open-vault/logical/logical_storage.go
Jeff Mitchell 9ef0680e7f
Fix leader info repopulation (#6167)
* Two things:

* Change how we populate and clear leader UUID. This fixes a case where
if a standby disconnects from an active node and reconnects, without the
active node restarting, the UUID doesn't change so triggers on a new
active node don't get run.

* Add a bunch of test helpers and minor updates to things.
2019-02-05 21:01:18 -05:00

53 lines
1.1 KiB
Go

package logical
import (
"context"
"github.com/hashicorp/vault/physical"
)
type LogicalStorage struct {
underlying physical.Backend
}
func (s *LogicalStorage) Get(ctx context.Context, key string) (*StorageEntry, error) {
entry, err := s.underlying.Get(ctx, key)
if err != nil {
return nil, err
}
if entry == nil {
return nil, nil
}
return &StorageEntry{
Key: entry.Key,
Value: entry.Value,
SealWrap: entry.SealWrap,
}, nil
}
func (s *LogicalStorage) Put(ctx context.Context, entry *StorageEntry) error {
return s.underlying.Put(ctx, &physical.Entry{
Key: entry.Key,
Value: entry.Value,
SealWrap: entry.SealWrap,
})
}
func (s *LogicalStorage) Delete(ctx context.Context, key string) error {
return s.underlying.Delete(ctx, key)
}
func (s *LogicalStorage) List(ctx context.Context, prefix string) ([]string, error) {
return s.underlying.List(ctx, prefix)
}
func (s *LogicalStorage) Underlying() physical.Backend {
return s.underlying
}
func NewLogicalStorage(underlying physical.Backend) *LogicalStorage {
return &LogicalStorage{
underlying: underlying,
}
}