find a page token,
and then passing both the filter and page token in the raft log. The FSM apply
recreates the paginator using the filter and page token to get roughly the same
page of evaluations, which it then deletes. The pagination process is fairly
cheap (only abut 5% of the total FSM apply time), so counter-intuitively this
rework ends up being much faster. A benchmark of 1M evaluations showed this
blocked the FSM apply for 20-30ms at a time (typical for normal operations) and
completes in less than 4 minutes.
Note that, as with the existing design, this delete is not consistent: a new
evaluation inserted "behind" the cursor of the pagination will fail to be
deleted.
This PR implements ACLAuthMethod type, acl_auth_methods table schema and crud state store methods. It also updates nomadSnapshot.Persist and nomadSnapshot.Restore methods in order for them to work with the new table, and adds two new Raft messages: ACLAuthMethodsUpsertRequestType and ACLAuthMethodsDeleteRequestType
This PR is part of the SSO work captured under ☂️ ticket #13120.
When replication of a single key fails, the replication loop breaks early and
therefore keys that fall later in the sorting order will never get
replicated. This is particularly a problem for clusters impacted by the bug that
caused #14981 and that were later upgraded; the keys that were never replicated
can now never be replicated, and so we need to handle them safely.
Included in the replication fix:
* Refactor the replication loop so that each key replicated in a function call
that returns an error, to make the workflow more clear and reduce nesting. Log
the error and continue.
* Improve stability of keyring replication tests. We no longer block leadership
on initializing the keyring, so there's a race condition in the keyring tests
where we can test for the existence of the root key before the keyring has
been initialize. Change this to an "eventually" test.
But these fixes aren't enough to fix#14981 because they'll end up seeing an
error once a second complaining about the missing key, so we also need to fix
keyring GC so the keys can be removed from the state store. Now we'll store the
key ID used to sign a workload identity in the Allocation, and we'll index the
Allocation table on that so we can track whether any live Allocation was signed
with a particular key ID.
The `Eval.Delete` endpoint has a helper that takes a list of jobs and allocs and
determines whether the eval associated with those is safe to delete (based on
their state). Filtering improvements to the `Eval.Delete` endpoint are going to
need this check to run in the state store itself for consistency.
Refactor to push this check down into the state store to keep the eventual diff
for that work reasonable.
This changes adds ACL role creation and deletion to the event
stream. It is exposed as a single topic with two types; the filter
is primarily the role ID but also includes the role name.
While conducting this work it was also discovered that the events
stream has its own ACL resolution logic. This did not account for
ACL tokens which included role links, or tokens with expiry times.
ACL role links are now resolved to their policies and tokens are
checked for expiry correctly.
An ACL roles name must be unique, however, a bug meant multiple
roles of the same same could be created. This fixes that problem
with checks in the RPC handler and state store.
The original design for workload identities and ACLs allows for operators to
extend the automatic capabilities of a workload by using a specially-named
policy. This has shown to be potentially unsafe because of naming collisions, so
instead we'll allow operators to explicitly attach a policy to a workload
identity.
This changeset adds workload identity fields to ACL policy objects and threads
that all the way down to the command line. It also a new secondary index to the
ACL policy table on namespace and job so that claim resolution can efficiently
query for related policies.