open-consul/consul/pool.go

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2013-12-09 20:09:57 +00:00
package consul
import (
"net"
"sync"
"time"
)
// Conn is a pooled connection to a Consul server
type Conn struct {
addr net.Addr
conn *net.TCPConn
}
// ConnPool is used to maintain a connection pool to other
// Consul servers. This is used to reduce the latency of
// RPC requests between servers
type ConnPool struct {
sync.Mutex
// The maximum connectsion to maintain per server
maxConns int
// Pool maps an address to a list of connections
pool map[string][]*Conn
// Used to indicate the pool is shutdown
shutdown bool
}
// NewPool is used to make a new connection pool
// Maintain at most maxConns per host
func NewPool(maxConns int) *ConnPool {
pool := &ConnPool{
maxConns: maxConns,
pool: make(map[string][]*Conn),
}
return pool
}
// Shutdown is used to close the connection pool
func (p *ConnPool) Shutdown() error {
p.Lock()
defer p.Unlock()
for _, conns := range p.pool {
for _, c := range conns {
c.conn.Close()
}
}
p.pool = make(map[string][]*Conn)
p.shutdown = true
return nil
}
// Acquire is used to get a connection that is
// pooled or to return a new connection
func (p *ConnPool) Acquire(addr net.Addr) (*Conn, error) {
// Check for a pooled ocnn
if conn := p.getPooled(addr); conn != nil {
return conn, nil
}
// Create a new connection
return p.getNewConn(addr)
}
// getPooled is used to return a pooled connection
func (p *ConnPool) getPooled(addr net.Addr) *Conn {
p.Lock()
defer p.Unlock()
// Look for an existing connection
conns := p.pool[addr.String()]
if len(conns) == 0 {
return nil
}
// Remove the last conn from the pool
conn := conns[len(conns)-1]
conns = conns[:len(conns)-1]
p.pool[addr.String()] = conns
return conn
}
// getNewConn is used to return a new connection
func (p *ConnPool) getNewConn(addr net.Addr) (*Conn, error) {
// Try to dial the conn
rawConn, err := net.DialTimeout("tcp", addr.String(), 10*time.Second)
if err != nil {
return nil, err
}
// Cast to TCPConn
conn := rawConn.(*net.TCPConn)
// Enable keep alives
conn.SetKeepAlive(true)
conn.SetNoDelay(true)
// Wrap the connection
c := &Conn{
addr: addr,
conn: conn,
}
return c, nil
}
// Return is used to return a connection once done. Connections
// that are in an error state should not be returned
func (p *ConnPool) Return(conn *Conn) {
p.Lock()
defer p.Unlock()
// Look for existing connections
conns := p.pool[conn.addr.String()]
// Check for limit on connections or shutdown
if p.shutdown || len(conns) >= p.maxConns {
conn.conn.Close()
return
}
// Retain the connection
conns = append(conns, conn)
p.pool[conn.addr.String()] = conns
}