open-consul/agent/consul/client_test.go

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package consul
import (
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
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"bytes"
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"net"
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"os"
"sync"
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"testing"
"time"
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"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/sdk/freeport"
"github.com/hashicorp/consul/sdk/testutil"
"github.com/hashicorp/consul/sdk/testutil/retry"
"github.com/hashicorp/consul/testrpc"
msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
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"github.com/hashicorp/serf/serf"
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"github.com/stretchr/testify/require"
"golang.org/x/time/rate"
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)
func testClientConfig(t *testing.T) (string, *Config) {
dir := testutil.TempDir(t, "consul")
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config := DefaultConfig()
ports := freeport.MustTake(2)
returnPortsFn := func() {
// The method of plumbing this into the client shutdown hook doesn't
// cover all exit points, so we insulate this against multiple
// invocations and then it's safe to call it a bunch of times.
freeport.Return(ports)
config.NotifyShutdown = nil // self-erasing
}
config.NotifyShutdown = returnPortsFn
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config.Datacenter = "dc1"
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config.DataDir = dir
config.NodeName = uniqueNodeName(t.Name())
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config.RPCAddr = &net.TCPAddr{
IP: []byte{127, 0, 0, 1},
Port: ports[0],
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}
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config.SerfLANConfig.MemberlistConfig.BindAddr = "127.0.0.1"
config.SerfLANConfig.MemberlistConfig.BindPort = ports[1]
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config.SerfLANConfig.MemberlistConfig.ProbeTimeout = 200 * time.Millisecond
config.SerfLANConfig.MemberlistConfig.ProbeInterval = time.Second
config.SerfLANConfig.MemberlistConfig.GossipInterval = 100 * time.Millisecond
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return dir, config
}
func testClient(t *testing.T) (string, *Client) {
return testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.NodeName = uniqueNodeName(t.Name())
})
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}
func testClientDC(t *testing.T, dc string) (string, *Client) {
return testClientWithConfig(t, func(c *Config) {
c.Datacenter = dc
c.NodeName = uniqueNodeName(t.Name())
})
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}
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func testClientWithConfig(t *testing.T, cb func(c *Config)) (string, *Client) {
dir, config := testClientConfig(t)
if cb != nil {
cb(config)
}
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client, err := NewClient(config)
if err != nil {
config.NotifyShutdown()
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t.Fatalf("err: %v", err)
}
return dir, client
}
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func TestClient_StartStop(t *testing.T) {
t.Parallel()
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dir, client := testClient(t)
defer os.RemoveAll(dir)
if err := client.Shutdown(); err != nil {
t.Fatalf("err: %v", err)
}
}
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func TestClient_JoinLAN(t *testing.T) {
t.Parallel()
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dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
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testrpc.WaitForLeader(t, s1.RPC, "dc1")
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// Try to join
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joinLAN(t, c1, s1)
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testrpc.WaitForTestAgent(t, c1.RPC, "dc1")
retry.Run(t, func(r *retry.R) {
if got, want := c1.routers.NumServers(), 1; got != want {
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r.Fatalf("got %d servers want %d", got, want)
}
if got, want := len(s1.LANMembers()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembers()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
})
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}
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func TestClient_LANReap(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
dir2, c1 := testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.SerfFloodInterval = 100 * time.Millisecond
c.SerfLANConfig.ReconnectTimeout = 250 * time.Millisecond
c.SerfLANConfig.TombstoneTimeout = 250 * time.Millisecond
c.SerfLANConfig.ReapInterval = 500 * time.Millisecond
})
