open-consul/agent/consul/client_test.go

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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
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package consul
import (
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
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"bytes"
"context"
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"fmt"
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"net"
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"os"
"strings"
"sync"
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"testing"
"time"
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"github.com/hashicorp/go-hclog"
"github.com/hashicorp/serf/serf"
"github.com/stretchr/testify/require"
"golang.org/x/time/rate"
msgpackrpc "github.com/hashicorp/consul-net-rpc/net-rpc-msgpackrpc"
"github.com/hashicorp/consul/agent/consul/stream"
"github.com/hashicorp/consul/agent/grpc-external/limiter"
grpc "github.com/hashicorp/consul/agent/grpc-internal"
"github.com/hashicorp/consul/agent/grpc-internal/balancer"
"github.com/hashicorp/consul/agent/grpc-internal/resolver"
"github.com/hashicorp/consul/agent/pool"
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"github.com/hashicorp/consul/agent/router"
"github.com/hashicorp/consul/agent/rpc/middleware"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/agent/token"
"github.com/hashicorp/consul/sdk/freeport"
"github.com/hashicorp/consul/sdk/testutil"
"github.com/hashicorp/consul/sdk/testutil/retry"
"github.com/hashicorp/consul/testrpc"
"github.com/hashicorp/consul/tlsutil"
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)
func testClientConfig(t *testing.T) (string, *Config) {
dir := testutil.TempDir(t, "consul")
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config := DefaultConfig()
ports := freeport.GetN(t, 2)
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config.Datacenter = "dc1"
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config.DataDir = dir
config.NodeName = uniqueNodeName(t.Name())
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config.RPCAddr = &net.TCPAddr{
IP: []byte{127, 0, 0, 1},
Port: ports[0],
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}
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config.SerfLANConfig.MemberlistConfig.BindAddr = "127.0.0.1"
config.SerfLANConfig.MemberlistConfig.BindPort = ports[1]
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config.SerfLANConfig.MemberlistConfig.ProbeTimeout = 200 * time.Millisecond
config.SerfLANConfig.MemberlistConfig.ProbeInterval = time.Second
config.SerfLANConfig.MemberlistConfig.GossipInterval = 100 * time.Millisecond
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return dir, config
}
func testClient(t *testing.T) (string, *Client) {
return testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.NodeName = uniqueNodeName(t.Name())
})
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}
func testClientDC(t *testing.T, dc string) (string, *Client) {
return testClientWithConfig(t, func(c *Config) {
c.Datacenter = dc
c.NodeName = uniqueNodeName(t.Name())
})
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}
func testClientWithConfigWithErr(t *testing.T, cb func(c *Config)) (string, *Client, error) {
dir, config := testClientConfig(t)
if cb != nil {
cb(config)
}
// Apply config to copied fields because many tests only set the old
// values.
config.ACLResolverSettings.ACLsEnabled = config.ACLsEnabled
config.ACLResolverSettings.NodeName = config.NodeName
config.ACLResolverSettings.Datacenter = config.Datacenter
config.ACLResolverSettings.EnterpriseMeta = *config.AgentEnterpriseMeta()
client, err := NewClient(config, newDefaultDeps(t, config))
return dir, client, err
}
func testClientWithConfig(t *testing.T, cb func(c *Config)) (string, *Client) {
dir, client, err := testClientWithConfigWithErr(t, cb)
if err != nil {
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t.Fatalf("err: %v", err)
}
return dir, client
}
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func TestClient_StartStop(t *testing.T) {
t.Parallel()
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dir, client := testClient(t)
defer os.RemoveAll(dir)
if err := client.Shutdown(); err != nil {
t.Fatalf("err: %v", err)
}
}
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func TestClient_JoinLAN(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
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dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
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testrpc.WaitForLeader(t, s1.RPC, "dc1")
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// Try to join
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joinLAN(t, c1, s1)
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testrpc.WaitForTestAgent(t, c1.RPC, "dc1")
retry.Run(t, func(r *retry.R) {
