Refactor out the management of Consul servers
Move the management of c.consulServers (fka c.consuls) into consul/server_manager.go. This commit brings in a background task that proactively manages the server list and: *) reshuffles the list *) manages the timer out of the RPC() path *) uses atomics to detect a server has failed This is a WIP, more work in testing needs to be completed.
This commit is contained in:
parent
73497f7915
commit
1866d94285
212
consul/server_manager.go
Normal file
212
consul/server_manager.go
Normal file
|
@ -0,0 +1,212 @@
|
||||||
|
package consul
|
||||||
|
|
||||||
|
import (
|
||||||
|
"math/rand"
|
||||||
|
"sync/atomic"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"github.com/hashicorp/consul/lib"
|
||||||
|
)
|
||||||
|
|
||||||
|
type consulServerEventTypes int
|
||||||
|
|
||||||
|
const (
|
||||||
|
// consulServersNodeJoin is used to notify of a new consulServer.
|
||||||
|
// The primary effect of this is a reshuffling of consulServers and
|
||||||
|
// finding a new preferredServer.
|
||||||
|
consulServersNodeJoin = iota
|
||||||
|
|
||||||
|
// consulServersRebalance is used to signal we should rebalance our
|
||||||
|
// connection load across servers
|
||||||
|
consulServersRebalance
|
||||||
|
|
||||||
|
// consulServersRPCError is used to signal when a server has either
|
||||||
|
// timed out or returned an error and we would like to have the
|
||||||
|
// server manager find a new preferredServer.
|
||||||
|
consulServersRPCError
|
||||||
|
)
|
||||||
|
|
||||||
|
// serverCfg is the thread-safe configuration structure that is used to
|
||||||
|
// maintain the list of consul servers in Client.
|
||||||
|
//
|
||||||
|
// NOTE(sean@): We are explicitly relying on the fact that this is copied.
|
||||||
|
// Please keep this structure light.
|
||||||
|
type serverConfig struct {
|
||||||
|
// servers tracks the locally known servers
|
||||||
|
servers []*serverParts
|
||||||
|
|
||||||
|
// Timer used to control rebalancing of servers
|
||||||
|
rebalanceTimer *time.Timer
|
||||||
|
}
|
||||||
|
|
||||||
|
// consulServersManager is used to automatically shuffle and rebalance the
|
||||||
|
// list of consulServers. This maintenance happens either when a new server
|
||||||
|
// is added or when a duration has been exceed.
|
||||||
|
func (c *Client) consulServersManager() {
|
||||||
|
defaultTimeout := 5 * time.Second // FIXME(sean@): This is a bullshit value
|
||||||
|
var rebalanceTimer *time.Timer
|
||||||
|
func(c *Client) {
|
||||||
|
c.serverConfigMtx.Lock()
|
||||||
|
defer c.serverConfigMtx.Unlock()
|
||||||
|
|
||||||
|
serverCfgPtr := c.serverConfigValue.Load()
|
||||||
|
if serverCfgPtr == nil {
|
||||||
|
panic("server config has not been initialized")
|
||||||
|
}
|
||||||
|
var serverCfg serverConfig
|
||||||
|
serverCfg = serverCfgPtr.(serverConfig)
|
||||||
|
rebalanceTimer = time.NewTimer(defaultTimeout)
|
||||||
|
serverCfg.rebalanceTimer = rebalanceTimer
|
||||||
|
}(c)
|
||||||
|
|
||||||
|
for {
|
||||||
|
select {
|
||||||
|
case e := <-c.consulServersCh:
|
||||||
|
switch e {
|
||||||
|
case consulServersNodeJoin:
|
||||||
|
c.logger.Printf("[INFO] consul: new node joined cluster")
|
||||||
|
c.RebalanceServers()
|
||||||
|
case consulServersRebalance:
|
||||||
|
c.logger.Printf("[INFO] consul: rebalancing servers by request")
|
||||||
|
c.RebalanceServers()
|
||||||
|
case consulServersRPCError:
|
||||||
|
c.logger.Printf("[INFO] consul: need to find a new server to talk with")
|
||||||
|
c.CycleFailedServers()
|
||||||
|
// FIXME(sean@): wtb preemptive Status.Ping
|
||||||
|
// of servers, ideally parallel fan-out of N
|
||||||
|
// nodes, then settle on the first node which
|
||||||
|
// responds successfully.
|
||||||
|
//
|
||||||
|
// Is there a distinction between slow and
|
||||||
|
// offline? Do we run the Status.Ping with a
|
||||||
|
// fixed timeout (say 30s) that way we can
|
||||||
|
// alert administrators that they've set
|
||||||
|
// their RPC time too low even though the
|
||||||
|
// Ping did return successfully?
