open-nomad/scheduler/reconcile.go

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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
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package scheduler
// The reconciler is the first stage in the scheduler for service and batch
// jobs. It compares the existing state to the desired state to determine the
// set of changes needed. System jobs and sysbatch jobs do not use the
// reconciler.
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import (
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"fmt"
"sort"
"time"
"github.com/armon/go-metrics"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/nomad/structs"
)
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const (
// batchedFailedAllocWindowSize is the window size used
// to batch up failed allocations before creating an eval
batchedFailedAllocWindowSize = 5 * time.Second
// rescheduleWindowSize is the window size relative to
// current time within which reschedulable allocations are placed.
// This helps protect against small clock drifts between servers
rescheduleWindowSize = 1 * time.Second
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)
// allocUpdateType takes an existing allocation and a new job definition and
// returns whether the allocation can ignore the change, requires a destructive
// update, or can be inplace updated. If it can be inplace updated, an updated
// allocation that has the new resources and alloc metrics attached will be
// returned.
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type allocUpdateType func(existing *structs.Allocation, newJob *structs.Job,
newTG *structs.TaskGroup) (ignore, destructive bool, updated *structs.Allocation)
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// allocReconciler is used to determine the set of allocations that require
// placement, inplace updating or stopping given the job specification and
// existing cluster state. The reconciler should only be used for batch and
// service jobs.
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type allocReconciler struct {
// logger is used to log debug information. Logging should be kept at a
// minimal here
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logger log.Logger
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// canInplace is used to check if the allocation can be inplace upgraded
allocUpdateFn allocUpdateType
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// batch marks whether the job is a batch job
batch bool
// job is the job being operated on, it may be nil if the job is being
// stopped via a purge
job *structs.Job
// jobID is the ID of the job being operated on. The job may be nil if it is
// being stopped so we require this separately.
jobID string
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// oldDeployment is the last deployment for the job
oldDeployment *structs.Deployment
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// deployment is the current deployment for the job
deployment *structs.Deployment
// deploymentPaused marks whether the deployment is paused
deploymentPaused bool
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// deploymentFailed marks whether the deployment is failed
deploymentFailed bool
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// taintedNodes contains a map of nodes that are tainted
taintedNodes map[string]*structs.Node
// existingAllocs is non-terminal existing allocations
existingAllocs []*structs.Allocation
// evalID and evalPriority is the ID and Priority of the evaluation that
// triggered the reconciler.
evalID string
evalPriority int
// supportsDisconnectedClients indicates whether all servers meet the required
// minimum version to allow application of max_client_disconnect configuration.
supportsDisconnectedClients bool
// now is the time used when determining rescheduling eligibility
// defaults to time.Now, and overridden in unit tests
now time.Time
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// result is the results of the reconcile. During computation it can be
// used to store intermediate state
result *reconcileResults
}
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// reconcileResults contains the results of the reconciliation and should be
// applied by the scheduler.
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type reconcileResults struct {
// deployment is the deployment that should be created or updated as a
// result of scheduling
deployment *structs.Deployment
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// deploymentUpdates contains a set of deployment updates that should be
// applied as a result of scheduling
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deploymentUpdates []*structs.DeploymentStatusUpdate
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// place is the set of allocations to place by the scheduler
place []allocPlaceResult
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// destructiveUpdate is the set of allocations to apply a destructive update to
destructiveUpdate []allocDestructiveResult
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// inplaceUpdate is the set of allocations to apply an inplace update to
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inplaceUpdate []*structs.Allocation
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// stop is the set of allocations to stop
stop []allocStopResult
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// attributeUpdates are updates to the allocation that are not from a
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// jobspec change.
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attributeUpdates map[string]*structs.Allocation
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// disconnectUpdates is the set of allocations are on disconnected nodes, but
// have not yet had their ClientStatus set to AllocClientStatusUnknown.
disconnectUpdates map[string]*structs.Allocation
// reconnectUpdates is the set of allocations that have ClientStatus set to
// AllocClientStatusUnknown, but the associated Node has reconnected.
reconnectUpdates map[string]*structs.Allocation
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// desiredTGUpdates captures the desired set of changes to make for each
// task group.
desiredTGUpdates map[string]*structs.DesiredUpdates
// desiredFollowupEvals is the map of follow up evaluations to create per task group
// This is used to create a delayed evaluation for rescheduling failed allocations.
desiredFollowupEvals map[string][]*structs.Evaluation
}
// delayedRescheduleInfo contains the allocation id and a time when its eligible to be rescheduled.
// this is used to create follow up evaluations
type delayedRescheduleInfo struct {
// allocID is the ID of the allocation eligible to be rescheduled
allocID string
Stop allocs to be rescheduled Currently, when an alloc fails and is rescheduled, the alloc desired state remains as "run" and the nomad client may not free the resources. Here, we ensure that an alloc is marked as stopped when it's rescheduled. Notice the Desired Status and Description before and after this change: Before: ``` mars-2:nomad notnoop$ nomad alloc status 02aba49e ID = 02aba49e Eval ID = bb9ed1d2 Name = example-reschedule.nodes[0] Node ID = 5853d547 Node Name = mars-2.local Job ID = example-reschedule Job Version = 0 Client Status = failed Client Description = Failed tasks Desired Status = run Desired Description = <none> Created = 10s ago Modified = 5s ago Replacement Alloc ID = d6bf872b Task "payload" is "dead" Task Resources CPU Memory Disk Addresses 0/100 MHz 24 MiB/300 MiB 300 MiB Task Events: Started At = 2019-06-06T21:12:45Z Finished At = 2019-06-06T21:12:50Z Total Restarts = 0 Last Restart = N/A Recent Events: Time Type Description 2019-06-06T17:12:50-04:00 Not Restarting Policy allows no restarts 2019-06-06T17:12:50-04:00 Terminated Exit Code: 1 2019-06-06T17:12:45-04:00 Started Task started by client 2019-06-06T17:12:45-04:00 Task Setup Building Task Directory 2019-06-06T17:12:45-04:00 Received Task received by client ``` After: ``` ID = 5001ccd1 Eval ID = 53507a02 Name = example-reschedule.nodes[0] Node ID = a3b04364 Node Name = mars-2.local Job ID = example-reschedule Job Version = 0 Client Status = failed Client Description = Failed tasks Desired Status = stop Desired Description = alloc was rescheduled because it failed Created = 13s ago Modified = 3s ago Replacement Alloc ID = 7ba7ac20 Task "payload" is "dead" Task Resources CPU Memory Disk Addresses 21/100 MHz 24 MiB/300 MiB 300 MiB Task Events: Started At = 2019-06-06T21:22:50Z Finished At = 2019-06-06T21:22:55Z Total Restarts = 0 Last Restart = N/A Recent Events: Time Type Description 2019-06-06T17:22:55-04:00 Not Restarting Policy allows no restarts 2019-06-06T17:22:55-04:00 Terminated Exit Code: 1 2019-06-06T17:22:50-04:00 Started Task started by client 2019-06-06T17:22:50-04:00 Task Setup Building Task Directory 2019-06-06T17:22:50-04:00 Received Task received by client ```
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alloc *structs.Allocation
// rescheduleTime is the time to use in the delayed evaluation
rescheduleTime time.Time
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}
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func (r *reconcileResults) GoString() string {
base := fmt.Sprintf("Total changes: (place %d) (destructive %d) (inplace %d) (stop %d) (disconnect %d) (reconnect %d)",
len(r.place), len(r.destructiveUpdate), len(r.inplaceUpdate), len(r.stop), len(r.disconnectUpdates), len(r.reconnectUpdates))
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if r.deployment != nil {
base += fmt.Sprintf("\nCreated Deployment: %q", r.deployment.ID)
}
for _, u := range r.deploymentUpdates {
base += fmt.Sprintf("\nDeployment Update for ID %q: Status %q; Description %q",
u.DeploymentID, u.Status, u.StatusDescription)
}
for tg, u := range r.desiredTGUpdates {
base += fmt.Sprintf("\nDesired Changes for %q: %#v", tg, u)