if got, want := c1.router.GetLANManager().NumServers(), 1; got != want {
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r.Fatalf("got %d servers want %d", got, want)
}
if got, want := len(s1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
})
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}
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func TestClient_LANReap(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
dir2, c1 := testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.SerfFloodInterval = 100 * time.Millisecond
c.SerfLANConfig.ReconnectTimeout = 250 * time.Millisecond
c.SerfLANConfig.TombstoneTimeout = 250 * time.Millisecond
c.SerfLANConfig.ReapInterval = 500 * time.Millisecond
})
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
joinLAN(t, c1, s1)
testrpc.WaitForLeader(t, c1.RPC, "dc1")
retry.Run(t, func(r *retry.R) {
require.Len(r, s1.LANMembersInAgentPartition(), 2)
require.Len(r, c1.LANMembersInAgentPartition(), 2)
})
// Check the router has both
retry.Run(t, func(r *retry.R) {
server := c1.router.FindLANServer()
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require.NotNil(r, server)
require.Equal(r, s1.config.NodeName, server.Name)
})
// shutdown the second dc
s1.Shutdown()
retry.Run(t, func(r *retry.R) {
require.Len(r, c1.LANMembersInAgentPartition(), 1)
server := c1.router.FindLANServer()
require.Nil(t, server)
})
}
func TestClient_JoinLAN_Invalid(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClientDC(t, "other")
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
if _, err := c1.JoinLAN([]string{joinAddrLAN(s1)}, nil); err == nil {
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t.Fatal("should error")
}
time.Sleep(50 * time.Millisecond)
if len(s1.LANMembersInAgentPartition()) != 1 {
t.Fatalf("should not join")
}
if len(c1.LANMembersInAgentPartition()) != 1 {
t.Fatalf("should not join")
}
}
func TestClient_JoinWAN_Invalid(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClientDC(t, "dc2")
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join
if _, err := c1.JoinLAN([]string{joinAddrWAN(s1)}, nil); err == nil {
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t.Fatal("should error")
}
time.Sleep(50 * time.Millisecond)
if len(s1.WANMembers()) != 1 {
t.Fatalf("should not join")
}
if len(c1.LANMembersInAgentPartition()) != 1 {
t.Fatalf("should not join")
}
}
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func TestClient_RPC(t *testing.T) {
t.Parallel()
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dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try an RPC
var out struct{}
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != structs.ErrNoServers {
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t.Fatalf("err: %v", err)
}
// Try to join
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joinLAN(t, c1, s1)
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// Check the members
if len(s1.LANMembersInAgentPartition()) != 2 {
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t.Fatalf("bad len")
}
if len(c1.LANMembersInAgentPartition()) != 2 {
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t.Fatalf("bad len")
}
// RPC should succeed
retry.Run(t, func(r *retry.R) {
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != nil {
r.Fatal("ping failed", err)
}
})
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}
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type leaderFailer struct {
totalCalls int
onceCalls int
}
func (l *leaderFailer) Always(args struct{}, reply *struct{}) error {
l.totalCalls++
return structs.ErrNoLeader
}
func (l *leaderFailer) Once(args struct{}, reply *struct{}) error {
l.totalCalls++
l.onceCalls++
switch {
case l.onceCalls == 1:
return structs.ErrNoLeader
default:
return nil
}
}
func TestClient_RPC_Retry(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.NodeName = uniqueNodeName(t.Name())
c.RPCHoldTimeout = 2 * time.Second
})
defer os.RemoveAll(dir2)
defer c1.Shutdown()
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
var out struct{}
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != nil {
r.Fatalf("err: %v", err)
}
})
failer := &leaderFailer{}
if err := s1.RegisterEndpoint("Fail", failer); err != nil {
t.Fatalf("err: %v", err)
}
var out struct{}
if err := c1.RPC(context.Background(), "Fail.Always", struct{}{}, &out); !structs.IsErrNoLeader(err) {
t.Fatalf("err: %v", err)
}
if got, want := failer.totalCalls, 2; got < want {
t.Fatalf("got %d want >= %d", got, want)
}
if err := c1.RPC(context.Background(), "Fail.Once", struct{}{}, &out); err != nil {
t.Fatalf("err: %v", err)
}
if got, want := failer.onceCalls, 2; got < want {
t.Fatalf("got %d want >= %d", got, want)
}
if got, want := failer.totalCalls, 4; got < want {
t.Fatalf("got %d want >= %d", got, want)
}
}
func TestClient_RPC_Pool(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Try to join.
