open-vault/http/assets.go
Clint 675e0c1383
Replace go-bindata-assetfs build dependency with native go:embed (#11208)
* copy over the webui

move web_ui to http

remove web ui files, add .gitkeep

updates, messing with gitkeep and ignoring web_ui

update ui scripts

gitkeep

ignore http/web_ui

Remove debugging

remove the jwt reference, that was from something else

restore old jwt plugin

move things around

Revert "move things around"

This reverts commit 2a35121850f5b6b82064ecf78ebee5246601c04f.

Update ui path handling to not need the web_ui name part

add desc

move the http.FS conversion internal to assetFS

update gitignore

remove bindata dep

clean up some comments

remove asset check script that's no longer needed

Update readme

remove more bindata things

restore asset check

update packagespec

update stub

stub the assetFS method and set uiBuiltIn to false for non-ui builds

update packagespec to build ui

* fail if assets aren't found

* tidy up vendor

* go mod tidy

* updating .circleci

* restore tools.go

* re-re-re-run make packages

* re-enable arm64

* Adding change log

* Removing a file

Co-authored-by: hamid ghaf <hamid@hashicorp.com>
2021-08-18 11:05:11 -04:00

25 lines
438 B
Go

// +build ui
package http
import (
"embed"
"io/fs"
"net/http"
)
// content is our static web server content.
//go:embed web_ui/*
var content embed.FS
// assetFS is a http Filesystem that serves the generated web UI from the
// "ember-dist" make step
func assetFS() http.FileSystem {
// sub out to web_ui, where the generated content lives
f, err := fs.Sub(content, "web_ui")
if err != nil {
panic(err)
}
return http.FS(f)
}