open-vault/command/secrets_enable.go

209 lines
5.5 KiB
Go

package command
import (
"fmt"
"strings"
"time"
"github.com/hashicorp/vault/api"
"github.com/mitchellh/cli"
"github.com/posener/complete"
)
var _ cli.Command = (*SecretsEnableCommand)(nil)
var _ cli.CommandAutocomplete = (*SecretsEnableCommand)(nil)
type SecretsEnableCommand struct {
*BaseCommand
flagDescription string
flagPath string
flagDefaultLeaseTTL time.Duration
flagMaxLeaseTTL time.Duration
flagForceNoCache bool
flagPluginName string
flagLocal bool
}
func (c *SecretsEnableCommand) Synopsis() string {
return "Enable a secrets engine"
}
func (c *SecretsEnableCommand) Help() string {
helpText := `
Usage: vault secrets enable [options] TYPE
Enables a secrets engine. By default, secrets engines are enabled at the path
corresponding to their TYPE, but users can customize the path using the
-path option.
Once enabled, Vault will route all requests which begin with the path to the
secrets engine.
Enable the AWS secrets engine at aws/:
$ vault secrets enable aws
Enable the SSH secrets engine at ssh-prod/:
$ vault secrets enable -path=ssh-prod ssh
Enable the database secrets engine with an explicit maximum TTL of 30m:
$ vault secrets enable -max-lease-ttl=30m database
Enable a custom plugin (after it is registered in the plugin registry):
$ vault secrets enable -path=my-secrets -plugin-name=my-plugin plugin
For a full list of secrets engines and examples, please see the documentation.
` + c.Flags().Help()
return strings.TrimSpace(helpText)
}
func (c *SecretsEnableCommand) Flags() *FlagSets {
set := c.flagSet(FlagSetHTTP)
f := set.NewFlagSet("Command Options")
f.StringVar(&StringVar{
Name: "description",
Target: &c.flagDescription,
Completion: complete.PredictAnything,
Usage: "Human-friendly description for the purpose of this engine.",
})
f.StringVar(&StringVar{
Name: "path",
Target: &c.flagPath,
Default: "", // The default is complex, so we have to manually document
Completion: complete.PredictAnything,
Usage: "Place where the secrets engine will be accessible. This must be " +
"unique cross all secrets engines. This defaults to the \"type\" of the " +
"secrets engine.",
})
f.DurationVar(&DurationVar{
Name: "default-lease-ttl",
Target: &c.flagDefaultLeaseTTL,
Completion: complete.PredictAnything,
Usage: "The default lease TTL for this secrets engine. If unspecified, " +
"this defaults to the Vault server's globally configured default lease " +
"TTL.",
})
f.DurationVar(&DurationVar{
Name: "max-lease-ttl",
Target: &c.flagMaxLeaseTTL,
Completion: complete.PredictAnything,
Usage: "The maximum lease TTL for this secrets engine. If unspecified, " +
"this defaults to the Vault server's globally configured maximum lease " +
"TTL.",
})
f.BoolVar(&BoolVar{
Name: "force-no-cache",
Target: &c.flagForceNoCache,
Default: false,
Usage: "Force the secrets engine to disable caching. If unspecified, this " +
"defaults to the Vault server's globally configured cache settings. " +
"This does not affect caching of the underlying encrypted data storage.",
})
f.StringVar(&StringVar{
Name: "plugin-name",
Target: &c.flagPluginName,
Completion: complete.PredictAnything,
Usage: "Name of the secrets engine plugin. This plugin name must already " +
"exist in Vault's plugin catalog.",
})
f.BoolVar(&BoolVar{
Name: "local",
Target: &c.flagLocal,
Default: false,
Usage: "Mark the secrets engine as local-only. Local engines are not " +
"replicated or removed by replication.",
})
return set
}
func (c *SecretsEnableCommand) AutocompleteArgs() complete.Predictor {
return c.PredictVaultAvailableMounts()
}
func (c *SecretsEnableCommand) AutocompleteFlags() complete.Flags {
return c.Flags().Completions()
}
func (c *SecretsEnableCommand) Run(args []string) int {
f := c.Flags()
if err := f.Parse(args); err != nil {
c.UI.Error(err.Error())
return 1
}
args = f.Args()
switch {
case len(args) < 1:
c.UI.Error(fmt.Sprintf("Not enough arguments (expected 1, got %d)", len(args)))
return 1
case len(args) > 1:
c.UI.Error(fmt.Sprintf("Too many arguments (expected 1, got %d)", len(args)))
return 1
}
client, err := c.Client()
if err != nil {
c.UI.Error(err.Error())
return 2
}
// Get the engine type type (first arg)
engineType := strings.TrimSpace(args[0])
// If no path is specified, we default the path to the backend type
// or use the plugin name if it's a plugin backend
mountPath := c.flagPath
if mountPath == "" {
if engineType == "plugin" {
mountPath = c.flagPluginName
} else {
mountPath = engineType
}
}
// Append a trailing slash to indicate it's a path in output
mountPath = ensureTrailingSlash(mountPath)
// Build mount input
mountInput := &api.MountInput{
Type: engineType,
Description: c.flagDescription,
Local: c.flagLocal,
Config: api.MountConfigInput{
DefaultLeaseTTL: c.flagDefaultLeaseTTL.String(),
MaxLeaseTTL: c.flagMaxLeaseTTL.String(),
ForceNoCache: c.flagForceNoCache,
PluginName: c.flagPluginName,
},
}
if err := client.Sys().Mount(mountPath, mountInput); err != nil {
c.UI.Error(fmt.Sprintf("Error enabling: %s", err))
return 2
}
thing := engineType + " secrets engine"
if engineType == "plugin" {
thing = c.flagPluginName + " plugin"
}
c.UI.Output(fmt.Sprintf("Success! Enabled the %s at: %s", thing, mountPath))
return 0
}