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joinLAN(t, c1, s1)
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// Wait for both agents to finish joining
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
})
// Blast out a bunch of RPC requests at the same time to try to get
// contention opening new connections.
var wg sync.WaitGroup
for i := 0; i < 150; i++ {
wg.Add(1)
go func() {
defer wg.Done()
var out struct{}
retry.Run(t, func(r *retry.R) {
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != nil {
r.Fatal("ping failed", err)
}
})
}()
}
wg.Wait()
}
func TestClient_RPC_ConsulServerPing(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
var servers []*Server
const numServers = 5
for n := 0; n < numServers; n++ {
bootstrap := n == 0
dir, s := testServerDCBootstrap(t, "dc1", bootstrap)
defer os.RemoveAll(dir)
defer s.Shutdown()
servers = append(servers, s)
}
const numClients = 1
clientDir, c := testClient(t)
defer os.RemoveAll(clientDir)
defer c.Shutdown()
// Join all servers.
for _, s := range servers {
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joinLAN(t, c, s)
}
for _, s := range servers {
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, numServers)) })
}
// Sleep to allow Serf to sync, shuffle, and let the shuffle complete
c.router.GetLANManager().ResetRebalanceTimer()
time.Sleep(time.Second)
if len(c.LANMembersInAgentPartition()) != numServers+numClients {
t.Errorf("bad len: %d", len(c.LANMembersInAgentPartition()))
}
for _, s := range servers {
if len(s.LANMembersInAgentPartition()) != numServers+numClients {
t.Errorf("bad len: %d", len(s.LANMembersInAgentPartition()))
}
}
// Ping each server in the list
var pingCount int
for range servers {
time.Sleep(200 * time.Millisecond)
m, s := c.router.FindLANRoute()
ok, err := c.connPool.Ping(s.Datacenter, s.ShortName, s.Addr)
if !ok {
t.Errorf("Unable to ping server %v: %s", s.String(), err)
}
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pingCount++
// Artificially fail the server in order to rotate the server
// list
m.NotifyFailedServer(s)
}
if pingCount != numServers {
t.Errorf("bad len: %d/%d", pingCount, numServers)
}
}
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func TestClient_RPC_TLS(t *testing.T) {
t.Parallel()
_, conf1 := testServerConfig(t)
conf1.TLSConfig.InternalRPC.VerifyIncoming = true
conf1.TLSConfig.InternalRPC.VerifyOutgoing = true
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configureTLS(conf1)
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s1, err := newServer(t, conf1)
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if err != nil {
t.Fatalf("err: %v", err)
}
defer s1.Shutdown()
_, conf2 := testClientConfig(t)
conf2.TLSConfig.InternalRPC.VerifyOutgoing = true
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configureTLS(conf2)
c1 := newClient(t, conf2)
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// Try an RPC
var out struct{}
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != structs.ErrNoServers {
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t.Fatalf("err: %v", err)
}
// Try to join
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joinLAN(t, c1, s1)
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// Wait for joins to finish/RPC to succeed
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != nil {
r.Fatal("ping failed", err)
}
})
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}
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func newClient(t *testing.T, config *Config) *Client {
t.Helper()
client, err := NewClient(config, newDefaultDeps(t, config))
require.NoError(t, err, "failed to create client")
t.Cleanup(func() {
client.Shutdown()
})
return client
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}
grpc: ensure grpc resolver correctly uses lan/wan addresses on servers (#17270) The grpc resolver implementation is fed from changes to the router.Router. Within the router there is a map of various areas storing the addressing information for servers in those areas. All map entries are of the WAN variety except a single special entry for the LAN. Addressing information in the LAN "area" are local addresses intended for use when making a client-to-server or server-to-server request. The client agent correctly updates this LAN area when receiving lan serf events, so by extension the grpc resolver works fine in that scenario. The server agent only initially populates a single entry in the LAN area (for itself) on startup, and then never mutates that area map again. For normal RPCs a different structure is used for LAN routing. Additionally when selecting a server to contact in the local datacenter it will randomly select addresses from either the LAN or WAN addressed entries in the map. Unfortunately this means that the grpc resolver stack as it exists on server agents is either broken or only accidentally functions by having servers dial each other over the WAN-accessible address. If the operator disables the serf wan port completely likely this incidental functioning would break. This PR enforces that local requests for servers (both for stale reads or leader forwarded requests) exclusively use the LAN "area" information and also fixes it so that servers keep that area up to date in the router. A test for the grpc resolver logic was added, as well as a higher level full-stack test to ensure the externally perceived bug does not return.
