350 lines
9.5 KiB
Go
350 lines
9.5 KiB
Go
package api
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import (
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"errors"
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"math/rand"
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"sync"
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"time"
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)
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var (
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ErrRenewerMissingInput = errors.New("missing input to renewer")
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ErrRenewerMissingSecret = errors.New("missing secret to renew")
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ErrRenewerNotRenewable = errors.New("secret is not renewable")
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ErrRenewerNoSecretData = errors.New("returned empty secret data")
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// DefaultRenewerRenewBuffer is the default size of the buffer for renew
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// messages on the channel.
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DefaultRenewerRenewBuffer = 5
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)
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// Renewer is a process for renewing a secret.
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//
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// renewer, err := client.NewRenewer(&RenewerInput{
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// Secret: mySecret,
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// })
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// go renewer.Renew()
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// defer renewer.Stop()
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//
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// for {
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// select {
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// case err := <-renewer.DoneCh():
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// if err != nil {
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// log.Fatal(err)
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// }
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//
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// // Renewal is now over
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// case renewal := <-renewer.RenewCh():
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// log.Printf("Successfully renewed: %#v", renewal)
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// }
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// }
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//
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//
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// The `DoneCh` will return if renewal fails or if the remaining lease duration
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// after a renewal is less than or equal to the grace (in number of seconds). In
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// both cases, the caller should attempt a re-read of the secret. Clients should
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// check the return value of the channel to see if renewal was successful.
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type Renewer struct {
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l sync.Mutex
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client *Client
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secret *Secret
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grace time.Duration
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random *rand.Rand
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increment int
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doneCh chan error
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renewCh chan *RenewOutput
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stopped bool
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stopCh chan struct{}
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}
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// RenewerInput is used as input to the renew function.
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type RenewerInput struct {
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// Secret is the secret to renew
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Secret *Secret
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// DEPRECATED: this does not do anything.
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Grace time.Duration
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// Rand is the randomizer to use for underlying randomization. If not
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// provided, one will be generated and seeded automatically. If provided, it
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// is assumed to have already been seeded.
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Rand *rand.Rand
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// RenewBuffer is the size of the buffered channel where renew messages are
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// dispatched.
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RenewBuffer int
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// The new TTL, in seconds, that should be set on the lease. The TTL set
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// here may or may not be honored by the vault server, based on Vault
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// configuration or any associated max TTL values.
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Increment int
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}
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// RenewOutput is the metadata returned to the client (if it's listening) to
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// renew messages.
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type RenewOutput struct {
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// RenewedAt is the timestamp when the renewal took place (UTC).
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RenewedAt time.Time
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// Secret is the underlying renewal data. It's the same struct as all data
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// that is returned from Vault, but since this is renewal data, it will not
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// usually include the secret itself.
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Secret *Secret
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}
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// NewRenewer creates a new renewer from the given input.
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func (c *Client) NewRenewer(i *RenewerInput) (*Renewer, error) {
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if i == nil {
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return nil, ErrRenewerMissingInput
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}
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secret := i.Secret
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if secret == nil {
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return nil, ErrRenewerMissingSecret
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}
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random := i.Rand
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if random == nil {
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random = rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
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}
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renewBuffer := i.RenewBuffer
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if renewBuffer == 0 {
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renewBuffer = DefaultRenewerRenewBuffer
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}
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return &Renewer{
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client: c,
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secret: secret,
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increment: i.Increment,
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random: random,
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doneCh: make(chan error, 1),
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renewCh: make(chan *RenewOutput, renewBuffer),
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stopped: false,
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stopCh: make(chan struct{}),
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}, nil
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}
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// DoneCh returns the channel where the renewer will publish when renewal stops.
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// If there is an error, this will be an error.
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func (r *Renewer) DoneCh() <-chan error {
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return r.doneCh
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}
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// RenewCh is a channel that receives a message when a successful renewal takes
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// place and includes metadata about the renewal.
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func (r *Renewer) RenewCh() <-chan *RenewOutput {
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return r.renewCh
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}
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// Stop stops the renewer.
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func (r *Renewer) Stop() {
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r.l.Lock()
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if !r.stopped {
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close(r.stopCh)
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r.stopped = true
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}
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r.l.Unlock()
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}
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// Renew starts a background process for renewing this secret. When the secret
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// has auth data, this attempts to renew the auth (token). When the secret has
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// a lease, this attempts to renew the lease.
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func (r *Renewer) Renew() {
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var result error
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if r.secret.Auth != nil {
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result = r.renewAuth()
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} else {
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result = r.renewLease()
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}
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r.doneCh <- result
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}
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// renewAuth is a helper for renewing authentication.
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func (r *Renewer) renewAuth() error {
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if !r.secret.Auth.Renewable || r.secret.Auth.ClientToken == "" {
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return ErrRenewerNotRenewable
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}
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priorDuration := time.Duration(r.secret.Auth.LeaseDuration) * time.Second
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r.calculateGrace(priorDuration)
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client, token := r.client, r.secret.Auth.ClientToken
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for {
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// Check if we are stopped.
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select {
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case <-r.stopCh:
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return nil
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default:
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}
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// Renew the auth.
