331529fc94
* add an Aerospike storage backend * go mod vendor * add Aerospike storage configuration docs * review fixes * bump aerospike client to v3.1.1 * rename the defaultHostname variable * relocate the docs page
232 lines
4.5 KiB
Go
232 lines
4.5 KiB
Go
package lua
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import (
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"math"
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"math/rand"
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)
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func OpenMath(L *LState) int {
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mod := L.RegisterModule(MathLibName, mathFuncs).(*LTable)
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mod.RawSetString("pi", LNumber(math.Pi))
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mod.RawSetString("huge", LNumber(math.MaxFloat64))
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L.Push(mod)
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return 1
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}
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var mathFuncs = map[string]LGFunction{
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"abs": mathAbs,
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"acos": mathAcos,
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"asin": mathAsin,
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"atan": mathAtan,
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"atan2": mathAtan2,
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"ceil": mathCeil,
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"cos": mathCos,
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"cosh": mathCosh,
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"deg": mathDeg,
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"exp": mathExp,
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"floor": mathFloor,
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"fmod": mathFmod,
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"frexp": mathFrexp,
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"ldexp": mathLdexp,
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"log": mathLog,
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"log10": mathLog10,
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"max": mathMax,
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"min": mathMin,
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"mod": mathMod,
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"modf": mathModf,
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"pow": mathPow,
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"rad": mathRad,
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"random": mathRandom,
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"randomseed": mathRandomseed,
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"sin": mathSin,
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"sinh": mathSinh,
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"sqrt": mathSqrt,
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"tan": mathTan,
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"tanh": mathTanh,
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}
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func mathAbs(L *LState) int {
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L.Push(LNumber(math.Abs(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathAcos(L *LState) int {
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L.Push(LNumber(math.Acos(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathAsin(L *LState) int {
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L.Push(LNumber(math.Asin(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathAtan(L *LState) int {
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L.Push(LNumber(math.Atan(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathAtan2(L *LState) int {
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L.Push(LNumber(math.Atan2(float64(L.CheckNumber(1)), float64(L.CheckNumber(2)))))
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return 1
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}
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func mathCeil(L *LState) int {
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L.Push(LNumber(math.Ceil(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathCos(L *LState) int {
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L.Push(LNumber(math.Cos(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathCosh(L *LState) int {
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L.Push(LNumber(math.Cosh(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathDeg(L *LState) int {
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L.Push(LNumber(float64(L.CheckNumber(1)) * 180 / math.Pi))
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return 1
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}
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func mathExp(L *LState) int {
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L.Push(LNumber(math.Exp(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathFloor(L *LState) int {
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L.Push(LNumber(math.Floor(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathFmod(L *LState) int {
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L.Push(LNumber(math.Mod(float64(L.CheckNumber(1)), float64(L.CheckNumber(2)))))
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return 1
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}
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func mathFrexp(L *LState) int {
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v1, v2 := math.Frexp(float64(L.CheckNumber(1)))
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L.Push(LNumber(v1))
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L.Push(LNumber(v2))
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return 2
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}
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func mathLdexp(L *LState) int {
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L.Push(LNumber(math.Ldexp(float64(L.CheckNumber(1)), L.CheckInt(2))))
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return 1
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}
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func mathLog(L *LState) int {
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L.Push(LNumber(math.Log(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathLog10(L *LState) int {
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L.Push(LNumber(math.Log10(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathMax(L *LState) int {
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if L.GetTop() == 0 {
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L.RaiseError("wrong number of arguments")
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}
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max := L.CheckNumber(1)
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top := L.GetTop()
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for i := 2; i <= top; i++ {
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v := L.CheckNumber(i)
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if v > max {
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max = v
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}
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}
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L.Push(max)
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return 1
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}
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func mathMin(L *LState) int {
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if L.GetTop() == 0 {
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L.RaiseError("wrong number of arguments")
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}
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min := L.CheckNumber(1)
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top := L.GetTop()
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for i := 2; i <= top; i++ {
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v := L.CheckNumber(i)
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if v < min {
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min = v
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}
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}
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L.Push(min)
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return 1
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}
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func mathMod(L *LState) int {
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lhs := L.CheckNumber(1)
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rhs := L.CheckNumber(2)
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L.Push(luaModulo(lhs, rhs))
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return 1
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}
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func mathModf(L *LState) int {
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v1, v2 := math.Modf(float64(L.CheckNumber(1)))
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L.Push(LNumber(v1))
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L.Push(LNumber(v2))
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return 2
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}
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func mathPow(L *LState) int {
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L.Push(LNumber(math.Pow(float64(L.CheckNumber(1)), float64(L.CheckNumber(2)))))
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return 1
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}
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func mathRad(L *LState) int {
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L.Push(LNumber(float64(L.CheckNumber(1)) * math.Pi / 180))
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return 1
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}
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func mathRandom(L *LState) int {
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switch L.GetTop() {
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case 0:
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L.Push(LNumber(rand.Float64()))
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case 1:
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n := L.CheckInt(1)
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L.Push(LNumber(rand.Intn(n) + 1))
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default:
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min := L.CheckInt(1)
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max := L.CheckInt(2) + 1
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L.Push(LNumber(rand.Intn(max-min) + min))
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}
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return 1
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}
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func mathRandomseed(L *LState) int {
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rand.Seed(L.CheckInt64(1))
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return 0
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}
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func mathSin(L *LState) int {
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L.Push(LNumber(math.Sin(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathSinh(L *LState) int {
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L.Push(LNumber(math.Sinh(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathSqrt(L *LState) int {
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L.Push(LNumber(math.Sqrt(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathTan(L *LState) int {
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L.Push(LNumber(math.Tan(float64(L.CheckNumber(1)))))
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return 1
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}
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func mathTanh(L *LState) int {
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L.Push(LNumber(math.Tanh(float64(L.CheckNumber(1)))))
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return 1
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}
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//
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