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func newTestResolverConfig(t *testing.T, suffix string, dc, agentType string) resolver.Config {
n := t.Name()
s := strings.Replace(n, "/", "", -1)
s = strings.Replace(s, "_", "", -1)
grpc: ensure grpc resolver correctly uses lan/wan addresses on servers (#17270) The grpc resolver implementation is fed from changes to the router.Router. Within the router there is a map of various areas storing the addressing information for servers in those areas. All map entries are of the WAN variety except a single special entry for the LAN. Addressing information in the LAN "area" are local addresses intended for use when making a client-to-server or server-to-server request. The client agent correctly updates this LAN area when receiving lan serf events, so by extension the grpc resolver works fine in that scenario. The server agent only initially populates a single entry in the LAN area (for itself) on startup, and then never mutates that area map again. For normal RPCs a different structure is used for LAN routing. Additionally when selecting a server to contact in the local datacenter it will randomly select addresses from either the LAN or WAN addressed entries in the map. Unfortunately this means that the grpc resolver stack as it exists on server agents is either broken or only accidentally functions by having servers dial each other over the WAN-accessible address. If the operator disables the serf wan port completely likely this incidental functioning would break. This PR enforces that local requests for servers (both for stale reads or leader forwarded requests) exclusively use the LAN "area" information and also fixes it so that servers keep that area up to date in the router. A test for the grpc resolver logic was added, as well as a higher level full-stack test to ensure the externally perceived bug does not return.
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return resolver.Config{
Datacenter: dc,
AgentType: agentType,
Authority: strings.ToLower(s) + "-" + suffix,
}
}
func newDefaultDeps(t *testing.T, c *Config) Deps {
t.Helper()
logger := hclog.NewInterceptLogger(&hclog.LoggerOptions{
Name: c.NodeName,
Level: testutil.TestLogLevel,
Output: testutil.NewLogBuffer(t),
})
tls, err := tlsutil.NewConfigurator(c.TLSConfig, logger)
require.NoError(t, err, "failed to create tls configuration")
grpc: ensure grpc resolver correctly uses lan/wan addresses on servers (#17270) The grpc resolver implementation is fed from changes to the router.Router. Within the router there is a map of various areas storing the addressing information for servers in those areas. All map entries are of the WAN variety except a single special entry for the LAN. Addressing information in the LAN "area" are local addresses intended for use when making a client-to-server or server-to-server request. The client agent correctly updates this LAN area when receiving lan serf events, so by extension the grpc resolver works fine in that scenario. The server agent only initially populates a single entry in the LAN area (for itself) on startup, and then never mutates that area map again. For normal RPCs a different structure is used for LAN routing. Additionally when selecting a server to contact in the local datacenter it will randomly select addresses from either the LAN or WAN addressed entries in the map. Unfortunately this means that the grpc resolver stack as it exists on server agents is either broken or only accidentally functions by having servers dial each other over the WAN-accessible address. If the operator disables the serf wan port completely likely this incidental functioning would break. This PR enforces that local requests for servers (both for stale reads or leader forwarded requests) exclusively use the LAN "area" information and also fixes it so that servers keep that area up to date in the router. A test for the grpc resolver logic was added, as well as a higher level full-stack test to ensure the externally perceived bug does not return.