}
return base
}
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// Changes returns the number of total changes
func (r *reconcileResults) Changes() int {
return len(r.place) + len(r.inplaceUpdate) + len(r.stop)
}
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// NewAllocReconciler creates a new reconciler that should be used to determine
// the changes required to bring the cluster state inline with the declared jobspec
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func NewAllocReconciler(logger log.Logger, allocUpdateFn allocUpdateType, batch bool,
jobID string, job *structs.Job, deployment *structs.Deployment,
existingAllocs []*structs.Allocation, taintedNodes map[string]*structs.Node, evalID string,
evalPriority int, supportsDisconnectedClients bool) *allocReconciler {
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return &allocReconciler{
logger: logger.Named("reconciler"),
allocUpdateFn: allocUpdateFn,
batch: batch,
jobID: jobID,
job: job,
deployment: deployment.Copy(),
existingAllocs: existingAllocs,
taintedNodes: taintedNodes,
evalID: evalID,
evalPriority: evalPriority,
supportsDisconnectedClients: supportsDisconnectedClients,
now: time.Now(),
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result: &reconcileResults{
attributeUpdates: make(map[string]*structs.Allocation),
disconnectUpdates: make(map[string]*structs.Allocation),
reconnectUpdates: make(map[string]*structs.Allocation),
desiredTGUpdates: make(map[string]*structs.DesiredUpdates),
desiredFollowupEvals: make(map[string][]*structs.Evaluation),
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},
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}
}
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// Compute reconciles the existing cluster state and returns the set of changes
// required to converge the job spec and state
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func (a *allocReconciler) Compute() *reconcileResults {
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// Create the allocation matrix
m := newAllocMatrix(a.job, a.existingAllocs)
a.cancelUnneededDeployments()
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// If we are just stopping a job we do not need to do anything more than
// stopping all running allocs
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if a.job.Stopped() {
a.handleStop(m)
return a.result
}
a.computeDeploymentPaused()
deploymentComplete := a.computeDeploymentComplete(m)
a.computeDeploymentUpdates(deploymentComplete)
return a.result
}
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func (a *allocReconciler) computeDeploymentComplete(m allocMatrix) bool {
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complete := true
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for group, as := range m {
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groupComplete := a.computeGroup(group, as)
complete = complete && groupComplete
}
return complete
}
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func (a *allocReconciler) computeDeploymentUpdates(deploymentComplete bool) {
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
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if a.deployment != nil {
// Mark the deployment as complete if possible
if deploymentComplete {
if a.job.IsMultiregion() {
// the unblocking/successful states come after blocked, so we
// need to make sure we don't revert those states
if a.deployment.Status != structs.DeploymentStatusUnblocking &&
a.deployment.Status != structs.DeploymentStatusSuccessful {
a.result.deploymentUpdates = append(a.result.deploymentUpdates, &structs.DeploymentStatusUpdate{
DeploymentID: a.deployment.ID,
Status: structs.DeploymentStatusBlocked,
StatusDescription: structs.DeploymentStatusDescriptionBlocked,
})
}
} else {
a.result.deploymentUpdates = append(a.result.deploymentUpdates, &structs.DeploymentStatusUpdate{
DeploymentID: a.deployment.ID,
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
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Status: structs.DeploymentStatusSuccessful,
StatusDescription: structs.DeploymentStatusDescriptionSuccessful,
})
}
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
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}
// Mark the deployment as pending since its state is now computed.
if a.deployment.Status == structs.DeploymentStatusInitializing {
a.result.deploymentUpdates = append(a.result.deploymentUpdates, &structs.DeploymentStatusUpdate{
DeploymentID: a.deployment.ID,
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
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Status: structs.DeploymentStatusPending,
StatusDescription: structs.DeploymentStatusDescriptionPendingForPeer,
})
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}
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}
// Set the description of a created deployment
if d := a.result.deployment; d != nil {
if d.RequiresPromotion() {
if d.HasAutoPromote() {
d.StatusDescription = structs.DeploymentStatusDescriptionRunningAutoPromotion
} else {
d.StatusDescription = structs.DeploymentStatusDescriptionRunningNeedsPromotion
}
}
}
}
// computeDeploymentPaused is responsible for setting flags on the
// allocReconciler that indicate the state of the deployment if one
// is required. The flags that are managed are:
// 1. deploymentFailed: Did the current deployment fail just as named.
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
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// 2. deploymentPaused: Set to true when the current deployment is paused,
// which is usually a manual user operation, or if the deployment is
// pending or initializing, which are the initial states for multi-region
// job deployments. This flag tells Compute that we should not make
// placements on the deployment.
func (a *allocReconciler) computeDeploymentPaused() {
if a.deployment != nil {
a.deploymentPaused = a.deployment.Status == structs.DeploymentStatusPaused ||
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
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a.deployment.Status == structs.DeploymentStatusPending ||
a.deployment.Status == structs.DeploymentStatusInitializing
a.deploymentFailed = a.deployment.Status == structs.DeploymentStatusFailed
}
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}
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// cancelUnneededDeployments cancels any deployment that is not needed. If the
// current deployment is not needed the deployment field is set to nil. A deployment
// update will be staged for jobs that should stop or have the wrong version.
// Unneeded deployments include:
// 1. Jobs that are marked for stop, but there is a non-terminal deployment.
// 2. Deployments that are active, but referencing a different job version.
// 3. Deployments that are already successful.
func (a *allocReconciler) cancelUnneededDeployments() {
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// If the job is stopped and there is a non-terminal deployment, cancel it
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if a.job.Stopped() {
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if a.deployment != nil && a.deployment.Active() {
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a.result.deploymentUpdates = append(a.result.deploymentUpdates, &structs.DeploymentStatusUpdate{
DeploymentID: a.deployment.ID,
Status: structs.DeploymentStatusCancelled,
StatusDescription: structs.DeploymentStatusDescriptionStoppedJob,
})
}
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// Nothing else to do
a.oldDeployment = a.deployment
a.deployment = nil
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return
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}
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d := a.deployment
if d == nil {
return
}
// Check if the deployment is active and referencing an older job and cancel it
if d.JobCreateIndex != a.job.CreateIndex || d.JobVersion != a.job.Version {
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if d.Active() {
a.result.deploymentUpdates = append(a.result.deploymentUpdates, &structs.DeploymentStatusUpdate{
DeploymentID: a.deployment.ID,
Status: structs.DeploymentStatusCancelled,
StatusDescription: structs.DeploymentStatusDescriptionNewerJob,
})
}
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a.oldDeployment = d
a.deployment = nil
}
// Clear it as the current deployment if it is successful
if d.Status == structs.DeploymentStatusSuccessful {
a.oldDeployment = d
a.deployment = nil
}
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}
// handleStop marks all allocations to be stopped, handling the lost case
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func (a *allocReconciler) handleStop(m allocMatrix) {
for group, as := range m {
as = filterByTerminal(as)
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desiredChanges := new(structs.DesiredUpdates)
desiredChanges.Stop = a.filterAndStopAll(as)
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a.result.desiredTGUpdates[group] = desiredChanges
}
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}
// filterAndStopAll stops all allocations in an allocSet. This is useful in when
// stopping an entire job or task group.
func (a *allocReconciler) filterAndStopAll(set allocSet) uint64 {
untainted, migrate, lost, disconnecting, reconnecting, ignore := set.filterByTainted(a.taintedNodes, a.supportsDisconnectedClients, a.now)
a.markStop(untainted, "", allocNotNeeded)
a.markStop(migrate, "", allocNotNeeded)
a.markStop(lost, structs.AllocClientStatusLost, allocLost)
a.markStop(disconnecting, "", allocNotNeeded)
a.markStop(reconnecting, "", allocNotNeeded)
a.markStop(ignore.filterByClientStatus(structs.AllocClientStatusUnknown), "", allocNotNeeded)
return uint64(len(set))
}
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// markStop is a helper for marking a set of allocation for stop with a
// particular client status and description.
