open-nomad/nomad/leader.go

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package nomad
import (
"errors"
"fmt"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/raft"
"github.com/hashicorp/serf/serf"
)
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// monitorLeadership is used to monitor if we acquire or lose our role
// as the leader in the Raft cluster. There is some work the leader is
// expected to do, so we must react to changes
func (s *Server) monitorLeadership() {
var stopCh chan struct{}
for {
select {
case isLeader := <-s.leaderCh:
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if isLeader {
stopCh = make(chan struct{})
go s.leaderLoop(stopCh)
s.logger.Printf("[INFO] nomad: cluster leadership acquired")
} else if stopCh != nil {
close(stopCh)
stopCh = nil
s.logger.Printf("[INFO] nomad: cluster leadership lost")
}
case <-s.shutdownCh:
return
}
}
}
// leaderLoop runs as long as we are the leader to run various
// maintence activities
func (s *Server) leaderLoop(stopCh chan struct{}) {
// Ensure we revoke leadership on stepdown
defer s.revokeLeadership()
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var reconcileCh chan serf.Member
establishedLeader := false
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RECONCILE:
// Setup a reconciliation timer
reconcileCh = nil
interval := time.After(s.config.ReconcileInterval)
// Apply a raft barrier to ensure our FSM is caught up
start := time.Now()
barrier := s.raft.Barrier(0)
if err := barrier.Error(); err != nil {
s.logger.Printf("[ERR] nomad: failed to wait for barrier: %v", err)
goto WAIT
}
metrics.MeasureSince([]string{"nomad", "leader", "barrier"}, start)
// Check if we need to handle initial leadership actions
if !establishedLeader {
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if err := s.establishLeadership(stopCh); err != nil {
s.logger.Printf("[ERR] nomad: failed to establish leadership: %v",
err)
goto WAIT
}
establishedLeader = true
}
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// Reconcile any missing data
if err := s.reconcile(); err != nil {
s.logger.Printf("[ERR] nomad: failed to reconcile: %v", err)
goto WAIT
}
// Initial reconcile worked, now we can process the channel
// updates
reconcileCh = s.reconcileCh
WAIT:
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// Wait until leadership is lost
for {
select {
case <-stopCh:
return
case <-s.shutdownCh:
return
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case <-interval:
goto RECONCILE
case member := <-reconcileCh:
s.reconcileMember(member)
}
}
}
// establishLeadership is invoked once we become leader and are able
// to invoke an initial barrier. The barrier is used to ensure any
// previously inflight transactions have been commited and that our
// state is up-to-date.
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func (s *Server) establishLeadership(stopCh chan struct{}) error {
// Disable workers to free half the cores for use in the plan queue and
// evaluation broker
if numWorkers := len(s.workers); numWorkers > 1 {
// Disabling 3/4 of the workers frees CPU for raft and the
// plan applier which uses 1/2 the cores.
for i := 0; i < (3 * numWorkers / 4); i++ {
s.workers[i].SetPause(true)
}
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}
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// Enable the plan queue, since we are now the leader
s.planQueue.SetEnabled(true)
// Start the plan evaluator
go s.planApply()
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// Enable the eval broker, since we are now the leader
s.evalBroker.SetEnabled(true)
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// Enable the blocked eval tracker, since we are now the leader
s.blockedEvals.SetEnabled(true)
// Restore the eval broker state
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if err := s.restoreEvals(); err != nil {
return err
}
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// Enable the periodic dispatcher, since we are now the leader.
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s.periodicDispatcher.SetEnabled(true)
s.periodicDispatcher.Start()
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// Restore the periodic dispatcher state
if err := s.restorePeriodicDispatcher(); err != nil {
return err
}
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// Scheduler periodic jobs
go s.schedulePeriodic(stopCh)
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// Reap any failed evaluations
go s.reapFailedEvaluations(stopCh)
// Reap any duplicate blocked evaluations
go s.reapDupBlockedEvaluations(stopCh)
// Setup the heartbeat timers. This is done both when starting up or when
// a leader fail over happens. Since the timers are maintained by the leader
// node, effectively this means all the timers are renewed at the time of failover.
// The TTL contract is that the session will not be expired before the TTL,
// so expiring it later is allowable.