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
joinLAN(t, c1, s1)
testrpc.WaitForLeader(t, c1.RPC, "dc1")
retry.Run(t, func(r *retry.R) {
require.Len(r, s1.LANMembers(), 2)
require.Len(r, c1.LANMembers(), 2)
})
// Check the router has both
retry.Run(t, func(r *retry.R) {
server := c1.routers.FindServer()
require.NotNil(t, server)
require.Equal(t, s1.config.NodeName, server.Name)
})
// shutdown the second dc
s1.Shutdown()
retry.Run(t, func(r *retry.R) {
require.Len(r, c1.LANMembers(), 1)
server := c1.routers.FindServer()
require.Nil(t, server)
})
}
func TestClient_JoinLAN_Invalid(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClientDC(t, "other")
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
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if _, err := c1.JoinLAN([]string{joinAddrLAN(s1)}); err == nil {
t.Fatal("should error")
}
time.Sleep(50 * time.Millisecond)
if len(s1.LANMembers()) != 1 {
t.Fatalf("should not join")
}
if len(c1.LANMembers()) != 1 {
t.Fatalf("should not join")
}
}
func TestClient_JoinWAN_Invalid(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClientDC(t, "dc2")
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
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if _, err := c1.JoinLAN([]string{joinAddrWAN(s1)}); err == nil {
t.Fatal("should error")
}
time.Sleep(50 * time.Millisecond)
if len(s1.WANMembers()) != 1 {
t.Fatalf("should not join")
}
if len(c1.LANMembers()) != 1 {
t.Fatalf("should not join")
}
}
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func TestClient_RPC(t *testing.T) {
t.Parallel()
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dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try an RPC
var out struct{}
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != structs.ErrNoServers {
t.Fatalf("err: %v", err)
}
// Try to join
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joinLAN(t, c1, s1)
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// Check the members
if len(s1.LANMembers()) != 2 {
t.Fatalf("bad len")
}
if len(c1.LANMembers()) != 2 {
t.Fatalf("bad len")
}
// RPC should succeed
retry.Run(t, func(r *retry.R) {
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != nil {
r.Fatal("ping failed", err)
}
})
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}
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type leaderFailer struct {
totalCalls int
onceCalls int
}
func (l *leaderFailer) Always(args struct{}, reply *struct{}) error {
l.totalCalls++
return structs.ErrNoLeader
}
func (l *leaderFailer) Once(args struct{}, reply *struct{}) error {
l.totalCalls++
l.onceCalls++
switch {
case l.onceCalls == 1:
return structs.ErrNoLeader
default:
return nil
}
}
func TestClient_RPC_Retry(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.NodeName = uniqueNodeName(t.Name())
c.RPCHoldTimeout = 2 * time.Second
})
defer os.RemoveAll(dir2)
defer c1.Shutdown()
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
var out struct{}
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != nil {
r.Fatalf("err: %v", err)
}
})
failer := &leaderFailer{}
if err := s1.RegisterEndpoint("Fail", failer); err != nil {
t.Fatalf("err: %v", err)
}
var out struct{}
if err := c1.RPC("Fail.Always", struct{}{}, &out); !structs.IsErrNoLeader(err) {
t.Fatalf("err: %v", err)
}
if got, want := failer.totalCalls, 2; got < want {
t.Fatalf("got %d want >= %d", got, want)
}
if err := c1.RPC("Fail.Once", struct{}{}, &out); err != nil {
t.Fatalf("err: %v", err)
}
if got, want := failer.onceCalls, 2; got < want {
t.Fatalf("got %d want >= %d", got, want)
}
if got, want := failer.totalCalls, 4; got < want {
t.Fatalf("got %d want >= %d", got, want)
}
}
func TestClient_RPC_Pool(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join.
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joinLAN(t, c1, s1)
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// Wait for both agents to finish joining
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembers()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembers()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
})
// Blast out a bunch of RPC requests at the same time to try to get
// contention opening new connections.
var wg sync.WaitGroup
for i := 0; i < 150; i++ {
wg.Add(1)
go func() {
defer wg.Done()
var out struct{}
retry.Run(t, func(r *retry.R) {
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != nil {
r.Fatal("ping failed", err)
}
})
}()
}
wg.Wait()
}
func TestClient_RPC_ConsulServerPing(t *testing.T) {
t.Parallel()
var servers []*Server
var serverDirs []string
const numServers = 5
for n := 0; n < numServers; n++ {
bootstrap := n == 0
dir, s := testServerDCBootstrap(t, "dc1", bootstrap)
defer os.RemoveAll(dir)
defer s.Shutdown()
servers = append(servers, s)
serverDirs = append(serverDirs, dir)
}
const numClients = 1
clientDir, c := testClient(t)
defer os.RemoveAll(clientDir)
defer c.Shutdown()
// Join all servers.