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func (a *allocReconciler) markStop(allocs allocSet, clientStatus, statusDescription string) {
for _, alloc := range allocs {
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
clientStatus: clientStatus,
statusDescription: statusDescription,
})
}
}
// markDelayed does markStop, but optionally includes a FollowupEvalID so that we can update
// the stopped alloc with its delayed rescheduling evalID
func (a *allocReconciler) markDelayed(allocs allocSet, clientStatus, statusDescription string, followupEvals map[string]string) {
for _, alloc := range allocs {
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
clientStatus: clientStatus,
statusDescription: statusDescription,
followupEvalID: followupEvals[alloc.ID],
})
}
}
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// computeGroup reconciles state for a particular task group. It returns whether
// the deployment it is for is complete with regards to the task group.
func (a *allocReconciler) computeGroup(groupName string, all allocSet) bool {
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// Create the desired update object for the group
desiredChanges := new(structs.DesiredUpdates)
a.result.desiredTGUpdates[groupName] = desiredChanges
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// Get the task group. The task group may be nil if the job was updates such
// that the task group no longer exists
tg := a.job.LookupTaskGroup(groupName)
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// If the task group is nil, then the task group has been removed so all we
// need to do is stop everything
if tg == nil {
desiredChanges.Stop = a.filterAndStopAll(all)
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return true
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}
dstate, existingDeployment := a.initializeDeploymentState(groupName, tg)
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// Filter allocations that do not need to be considered because they are
// from an older job version and are terminal.
all, ignore := a.filterOldTerminalAllocs(all)
desiredChanges.Ignore += uint64(len(ignore))
canaries, all := a.cancelUnneededCanaries(all, desiredChanges)
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// Determine what set of allocations are on tainted nodes
untainted, migrate, lost, disconnecting, reconnecting, ignore := all.filterByTainted(a.taintedNodes, a.supportsDisconnectedClients, a.now)
desiredChanges.Ignore += uint64(len(ignore))
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// If there are allocations reconnecting we need to reconcile them and
// their replacements first because there is specific logic when deciding
// which ones to keep that can only be applied when the client reconnects.
if len(reconnecting) > 0 {
// Pass all allocations because the replacements we need to find may be
// in any state, including themselves being reconnected.
reconnect, stop := a.reconcileReconnecting(reconnecting, all)
// Stop the reconciled allocations and remove them from the other sets
// since they have been already handled.
desiredChanges.Stop += uint64(len(stop))
untainted = untainted.difference(stop)
migrate = migrate.difference(stop)
lost = lost.difference(stop)
disconnecting = disconnecting.difference(stop)
reconnecting = reconnecting.difference(stop)
ignore = ignore.difference(stop)
// Validate and add reconnecting allocations to the plan so they are
// logged.
a.computeReconnecting(reconnect)
// The rest of the reconnecting allocations is now untainted and will
// be further reconciled below.
untainted = untainted.union(reconnect)
}
// Determine what set of terminal allocations need to be rescheduled
untainted, rescheduleNow, rescheduleLater := untainted.filterByRescheduleable(a.batch, false, a.now, a.evalID, a.deployment)
// Determine what set of disconnecting allocations need to be rescheduled
_, rescheduleDisconnecting, _ := disconnecting.filterByRescheduleable(a.batch, true, a.now, a.evalID, a.deployment)
rescheduleNow = rescheduleNow.union(rescheduleDisconnecting)
// Find delays for any lost allocs that have stop_after_client_disconnect
lostLater := lost.delayByStopAfterClientDisconnect()
lostLaterEvals := a.createLostLaterEvals(lostLater, tg.Name)
// Find delays for any disconnecting allocs that have max_client_disconnect,
// create followup evals, and update the ClientStatus to unknown.
timeoutLaterEvals := a.createTimeoutLaterEvals(disconnecting, tg.Name)
// Merge disconnecting with the stop_after_client_disconnect set into the
// lostLaterEvals so that computeStop can add them to the stop set.
lostLaterEvals = helper.MergeMapStringString(lostLaterEvals, timeoutLaterEvals)
// Create batched follow-up evaluations for allocations that are
// reschedulable later and mark the allocations for in place updating
a.createRescheduleLaterEvals(rescheduleLater, all, tg.Name)
// Create a structure for choosing names. Seed with the taken names
// which is the union of untainted, rescheduled, allocs on migrating
// nodes, and allocs on down nodes (includes canaries)
nameIndex := newAllocNameIndex(a.jobID, groupName, tg.Count, untainted.union(migrate, rescheduleNow, lost))
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// Stop any unneeded allocations and update the untainted set to not
// include stopped allocations.
isCanarying := dstate != nil && dstate.DesiredCanaries != 0 && !dstate.Promoted
stop := a.computeStop(tg, nameIndex, untainted, migrate, lost, canaries, isCanarying, lostLaterEvals)
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desiredChanges.Stop += uint64(len(stop))
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untainted = untainted.difference(stop)
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// Do inplace upgrades where possible and capture the set of upgrades that
// need to be done destructively.
ignore, inplace, destructive := a.computeUpdates(tg, untainted)
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desiredChanges.Ignore += uint64(len(ignore))
desiredChanges.InPlaceUpdate += uint64(len(inplace))
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if !existingDeployment {
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dstate.DesiredTotal += len(destructive) + len(inplace)
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}
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// Remove the canaries now that we have handled rescheduling so that we do
// not consider them when making placement decisions.
if isCanarying {
untainted = untainted.difference(canaries)
}
requiresCanaries := a.requiresCanaries(tg, dstate, destructive, canaries)
if requiresCanaries {
a.computeCanaries(tg, dstate, destructive, canaries, desiredChanges, nameIndex)
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}
// Determine how many non-canary allocs we can place
isCanarying = dstate != nil && dstate.DesiredCanaries != 0 && !dstate.Promoted
underProvisionedBy := a.computeUnderProvisionedBy(tg, untainted, destructive, migrate, isCanarying)
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// Place if:
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// * The deployment is not paused or failed
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// * Not placing any canaries
// * If there are any canaries that they have been promoted
// * There is no delayed stop_after_client_disconnect alloc, which delays scheduling for the whole group
// * An alloc was lost
var place []allocPlaceResult
if len(lostLater) == 0 {
place = a.computePlacements(tg, nameIndex, untainted, migrate, rescheduleNow, lost, isCanarying)
if !existingDeployment {
dstate.DesiredTotal += len(place)
}
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}
// deploymentPlaceReady tracks whether the deployment is in a state where
// placements can be made without any other consideration.