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resolverBuilder := resolver.NewServerResolverBuilder(newTestResolverConfig(t, c.NodeName+"-"+c.Datacenter, c.Datacenter, "server"))
resolver.Register(resolverBuilder)
t.Cleanup(func() {
resolver.Deregister(resolverBuilder.Authority())
})
balancerBuilder := balancer.NewBuilder(resolverBuilder.Authority(), testutil.Logger(t))
balancerBuilder.Register()
t.Cleanup(balancerBuilder.Deregister)
r := router.NewRouter(
logger,
c.Datacenter,
fmt.Sprintf("%s.%s", c.NodeName, c.Datacenter),
grpc.NewTracker(resolverBuilder, balancerBuilder),
)
connPool := &pool.ConnPool{
Server: false,
SrcAddr: c.RPCSrcAddr,
Logger: logger.StandardLogger(&hclog.StandardLoggerOptions{InferLevels: true}),
MaxTime: 2 * time.Minute,
MaxStreams: 4,
TLSConfigurator: tls,
Datacenter: c.Datacenter,
DefaultQueryTime: c.DefaultQueryTime,
MaxQueryTime: c.MaxQueryTime,
RPCHoldTimeout: c.RPCHoldTimeout,
}
connPool.SetRPCClientTimeout(c.RPCClientTimeout)
return Deps{
EventPublisher: stream.NewEventPublisher(10 * time.Second),
Logger: logger,
TLSConfigurator: tls,
Tokens: new(token.Store),
Router: r,
ConnPool: connPool,
GRPCConnPool: grpc.NewClientConnPool(grpc.ClientConnPoolConfig{
Servers: resolverBuilder,
TLSWrapper: grpc.TLSWrapper(tls.OutgoingRPCWrapper()),
UseTLSForDC: tls.UseTLS,
DialingFromServer: true,
DialingFromDatacenter: c.Datacenter,
}),
LeaderForwarder: resolverBuilder,
NewRequestRecorderFunc: middleware.NewRequestRecorder,
GetNetRPCInterceptorFunc: middleware.GetNetRPCInterceptor,
EnterpriseDeps: newDefaultDepsEnterprise(t, logger, c),
XDSStreamLimiter: limiter.NewSessionLimiter(),
}
}
func TestClient_RPC_RateLimit(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
_, conf1 := testServerConfig(t)
2020-07-29 20:05:51 +00:00
s1, err := newServer(t, conf1)
if err != nil {
t.Fatalf("err: %v", err)
}
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
_, conf2 := testClientConfig(t)
conf2.RPCRateLimit = 2
conf2.RPCMaxBurst = 2
c1 := newClient(t, conf2)
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
var out struct{}
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != structs.ErrRPCRateExceeded {
r.Fatalf("err: %v", err)
}
})
}
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
func TestClient_SnapshotRPC(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
dir2, c1 := testClient(t)
defer os.RemoveAll(dir2)
defer c1.Shutdown()
// Wait for the leader
testrpc.WaitForLeader(t, s1.RPC, "dc1")
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Try to join.
2017-05-05 10:29:49 +00:00
joinLAN(t, c1, s1)
testrpc.WaitForLeader(t, c1.RPC, "dc1")
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Wait until we've got a healthy server.
retry.Run(t, func(r *retry.R) {
if got, want := c1.router.GetLANManager().NumServers(), 1; got != want {
2017-05-09 05:31:41 +00:00
r.Fatalf("got %d servers want %d", got, want)
}
})
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Take a snapshot.
var snap bytes.Buffer
args := structs.SnapshotRequest{
Datacenter: "dc1",
Op: structs.SnapshotSave,
}
if err := c1.SnapshotRPC(&args, bytes.NewReader([]byte("")), &snap, nil); err != nil {
t.Fatalf("err: %v", err)
}
// Restore a snapshot.
args.Op = structs.SnapshotRestore
if err := c1.SnapshotRPC(&args, &snap, nil, nil); err != nil {
t.Fatalf("err: %v", err)
}
}
func TestClient_SnapshotRPC_RateLimit(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
_, s1 := testServer(t)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
_, conf1 := testClientConfig(t)
conf1.RPCRateLimit = 2
conf1.RPCMaxBurst = 2
c1 := newClient(t, conf1)
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
if got, want := c1.router.GetLANManager().NumServers(), 1; got != want {
r.Fatalf("got %d servers want %d", got, want)
}
})
retry.Run(t, func(r *retry.R) {
var snap bytes.Buffer
args := structs.SnapshotRequest{
Datacenter: "dc1",
Op: structs.SnapshotSave,
}
if err := c1.SnapshotRPC(&args, bytes.NewReader([]byte("")), &snap, nil); err != structs.ErrRPCRateExceeded {
r.Fatalf("err: %v", err)
}
})
}
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
func TestClient_SnapshotRPC_TLS(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
_, conf1 := testServerConfig(t)
conf1.TLSConfig.InternalRPC.VerifyIncoming = true
conf1.TLSConfig.InternalRPC.VerifyOutgoing = true
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
configureTLS(conf1)
2020-07-29 20:05:51 +00:00
s1, err := newServer(t, conf1)
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
if err != nil {
t.Fatalf("err: %v", err)
}
defer s1.Shutdown()
_, conf2 := testClientConfig(t)
conf2.TLSConfig.InternalRPC.VerifyOutgoing = true
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
configureTLS(conf2)
c1 := newClient(t, conf2)
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Wait for the leader
testrpc.WaitForLeader(t, s1.RPC, "dc1")
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Try to join.
