open-nomad/api/allocations.go

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package api
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import (
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"fmt"
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"sort"
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"time"
)
var (
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// NodeDownErr marks an operation as not able to complete since the node is
// down.
NodeDownErr = fmt.Errorf("node down")
)
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// Allocations is used to query the alloc-related endpoints.
type Allocations struct {
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client *Client
}
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// Allocations returns a handle on the allocs endpoints.
func (c *Client) Allocations() *Allocations {
return &Allocations{client: c}
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}
// List returns a list of all of the allocations.
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func (a *Allocations) List(q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error) {
var resp []*AllocationListStub
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qm, err := a.client.query("/v1/allocations", &resp, q)
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if err != nil {
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return nil, nil, err
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}
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sort.Sort(AllocIndexSort(resp))
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return resp, qm, nil
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}
func (a *Allocations) PrefixList(prefix string) ([]*AllocationListStub, *QueryMeta, error) {
return a.List(&QueryOptions{Prefix: prefix})
}
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// Info is used to retrieve a single allocation.
func (a *Allocations) Info(allocID string, q *QueryOptions) (*Allocation, *QueryMeta, error) {
var resp Allocation
qm, err := a.client.query("/v1/allocation/"+allocID, &resp, q)
if err != nil {
return nil, nil, err
}
return &resp, qm, nil
}
func (a *Allocations) Stats(alloc *Allocation, q *QueryOptions) (*AllocResourceUsage, error) {
var resp AllocResourceUsage
path := fmt.Sprintf("/v1/client/allocation/%s/stats", alloc.ID)
_, err := a.client.query(path, &resp, q)
return &resp, err
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}
func (a *Allocations) GC(alloc *Allocation, q *QueryOptions) error {
nodeClient, err := a.client.GetNodeClient(alloc.NodeID, q)
if err != nil {
return err
}
var resp struct{}
_, err = nodeClient.query("/v1/client/allocation/"+alloc.ID+"/gc", &resp, nil)
return err
}
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// Allocation is used for serialization of allocations.
type Allocation struct {
ID string
Namespace string
EvalID string
Name string
NodeID string
JobID string
Job *Job
TaskGroup string
Resources *Resources
TaskResources map[string]*Resources
AllocatedResources *AllocatedResources
Services map[string]string
Metrics *AllocationMetric
DesiredStatus string
DesiredDescription string
DesiredTransition DesiredTransition
ClientStatus string
ClientDescription string
TaskStates map[string]*TaskState
DeploymentID string
DeploymentStatus *AllocDeploymentStatus
FollowupEvalID string
PreviousAllocation string
NextAllocation string
RescheduleTracker *RescheduleTracker
PreemptedAllocations []string
PreemptedByAllocation string
CreateIndex uint64
ModifyIndex uint64
AllocModifyIndex uint64
CreateTime int64
ModifyTime int64
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}
// AllocationMetric is used to deserialize allocation metrics.
type AllocationMetric struct {
NodesEvaluated int
NodesFiltered int
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NodesAvailable map[string]int
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ClassFiltered map[string]int
ConstraintFiltered map[string]int
NodesExhausted int
ClassExhausted map[string]int
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DimensionExhausted map[string]int
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QuotaExhausted []string
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// Deprecated, replaced with ScoreMetaData
Scores map[string]float64
AllocationTime time.Duration
CoalescedFailures int
ScoreMetaData []*NodeScoreMeta
}
// NodeScoreMeta is used to serialize node scoring metadata
// displayed in the CLI during verbose mode
type NodeScoreMeta struct {
NodeID string
Scores map[string]float64
NormScore float64
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}
// AllocationListStub is used to return a subset of an allocation
// during list operations.
type AllocationListStub struct {
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ID string
EvalID string
Name string
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Namespace string
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NodeID string
JobID string
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JobType string
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JobVersion uint64
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TaskGroup string
DesiredStatus string
DesiredDescription string
ClientStatus string
ClientDescription string
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TaskStates map[string]*TaskState
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DeploymentStatus *AllocDeploymentStatus
FollowupEvalID string
RescheduleTracker *RescheduleTracker
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CreateIndex uint64
ModifyIndex uint64
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CreateTime int64
ModifyTime int64
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}
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// AllocDeploymentStatus captures the status of the allocation as part of the
// deployment. This can include things like if the allocation has been marked as
// healthy.
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type AllocDeploymentStatus struct {
Healthy *bool
Timestamp time.Time
Canary bool
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ModifyIndex uint64
}
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type AllocatedResources struct {
Tasks map[string]*AllocatedTaskResources
Shared AllocatedSharedResources
}
type AllocatedTaskResources struct {
Cpu AllocatedCpuResources
Memory AllocatedMemoryResources
Networks []*NetworkResource
}
type AllocatedSharedResources struct {
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DiskMB int64
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}
type AllocatedCpuResources struct {
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CpuShares int64
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}
type AllocatedMemoryResources struct {
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MemoryMB int64
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}
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// AllocIndexSort reverse sorts allocs by CreateIndex.
type AllocIndexSort []*AllocationListStub
func (a AllocIndexSort) Len() int {
return len(a)
}
func (a AllocIndexSort) Less(i, j int) bool {
return a[i].CreateIndex > a[j].CreateIndex
}
func (a AllocIndexSort) Swap(i, j int) {
a[i], a[j] = a[j], a[i]
}
// RescheduleInfo is used to calculate remaining reschedule attempts
// according to the given time and the task groups reschedule policy
func (a Allocation) RescheduleInfo(t time.Time) (int, int) {
var reschedulePolicy *ReschedulePolicy
for _, tg := range a.Job.TaskGroups {
if *tg.Name == a.TaskGroup {
reschedulePolicy = tg.ReschedulePolicy
}
}
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if reschedulePolicy == nil {
return 0, 0
}
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availableAttempts := *reschedulePolicy.Attempts
interval := *reschedulePolicy.Interval
attempted := 0
// Loop over reschedule tracker to find attempts within the restart policy's interval
if a.RescheduleTracker != nil && availableAttempts > 0 && interval > 0 {
for j := len(a.RescheduleTracker.Events) - 1; j >= 0; j-- {
lastAttempt := a.RescheduleTracker.Events[j].RescheduleTime
timeDiff := t.UTC().UnixNano() - lastAttempt
if timeDiff < interval.Nanoseconds() {
attempted += 1
}
}
}
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return attempted, availableAttempts
}
// RescheduleTracker encapsulates previous reschedule events
type RescheduleTracker struct {
Events []*RescheduleEvent
}
// RescheduleEvent is used to keep track of previous attempts at rescheduling an allocation
type RescheduleEvent struct {
// RescheduleTime is the timestamp of a reschedule attempt
RescheduleTime int64
// PrevAllocID is the ID of the previous allocation being restarted
PrevAllocID string
// PrevNodeID is the node ID of the previous allocation
PrevNodeID string
}
// DesiredTransition is used to mark an allocation as having a desired state
// transition. This information can be used by the scheduler to make the
// correct decision.
type DesiredTransition struct {
// Migrate is used to indicate that this allocation should be stopped and
// migrated to another node.
Migrate *bool
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// Reschedule is used to indicate that this allocation is eligible to be
// rescheduled.
Reschedule *bool
}
// ShouldMigrate returns whether the transition object dictates a migration.
func (d DesiredTransition) ShouldMigrate() bool {
return d.Migrate != nil && *d.Migrate
}