In order to minimize this change while keeping a simple version of the
behavior, we set `lastOk` to the current time less the intial server
connection timeout. If the client starts and never contacts the
server, it will stop all configured tasks after the initial server
connection grace period, on the assumption that we've been out of
touch longer than any configured `stop_after_client_disconnect`.
The more complex state behavior might be justified later, but we
should learn about failure modes first.
- track lastHeartbeat, the client local time of the last successful
heartbeat round trip
- track allocations with `stop_after_client_disconnect` configured
- trigger allocation destroy (which handles cleanup)
- restore heartbeat/killable allocs tracking when allocs are recovered from disk
- on client restart, stop those allocs after a grace period if the
servers are still partioned
In order to correctly fingerprint dynamic plugins on client restarts,
we need to persist a handle to the plugin (that is, connection info)
to the client state store.
The dynamic registry will sync automatically to the client state
whenever it receives a register/deregister call.
Fix some docstring typos and fix noisy log message during client restarts.
A log for the common case where the plugin socket isn't ready yet
isn't actionable by the operator so having it at info is just noise.
There is a case for always canonicalizing alloc.Job field when
canonicalizing the alloc. I'm less certain of implications though, and
the job canonicalize hasn't changed for a long time.
Here, we special case client restore from database as it's probably the
most relevant part. When receiving an alloc from RPC, the data should
be fresh enough.
This commit ensures that Alloc.AllocatedResources is properly populated
when read from persistence stores (namely Raft and client state store).
The alloc struct may have been written previously by an arbitrary old
version that may only populate Alloc.TaskResources.
* Prefix task bucket with task- to prevent name conflicts
* Shorten device manager bucket name
* Remove commented out outdated var
* Update layout comment
The driver manager is modeled after the device manager and is started by the client.
It's responsible for handling driver lifecycle and reattachment state, as well as
processing the incomming fingerprint and task events from each driver. The mananger
exposes a method for registering event handlers for task events that is used by the
task runner to update the server when a task has been updated with an event.
Since driver fingerprinting has been implemented by the driver manager, it is no
longer needed in the fingerprint mananger and has been removed.
Introduce a device manager that manages the lifecycle of device plugins
on the client. It fingerprints, collects stats, and forwards Reserve
requests to the correct plugin. The manager, also handles device plugins
failing and validates their output.
* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing
Saves a tiny bit of cpu and some IO. Sadly doesn't prevent all IO on
duplicate writes as the transactions are still created and committed.
$ go test -bench=. -benchmem
goos: linux
goarch: amd64
pkg: github.com/hashicorp/nomad/helper/boltdd
BenchmarkWriteDeduplication_On-4 500 4059591 ns/op 23736 B/op 56 allocs/op
BenchmarkWriteDeduplication_Off-4 300 4115319 ns/op 25942 B/op 55 allocs/op