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joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d server members want %d", got, want)
}
if got, want := len(c1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d client members want %d", got, want)
}
// Wait until we've got a healthy server.
if got, want := c1.router.GetLANManager().NumServers(), 1; got != want {
2017-05-09 05:31:41 +00:00
r.Fatalf("got %d servers want %d", got, want)
}
})
Adds support for snapshots and restores. (#2396) * Updates Raft library to get new snapshot/restore API. * Basic backup and restore working, but need some cleanup. * Breaks out a snapshot module and adds a SHA256 integrity check. * Adds snapshot ACL and fills in some missing comments. * Require a consistent read for snapshots. * Make sure snapshot works if ACLs aren't enabled. * Adds a bit of package documentation. * Returns an empty response from restore to avoid EOF errors. * Adds API client support for snapshots. * Makes internal file names match on-disk file snapshots. * Adds DC and token coverage for snapshot API test. * Adds missing documentation. * Adds a unit test for the snapshot client endpoint. * Moves the connection pool out of the client for easier testing. * Fixes an incidental issue in the prepared query unit test. I realized I had two servers in bootstrap mode so this wasn't a good setup. * Adds a half close to the TCP stream and fixes panic on error. * Adds client and endpoint tests for snapshots. * Moves the pool back into the snapshot RPC client. * Adds a TLS test and fixes half-closes for TLS connections. * Tweaks some comments. * Adds a low-level snapshot test. This is independent of Consul so we can pull this out into a library later if we want to. * Cleans up snapshot and archive and completes archive tests. * Sends a clear error for snapshot operations in dev mode. Snapshots require the Raft snapshots to be readable, which isn't supported in dev mode. Send a clear error instead of a deep-down Raft one. * Adds docs for the snapshot endpoint. * Adds a stale mode and index feedback for snapshot saves. This gives folks a way to extract data even if the cluster has no leader. * Changes the internal format of a snapshot from zip to tgz. * Pulls in Raft fix to cancel inflight before a restore. * Pulls in new Raft restore interface. * Adds metadata to snapshot saves and a verify function. * Adds basic save and restore snapshot CLI commands. * Gets rid of tarball extensions and adds restore message. * Fixes an incidental bad link in the KV docs. * Adds documentation for the snapshot CLI commands. * Scuttle any request body when a snapshot is saved. * Fixes archive unit test error message check. * Allows for nil output writers in snapshot RPC handlers. * Renames hash list Decode to DecodeAndVerify. * Closes the client connection for snapshot ops. * Lowers timeout for restore ops. * Updates Raft vendor to get new Restore signature and integrates with Consul. * Bounces the leader's internal state when we do a restore.
2016-10-26 02:20:24 +00:00
// Take a snapshot.
var snap bytes.Buffer
args := structs.SnapshotRequest{
Datacenter: "dc1",
Op: structs.SnapshotSave,
}
if err := c1.SnapshotRPC(&args, bytes.NewReader([]byte("")), &snap, nil); err != nil {
t.Fatalf("err: %v", err)
}
// Restore a snapshot.