for _, s := range servers {
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joinLAN(t, c, s)
}
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, numServers)) })
}
// Sleep to allow Serf to sync, shuffle, and let the shuffle complete
c.routers.ResetRebalanceTimer()
time.Sleep(time.Second)
if len(c.LANMembers()) != numServers+numClients {
t.Errorf("bad len: %d", len(c.LANMembers()))
}
for _, s := range servers {
if len(s.LANMembers()) != numServers+numClients {
t.Errorf("bad len: %d", len(s.LANMembers()))
}
}
// Ping each server in the list
var pingCount int
for range servers {
time.Sleep(200 * time.Millisecond)
s := c.routers.FindServer()
wan federation via mesh gateways (#6884) This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
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ok, err := c.connPool.Ping(s.Datacenter, s.ShortName, s.Addr, s.Version, s.UseTLS)
if !ok {
t.Errorf("Unable to ping server %v: %s", s.String(), err)
}
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pingCount++
// Artificially fail the server in order to rotate the server
// list
c.routers.NotifyFailedServer(s)
}
if pingCount != numServers {
t.Errorf("bad len: %d/%d", pingCount, numServers)
}
}
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func TestClient_RPC_TLS(t *testing.T) {
t.Parallel()
dir1, conf1 := testServerConfig(t)
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conf1.VerifyIncoming = true
conf1.VerifyOutgoing = true
configureTLS(conf1)
s1, err := NewServer(conf1)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, conf2 := testClientConfig(t)
defer conf2.NotifyShutdown()
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conf2.VerifyOutgoing = true
configureTLS(conf2)
c1, err := NewClient(conf2)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try an RPC
var out struct{}
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != structs.ErrNoServers {
t.Fatalf("err: %v", err)
}
// Try to join
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joinLAN(t, c1, s1)
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// Wait for joins to finish/RPC to succeed
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembers()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembers()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != nil {
r.Fatal("ping failed", err)
}
})
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}
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func TestClient_RPC_RateLimit(t *testing.T) {
t.Parallel()
dir1, conf1 := testServerConfig(t)
s1, err := NewServer(conf1)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
dir2, conf2 := testClientConfig(t)
defer conf2.NotifyShutdown()
conf2.RPCRate = 2
conf2.RPCMaxBurst = 2
c1, err := NewClient(conf2)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir2)
defer c1.Shutdown()
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
var out struct{}
if err := c1.RPC("Status.Ping", struct{}{}, &out); err != structs.ErrRPCRateExceeded {
r.Fatalf("err: %v", err)
}
})
}
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
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func TestClient_SnapshotRPC(t *testing.T) {
t.Parallel()
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait for the leader
testrpc.WaitForLeader(t, s1.RPC, "dc1")
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Try to join.
2017-05-05 10:29:49 +00:00
joinLAN(t, c1, s1)
testrpc.WaitForLeader(t, c1.RPC, "dc1")
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Wait until we've got a healthy server.
retry.Run(t, func(r *retry.R) {
if got, want := c1.routers.NumServers(), 1; got != want {
2017-05-09 05:31:41 +00:00
r.Fatalf("got %d servers want %d", got, want)
}
})
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Take a snapshot.
var snap bytes.Buffer
args := structs.SnapshotRequest{
Datacenter: "dc1",
Op: structs.SnapshotSave,
}
if err := c1.SnapshotRPC(&args, bytes.NewReader([]byte("")), &snap, nil); err != nil {
t.Fatalf("err: %v", err)
}
// Restore a snapshot.
args.Op = structs.SnapshotRestore
if err := c1.SnapshotRPC(&args, &snap, nil, nil); err != nil {
t.Fatalf("err: %v", err)
}
}
func TestClient_SnapshotRPC_RateLimit(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
dir2, conf1 := testClientConfig(t)
defer conf1.NotifyShutdown()
conf1.RPCRate = 2
conf1.RPCMaxBurst = 2
c1, err := NewClient(conf1)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir2)
defer c1.Shutdown()
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
if got, want := c1.routers.NumServers(), 1; got != want {
r.Fatalf("got %d servers want %d", got, want)
}
})
retry.Run(t, func(r *retry.R) {
var snap bytes.Buffer
args := structs.SnapshotRequest{
Datacenter: "dc1",
Op: structs.SnapshotSave,
}
if err := c1.SnapshotRPC(&args, bytes.NewReader([]byte("")), &snap, nil); err != structs.ErrRPCRateExceeded {
r.Fatalf("err: %v", err)
}
})
}
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
func TestClient_SnapshotRPC_TLS(t *testing.T) {
t.Parallel()
dir1, conf1 := testServerConfig(t)
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
conf1.VerifyIncoming = true
conf1.VerifyOutgoing = true
configureTLS(conf1)
s1, err := NewServer(conf1)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, conf2 := testClientConfig(t)
defer conf2.NotifyShutdown()
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
conf2.VerifyOutgoing = true
configureTLS(conf2)
c1, err := NewClient(conf2)
if err != nil {
t.Fatalf("err: %v", err)
}
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait for the leader
testrpc.WaitForLeader(t, s1.RPC, "dc1")
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Try to join.
