Move consul.serverConfig out of the consul package
Relocated to its own package, server_manager. This now greatly simplifies the RPC() call path and appropriately hides the locking behind the package boundary. More work is needed to be done here
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package consul
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import (
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"math/rand"
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/lib"
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)
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type consulServerEventTypes int
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const (
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// consulServersNodeJoin is used to notify of a new consulServer.
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// The primary effect of this is a reshuffling of consulServers and
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// finding a new preferredServer.
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consulServersNodeJoin = iota
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// consulServersRebalance is used to signal we should rebalance our
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// connection load across servers
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consulServersRebalance
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// consulServersRPCError is used to signal when a server has either
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// timed out or returned an error and we would like to have the
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// server manager find a new preferredServer.
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consulServersRPCError
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)
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// serverCfg is the thread-safe configuration structure that is used to
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// maintain the list of consul servers in Client.
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//
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// NOTE(sean@): We are explicitly relying on the fact that this is copied.
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// Please keep this structure light.
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type serverConfig struct {
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// servers tracks the locally known servers
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servers []*serverParts
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// Timer used to control rebalancing of servers
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rebalanceTimer *time.Timer
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}
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// consulServersManager is used to automatically shuffle and rebalance the
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// list of consulServers. This maintenance happens either when a new server
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// is added or when a duration has been exceed.
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func (c *Client) consulServersManager() {
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defaultTimeout := 5 * time.Second // FIXME(sean@): This is a bullshit value
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var rebalanceTimer *time.Timer
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func(c *Client) {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfgPtr := c.serverConfigValue.Load()
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if serverCfgPtr == nil {
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panic("server config has not been initialized")
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}
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var serverCfg serverConfig
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serverCfg = serverCfgPtr.(serverConfig)
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rebalanceTimer = time.NewTimer(defaultTimeout)
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serverCfg.rebalanceTimer = rebalanceTimer
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}(c)
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for {
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select {
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case e := <-c.consulServersCh:
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switch e {
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case consulServersNodeJoin:
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c.logger.Printf("[INFO] consul: new node joined cluster")
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c.RebalanceServers()
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case consulServersRebalance:
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c.logger.Printf("[INFO] consul: rebalancing servers by request")
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c.RebalanceServers()
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case consulServersRPCError:
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c.logger.Printf("[INFO] consul: need to find a new server to talk with")
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c.CycleFailedServers()
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// FIXME(sean@): wtb preemptive Status.Ping
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// of servers, ideally parallel fan-out of N
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// nodes, then settle on the first node which
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// responds successfully.
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//
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// Is there a distinction between slow and
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// offline? Do we run the Status.Ping with a
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// fixed timeout (say 30s) that way we can
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// alert administrators that they've set
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// their RPC time too low even though the
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// Ping did return successfully?
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default:
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c.logger.Printf("[WARN] consul: unhandled LAN Serf Event: %#v", e)
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}
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case <-rebalanceTimer.C:
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c.logger.Printf("[INFO] consul: server rebalance timeout")
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c.RebalanceServers()
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case <-c.shutdownCh:
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return
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}
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}
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}
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func (c *Client) AddServer(server *serverParts) {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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// Check if this server is known
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found := false
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for idx, existing := range serverCfg.servers {
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if existing.Name == server.Name {
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// Overwrite the existing server parts in order to
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// possibly update metadata (i.e. server version)
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serverCfg.servers[idx] = server
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found = true
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break
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}
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}
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// Add to the list if not known
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if !found {
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serverCfg.servers = append(serverCfg.servers, server)
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// Notify the server maintenance task of a new server
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c.consulServersCh <- consulServersNodeJoin
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}
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c.serverConfigValue.Store(serverCfg)
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}
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func (c *Client) CycleFailedServers() {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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for i := range serverCfg.servers {
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failCount := atomic.LoadUint64(&(serverCfg.servers[i].Disabled))
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if failCount == 0 {
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break
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} else if failCount > 0 {
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serverCfg.servers = serverCfg.cycleServer()
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}
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}
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serverCfg.resetRebalanceTimer(c)
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c.serverConfigValue.Store(serverCfg)
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}
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func (sc *serverConfig) cycleServer() (servers []*serverParts) {
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numServers := len(servers)
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if numServers < 2 {
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// No action required for zero or one server situations
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return servers
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}
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var failedNode *serverParts
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failedNode, servers = servers[0], servers[1:]
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servers = append(servers, failedNode)
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return servers
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}
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func (c *Client) RebalanceServers() {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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// Shuffle the server list on server join. Servers are selected from
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// the head of the list and are moved to the end of the list on
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// failure.
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for i := len(serverCfg.servers) - 1; i > 0; i-- {
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j := rand.Int31n(int32(i + 1))
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serverCfg.servers[i], serverCfg.servers[j] = serverCfg.servers[j], serverCfg.servers[i]
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}
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serverCfg.resetRebalanceTimer(c)
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c.serverConfigValue.Store(serverCfg)
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}
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func (c *Client) RemoveServer(server *serverParts) {
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c.serverConfigLock.Lock()
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defer c.serverConfigLock.Unlock()
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serverCfg := c.serverConfigValue.Load().(serverConfig)
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// Remove the server if known
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n := len(serverCfg.servers)
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for i := 0; i < n; i++ {
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if serverCfg.servers[i].Name == server.Name {
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serverCfg.servers[i], serverCfg.servers[n-1] = serverCfg.servers[n-1], nil
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serverCfg.servers = serverCfg.servers[:n-1]
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break
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}
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}
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c.serverConfigValue.Store(serverCfg)
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}
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// resetRebalanceTimer assumes:
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//
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// 1) the serverConfigLock is already held by the caller.
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// 2) the caller will call serverConfigValue.Store()
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func (sc *serverConfig) resetRebalanceTimer(c *Client) {
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numConsulServers := len(sc.servers)
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// Limit this connection's life based on the size (and health) of the
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// cluster. Never rebalance a connection more frequently than
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// connReuseLowWatermarkDuration, and make sure we never exceed
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// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
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clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
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connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
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numLANMembers := len(c.LANMembers())
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connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
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c.logger.Printf("[DEBUG] consul: connection will be rebalanced in %v", connRebalanceTimeout)
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sc.rebalanceTimer.Reset(connRebalanceTimeout)
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}
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