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rules_foreign_cc/ARCHITECTURE.md
2021-03-09 10:49:13 -08:00

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Rules Foreign CC - Architecture

In this file, we describe how we think about the architecture of rules_foreign_cc. It's goal is to help contributors orient themselves and to document code restrictions and assumptions.

In general, we try to follow the common standard defined by https://docs.bazel.build/versions/master/skylark/deploying.html.

//foreign_cc

This is the core package of the rules. It houses all rules which orchestrate builds in foreign (non-Bazel) c++ build systems.

//foreign_cc:defs.bzl contains reexports of all core rules and should act as the single entry point for consumers of this project.

//foreign_cc/private contains the implementation details of various rules and tools provided by this project. The symbols and signatures within this package should not be relied on and can change with no prior warning. Any functionality here should be moved into //foreign_cc if users want to interface with a stable API.

//examples (@rules_foreign_cc_examples)

There are two primary types of examples, "Top Level" and "Third Party". "Top level" can also be thought of as integration tests for the rules as they should not contain any dependencies on code outside of the repo. "Third Party" examples are examples of the rules in existing external projects. For more detals on the examples, see examples/README.md.

//test

This package contains various tests of rules, rules which do not compile C++ code. These tests can be thought of as unittests in mocked environments.

//toolchains

Contains all toolchain information for supported build systems. There are a set of types of toolchains which you'll find here.

  1. built_toolchains
  2. prebuilt_toolchains
  3. preinstalled_toolchains

For details on these types and the implemented toolchains, please see ./toolchains/README.md