args.Op = structs.SnapshotRestore
if err := c1.SnapshotRPC(&args, &snap, nil, nil); err != nil {
t.Fatalf("err: %v", err)
}
}
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func TestClientServer_UserEvent(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
2014-08-27 02:26:55 +00:00
clientOut := make(chan serf.UserEvent, 2)
dir1, c1 := testClientWithConfig(t, func(conf *Config) {
conf.UserEventHandler = func(e serf.UserEvent) {
clientOut <- e
}
})
defer os.RemoveAll(dir1)
defer c1.Shutdown()
serverOut := make(chan serf.UserEvent, 2)
dir2, s1 := testServerWithConfig(t, func(conf *Config) {
conf.UserEventHandler = func(e serf.UserEvent) {
serverOut <- e
}
})
defer os.RemoveAll(dir2)
defer s1.Shutdown()
// Try to join
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joinLAN(t, c1, s1)
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// Wait for the leader
testrpc.WaitForLeader(t, s1.RPC, "dc1")
2014-08-27 02:26:55 +00:00
// Check the members
retry.Run(t, func(r *retry.R) {
if got, want := len(s1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d server LAN members want %d", got, want)
}
if got, want := len(c1.LANMembersInAgentPartition()), 2; got != want {
r.Fatalf("got %d client LAN members want %d", got, want)
}
})
2014-08-27 02:26:55 +00:00
// Fire the user event
codec := rpcClient(t, s1)
event := structs.EventFireRequest{
Name: "foo",
Datacenter: "dc1",
Payload: []byte("baz"),
}
if err := msgpackrpc.CallWithCodec(codec, "Internal.EventFire", &event, nil); err != nil {
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t.Fatalf("err: %v", err)
}
// Wait for all the events
var clientReceived, serverReceived bool
for i := 0; i < 2; i++ {
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select {
case e := <-clientOut:
switch e.Name {
case "foo":
clientReceived = true
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default:
t.Fatalf("Bad: %#v", e)
}
case e := <-serverOut:
switch e.Name {
case "foo":
serverReceived = true
2014-08-27 02:26:55 +00:00
default:
t.Fatalf("Bad: %#v", e)
}
case <-time.After(10 * time.Second):
t.Fatalf("timeout")
}
}
if !serverReceived || !clientReceived {
2014-08-27 02:26:55 +00:00
t.Fatalf("missing events")
}
}
func TestClient_ReloadConfig(t *testing.T) {
_, cfg := testClientConfig(t)
cfg.RPCRateLimit = rate.Limit(500)
cfg.RPCMaxBurst = 5000
deps := newDefaultDeps(t, &Config{NodeName: "node1", Datacenter: "dc1"})
c, err := NewClient(cfg, deps)
require.NoError(t, err)
defer c.Shutdown()
2018-06-11 20:23:51 +00:00
limiter := c.rpcLimiter.Load().(*rate.Limiter)
require.Equal(t, rate.Limit(500), limiter.Limit())
require.Equal(t, 5000, limiter.Burst())
rc := ReloadableConfig{
RPCRateLimit: 1000,
RPCMaxBurst: 10000,
RPCMaxConnsPerClient: 0,
}
require.NoError(t, c.ReloadConfig(rc))
2018-06-11 20:23:51 +00:00
limiter = c.rpcLimiter.Load().(*rate.Limiter)
require.Equal(t, rate.Limit(1000), limiter.Limit())
require.Equal(t, 10000, limiter.Burst())
}
func TestClient_ShortReconnectTimeout(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
cluster := newTestCluster(t, &testClusterConfig{
Datacenter: "dc1",
Servers: 1,
Clients: 2,
ServerConf: func(c *Config) {
c.SerfLANConfig.ReapInterval = 50 * time.Millisecond
},
ClientConf: func(c *Config) {
c.SerfLANConfig.ReapInterval = 50 * time.Millisecond
c.AdvertiseReconnectTimeout = 100 * time.Millisecond
},
})
// shutdown the client
cluster.Clients[1].Shutdown()
// Now wait for it to be reaped. We set the advertised reconnect
// timeout to 100ms so we are going to check every 50 ms and allow
// up to 10x the time in the case of slow CI.