//
// This MUST be done after the initial barrier to ensure the latest Nodes
// are available to be initialized. Otherwise initialization may use stale
// data.
if err := s.initializeHeartbeatTimers(); err != nil {
s.logger.Printf("[ERR] nomad: heartbeat timer setup failed: %v", err)
return err
}
return nil
}
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// restoreEvals is used to restore pending evaluations into the eval broker and
// blocked evaluations into the blocked eval tracker. The broker and blocked
// eval tracker is maintained only by the leader, so it must be restored anytime
// a leadership transition takes place.
func (s *Server) restoreEvals() error {
// Get an iterator over every evaluation
iter, err := s.fsm.State().Evals()
if err != nil {
return fmt.Errorf("failed to get evaluations: %v", err)
}
for {
raw := iter.Next()
if raw == nil {
break
}
eval := raw.(*structs.Evaluation)
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if eval.ShouldEnqueue() {
if err := s.evalBroker.Enqueue(eval); err != nil {
return fmt.Errorf("failed to enqueue evaluation %s: %v", eval.ID, err)
}
} else if eval.ShouldBlock() {
s.blockedEvals.Block(eval)
}
}
return nil
}
// restorePeriodicDispatcher is used to restore all periodic jobs into the
// periodic dispatcher. It also determines if a periodic job should have been
// created during the leadership transition and force runs them. The periodic
// dispatcher is maintained only by the leader, so it must be restored anytime a
// leadership transition takes place.
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func (s *Server) restorePeriodicDispatcher() error {
iter, err := s.fsm.State().JobsByPeriodic(true)
if err != nil {
return fmt.Errorf("failed to get periodic jobs: %v", err)
}
now := time.Now()
for i := iter.Next(); i != nil; i = iter.Next() {
job := i.(*structs.Job)
s.periodicDispatcher.Add(job)
// If the periodic job has never been launched before, launch will hold
// the time the periodic job was added. Otherwise it has the last launch
// time of the periodic job.
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launch, err := s.fsm.State().PeriodicLaunchByID(job.ID)
if err != nil || launch == nil {
return fmt.Errorf("failed to get periodic launch time: %v", err)
}
// nextLaunch is the next launch that should occur.
nextLaunch := job.Periodic.Next(launch.Launch)
// We skip force launching the job if there should be no next launch
// (the zero case) or if the next launch time is in the future. If it is
// in the future, it will be handled by the periodic dispatcher.
if nextLaunch.IsZero() || !nextLaunch.Before(now) {
continue
}
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if _, err := s.periodicDispatcher.ForceRun(job.ID); err != nil {
msg := fmt.Sprintf("force run of periodic job %q failed: %v", job.ID, err)
s.logger.Printf("[ERR] nomad.periodic: %s", msg)
return errors.New(msg)
}
s.logger.Printf("[DEBUG] nomad.periodic: periodic job %q force"+
" run during leadership establishment", job.ID)
}
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return nil
}
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// schedulePeriodic is used to do periodic job dispatch while we are leader
func (s *Server) schedulePeriodic(stopCh chan struct{}) {
evalGC := time.NewTicker(s.config.EvalGCInterval)
defer evalGC.Stop()
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nodeGC := time.NewTicker(s.config.NodeGCInterval)
defer nodeGC.Stop()
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jobGC := time.NewTicker(s.config.JobGCInterval)
defer jobGC.Stop()
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for {
select {
case <-evalGC.C:
s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobEvalGC))
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case <-nodeGC.C:
s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobNodeGC))
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case <-jobGC.C:
s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobJobGC))
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case <-stopCh:
return
}
}
}
// coreJobEval returns an evaluation for a core job
func (s *Server) coreJobEval(job string) *structs.Evaluation {
return &structs.Evaluation{
ID: structs.GenerateUUID(),
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Priority: structs.CoreJobPriority,
Type: structs.JobTypeCore,
TriggeredBy: structs.EvalTriggerScheduled,
JobID: job,
Status: structs.EvalStatusPending,
ModifyIndex: s.raft.AppliedIndex(),
}
}
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// forceCoreJobEval returns an evaluation for a core job that will ignore GC
// cutoffs.
func (s *Server) forceCoreJobEval(job string) *structs.Evaluation {
eval := s.coreJobEval(job)
eval.TriggeredBy = structs.EvalTriggerForceGC
return eval
}
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// reapFailedEvaluations is used to reap evaluations that
// have reached their delivery limit and should be failed
func (s *Server) reapFailedEvaluations(stopCh chan struct{}) {
for {
select {
case <-stopCh:
return
default:
// Scan for a failed evaluation
eval, token, err := s.evalBroker.Dequeue([]string{failedQueue}, time.Second)
if err != nil {
return
}
if eval == nil {
continue
}
// Update the status to failed
newEval := eval.Copy()
newEval.Status = structs.EvalStatusFailed
newEval.StatusDescription = fmt.Sprintf("evaluation reached delivery limit (%d)", s.config.EvalDeliveryLimit)
s.logger.Printf("[WARN] nomad: eval %#v reached delivery limit, marking as failed", newEval)
// Update via Raft
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{newEval},
}
if _, _, err := s.raftApply(structs.EvalUpdateRequestType, &req); err != nil {
s.logger.Printf("[ERR] nomad: failed to update failed eval %#v: %v", newEval, err)
continue
}
// Ack completion
s.evalBroker.Ack(eval.ID, token)
}
}
}
// reapDupBlockedEvaluations is used to reap duplicate blocked evaluations and
// should be cancelled.