2017-05-05 10:29:49 +00:00
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembers()), 2; got != want {
r.Fatalf("got %d server members want %d", got, want)
}
if got, want := len(c1.LANMembers()), 2; got != want {
r.Fatalf("got %d client members want %d", got, want)
}
// Wait until we've got a healthy server.
if got, want := c1.routers.NumServers(), 1; got != want {
2017-05-09 05:31:41 +00:00
r.Fatalf("got %d servers want %d", got, want)
}
})
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Take a snapshot.
var snap bytes.Buffer
args := structs.SnapshotRequest{
Datacenter: "dc1",
Op: structs.SnapshotSave,
}
if err := c1.SnapshotRPC(&args, bytes.NewReader([]byte("")), &snap, nil); err != nil {
t.Fatalf("err: %v", err)
}
// Restore a snapshot.
args.Op = structs.SnapshotRestore
if err := c1.SnapshotRPC(&args, &snap, nil, nil); err != nil {
t.Fatalf("err: %v", err)
}
}
2014-08-27 02:26:55 +00:00
func TestClientServer_UserEvent(t *testing.T) {
t.Parallel()
2014-08-27 02:26:55 +00:00
clientOut := make(chan serf.UserEvent, 2)
dir1, c1 := testClientWithConfig(t, func(conf *Config) {
conf.UserEventHandler = func(e serf.UserEvent) {
clientOut <- e
}
})
defer os.RemoveAll(dir1)
defer c1.Shutdown()
serverOut := make(chan serf.UserEvent, 2)
dir2, s1 := testServerWithConfig(t, func(conf *Config) {
conf.UserEventHandler = func(e serf.UserEvent) {
serverOut <- e
}
})
defer os.RemoveAll(dir2)
defer s1.Shutdown()
// Try to join
2017-05-05 10:29:49 +00:00
joinLAN(t, c1, s1)
2014-08-27 02:26:55 +00:00
// Wait for the leader
testrpc.WaitForLeader(t, s1.RPC, "dc1")
2014-08-27 02:26:55 +00:00
// Check the members
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembers()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembers()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
})
2014-08-27 02:26:55 +00:00
// Fire the user event
codec := rpcClient(t, s1)
event := structs.EventFireRequest{
Name: "foo",
Datacenter: "dc1",
Payload: []byte("baz"),
}
if err := msgpackrpc.CallWithCodec(codec, "Internal.EventFire", &event, nil); err != nil {
2014-08-27 02:26:55 +00:00
t.Fatalf("err: %v", err)
}
// Wait for all the events
var clientReceived, serverReceived bool
for i := 0; i < 2; i++ {
2014-08-27 02:26:55 +00:00
select {
case e := <-clientOut:
switch e.Name {
case "foo":
clientReceived = true
2014-08-27 02:26:55 +00:00
default:
t.Fatalf("Bad: %#v", e)
}
case e := <-serverOut:
switch e.Name {
case "foo":
serverReceived = true
2014-08-27 02:26:55 +00:00
default:
t.Fatalf("Bad: %#v", e)
}
case <-time.After(10 * time.Second):
t.Fatalf("timeout")
}
}
if !serverReceived || !clientReceived {
2014-08-27 02:26:55 +00:00
t.Fatalf("missing events")
}
}
2018-06-11 20:23:51 +00:00
func TestClient_Reload(t *testing.T) {
t.Parallel()
dir1, c := testClientWithConfig(t, func(c *Config) {
c.RPCRate = 500
c.RPCMaxBurst = 5000
})
defer os.RemoveAll(dir1)
defer c.Shutdown()
limiter := c.rpcLimiter.Load().(*rate.Limiter)
require.Equal(t, rate.Limit(500), limiter.Limit())
require.Equal(t, 5000, limiter.Burst())
c.config.RPCRate = 1000
c.config.RPCMaxBurst = 10000
require.NoError(t, c.ReloadConfig(c.config))
limiter = c.rpcLimiter.Load().(*rate.Limiter)
require.Equal(t, rate.Limit(1000), limiter.Limit())
require.Equal(t, 10000, limiter.Burst())
}