open-nomad/client/state/state_database.go
Alex Dadgar 204ca8230c Device manager
Introduce a device manager that manages the lifecycle of device plugins
on the client. It fingerprints, collects stats, and forwards Reserve
requests to the correct plugin. The manager, also handles device plugins
failing and validates their output.
2018-11-07 10:43:15 -08:00

416 lines
11 KiB
Go

package state
import (
"fmt"
"path/filepath"
trstate "github.com/hashicorp/nomad/client/allocrunner/taskrunner/state"
"github.com/hashicorp/nomad/client/devicemanager"
"github.com/hashicorp/nomad/helper/boltdd"
"github.com/hashicorp/nomad/nomad/structs"
)
/*
The client has a boltDB backed state store. The schema as of 0.9 looks as follows:
allocations/ (bucket)
|--> <alloc-id>/ (bucket)
|--> alloc -> *structs.Allocation
|--> alloc_runner persisted objects (k/v)
|--> <task-name>/ (bucket)
|--> task_runner persisted objects (k/v)
devicemanager/
|--> plugin-state -> *devicemanager.PluginState
*/
var (
// allocationsBucketName is the bucket name containing all allocation related
// data
allocationsBucketName = []byte("allocations")
// allocKey is the key serialized Allocations are stored under
allocKey = []byte("alloc")
// taskRunnerStateAllKey holds all the task runners state. At the moment
// there is no need to split it
//XXX Old key - going to need to migrate
//taskRunnerStateAllKey = []byte("simple-all")
// allocations -> $allocid -> $taskname -> the keys below
taskLocalStateKey = []byte("local_state")
taskStateKey = []byte("task_state")
// devManagerBucket is the bucket name containing all device manager related
// data
devManagerBucket = []byte("devicemanager")
// devManagerPluginStateKey is the key serialized device manager
// plugin state is stored at
devManagerPluginStateKey = []byte("plugin-state")
)
// NewStateDBFunc creates a StateDB given a state directory.
type NewStateDBFunc func(stateDir string) (StateDB, error)
// GetStateDBFactory returns a func for creating a StateDB
func GetStateDBFactory(devMode bool) NewStateDBFunc {
// Return a noop state db implementation when in debug mode
if devMode {
return func(string) (StateDB, error) {
return NoopDB{}, nil
}
}
return NewBoltStateDB
}
// BoltStateDB persists and restores Nomad client state in a boltdb. All
// methods are safe for concurrent access.
type BoltStateDB struct {
db *boltdd.DB
}
// NewBoltStateDB creates or opens an existing boltdb state file or returns an
// error.
func NewBoltStateDB(stateDir string) (StateDB, error) {
// Create or open the boltdb state database
db, err := boltdd.Open(filepath.Join(stateDir, "state.db"), 0600, nil)
if err != nil {
return nil, fmt.Errorf("failed to create state database: %v", err)
}
sdb := &BoltStateDB{
db: db,
}
return sdb, nil
}
func (s *BoltStateDB) Name() string {
return "boltdb"
}
// GetAllAllocations gets all allocations persisted by this client and returns
// a map of alloc ids to errors for any allocations that could not be restored.
//
// If a fatal error was encountered it will be returned and the other two
// values will be nil.
func (s *BoltStateDB) GetAllAllocations() ([]*structs.Allocation, map[string]error, error) {
var allocs []*structs.Allocation
var errs map[string]error
err := s.db.View(func(tx *boltdd.Tx) error {
allocs, errs = s.getAllAllocations(tx)
return nil
})
// db.View itself may return an error, so still check
if err != nil {
return nil, nil, err
}
return allocs, errs, nil
}
// allocEntry wraps values in the Allocations buckets
type allocEntry struct {
Alloc *structs.Allocation
}
func (s *BoltStateDB) getAllAllocations(tx *boltdd.Tx) ([]*structs.Allocation, map[string]error) {
allocs := []*structs.Allocation{}
errs := map[string]error{}
allocationsBkt := tx.Bucket(allocationsBucketName)
if allocationsBkt == nil {
// No allocs
return allocs, errs
}
// Create a cursor for iteration.