deploymentPlaceReady := !a.deploymentPaused && !a.deploymentFailed && !isCanarying
underProvisionedBy = a.computeReplacements(deploymentPlaceReady, desiredChanges, place, rescheduleNow, lost, underProvisionedBy)
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if deploymentPlaceReady {
a.computeDestructiveUpdates(destructive, underProvisionedBy, desiredChanges, tg)
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} else {
desiredChanges.Ignore += uint64(len(destructive))
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}
a.computeMigrations(desiredChanges, migrate, tg, isCanarying)
a.createDeployment(tg.Name, tg.Update, existingDeployment, dstate, all, destructive)
scheduler: create placements for non-register MRD (#15325) * scheduler: create placements for non-register MRD For multiregion jobs, the scheduler does not create placements on registration because the deployment must wait for the other regions. Once of these regions will then trigger the deployment to run. Currently, this is done in the scheduler by considering any eval for a multiregion job as "paused" since it's expected that another region will eventually unpause it. This becomes a problem where evals not triggered by a job registration happen, such as on a node update. These types of regional changes do not have other regions waiting to progress the deployment, and so they were never resulting in placements. The fix is to create a deployment at job registration time. This additional piece of state allows the scheduler to differentiate between a multiregion change, where there are other regions engaged in the deployment so no placements are required, from a regional change, where the scheduler does need to create placements. This deployment starts in the new "initializing" status to signal to the scheduler that it needs to compute the initial deployment state. The multiregion deployment will wait until this deployment state is persisted and its starts is set to "pending". Without this state transition it's possible to hit a race condition where the plan applier and the deployment watcher may step of each other and overwrite their changes. * changelog: add entry for #15325
2022-11-25 17:45:34 +00:00
// Deployments that are still initializing need to be sent in full in the
// plan so its internal state can be persisted by the plan applier.
if a.deployment != nil && a.deployment.Status == structs.DeploymentStatusInitializing {
a.result.deployment = a.deployment
}
deploymentComplete := a.isDeploymentComplete(groupName, destructive, inplace,
migrate, rescheduleNow, place, rescheduleLater, requiresCanaries)
return deploymentComplete
}
func (a *allocReconciler) initializeDeploymentState(group string, tg *structs.TaskGroup) (*structs.DeploymentState, bool) {
var dstate *structs.DeploymentState
existingDeployment := false
if a.deployment != nil {
dstate, existingDeployment = a.deployment.TaskGroups[group]
}
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if !existingDeployment {
dstate = &structs.DeploymentState{}
if !tg.Update.IsEmpty() {
dstate.AutoRevert = tg.Update.AutoRevert
dstate.AutoPromote = tg.Update.AutoPromote
dstate.ProgressDeadline = tg.Update.ProgressDeadline
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}
}
return dstate, existingDeployment
}
// If we have destructive updates, and have fewer canaries than is desired, we need to create canaries.
func (a *allocReconciler) requiresCanaries(tg *structs.TaskGroup, dstate *structs.DeploymentState, destructive, canaries allocSet) bool {
canariesPromoted := dstate != nil && dstate.Promoted
return tg.Update != nil &&
len(destructive) != 0 &&
len(canaries) < tg.Update.Canary &&
!canariesPromoted
}
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func (a *allocReconciler) computeCanaries(tg *structs.TaskGroup, dstate *structs.DeploymentState,
destructive, canaries allocSet, desiredChanges *structs.DesiredUpdates, nameIndex *allocNameIndex) {
dstate.DesiredCanaries = tg.Update.Canary
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if !a.deploymentPaused && !a.deploymentFailed {
desiredChanges.Canary += uint64(tg.Update.Canary - len(canaries))
for _, name := range nameIndex.NextCanaries(uint(desiredChanges.Canary), canaries, destructive) {
a.result.place = append(a.result.place, allocPlaceResult{
name: name,
canary: true,
taskGroup: tg,
})
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}
}
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}
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// filterOldTerminalAllocs filters allocations that should be ignored since they
// are allocations that are terminal from a previous job version.
func (a *allocReconciler) filterOldTerminalAllocs(all allocSet) (filtered, ignore allocSet) {
if !a.batch {
return all, nil
}
filtered = filtered.union(all)
ignored := make(map[string]*structs.Allocation)
// Ignore terminal batch jobs from older versions
for id, alloc := range filtered {
older := alloc.Job.Version < a.job.Version || alloc.Job.CreateIndex < a.job.CreateIndex
if older && alloc.TerminalStatus() {
delete(filtered, id)
ignored[id] = alloc
}
}
return filtered, ignored
}
// cancelUnneededCanaries handles the canaries for the group by stopping the
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// unneeded ones and returning the current set of canaries and the updated total
// set of allocs for the group
func (a *allocReconciler) cancelUnneededCanaries(original allocSet, desiredChanges *structs.DesiredUpdates) (canaries, all allocSet) {
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// Stop any canary from an older deployment or from a failed one
var stop []string
all = original
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// Cancel any non-promoted canaries from the older deployment
if a.oldDeployment != nil {
for _, dstate := range a.oldDeployment.TaskGroups {
if !dstate.Promoted {
stop = append(stop, dstate.PlacedCanaries...)
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}
}
}
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// Cancel any non-promoted canaries from a failed deployment
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if a.deployment != nil && a.deployment.Status == structs.DeploymentStatusFailed {
for _, dstate := range a.deployment.TaskGroups {
if !dstate.Promoted {
stop = append(stop, dstate.PlacedCanaries...)
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}
}
}
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// stopSet is the allocSet that contains the canaries we desire to stop from
// above.
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stopSet := all.fromKeys(stop)
a.markStop(stopSet, "", allocNotNeeded)
desiredChanges.Stop += uint64(len(stopSet))
all = all.difference(stopSet)
// Capture our current set of canaries and handle any migrations that are
// needed by just stopping them.
if a.deployment != nil {
var canaryIDs []string
for _, dstate := range a.deployment.TaskGroups {
canaryIDs = append(canaryIDs, dstate.PlacedCanaries...)
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}
canaries = all.fromKeys(canaryIDs)
untainted, migrate, lost, _, _, _ := canaries.filterByTainted(a.taintedNodes, a.supportsDisconnectedClients, a.now)
// We don't add these stops to desiredChanges because the deployment is
// still active. DesiredChanges is used to report deployment progress/final
// state. These transient failures aren't meaningful.
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a.markStop(migrate, "", allocMigrating)
a.markStop(lost, structs.AllocClientStatusLost, allocLost)
canaries = untainted
all = all.difference(migrate, lost)
}
return
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}
// computeUnderProvisionedBy returns the number of allocs that still need to be
// placed for a particular group. The inputs are the group definition, the untainted,
// destructive, and migrate allocation sets, and whether we are in a canary state.
func (a *allocReconciler) computeUnderProvisionedBy(group *structs.TaskGroup, untainted, destructive, migrate allocSet, isCanarying bool) int {
// If no update strategy, nothing is migrating, and nothing is being replaced,
// allow as many as defined in group.Count
if group.Update.IsEmpty() || len(destructive)+len(migrate) == 0 {
return group.Count
}
// If the deployment is nil, allow MaxParallel placements
if a.deployment == nil {
return group.Update.MaxParallel
}
// If the deployment is paused, failed, or we have un-promoted canaries, do not create anything else.
if a.deploymentPaused ||
a.deploymentFailed ||
isCanarying {
return 0
}
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underProvisionedBy := group.Update.MaxParallel
partOf, _ := untainted.filterByDeployment(a.deployment.ID)
for _, alloc := range partOf {
// An unhealthy allocation means nothing else should happen.
if alloc.DeploymentStatus.IsUnhealthy() {
return 0
}
// If not yet explicitly set to healthy (nil) decrement.
if !alloc.DeploymentStatus.IsHealthy() {
underProvisionedBy--
}
}
// The limit can be less than zero in the case that the job was changed such
// that it required destructive changes and the count was scaled up.
if underProvisionedBy < 0 {
return 0
}
return underProvisionedBy
}
// computePlacements returns the set of allocations to place given the group
// definition, the set of untainted, migrating and reschedule allocations for the group.
//
// Placements will meet or exceed group count.