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renewal, err := client.Auth().Token().RenewTokenAsSelf(token, r.increment)
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if err != nil {
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return err
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}
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// Push a message that a renewal took place.
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select {
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case r.renewCh <- &RenewOutput{time.Now().UTC(), renewal}:
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default:
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}
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// Somehow, sometimes, this happens.
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if renewal == nil || renewal.Auth == nil {
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return ErrRenewerNoSecretData
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}
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// Do nothing if we are not renewable
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if !renewal.Auth.Renewable {
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return ErrRenewerNotRenewable
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}
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// Grab the lease duration
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leaseDuration := time.Duration(renewal.Auth.LeaseDuration) * time.Second
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// We keep evaluating a new grace period so long as the lease is
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// extending. Once it stops extending, we've hit the max and need to
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// rely on the grace duration.
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if leaseDuration > priorDuration {
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r.calculateGrace(leaseDuration)
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}
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priorDuration = leaseDuration
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// The sleep duration is set to 2/3 of the current lease duration plus
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// 1/3 of the current grace period, which adds jitter.
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sleepDuration := time.Duration(float64(leaseDuration.Nanoseconds())*2/3 + float64(r.grace.Nanoseconds())/3)
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// If we are within grace, return now; or, if the amount of time we
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// would sleep would land us in the grace period. This helps with short
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// tokens; for example, you don't want a current lease duration of 4
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// seconds, a grace period of 3 seconds, and end up sleeping for more
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// than three of those seconds and having a very small budget of time
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// to renew.
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if leaseDuration <= r.grace || leaseDuration-sleepDuration <= r.grace {
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return nil
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}
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select {
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case <-r.stopCh:
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return nil
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case <-time.After(sleepDuration):
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continue
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}
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}
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}
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// renewLease is a helper for renewing a lease.
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func (r *Renewer) renewLease() error {
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if !r.secret.Renewable || r.secret.LeaseID == "" {
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return ErrRenewerNotRenewable
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}
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priorDuration := time.Duration(r.secret.LeaseDuration) * time.Second
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r.calculateGrace(priorDuration)
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client, leaseID := r.client, r.secret.LeaseID
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for {
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// Check if we are stopped.
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select {
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case <-r.stopCh:
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return nil
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default:
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}
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// Renew the lease.
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renewal, err := client.Sys().Renew(leaseID, r.increment)
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if err != nil {
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return err
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}
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// Push a message that a renewal took place.
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select {
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case r.renewCh <- &RenewOutput{time.Now().UTC(), renewal}:
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default:
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}
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// Somehow, sometimes, this happens.
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if renewal == nil {
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return ErrRenewerNoSecretData
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}
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// Do nothing if we are not renewable
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if !renewal.Renewable {
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return ErrRenewerNotRenewable
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}
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// Grab the lease duration
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leaseDuration := time.Duration(renewal.LeaseDuration) * time.Second
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// We keep evaluating a new grace period so long as the lease is
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// extending. Once it stops extending, we've hit the max and need to
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// rely on the grace duration.
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if leaseDuration > priorDuration {
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r.calculateGrace(leaseDuration)
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}
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priorDuration = leaseDuration
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// The sleep duration is set to 2/3 of the current lease duration plus
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// 1/3 of the current grace period, which adds jitter.
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sleepDuration := time.Duration(float64(leaseDuration.Nanoseconds())*2/3 + float64(r.grace.Nanoseconds())/3)
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// If we are within grace, return now; or, if the amount of time we
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// would sleep would land us in the grace period. This helps with short
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// tokens; for example, you don't want a current lease duration of 4
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// seconds, a grace period of 3 seconds, and end up sleeping for more
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// than three of those seconds and having a very small budget of time
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// to renew.
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if leaseDuration <= r.grace || leaseDuration-sleepDuration <= r.grace {
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return nil
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}
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select {
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case <-r.stopCh:
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return nil
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case <-time.After(sleepDuration):
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continue
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}
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}
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}
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// sleepDuration calculates the time to sleep given the base lease duration. The
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// base is the resulting lease duration. It will be reduced to 1/3 and
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// multiplied by a random float between 0.0 and 1.0. This extra randomness
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// prevents multiple clients from all trying to renew simultaneously.
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func (r *Renewer) sleepDuration(base time.Duration) time.Duration {
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sleep := float64(base)
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// Renew at 1/3 the remaining lease. This will give us an opportunity to retry
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// at least one more time should the first renewal fail.
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sleep = sleep / 3.0
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// Use a randomness so many clients do not hit Vault simultaneously.
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sleep = sleep * (r.random.Float64() + 1) / 2.0
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return time.Duration(sleep)
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}
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// calculateGrace calculates the grace period based on a reasonable set of
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// assumptions given the total lease time; it also adds some jitter to not have
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// clients be in sync.
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func (r *Renewer) calculateGrace(leaseDuration time.Duration) {
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if leaseDuration == 0 {
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r.grace = 0
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return
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}
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leaseNanos := float64(leaseDuration.Nanoseconds())
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jitterMax := 0.1 * leaseNanos
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// For a given lease duration, we want to allow 80-90% of that to elapse,
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// so the remaining amount is the grace period
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r.grace = time.Duration(jitterMax) + time.Duration(uint64(r.random.Int63())%uint64(jitterMax))
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}
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