c := allocationsBkt.BoltBucket().Cursor()
// Iterate over all the allocation buckets
for k, _ := c.First(); k != nil; k, _ = c.Next() {
allocID := string(k)
allocBkt := allocationsBkt.Bucket(k)
if allocBkt == nil {
errs[allocID] = fmt.Errorf("missing alloc bucket")
continue
}
var ae allocEntry
if err := allocBkt.Get(allocKey, &ae); err != nil {
errs[allocID] = fmt.Errorf("failed to decode alloc: %v", err)
continue
}
allocs = append(allocs, ae.Alloc)
}
return allocs, errs
}
// PutAllocation stores an allocation or returns an error.
func (s *BoltStateDB) PutAllocation(alloc *structs.Allocation) error {
return s.db.Update(func(tx *boltdd.Tx) error {
// Retrieve the root allocations bucket
allocsBkt, err := tx.CreateBucketIfNotExists(allocationsBucketName)
if err != nil {
return err
}
// Retrieve the specific allocations bucket
key := []byte(alloc.ID)
allocBkt, err := allocsBkt.CreateBucketIfNotExists(key)
if err != nil {
return err
}
allocState := allocEntry{
Alloc: alloc,
}
return allocBkt.Put(allocKey, &allocState)
})
}
// GetTaskRunnerState returns the LocalState and TaskState for a
// TaskRunner. LocalState or TaskState will be nil if they do not exist.
//
// If an error is encountered both LocalState and TaskState will be nil.
func (s *BoltStateDB) GetTaskRunnerState(allocID, taskName string) (*trstate.LocalState, *structs.TaskState, error) {
var ls *trstate.LocalState
var ts *structs.TaskState
err := s.db.View(func(tx *boltdd.Tx) error {
allAllocsBkt := tx.Bucket(allocationsBucketName)
if allAllocsBkt == nil {
// No state, return
return nil
}
allocBkt := allAllocsBkt.Bucket([]byte(allocID))
if allocBkt == nil {
// No state for alloc, return
return nil
}
taskBkt := allocBkt.Bucket([]byte(taskName))
if taskBkt == nil {
// No state for task, return
return nil
}
// Restore Local State if it exists
ls = &trstate.LocalState{}
if err := taskBkt.Get(taskLocalStateKey, ls); err != nil {
if !boltdd.IsErrNotFound(err) {
return fmt.Errorf("failed to read local task runner state: %v", err)
}
// Key not found, reset ls to nil
ls = nil
}
// Restore Task State if it exists
ts = &structs.TaskState{}
if err := taskBkt.Get(taskStateKey, ts); err != nil {
if !boltdd.IsErrNotFound(err) {
return fmt.Errorf("failed to read task state: %v", err)
}
// Key not found, reset ts to nil
ts = nil
}
return nil
})
if err != nil {
return nil, nil, err
}
return ls, ts, nil
}
// PutTaskRunnerLocalState stores TaskRunner's LocalState or returns an error.
func (s *BoltStateDB) PutTaskRunnerLocalState(allocID, taskName string, val *trstate.LocalState) error {
return s.db.Update(func(tx *boltdd.Tx) error {
taskBkt, err := getTaskBucket(tx, allocID, taskName)
if err != nil {
return fmt.Errorf("failed to retrieve allocation bucket: %v", err)
}
if err := taskBkt.Put(taskLocalStateKey, val); err != nil {
return fmt.Errorf("failed to write task_runner state: %v", err)
}
return nil
})
}
// PutTaskState stores a task's state or returns an error.
func (s *BoltStateDB) PutTaskState(allocID, taskName string, state *structs.TaskState) error {
return s.db.Update(func(tx *boltdd.Tx) error {
taskBkt, err := getTaskBucket(tx, allocID, taskName)
if err != nil {
return fmt.Errorf("failed to retrieve allocation bucket: %v", err)
}
return taskBkt.Put(taskStateKey, state)
})
}
// DeleteTaskBucket is used to delete a task bucket if it exists.