require.Eventually(t,
func() bool {
return len(cluster.Servers[0].LANMembersInAgentPartition()) == 2 &&
len(cluster.Clients[0].LANMembersInAgentPartition()) == 2
},
time.Second,
50*time.Millisecond,
"The client node was not reaped within the alotted time")
}
type waiter struct {
duration time.Duration
}
func (w *waiter) Wait(struct{}, *struct{}) error {
time.Sleep(w.duration)
return nil
}
func TestClient_RPC_Timeout(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
_, s1 := testServerWithConfig(t)
_, c1 := testClientWithConfig(t, func(c *Config) {
c.Datacenter = "dc1"
c.NodeName = uniqueNodeName(t.Name())
c.RPCClientTimeout = 10 * time.Millisecond
c.DefaultQueryTime = 150 * time.Millisecond
c.MaxQueryTime = 200 * time.Millisecond
c.RPCHoldTimeout = 50 * time.Millisecond
})
defer c1.Shutdown()
joinLAN(t, c1, s1)
retry.Run(t, func(r *retry.R) {
var out struct{}
if err := c1.RPC(context.Background(), "Status.Ping", struct{}{}, &out); err != nil {
r.Fatalf("err: %v", err)
}
})
require.NoError(t, s1.RegisterEndpoint("Long", &waiter{duration: 100 * time.Millisecond}))
require.NoError(t, s1.RegisterEndpoint("Short", &waiter{duration: 5 * time.Millisecond}))
t.Run("non-blocking query times out after RPCClientTimeout", func(t *testing.T) {
// Requests with QueryOptions have a default timeout of
// RPCClientTimeout (10ms) so we expect the RPC call to timeout.
var out struct{}
err := c1.RPC(context.Background(), "Long.Wait", &structs.NodeSpecificRequest{}, &out)
require.Error(t, err)
require.Contains(t, err.Error(), "rpc error making call: i/o deadline reached")
})
t.Run("non-blocking query succeeds", func(t *testing.T) {
var out struct{}
require.NoError(t, c1.RPC(context.Background(), "Short.Wait", &structs.NodeSpecificRequest{}, &out))
})
t.Run("check that deadline does not persist across calls", func(t *testing.T) {
var out struct{}
err := c1.RPC(context.Background(), "Long.Wait", &structs.NodeSpecificRequest{}, &out)
require.Error(t, err)
require.Contains(t, err.Error(), "rpc error making call: i/o deadline reached")
require.NoError(t, c1.RPC(context.Background(), "Long.Wait", &structs.NodeSpecificRequest{
QueryOptions: structs.QueryOptions{
MinQueryIndex: 1,
},
}, &out))
})
t.Run("blocking query succeeds", func(t *testing.T) {
var out struct{}
require.NoError(t, c1.RPC(context.Background(), "Long.Wait", &structs.NodeSpecificRequest{
QueryOptions: structs.QueryOptions{
MinQueryIndex: 1,
},
}, &out))
})
t.Run("blocking query with MaxQueryTime succeeds", func(t *testing.T) {
var out struct{}
// Although we set MaxQueryTime to 100ms, the client is adding maximum
// jitter (100ms / 16 = 6.25ms) as well as RPCHoldTimeout (50ms).
// Client waits 156.25ms while the server waits 106.25ms (artifically
// adds maximum jitter) so the server will always return first.
require.NoError(t, c1.RPC(context.Background(), "Long.Wait", &structs.NodeSpecificRequest{
QueryOptions: structs.QueryOptions{
MinQueryIndex: 1,
MaxQueryTime: 100 * time.Millisecond,
},
}, &out))
})
// This following scenario should not occur in practice since the server
// should be aware of RPC timeouts and always return blocking queries before
// the client closes the connection. But this is just a hypothetical case
// to show waiter can fail since it does not consider QueryOptions.
t.Run("blocking query with low MaxQueryTime fails", func(t *testing.T) {
var out struct{}
// Although we set MaxQueryTime to 20ms, the client is adding maximum
// jitter (20ms / 16 = 1.25ms) as well as RPCHoldTimeout (50ms).
// Client waits 71.25ms while the server waits 106.25ms (artifically
// adds maximum jitter) so the client will error first.
err := c1.RPC(context.Background(), "Long.Wait", &structs.NodeSpecificRequest{
QueryOptions: structs.QueryOptions{
MinQueryIndex: 1,
MaxQueryTime: 20 * time.Millisecond,
},
}, &out)
require.Error(t, err)
require.Contains(t, err.Error(), "rpc error making call: i/o deadline reached")
})
}