|
||||||
|
default:
|
||||||
|
c.logger.Printf("[WARN] consul: unhandled LAN Serf Event: %#v", e)
|
||||||
|
}
|
||||||
|
case <-rebalanceTimer.C:
|
||||||
|
c.logger.Printf("[INFO] consul: server rebalance timeout")
|
||||||
|
c.RebalanceServers()
|
||||||
|
|
||||||
|
case <-c.shutdownCh:
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Client) AddServer(server *serverParts) {
|
||||||
|
c.serverConfigMtx.Lock()
|
||||||
|
defer c.serverConfigMtx.Unlock()
|
||||||
|
serverCfg := c.serverConfigValue.Load().(serverConfig)
|
||||||
|
|
||||||
|
// Check if this server is known
|
||||||
|
found := false
|
||||||
|
for idx, existing := range serverCfg.servers {
|
||||||
|
if existing.Name == server.Name {
|
||||||
|
// Overwrite the existing server parts in order to
|
||||||
|
// possibly update metadata (i.e. server version)
|
||||||
|
serverCfg.servers[idx] = server
|
||||||
|
found = true
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add to the list if not known
|
||||||
|
if !found {
|
||||||
|
serverCfg.servers = append(serverCfg.servers, server)
|
||||||
|
|
||||||
|
// Notify the server maintenance task of a new server
|
||||||
|
c.consulServersCh <- consulServersNodeJoin
|
||||||
|
}
|
||||||
|
|
||||||
|
c.serverConfigValue.Store(serverCfg)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Client) CycleFailedServers() {
|
||||||
|
c.serverConfigMtx.Lock()
|
||||||
|
defer c.serverConfigMtx.Unlock()
|
||||||
|
serverCfg := c.serverConfigValue.Load().(serverConfig)
|
||||||
|
|
||||||
|
for i := range serverCfg.servers {
|
||||||
|
failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
|
||||||
|
if failCount == 0 {
|
||||||
|
break
|
||||||
|
} else if failCount > 0 {
|
||||||
|
serverCfg.servers = serverCfg.cycleServer()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
serverCfg.resetRebalanceTimer(c)
|
||||||
|
c.serverConfigValue.Store(serverCfg)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (sc *serverConfig) cycleServer() (servers []*serverParts) {
|
||||||
|
numServers := len(servers)
|
||||||
|
if numServers < 2 {
|
||||||
|
// No action required for zero or one server situations
|
||||||
|
return servers
|
||||||
|
}
|
||||||
|
|
||||||
|
var failedNode *serverParts
|
||||||
|
failedNode, servers = servers[0], servers[1:]
|
||||||
|
servers = append(servers, failedNode)
|
||||||
|
return servers
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Client) RebalanceServers() {
|
||||||
|
c.serverConfigMtx.Lock()
|
||||||
|
defer c.serverConfigMtx.Unlock()
|
||||||
|
serverCfg := c.serverConfigValue.Load().(serverConfig)
|
||||||
|
|
||||||
|
// Shuffle the server list on server join. Servers are selected from
|
||||||
|
// the head of the list and are moved to the end of the list on
|
||||||
|
// failure.
|
||||||
|
for i := len(serverCfg.servers) - 1; i > 0; i-- {
|
||||||
|
j := rand.Int31n(int32(i + 1))
|
||||||
|
serverCfg.servers[i], serverCfg.servers[j] = serverCfg.servers[j], serverCfg.servers[i]
|
||||||
|
}
|
||||||
|
|
||||||
|
serverCfg.resetRebalanceTimer(c)
|
||||||
|
c.serverConfigValue.Store(serverCfg)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Client) RemoveServer(server *serverParts) {
|
||||||
|
c.serverConfigMtx.Lock()
|
||||||
|
defer c.serverConfigMtx.Unlock()
|
||||||
|
serverCfg := c.serverConfigValue.Load().(serverConfig)
|
||||||
|
|
||||||
|
// Remove the server if known
|
||||||
|
n := len(serverCfg.servers)
|
||||||
|
for i := 0; i < n; i++ {
|
||||||
|
if serverCfg.servers[i].Name == server.Name {
|
||||||
|
serverCfg.servers[i], serverCfg.servers[n-1] = serverCfg.servers[n-1], nil
|
||||||
|
serverCfg.servers = serverCfg.servers[:n-1]
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
c.serverConfigValue.Store(serverCfg)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// resetRebalanceTimer assumes:
|
||||||
|
//
|
||||||
|
// 1) the serverConfigMtx is already held by the caller.
|
||||||
|
// 2) the caller will call serverConfigValue.Store()
|
||||||
|
func (sc *serverConfig) resetRebalanceTimer(c *Client) {
|
||||||
|
numConsulServers := len(sc.servers)
|
||||||
|
// Limit this connection's life based on the size (and health) of the
|
||||||
|
// cluster. Never rebalance a connection more frequently than
|
||||||
|
// connReuseLowWatermarkDuration, and make sure we never exceed
|
||||||
|
// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
|
||||||
|
clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
|
||||||
|
connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
|
||||||
|
numLANMembers := len(c.LANMembers())
|
||||||
|
connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
|
||||||
|
c.logger.Printf("[DEBUG] consul: connection will be rebalanced in %v", connRebalanceTimeout)
|
||||||
|
|
||||||
|
sc.rebalanceTimer.Reset(connRebalanceTimeout)
|
||||||
|
}
|
Loading…
Reference in a new issue