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func (a *allocReconciler) computePlacements(group *structs.TaskGroup,
nameIndex *allocNameIndex, untainted, migrate, reschedule, lost allocSet,
isCanarying bool) []allocPlaceResult {
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// Add rescheduled placement results
var place []allocPlaceResult
for _, alloc := range reschedule {
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place = append(place, allocPlaceResult{
name: alloc.Name,
taskGroup: group,
previousAlloc: alloc,
reschedule: true,
canary: alloc.DeploymentStatus.IsCanary(),
downgradeNonCanary: isCanarying && !alloc.DeploymentStatus.IsCanary(),
minJobVersion: alloc.Job.Version,
lost: false,
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})
}
// Add replacements for disconnected and lost allocs up to group.Count
existing := len(untainted) + len(migrate) + len(reschedule)
// Add replacements for lost
for _, alloc := range lost {
if existing >= group.Count {
// Reached desired count, do not replace remaining lost
// allocs
break
}
existing++
place = append(place, allocPlaceResult{
name: alloc.Name,
taskGroup: group,
previousAlloc: alloc,
reschedule: false,
canary: alloc.DeploymentStatus.IsCanary(),
downgradeNonCanary: isCanarying && !alloc.DeploymentStatus.IsCanary(),
minJobVersion: alloc.Job.Version,
lost: true,
})
}
// Add remaining placement results
if existing < group.Count {
for _, name := range nameIndex.Next(uint(group.Count - existing)) {
place = append(place, allocPlaceResult{
name: name,
taskGroup: group,
downgradeNonCanary: isCanarying,
})
}
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}
return place
}
// computeReplacements either applies the placements calculated by computePlacements,
// or computes more placements based on whether the deployment is ready for placement
// and if the placement is already rescheduling or part of a failed deployment.
// The input deploymentPlaceReady is calculated as the deployment is not paused, failed, or canarying.
// It returns the number of allocs still needed.
func (a *allocReconciler) computeReplacements(deploymentPlaceReady bool, desiredChanges *structs.DesiredUpdates,
place []allocPlaceResult, rescheduleNow, lost allocSet, underProvisionedBy int) int {
// Disconnecting allocs are not failing, but are included in rescheduleNow.
// Create a new set that only includes the actual failures and compute
// replacements based off that.
failed := make(allocSet)
for id, alloc := range rescheduleNow {
if _, ok := a.result.disconnectUpdates[id]; !ok {
failed[id] = alloc
}
}
// If the deployment is place ready, apply all placements and return
if deploymentPlaceReady {
desiredChanges.Place += uint64(len(place))
// This relies on the computePlacements having built this set, which in
// turn relies on len(lostLater) == 0.
a.result.place = append(a.result.place, place...)
a.markStop(failed, "", allocRescheduled)
desiredChanges.Stop += uint64(len(failed))
min := helper.Min(len(place), underProvisionedBy)
underProvisionedBy -= min
return underProvisionedBy
}
// We do not want to place additional allocations but in the case we
// have lost allocations or allocations that require rescheduling now,
// we do so regardless to avoid odd user experiences.
// If allocs have been lost, determine the number of replacements that are needed
// and add placements to the result for the lost allocs.
if len(lost) != 0 {
allowed := helper.Min(len(lost), len(place))
desiredChanges.Place += uint64(allowed)
a.result.place = append(a.result.place, place[:allowed]...)
}
// if no failures or there are no pending placements return.
if len(rescheduleNow) == 0 || len(place) == 0 {
return underProvisionedBy
}
// Handle rescheduling of failed allocations even if the deployment is failed.
// If the placement is rescheduling, and not part of a failed deployment, add
// to the place set. Add the previous alloc to the stop set unless it is disconnecting.
for _, p := range place {
prev := p.PreviousAllocation()
partOfFailedDeployment := a.deploymentFailed && prev != nil && a.deployment.ID == prev.DeploymentID
if !partOfFailedDeployment && p.IsRescheduling() {
a.result.place = append(a.result.place, p)
desiredChanges.Place++
_, prevIsDisconnecting := a.result.disconnectUpdates[prev.ID]
if prevIsDisconnecting {
continue
}
a.result.stop = append(a.result.stop, allocStopResult{
alloc: prev,
statusDescription: allocRescheduled,
})
desiredChanges.Stop++
}
}
return underProvisionedBy
}
func (a *allocReconciler) computeDestructiveUpdates(destructive allocSet, underProvisionedBy int,
desiredChanges *structs.DesiredUpdates, tg *structs.TaskGroup) {
// Do all destructive updates
min := helper.Min(len(destructive), underProvisionedBy)
desiredChanges.DestructiveUpdate += uint64(min)
desiredChanges.Ignore += uint64(len(destructive) - min)
for _, alloc := range destructive.nameOrder()[:min] {
a.result.destructiveUpdate = append(a.result.destructiveUpdate, allocDestructiveResult{
placeName: alloc.Name,
placeTaskGroup: tg,
stopAlloc: alloc,
stopStatusDescription: allocUpdating,
})
}
}
func (a *allocReconciler) computeMigrations(desiredChanges *structs.DesiredUpdates, migrate allocSet, tg *structs.TaskGroup, isCanarying bool) {
desiredChanges.Migrate += uint64(len(migrate))
for _, alloc := range migrate.nameOrder() {
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
statusDescription: allocMigrating,
})
a.result.place = append(a.result.place, allocPlaceResult{
name: alloc.Name,
canary: alloc.DeploymentStatus.IsCanary(),
taskGroup: tg,
previousAlloc: alloc,
downgradeNonCanary: isCanarying && !alloc.DeploymentStatus.IsCanary(),
minJobVersion: alloc.Job.Version,
})
}
}
func (a *allocReconciler) createDeployment(groupName string, strategy *structs.UpdateStrategy,
existingDeployment bool, dstate *structs.DeploymentState, all, destructive allocSet) {
// Guard the simple cases that require no computation first.
if existingDeployment ||
strategy.IsEmpty() ||
dstate.DesiredTotal == 0 {
return
}
updatingSpec := len(destructive) != 0 || len(a.result.inplaceUpdate) != 0
hadRunning := false
for _, alloc := range all {
if alloc.Job.Version == a.job.Version && alloc.Job.CreateIndex == a.job.CreateIndex {
hadRunning = true
break
}
}
// Don't create a deployment if it's not the first time running the job
// and there are no updates to the spec.
if hadRunning && !updatingSpec {
return
}
// A previous group may have made the deployment already. If not create one.
if a.deployment == nil {
a.deployment = structs.NewDeployment(a.job, a.evalPriority)
a.result.deployment = a.deployment
}
// Attach the groups deployment state to the deployment
a.deployment.TaskGroups[groupName] = dstate
}
func (a *allocReconciler) isDeploymentComplete(groupName string, destructive, inplace, migrate, rescheduleNow allocSet,
place []allocPlaceResult, rescheduleLater []*delayedRescheduleInfo, requiresCanaries bool) bool {
complete := len(destructive)+len(inplace)+len(place)+len(migrate)+len(rescheduleNow)+len(rescheduleLater) == 0 &&
!requiresCanaries
if !complete || a.deployment == nil {
return false
}
// Final check to see if the deployment is complete is to ensure everything is healthy
if dstate, ok := a.deployment.TaskGroups[groupName]; ok {
if dstate.HealthyAllocs < helper.Max(dstate.DesiredTotal, dstate.DesiredCanaries) || // Make sure we have enough healthy allocs
(dstate.DesiredCanaries > 0 && !dstate.Promoted) { // Make sure we are promoted if we have canaries
complete = false
}
}
return complete
}
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// computeStop returns the set of allocations that are marked for stopping given
// the group definition, the set of allocations in various states and whether we
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// are canarying.
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func (a *allocReconciler) computeStop(group *structs.TaskGroup, nameIndex *allocNameIndex,
untainted, migrate, lost, canaries allocSet, isCanarying bool, followupEvals map[string]string) allocSet {
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// Mark all lost allocations for stop.
