When a disconnect client reconnects the `allocReconciler` must find the
allocations that were created to replace the original disconnected
allocations.
This process was being done in only a subset of non-terminal untainted
allocations, meaning that, if the replacement allocations were not in
this state the reconciler didn't stop them, leaving the job in an
inconsistent state.
This inconsistency is only solved in a future job evaluation, but at
that point the allocation is considered reconnected and so the specific
reconnection logic was not applied, leading to unexpected outcomes.
This commit fixes the problem by running reconnecting allocation
reconciliation logic earlier into the process, leaving the rest of the
reconciler oblivious of reconnecting allocations.
It also uses the full set of allocations to search for replacements,
stopping them even if they are not in the `untainted` set.
The system `SystemScheduler` is not affected by this bug because
disconnected clients don't trigger replacements: every eligible client
is already running an allocation.
* scheduler: create placements for non-register MRD
For multiregion jobs, the scheduler does not create placements on
registration because the deployment must wait for the other regions.
Once of these regions will then trigger the deployment to run.
Currently, this is done in the scheduler by considering any eval for a
multiregion job as "paused" since it's expected that another region will
eventually unpause it.
This becomes a problem where evals not triggered by a job registration
happen, such as on a node update. These types of regional changes do not
have other regions waiting to progress the deployment, and so they were
never resulting in placements.
The fix is to create a deployment at job registration time. This
additional piece of state allows the scheduler to differentiate between
a multiregion change, where there are other regions engaged in the
deployment so no placements are required, from a regional change, where
the scheduler does need to create placements.
This deployment starts in the new "initializing" status to signal to the
scheduler that it needs to compute the initial deployment state. The
multiregion deployment will wait until this deployment state is
persisted and its starts is set to "pending". Without this state
transition it's possible to hit a race condition where the plan applier
and the deployment watcher may step of each other and overwrite their
changes.
* changelog: add entry for #15325
* scheduler: allow updates after alloc reconnects
When an allocation reconnects to a cluster the scheduler needs to run
special logic to handle the reconnection, check if a replacement was
create and stop one of them.
If the allocation kept running while the node was disconnected, it will
be reconnected with `ClientStatus: running` and the node will have
`Status: ready`. This combination is the same as the normal steady state
of allocation, where everything is running as expected.
In order to differentiate between the two states (an allocation that is
reconnecting and one that is just running) the scheduler needs an extra
piece of state.
The current implementation uses the presence of a
`TaskClientReconnected` task event to detect when the allocation has
reconnected and thus must go through the reconnection process. But this
event remains even after the allocation is reconnected, causing all
future evals to consider the allocation as still reconnecting.
This commit changes the reconnect logic to use an `AllocState` to
register when the allocation was reconnected. This provides the
following benefits:
- Only a limited number of task states are kept, and they are used for
many other events. It's possible that, upon reconnecting, several
actions are triggered that could cause the `TaskClientReconnected`
event to be dropped.
- Task events are set by clients and so their timestamps are subject
to time skew from servers. This prevents using time to determine if
an allocation reconnected after a disconnect event.
- Disconnect events are already stored as `AllocState` and so storing
reconnects there as well makes it the only source of information
required.
With the new logic, the reconnection logic is only triggered if the
last `AllocState` is a disconnect event, meaning that the allocation has
not been reconnected yet. After the reconnection is handled, the new
`ClientStatus` is store in `AllocState` allowing future evals to skip
the reconnection logic.
* scheduler: prevent spurious placement on reconnect
When a client reconnects it makes two independent RPC calls:
- `Node.UpdateStatus` to heartbeat and set its status as `ready`.
- `Node.UpdateAlloc` to update the status of its allocations.
These two calls can happen in any order, and in case the allocations are
updated before a heartbeat it causes the state to be the same as a node
being disconnected: the node status will still be `disconnected` while
the allocation `ClientStatus` is set to `running`.
The current implementation did not handle this order of events properly,
and the scheduler would create an unnecessary placement since it
considered the allocation was being disconnected. This extra allocation
would then be quickly stopped by the heartbeat eval.