func (s *Server) reapDupBlockedEvaluations(stopCh chan struct{}) {
for {
select {
case <-stopCh:
return
default:
// Scan for duplicate blocked evals.
dups := s.blockedEvals.GetDuplicates(time.Second)
if dups == nil {
continue
}
cancel := make([]*structs.Evaluation, len(dups))
for i, dup := range dups {
// Update the status to cancelled
newEval := dup.Copy()
newEval.Status = structs.EvalStatusCancelled
newEval.StatusDescription = fmt.Sprintf("existing blocked evaluation exists for job %q", newEval.JobID)
cancel[i] = newEval
}
// Update via Raft
req := structs.EvalUpdateRequest{
Evals: cancel,
}
if _, _, err := s.raftApply(structs.EvalUpdateRequestType, &req); err != nil {
s.logger.Printf("[ERR] nomad: failed to update duplicate evals %#v: %v", cancel, err)
continue
}
}
}
}
// revokeLeadership is invoked once we step down as leader.
// This is used to cleanup any state that may be specific to a leader.
func (s *Server) revokeLeadership() error {
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// Disable the plan queue, since we are no longer leader
s.planQueue.SetEnabled(false)
// Disable the eval broker, since it is only useful as a leader
s.evalBroker.SetEnabled(false)
// Disable the blocked eval tracker, since it is only useful as a leader
s.blockedEvals.SetEnabled(false)
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// Disable the periodic dispatcher, since it is only useful as a leader
s.periodicDispatcher.SetEnabled(false)
// Clear the heartbeat timers on either shutdown or step down,
// since we are no longer responsible for TTL expirations.
if err := s.clearAllHeartbeatTimers(); err != nil {
s.logger.Printf("[ERR] nomad: clearing heartbeat timers failed: %v", err)
return err
}
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// Unpause our worker if we paused previously
if len(s.workers) > 1 {
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for i := 0; i < len(s.workers)/2; i++ {
s.workers[i].SetPause(false)
}
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}
return nil
}
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// reconcile is used to reconcile the differences between Serf
// membership and what is reflected in our strongly consistent store.
func (s *Server) reconcile() error {
defer metrics.MeasureSince([]string{"nomad", "leader", "reconcile"}, time.Now())
members := s.serf.Members()
for _, member := range members {
if err := s.reconcileMember(member); err != nil {
return err
}
}
return nil
}
// reconcileMember is used to do an async reconcile of a single serf member
func (s *Server) reconcileMember(member serf.Member) error {
// Check if this is a member we should handle
valid, parts := isNomadServer(member)
if !valid || parts.Region != s.config.Region {
return nil
}
defer metrics.MeasureSince([]string{"nomad", "leader", "reconcileMember"}, time.Now())
// Do not reconcile ourself
if member.Name == fmt.Sprintf("%s.%s", s.config.NodeName, s.config.Region) {
return nil
}
var err error
switch member.Status {
case serf.StatusAlive:
err = s.addRaftPeer(member, parts)
case serf.StatusLeft, StatusReap:
err = s.removeRaftPeer(member, parts)
}
if err != nil {
s.logger.Printf("[ERR] nomad: failed to reconcile member: %v: %v",
member, err)
return err
}
return nil
}
// addRaftPeer is used to add a new Raft peer when a Nomad server joins
func (s *Server) addRaftPeer(m serf.Member, parts *serverParts) error {
// Check for possibility of multiple bootstrap nodes
if parts.Bootstrap {
members := s.serf.Members()
for _, member := range members {
valid, p := isNomadServer(member)
if valid && member.Name != m.Name && p.Bootstrap {
s.logger.Printf("[ERR] nomad: '%v' and '%v' are both in bootstrap mode. Only one node should be in bootstrap mode, not adding Raft peer.", m.Name, member.Name)
return nil
}
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}
}
// Attempt to add as a peer
future := s.raft.AddPeer(parts.Addr.String())
if err := future.Error(); err != nil && err != raft.ErrKnownPeer {
s.logger.Printf("[ERR] nomad: failed to add raft peer: %v", err)
return err
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} else if err == nil {
s.logger.Printf("[INFO] nomad: added raft peer: %v", parts)
}
return nil
}
// removeRaftPeer is used to remove a Raft peer when a Nomad server leaves
// or is reaped
func (s *Server) removeRaftPeer(m serf.Member, parts *serverParts) error {
// Attempt to remove as peer
future := s.raft.RemovePeer(parts.Addr.String())
if err := future.Error(); err != nil && err != raft.ErrUnknownPeer {
s.logger.Printf("[ERR] nomad: failed to remove raft peer '%v': %v",
parts, err)
return err
} else if err == nil {
s.logger.Printf("[INFO] nomad: removed server '%s' as peer", m.Name)
}
return nil
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}