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var stop allocSet
stop = stop.union(lost)
a.markDelayed(lost, structs.AllocClientStatusLost, allocLost, followupEvals)
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// If we are still deploying or creating canaries, don't stop them
if isCanarying {
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untainted = untainted.difference(canaries)
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}
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// Hot path the nothing to do case
remove := len(untainted) + len(migrate) - group.Count
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if remove <= 0 {
return stop
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}
// Filter out any terminal allocations from the untainted set
// This is so that we don't try to mark them as stopped redundantly
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untainted = filterByTerminal(untainted)
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// Prefer stopping any alloc that has the same name as the canaries if we
// are promoted
if !isCanarying && len(canaries) != 0 {
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canaryNames := canaries.nameSet()
for id, alloc := range untainted.difference(canaries) {
if _, match := canaryNames[alloc.Name]; match {
stop[id] = alloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
statusDescription: allocNotNeeded,
})
delete(untainted, id)
remove--
if remove == 0 {
return stop
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}
}
}
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}
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// Prefer selecting from the migrating set before stopping existing allocs
if len(migrate) != 0 {
migratingNames := newAllocNameIndex(a.jobID, group.Name, group.Count, migrate)
removeNames := migratingNames.Highest(uint(remove))
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for id, alloc := range migrate {
if _, match := removeNames[alloc.Name]; !match {
continue
}
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
statusDescription: allocNotNeeded,
})
delete(migrate, id)
stop[id] = alloc
nameIndex.UnsetIndex(alloc.Index())
remove--
if remove == 0 {
return stop
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}
}
}
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// Select the allocs with the highest count to remove
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removeNames := nameIndex.Highest(uint(remove))
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for id, alloc := range untainted {
if _, ok := removeNames[alloc.Name]; ok {
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stop[id] = alloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
statusDescription: allocNotNeeded,
})
delete(untainted, id)
remove--
if remove == 0 {
return stop
}
}
}
// It is possible that we didn't stop as many as we should have if there
// were allocations with duplicate names.
for id, alloc := range untainted {
stop[id] = alloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: alloc,
statusDescription: allocNotNeeded,
})
delete(untainted, id)
remove--
if remove == 0 {
return stop
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}
}
return stop
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}
// reconcileReconnecting receives the set of allocations that are reconnecting
// and all other allocations for the same group and determines which ones to
// reconnect which ones or stop.
//
// - Every reconnecting allocation MUST be present in one, and only one, of
// the returned set.
// - Every replacement allocation that is not preferred MUST be returned in
// the stop set.
// - Only reconnecting allocations are allowed to be present in the returned
// reconnect set.
// - If the reconnecting allocation is to be stopped, its replacements may
// not be present in any of the returned sets. The rest of the reconciler
// logic will handle them.
func (a *allocReconciler) reconcileReconnecting(reconnecting allocSet, others allocSet) (allocSet, allocSet) {
stop := make(allocSet)
reconnect := make(allocSet)
for _, reconnectingAlloc := range reconnecting {
// Stop allocations that failed to reconnect.
reconnectFailed := !reconnectingAlloc.ServerTerminalStatus() &&
reconnectingAlloc.ClientStatus == structs.AllocClientStatusFailed
if reconnectFailed {
stop[reconnectingAlloc.ID] = reconnectingAlloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: reconnectingAlloc,
clientStatus: structs.AllocClientStatusFailed,
statusDescription: allocRescheduled,
})
continue
}
// If the desired status is not run, or if the user-specified desired
// transition is not run, stop the reconnecting allocation.
stopReconnecting := reconnectingAlloc.DesiredStatus != structs.AllocDesiredStatusRun ||
reconnectingAlloc.DesiredTransition.ShouldMigrate() ||
reconnectingAlloc.DesiredTransition.ShouldReschedule() ||
reconnectingAlloc.DesiredTransition.ShouldForceReschedule() ||
reconnectingAlloc.Job.Version < a.job.Version ||
reconnectingAlloc.Job.CreateIndex < a.job.CreateIndex
if stopReconnecting {
stop[reconnectingAlloc.ID] = reconnectingAlloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: reconnectingAlloc,
statusDescription: allocNotNeeded,
})
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continue
}
// Find replacement allocations and decide which one to stop. A
// reconnecting allocation may have multiple replacements.
for _, replacementAlloc := range others {
// Skip allocations that are not a replacement of the one
// reconnecting. Replacement allocations have the same name but a
// higher CreateIndex and a different ID.
isReplacement := replacementAlloc.ID != reconnectingAlloc.ID &&
replacementAlloc.Name == reconnectingAlloc.Name &&
replacementAlloc.CreateIndex > reconnectingAlloc.CreateIndex
// Skip allocations that are server terminal.
// We don't want to replace a reconnecting allocation with one that
// is or will terminate and we don't need to stop them since they
// are already marked as terminal by the servers.
if !isReplacement || replacementAlloc.ServerTerminalStatus() {
continue
}
// Pick which allocation we want to keep.
keepAlloc := pickReconnectingAlloc(reconnectingAlloc, replacementAlloc)
if keepAlloc == replacementAlloc {
// The replacement allocation is preferred, so stop the one
// reconnecting if not stopped yet.
if _, ok := stop[reconnectingAlloc.ID]; !ok {
stop[reconnectingAlloc.ID] = reconnectingAlloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: reconnectingAlloc,
statusDescription: allocNotNeeded,
})
}
} else {
// The reconnecting allocation is preferred, so stop this
// replacement.
stop[replacementAlloc.ID] = replacementAlloc
a.result.stop = append(a.result.stop, allocStopResult{
alloc: replacementAlloc,
statusDescription: allocReconnected,
})
}
}
}
// Any reconnecting allocation not set to stop must be reconnected.
for _, alloc := range reconnecting {
if _, ok := stop[alloc.ID]; !ok {
reconnect[alloc.ID] = alloc
}
}
return reconnect, stop
}
// pickReconnectingAlloc returns the allocation to keep between the original
// one that is reconnecting and one of its replacements.
//
// This function is not commutative, meaning that pickReconnectingAlloc(A, B)
// is not the same as pickReconnectingAlloc(B, A). Preference is given to keep
// the original allocation when possible.
func pickReconnectingAlloc(original *structs.Allocation, replacement *structs.Allocation) *structs.Allocation {
// Check if the replacement is newer.
// Always prefer the replacement if true.
replacementIsNewer := replacement.Job.Version > original.Job.Version ||
replacement.Job.CreateIndex > original.Job.CreateIndex
if replacementIsNewer {
return replacement
}
// Check if the replacement has better placement score.
// If any of the scores is not available, only pick the replacement if
// itself does have scores.
originalMaxScoreMeta := original.Metrics.MaxNormScore()
replacementMaxScoreMeta := replacement.Metrics.MaxNormScore()
replacementHasBetterScore := originalMaxScoreMeta == nil && replacementMaxScoreMeta != nil ||
(originalMaxScoreMeta != nil && replacementMaxScoreMeta != nil &&
replacementMaxScoreMeta.NormScore > originalMaxScoreMeta.NormScore)
// Check if the replacement has better client status.
