9ef0680e7f
* Two things: * Change how we populate and clear leader UUID. This fixes a case where if a standby disconnects from an active node and reconnects, without the active node restarting, the UUID doesn't change so triggers on a new active node don't get run. * Add a bunch of test helpers and minor updates to things.
53 lines
1.1 KiB
Go
53 lines
1.1 KiB
Go
package logical
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import (
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"context"
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"github.com/hashicorp/vault/physical"
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)
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type LogicalStorage struct {
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underlying physical.Backend
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}
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func (s *LogicalStorage) Get(ctx context.Context, key string) (*StorageEntry, error) {
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entry, err := s.underlying.Get(ctx, key)
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if err != nil {
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return nil, err
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}
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if entry == nil {
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return nil, nil
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}
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return &StorageEntry{
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Key: entry.Key,
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Value: entry.Value,
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SealWrap: entry.SealWrap,
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}, nil
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}
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func (s *LogicalStorage) Put(ctx context.Context, entry *StorageEntry) error {
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return s.underlying.Put(ctx, &physical.Entry{
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Key: entry.Key,
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Value: entry.Value,
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SealWrap: entry.SealWrap,
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})
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}
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func (s *LogicalStorage) Delete(ctx context.Context, key string) error {
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return s.underlying.Delete(ctx, key)
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}
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func (s *LogicalStorage) List(ctx context.Context, prefix string) ([]string, error) {
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return s.underlying.List(ctx, prefix)
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}
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func (s *LogicalStorage) Underlying() physical.Backend {
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return s.underlying
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}
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func NewLogicalStorage(underlying physical.Backend) *LogicalStorage {
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return &LogicalStorage{
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underlying: underlying,
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}
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}
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