func (s *BoltStateDB) DeleteTaskBucket(allocID, taskName string) error {
return s.db.Update(func(tx *boltdd.Tx) error {
// Retrieve the root allocations bucket
allocations := tx.Bucket(allocationsBucketName)
if allocations == nil {
return nil
}
// Retrieve the specific allocations bucket
alloc := allocations.Bucket([]byte(allocID))
if alloc == nil {
return nil
}
// Check if the bucket exists
key := []byte(taskName)
return alloc.DeleteBucket(key)
})
}
// DeleteAllocationBucket is used to delete an allocation bucket if it exists.
func (s *BoltStateDB) DeleteAllocationBucket(allocID string) error {
return s.db.Update(func(tx *boltdd.Tx) error {
// Retrieve the root allocations bucket
allocations := tx.Bucket(allocationsBucketName)
if allocations == nil {
return nil
}
key := []byte(allocID)
return allocations.DeleteBucket(key)
})
}
// Close releases all database resources and unlocks the database file on disk.
// All transactions must be closed before closing the database.
func (s *BoltStateDB) Close() error {
return s.db.Close()
}
// getAllocationBucket returns the bucket used to persist state about a
// particular allocation. If the root allocation bucket or the specific
// allocation bucket doesn't exist, it will be created as long as the
// transaction is writable.
func getAllocationBucket(tx *boltdd.Tx, allocID string) (*boltdd.Bucket, error) {
var err error
w := tx.Writable()
// Retrieve the root allocations bucket
allocations := tx.Bucket(allocationsBucketName)
if allocations == nil {
if !w {
return nil, fmt.Errorf("Allocations bucket doesn't exist and transaction is not writable")
}
allocations, err = tx.CreateBucketIfNotExists(allocationsBucketName)
if err != nil {
return nil, err
}
}
// Retrieve the specific allocations bucket
key := []byte(allocID)
alloc := allocations.Bucket(key)
if alloc == nil {
if !w {
return nil, fmt.Errorf("Allocation bucket doesn't exist and transaction is not writable")
}
alloc, err = allocations.CreateBucket(key)
if err != nil {
return nil, err
}
}
return alloc, nil
}
// getTaskBucket returns the bucket used to persist state about a
// particular task. If the root allocation bucket, the specific
// allocation or task bucket doesn't exist, they will be created as long as the
// transaction is writable.
func getTaskBucket(tx *boltdd.Tx, allocID, taskName string) (*boltdd.Bucket, error) {
alloc, err := getAllocationBucket(tx, allocID)
if err != nil {
return nil, err
}
// Retrieve the specific task bucket
w := tx.Writable()
key := []byte(taskName)
task := alloc.Bucket(key)
if task == nil {
if !w {
return nil, fmt.Errorf("Task bucket doesn't exist and transaction is not writable")
}
task, err = alloc.CreateBucket(key)
if err != nil {
return nil, err
}
}
return task, nil
}
// PutDevicePluginState stores the device manager's plugin state or returns an
// error.
func (s *BoltStateDB) PutDevicePluginState(ps *devicemanager.PluginState) error {
return s.db.Update(func(tx *boltdd.Tx) error {
// Retrieve the root device manager bucket
devBkt, err := tx.CreateBucketIfNotExists(devManagerBucket)
if err != nil {
return err
}
return devBkt.Put(devManagerPluginStateKey, ps)
})
}
// GetDevicePluginState stores the device manager's plugin state or returns an
// error.
func (s *BoltStateDB) GetDevicePluginState() (*devicemanager.PluginState, error) {
var ps *devicemanager.PluginState
err := s.db.View(func(tx *boltdd.Tx) error {
devBkt := tx.Bucket(devManagerBucket)
if devBkt == nil {
// No state, return
return nil
}
// Restore Plugin State if it exists
ps = &devicemanager.PluginState{}
if err := devBkt.Get(devManagerPluginStateKey, ps); err != nil {
if !boltdd.IsErrNotFound(err) {
return fmt.Errorf("failed to read device manager plugin state: %v", err)
}
// Key not found, reset ps to nil
ps = nil
}
return nil
})
if err != nil {
return nil, err
}
return ps, nil
}