// Even with a better placement score make sure we don't replace a running
// allocation with one that is not.
replacementIsRunning := replacement.ClientStatus == structs.AllocClientStatusRunning
originalNotRunning := original.ClientStatus != structs.AllocClientStatusRunning
if replacementHasBetterScore && (replacementIsRunning || originalNotRunning) {
return replacement
}
return original
}
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// computeUpdates determines which allocations for the passed group require
// updates. Three groups are returned:
// 1. Those that require no upgrades
// 2. Those that can be upgraded in-place. These are added to the results
// automatically since the function contains the correct state to do so,
// 3. Those that require destructive updates
func (a *allocReconciler) computeUpdates(group *structs.TaskGroup, untainted allocSet) (ignore, inplace, destructive allocSet) {
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// Determine the set of allocations that need to be updated
ignore = make(map[string]*structs.Allocation)
inplace = make(map[string]*structs.Allocation)
destructive = make(map[string]*structs.Allocation)
for _, alloc := range untainted {
ignoreChange, destructiveChange, inplaceAlloc := a.allocUpdateFn(alloc, a.job, group)
if ignoreChange {
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ignore[alloc.ID] = alloc
} else if destructiveChange {
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destructive[alloc.ID] = alloc
} else {
inplace[alloc.ID] = alloc
a.result.inplaceUpdate = append(a.result.inplaceUpdate, inplaceAlloc)
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}
}
return
}
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// createRescheduleLaterEvals creates batched followup evaluations with the WaitUntil field
// set for allocations that are eligible to be rescheduled later, and marks the alloc with
// the followupEvalID
func (a *allocReconciler) createRescheduleLaterEvals(rescheduleLater []*delayedRescheduleInfo, all allocSet, tgName string) {
// followupEvals are created in the same way as for delayed lost allocs
allocIDToFollowupEvalID := a.createLostLaterEvals(rescheduleLater, tgName)
// Create updates that will be applied to the allocs to mark the FollowupEvalID
for allocID, evalID := range allocIDToFollowupEvalID {
existingAlloc := all[allocID]
updatedAlloc := existingAlloc.Copy()
updatedAlloc.FollowupEvalID = evalID
a.result.attributeUpdates[updatedAlloc.ID] = updatedAlloc
}
}
// computeReconnecting copies existing allocations in the unknown state, but
// whose nodes have been identified as ready. The Allocations DesiredStatus is
// set to running, and these allocs are appended to the Plan as non-destructive
// updates. Clients are responsible for reconciling the DesiredState with the
// actual state as the node comes back online.
func (a *allocReconciler) computeReconnecting(reconnecting allocSet) {
if len(reconnecting) == 0 {
return
}
// Create updates that will be appended to the plan.
for _, alloc := range reconnecting {
// If the user has defined a DesiredTransition don't resume the alloc.
if alloc.DesiredTransition.ShouldMigrate() ||
alloc.DesiredTransition.ShouldReschedule() ||
alloc.DesiredTransition.ShouldForceReschedule() ||
alloc.Job.Version < a.job.Version ||
alloc.Job.CreateIndex < a.job.CreateIndex {
continue
}
// If the scheduler has defined a terminal DesiredStatus don't resume the alloc.
if alloc.DesiredStatus != structs.AllocDesiredStatusRun {
continue
}
// If the alloc has failed don't reconnect.
if alloc.ClientStatus != structs.AllocClientStatusRunning {
continue
}
Update alloc after reconnect and enforece client heartbeat order (#15068) * scheduler: allow updates after alloc reconnects When an allocation reconnects to a cluster the scheduler needs to run special logic to handle the reconnection, check if a replacement was create and stop one of them. If the allocation kept running while the node was disconnected, it will be reconnected with `ClientStatus: running` and the node will have `Status: ready`. This combination is the same as the normal steady state of allocation, where everything is running as expected. In order to differentiate between the two states (an allocation that is reconnecting and one that is just running) the scheduler needs an extra piece of state. The current implementation uses the presence of a `TaskClientReconnected` task event to detect when the allocation has reconnected and thus must go through the reconnection process. But this event remains even after the allocation is reconnected, causing all future evals to consider the allocation as still reconnecting. This commit changes the reconnect logic to use an `AllocState` to register when the allocation was reconnected. This provides the following benefits: - Only a limited number of task states are kept, and they are used for many other events. It's possible that, upon reconnecting, several actions are triggered that could cause the `TaskClientReconnected` event to be dropped. - Task events are set by clients and so their timestamps are subject to time skew from servers. This prevents using time to determine if an allocation reconnected after a disconnect event. - Disconnect events are already stored as `AllocState` and so storing reconnects there as well makes it the only source of information required. With the new logic, the reconnection logic is only triggered if the last `AllocState` is a disconnect event, meaning that the allocation has not been reconnected yet. After the reconnection is handled, the new `ClientStatus` is store in `AllocState` allowing future evals to skip the reconnection logic. * scheduler: prevent spurious placement on reconnect When a client reconnects it makes two independent RPC calls: - `Node.UpdateStatus` to heartbeat and set its status as `ready`. - `Node.UpdateAlloc` to update the status of its allocations. These two calls can happen in any order, and in case the allocations are updated before a heartbeat it causes the state to be the same as a node being disconnected: the node status will still be `disconnected` while the allocation `ClientStatus` is set to `running`. The current implementation did not handle this order of events properly, and the scheduler would create an unnecessary placement since it considered the allocation was being disconnected. This extra allocation would then be quickly stopped by the heartbeat eval. This commit adds a new code path to handle this order of events. If the node is `disconnected` and the allocation `ClientStatus` is `running` the scheduler will check if the allocation is actually reconnecting using its `AllocState` events. * rpc: only allow alloc updates from `ready` nodes Clients interact with servers using three main RPC methods: - `Node.GetAllocs` reads allocation data from the server and writes it to the client. - `Node.UpdateAlloc` reads allocation from from the client and writes them to the server. - `Node.UpdateStatus` writes the client status to the server and is used as the heartbeat mechanism. These three methods are called periodically by the clients and are done so independently from each other, meaning that there can't be any assumptions in their ordering. This can generate scenarios that are hard to reason about and to code for. For example, when a client misses too many heartbeats it will be considered `down` or `disconnected` and the allocations it was running are set to `lost` or `unknown`. When connectivity is restored the to rest of the cluster, the natural mental model is to think that the client will heartbeat first and then update its allocations status into the servers. But since there's no inherit order in these calls the reverse is just as possible: the client updates the alloc status and then heartbeats. This results in a state where allocs are, for example, `running` while the client is still `disconnected`. This commit adds a new verification to the `Node.UpdateAlloc` method to reject updates from nodes that are not `ready`, forcing clients to heartbeat first. Since this check is done server-side there is no need to coordinate operations client-side: they can continue sending these requests independently and alloc update will succeed after the heartbeat is done. * chagelog: add entry for #15068 * code review * client: skip terminal allocations on reconnect When the client reconnects with the server it synchronizes the state of its allocations by sending data using the `Node.UpdateAlloc` RPC and fetching data using the `Node.GetClientAllocs` RPC. If the data fetch happens before the data write, `unknown` allocations will still be in this state and would trigger the `allocRunner.Reconnect` flow. But when the server `DesiredStatus` for the allocation is `stop` the client should not reconnect the allocation. * apply more code review changes * scheduler: persist changes to reconnected allocs Reconnected allocs have a new AllocState entry that must be persisted by the plan applier. * rpc: read node ID from allocs in UpdateAlloc The AllocUpdateRequest struct is used in three disjoint use cases: 1. Stripped allocs from clients Node.UpdateAlloc RPC using the Allocs, and WriteRequest fields 2. Raft log message using the Allocs, Evals, and WriteRequest fields 3. Plan updates using the AllocsStopped, AllocsUpdated, and Job fields Adding a new field that would only be used in one these cases (1) made things more confusing and error prone. While in theory an AllocUpdateRequest could send allocations from different nodes, in practice this never actually happens since only clients call this method with their own allocations. * scheduler: remove logic to handle exceptional case This condition could only be hit if, somehow, the allocation status was set to "running" while the client was "unknown". This was addressed by enforcing an order in "Node.UpdateStatus" and "Node.UpdateAlloc" RPC calls, so this scenario is not expected to happen. Adding unnecessary code to the scheduler makes it harder to read and reason about it. * more code review * remove another unused test
2022-11-04 20:25:11 +00:00
// Record the new ClientStatus to indicate to future evals that the
// alloc has already reconnected.