This commit adds a new code path to handle this order of events. If the
node is `disconnected` and the allocation `ClientStatus` is `running`
the scheduler will check if the allocation is actually reconnecting
using its `AllocState` events.
* rpc: only allow alloc updates from `ready` nodes
Clients interact with servers using three main RPC methods:
- `Node.GetAllocs` reads allocation data from the server and writes it
to the client.
- `Node.UpdateAlloc` reads allocation from from the client and writes
them to the server.
- `Node.UpdateStatus` writes the client status to the server and is
used as the heartbeat mechanism.
These three methods are called periodically by the clients and are done
so independently from each other, meaning that there can't be any
assumptions in their ordering.
This can generate scenarios that are hard to reason about and to code
for. For example, when a client misses too many heartbeats it will be
considered `down` or `disconnected` and the allocations it was running
are set to `lost` or `unknown`.
When connectivity is restored the to rest of the cluster, the natural
mental model is to think that the client will heartbeat first and then
update its allocations status into the servers.
But since there's no inherit order in these calls the reverse is just as
possible: the client updates the alloc status and then heartbeats. This
results in a state where allocs are, for example, `running` while the
client is still `disconnected`.
This commit adds a new verification to the `Node.UpdateAlloc` method to
reject updates from nodes that are not `ready`, forcing clients to
heartbeat first. Since this check is done server-side there is no need
to coordinate operations client-side: they can continue sending these
requests independently and alloc update will succeed after the heartbeat
is done.
* chagelog: add entry for #15068
* code review
* client: skip terminal allocations on reconnect
When the client reconnects with the server it synchronizes the state of
its allocations by sending data using the `Node.UpdateAlloc` RPC and
fetching data using the `Node.GetClientAllocs` RPC.
If the data fetch happens before the data write, `unknown` allocations
will still be in this state and would trigger the
`allocRunner.Reconnect` flow.
But when the server `DesiredStatus` for the allocation is `stop` the
client should not reconnect the allocation.
* apply more code review changes
* scheduler: persist changes to reconnected allocs
Reconnected allocs have a new AllocState entry that must be persisted by
the plan applier.
* rpc: read node ID from allocs in UpdateAlloc
The AllocUpdateRequest struct is used in three disjoint use cases:
1. Stripped allocs from clients Node.UpdateAlloc RPC using the Allocs,
and WriteRequest fields
2. Raft log message using the Allocs, Evals, and WriteRequest fields
3. Plan updates using the AllocsStopped, AllocsUpdated, and Job fields
Adding a new field that would only be used in one these cases (1) made
things more confusing and error prone. While in theory an
AllocUpdateRequest could send allocations from different nodes, in
practice this never actually happens since only clients call this method
with their own allocations.
* scheduler: remove logic to handle exceptional case
This condition could only be hit if, somehow, the allocation status was
set to "running" while the client was "unknown". This was addressed by
enforcing an order in "Node.UpdateStatus" and "Node.UpdateAlloc" RPC
calls, so this scenario is not expected to happen.
Adding unnecessary code to the scheduler makes it harder to read and
reason about it.
* more code review
* remove another unused test
* scheduler: Fix bug where the scheduler would treat multiregion jobs as paused for job types that don't use deployments
Co-authored-by: Tim Gross <tgross@hashicorp.com>
Co-authored-by: Tim Gross <tgross@hashicorp.com>
* planner: expose ServerMeetsMinimumVersion via Planner interface
* filterByTainted: add flag indicating disconnect support
* allocReconciler: accept and pass disconnect support flag
* tests: update dependent tests
This change modifies the Nomad job register and deregister RPCs to
accept an updated option set which includes eval priority. This
param is optional and override the use of the job priority to set
the eval priority.
In order to ensure all evaluations as a result of the request use
the same eval priority, the priority is shared to the
allocReconciler and deploymentWatcher. This creates a new
distinction between eval priority and job priority.
The Nomad agent HTTP API has been modified to allow setting the
eval priority on job update and delete. To keep consistency with
the current v1 API, job update accepts this as a payload param;
job delete accepts this as a query param.
