open-consul/consul/pool.go

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package consul
import (
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"github.com/ugorji/go/codec"
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"net"
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"net/rpc"
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"sync"
"time"
)
// Conn is a pooled connection to a Consul server
type Conn struct {
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addr net.Addr
conn *net.TCPConn
client *rpc.Client
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}
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func (c *Conn) Close() error {
return c.conn.Close()
}
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// ConnPool is used to maintain a connection pool to other
// Consul servers. This is used to reduce the latency of
// RPC requests between servers. It is only used to pool
// connections in the rpcConsul mode. Raft connections
// are pooled seperately.
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type ConnPool struct {
sync.Mutex
// The maximum connectsion to maintain per server
maxConns int
// Pool maps an address to a list of connections
pool map[string][]*Conn
// Used to indicate the pool is shutdown
shutdown bool
}
// NewPool is used to make a new connection pool
// Maintain at most maxConns per host
func NewPool(maxConns int) *ConnPool {
pool := &ConnPool{
maxConns: maxConns,
pool: make(map[string][]*Conn),
}
return pool
}
// Shutdown is used to close the connection pool
func (p *ConnPool) Shutdown() error {
p.Lock()
defer p.Unlock()
for _, conns := range p.pool {
for _, c := range conns {
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c.Close()
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}
}
p.pool = make(map[string][]*Conn)
p.shutdown = true
return nil
}
// Acquire is used to get a connection that is
// pooled or to return a new connection
func (p *ConnPool) Acquire(addr net.Addr) (*Conn, error) {
// Check for a pooled ocnn
if conn := p.getPooled(addr); conn != nil {
return conn, nil
}
// Create a new connection
return p.getNewConn(addr)
}
// getPooled is used to return a pooled connection
func (p *ConnPool) getPooled(addr net.Addr) *Conn {
p.Lock()
defer p.Unlock()
// Look for an existing connection
conns := p.pool[addr.String()]
if len(conns) == 0 {
return nil
}
// Remove the last conn from the pool
conn := conns[len(conns)-1]
conns = conns[:len(conns)-1]
p.pool[addr.String()] = conns
return conn
}
// getNewConn is used to return a new connection
func (p *ConnPool) getNewConn(addr net.Addr) (*Conn, error) {
// Try to dial the conn
rawConn, err := net.DialTimeout("tcp", addr.String(), 10*time.Second)
if err != nil {
return nil, err
}
// Cast to TCPConn
conn := rawConn.(*net.TCPConn)
// Enable keep alives
conn.SetKeepAlive(true)
conn.SetNoDelay(true)
// Write the Consul RPC byte to set the mode
conn.Write([]byte{byte(rpcConsul)})
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// Create the RPC client
cc := codec.GoRpc.ClientCodec(conn, &codec.MsgpackHandle{})
client := rpc.NewClientWithCodec(cc)
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// Wrap the connection
c := &Conn{
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addr: addr,
conn: conn,
client: client,
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}
return c, nil
}
// Return is used to return a connection once done. Connections
// that are in an error state should not be returned
func (p *ConnPool) Return(conn *Conn) {
p.Lock()
defer p.Unlock()
// Look for existing connections
conns := p.pool[conn.addr.String()]
// Check for limit on connections or shutdown
if p.shutdown || len(conns) >= p.maxConns {
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conn.Close()
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return
}
// Retain the connection
conns = append(conns, conn)
p.pool[conn.addr.String()] = conns
}
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// RPC is used to make an RPC call to a remote host
func (p *ConnPool) RPC(addr net.Addr, method string, args interface{}, reply interface{}) error {
// Try to get a conn first
conn, err := p.Acquire(addr)
if err != nil {
return err
}
// Make the RPC call
err = conn.client.Call(method, args, reply)
// Fast path the non-error case
if err == nil {
p.Return(conn)
return nil
}
// If not a network error, save the connection
if _, ok := err.(net.Error); !ok {
p.Return(conn)
} else {
conn.Close()
}
return err
}