// Use a copy to prevent mutating the object from statestore.
reconnectedAlloc := alloc.Copy()
reconnectedAlloc.AppendState(structs.AllocStateFieldClientStatus, alloc.ClientStatus)
a.result.reconnectUpdates[reconnectedAlloc.ID] = reconnectedAlloc
}
}
// handleDelayedLost creates batched followup evaluations with the WaitUntil field set for
// lost allocations. followupEvals are appended to a.result as a side effect, we return a
// map of alloc IDs to their followupEval IDs.
func (a *allocReconciler) createLostLaterEvals(rescheduleLater []*delayedRescheduleInfo, tgName string) map[string]string {
if len(rescheduleLater) == 0 {
return map[string]string{}
}
// Sort by time
sort.Slice(rescheduleLater, func(i, j int) bool {
return rescheduleLater[i].rescheduleTime.Before(rescheduleLater[j].rescheduleTime)
})
var evals []*structs.Evaluation
nextReschedTime := rescheduleLater[0].rescheduleTime
allocIDToFollowupEvalID := make(map[string]string, len(rescheduleLater))
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// Create a new eval for the first batch
eval := &structs.Evaluation{
ID: uuid.Generate(),
Namespace: a.job.Namespace,
Priority: a.evalPriority,
Type: a.job.Type,
TriggeredBy: structs.EvalTriggerRetryFailedAlloc,
JobID: a.job.ID,
JobModifyIndex: a.job.ModifyIndex,
Status: structs.EvalStatusPending,
StatusDescription: reschedulingFollowupEvalDesc,
WaitUntil: nextReschedTime,
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}
evals = append(evals, eval)
for _, allocReschedInfo := range rescheduleLater {
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if allocReschedInfo.rescheduleTime.Sub(nextReschedTime) < batchedFailedAllocWindowSize {
allocIDToFollowupEvalID[allocReschedInfo.allocID] = eval.ID
} else {
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// Start a new batch
nextReschedTime = allocReschedInfo.rescheduleTime
// Create a new eval for the new batch
eval = &structs.Evaluation{
ID: uuid.Generate(),
Namespace: a.job.Namespace,
Priority: a.evalPriority,
Type: a.job.Type,
TriggeredBy: structs.EvalTriggerRetryFailedAlloc,
JobID: a.job.ID,
JobModifyIndex: a.job.ModifyIndex,
Status: structs.EvalStatusPending,
WaitUntil: nextReschedTime,
}
evals = append(evals, eval)
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// Set the evalID for the first alloc in this new batch
allocIDToFollowupEvalID[allocReschedInfo.allocID] = eval.ID
}
emitRescheduleInfo(allocReschedInfo.alloc, eval)
}
a.appendFollowupEvals(tgName, evals)
return allocIDToFollowupEvalID
}
// createTimeoutLaterEvals creates followup evaluations with the
// WaitUntil field set for allocations in an unknown state on disconnected nodes.
// Followup Evals are appended to a.result as a side effect. It returns a map of
// allocIDs to their associated followUpEvalIDs.
func (a *allocReconciler) createTimeoutLaterEvals(disconnecting allocSet, tgName string) map[string]string {
if len(disconnecting) == 0 {
return map[string]string{}
}
timeoutDelays, err := disconnecting.delayByMaxClientDisconnect(a.now)
if err != nil || len(timeoutDelays) != len(disconnecting) {
a.logger.Error("error computing disconnecting timeouts for task_group",
"task_group", tgName, "error", err)
return map[string]string{}
}
// Sort by time
sort.Slice(timeoutDelays, func(i, j int) bool {
return timeoutDelays[i].rescheduleTime.Before(timeoutDelays[j].rescheduleTime)
})
var evals []*structs.Evaluation
nextReschedTime := timeoutDelays[0].rescheduleTime
allocIDToFollowupEvalID := make(map[string]string, len(timeoutDelays))
eval := &structs.Evaluation{
ID: uuid.Generate(),
Namespace: a.job.Namespace,
Priority: a.evalPriority,
Type: a.job.Type,
TriggeredBy: structs.EvalTriggerMaxDisconnectTimeout,
JobID: a.job.ID,
JobModifyIndex: a.job.ModifyIndex,
Status: structs.EvalStatusPending,
StatusDescription: disconnectTimeoutFollowupEvalDesc,
WaitUntil: nextReschedTime,
}
evals = append(evals, eval)
// Important to remember that these are sorted. The rescheduleTime can only
// get farther into the future. If this loop detects the next delay is greater
// than the batch window (5s) it creates another batch.
for _, timeoutInfo := range timeoutDelays {
if timeoutInfo.rescheduleTime.Sub(nextReschedTime) < batchedFailedAllocWindowSize {
allocIDToFollowupEvalID[timeoutInfo.allocID] = eval.ID
} else {
// Start a new batch
nextReschedTime = timeoutInfo.rescheduleTime
// Create a new eval for the new batch
eval = &structs.Evaluation{
ID: uuid.Generate(),
Namespace: a.job.Namespace,
Priority: a.evalPriority,
Type: a.job.Type,
TriggeredBy: structs.EvalTriggerMaxDisconnectTimeout,
JobID: a.job.ID,
JobModifyIndex: a.job.ModifyIndex,
Status: structs.EvalStatusPending,
StatusDescription: disconnectTimeoutFollowupEvalDesc,
WaitUntil: timeoutInfo.rescheduleTime,
}
evals = append(evals, eval)
allocIDToFollowupEvalID[timeoutInfo.allocID] = eval.ID
}
emitRescheduleInfo(timeoutInfo.alloc, eval)
// Create updates that will be applied to the allocs to mark the FollowupEvalID
// and the unknown ClientStatus and AllocState.
updatedAlloc := timeoutInfo.alloc.Copy()
updatedAlloc.ClientStatus = structs.AllocClientStatusUnknown
updatedAlloc.AppendState(structs.AllocStateFieldClientStatus, structs.AllocClientStatusUnknown)
updatedAlloc.ClientDescription = allocUnknown
updatedAlloc.FollowupEvalID = eval.ID
a.result.disconnectUpdates[updatedAlloc.ID] = updatedAlloc
}
a.appendFollowupEvals(tgName, evals)
return allocIDToFollowupEvalID
}
// appendFollowupEvals appends a set of followup evals for a task group to the
// desiredFollowupEvals map which is later added to the scheduler's followUpEvals set.
func (a *allocReconciler) appendFollowupEvals(tgName string, evals []*structs.Evaluation) {
// Merge with
if existingFollowUpEvals, ok := a.result.desiredFollowupEvals[tgName]; ok {
evals = append(existingFollowUpEvals, evals...)
}
a.result.desiredFollowupEvals[tgName] = evals
}
// emitRescheduleInfo emits metrics about the rescheduling decision of an evaluation. If a followup evaluation is
// provided, the waitUntil time is emitted.
func emitRescheduleInfo(alloc *structs.Allocation, followupEval *structs.Evaluation) {
// Emit short-lived metrics data point. Note, these expire and stop emitting after about a minute.
baseMetric := []string{"scheduler", "allocs", "reschedule"}
labels := []metrics.Label{
{Name: "alloc_id", Value: alloc.ID},
{Name: "job", Value: alloc.JobID},
{Name: "namespace", Value: alloc.Namespace},
{Name: "task_group", Value: alloc.TaskGroup},
}
if followupEval != nil {
labels = append(labels, metrics.Label{Name: "followup_eval_id", Value: followupEval.ID})
metrics.SetGaugeWithLabels(append(baseMetric, "wait_until"), float32(followupEval.WaitUntil.Unix()), labels)
}
attempted, availableAttempts := alloc.RescheduleInfo()
metrics.SetGaugeWithLabels(append(baseMetric, "attempted"), float32(attempted), labels)
metrics.SetGaugeWithLabels(append(baseMetric, "limit"), float32(availableAttempts), labels)
}