Any user supplied value is validated within the agent HTTP handler
removing the need to pass invalid requests to the server.
The register and deregister opts functions now all for setting
the eval priority on requests.
The change includes a small change to the DeregisterOpts function
which handles nil opts. This brings the function inline with the
RegisterOpts.
The reconciler has some complicated behavior when there are already running
allocations from a previous version of the job that we want to keep, as
happens during a rollback. Document this behavior with a test.
node drain: use msgtype on txn so that events are emitted
wip: encoding extension to add Node.Drain field back to API responses
new approach for hiding Node.SecretID in the API, using `json` tag
documented this approach in the contributing guide
refactored the JSON handlers with extensions
modified event stream encoding to use the go-msgpack encoders with the extensions
When an alloc is due to be rescheduleLater, it goes through the
reconciler twice: once to be ignored with a follow up evals, and once
again when processing the follow up eval where they appear as
rescheduleNow.
Here, we ignore them in the first run and mark them as stopped in second
iteration; rather than stop them twice.
Currently, when an alloc fails and is rescheduled, the alloc desired
state remains as "run" and the nomad client may not free the resources.
Here, we ensure that an alloc is marked as stopped when it's
rescheduled.
Notice the Desired Status and Description before and after this change:
Before:
```
mars-2:nomad notnoop$ nomad alloc status 02aba49e
ID = 02aba49e
Eval ID = bb9ed1d2
Name = example-reschedule.nodes[0]
Node ID = 5853d547
Node Name = mars-2.local
Job ID = example-reschedule
Job Version = 0
Client Status = failed
Client Description = Failed tasks
Desired Status = run
Desired Description = <none>
Created = 10s ago
Modified = 5s ago
Replacement Alloc ID = d6bf872b
Task "payload" is "dead"
Task Resources
CPU Memory Disk Addresses
0/100 MHz 24 MiB/300 MiB 300 MiB
Task Events:
Started At = 2019-06-06T21:12:45Z
Finished At = 2019-06-06T21:12:50Z
Total Restarts = 0
Last Restart = N/A
Recent Events:
Time Type Description
2019-06-06T17:12:50-04:00 Not Restarting Policy allows no restarts
2019-06-06T17:12:50-04:00 Terminated Exit Code: 1
2019-06-06T17:12:45-04:00 Started Task started by client
2019-06-06T17:12:45-04:00 Task Setup Building Task Directory
2019-06-06T17:12:45-04:00 Received Task received by client
```
After:
```
ID = 5001ccd1
Eval ID = 53507a02
Name = example-reschedule.nodes[0]
Node ID = a3b04364
Node Name = mars-2.local
Job ID = example-reschedule
Job Version = 0
Client Status = failed
Client Description = Failed tasks
Desired Status = stop
Desired Description = alloc was rescheduled because it failed
Created = 13s ago
Modified = 3s ago
Replacement Alloc ID = 7ba7ac20
Task "payload" is "dead"
Task Resources
CPU Memory Disk Addresses
21/100 MHz 24 MiB/300 MiB 300 MiB
Task Events:
Started At = 2019-06-06T21:22:50Z
Finished At = 2019-06-06T21:22:55Z
Total Restarts = 0
Last Restart = N/A
Recent Events:
Time Type Description
2019-06-06T17:22:55-04:00 Not Restarting Policy allows no restarts
2019-06-06T17:22:55-04:00 Terminated Exit Code: 1
2019-06-06T17:22:50-04:00 Started Task started by client
2019-06-06T17:22:50-04:00 Task Setup Building Task Directory
2019-06-06T17:22:50-04:00 Received Task received by client
```
This PR changes behavior of the scheduler such that a task group with a
deployment that is failed or paused will not cause the scheduler to skip
migrations.
The reason for this change is that it causes a bad UX when draining
nodes with allocations that are part of a failed/paused deployment.
These operations should not be coupled in any way and this remedies
that.
Prior behavior was still correct, but required either jobs to
transistion to a healthy state or for the node to hit its drain
deadline.