242 lines
5.9 KiB
Go
242 lines
5.9 KiB
Go
package fairshare
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import (
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"container/list"
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"fmt"
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"io/ioutil"
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"sync"
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log "github.com/hashicorp/go-hclog"
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uuid "github.com/hashicorp/go-uuid"
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"github.com/hashicorp/vault/sdk/helper/logging"
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)
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/*
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Future Work:
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- track workers per queue. this will involve things like:
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- somehow wrap the Execute/OnFailure functions to increment counter when
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they start running, and decrement when they stop running
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-- put a queue.IncrementCounter() call at the beginning
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-- call the provided work function in the middle
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-- put a queue.DecrementCounter() call at the end
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- job has a queueID or reference to the queue
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- queue only removed when empty AND no workers
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*/
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type JobManager struct {
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name string
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queues map[string]*list.List
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queuesIndex []string
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lastQueueAccessed int
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quit chan struct{}
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newWork chan struct{} // must be buffered
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workerPool *dispatcher
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onceStart sync.Once
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onceStop sync.Once
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logger log.Logger
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wg sync.WaitGroup
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// protects `queues`, `queuesIndex`, `lastQueueAccessed`
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l sync.RWMutex
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}
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// NewJobManager creates a job manager, with an optional name
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func NewJobManager(name string, numWorkers int, l log.Logger) *JobManager {
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if l == nil {
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l = logging.NewVaultLoggerWithWriter(ioutil.Discard, log.NoLevel)
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}
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if name == "" {
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guid, err := uuid.GenerateUUID()
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if err != nil {
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l.Warn("uuid generator failed, using 'no-uuid'", "err", err)
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guid = "no-uuid"
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}
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name = fmt.Sprintf("jobmanager-%s", guid)
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}
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wp := newDispatcher(fmt.Sprintf("%s-dispatcher", name), numWorkers, l)
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j := JobManager{
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name: name,
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queues: make(map[string]*list.List),
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queuesIndex: make([]string, 0),
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lastQueueAccessed: -1,
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quit: make(chan struct{}),
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newWork: make(chan struct{}, 1),
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workerPool: wp,
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logger: l,
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}
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j.logger.Trace("created job manager", "name", name, "pool_size", numWorkers)
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return &j
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}
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// Start starts the job manager
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// note: a given job manager cannot be restarted after it has been stopped
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func (j *JobManager) Start() {
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j.onceStart.Do(func() {
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j.logger.Trace("starting job manager", "name", j.name)
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j.workerPool.start()
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j.assignWork()
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})
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}
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// Stop stops the job manager, and waits for the worker pool and
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// job manager to quit gracefully
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func (j *JobManager) Stop() {
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j.onceStop.Do(func() {
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j.logger.Trace("terminating job manager and waiting...")
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j.workerPool.stop()
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close(j.quit)
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j.wg.Wait()
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})
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}
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// AddJob adds a job to the given queue, creating the queue if it doesn't exist
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func (j *JobManager) AddJob(job Job, queueID string) {
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j.l.Lock()
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if len(j.queues) == 0 {
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defer func() {
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// newWork must be buffered to avoid deadlocks if work is added
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// before the job manager is started
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j.newWork <- struct{}{}
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}()
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}
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defer j.l.Unlock()
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if _, ok := j.queues[queueID]; !ok {
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j.addQueue(queueID)
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}
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j.queues[queueID].PushBack(job)
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}
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// GetCurrentJobCount returns the total number of pending jobs in the job manager
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func (j *JobManager) GetPendingJobCount() int {
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j.l.RLock()
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defer j.l.RUnlock()
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cnt := 0
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for _, q := range j.queues {
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cnt += q.Len()
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}
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return cnt
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}
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// GetWorkerCounts() returns a map of queue ID to number of active workers
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func (j *JobManager) GetWorkerCounts() map[string]int {
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// TODO implement with VLT-145
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return nil
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}
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// GetWorkQueueLengths() returns a map of queue ID to number of active workers
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func (j *JobManager) GetWorkQueueLengths() map[string]int {
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out := make(map[string]int)
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j.l.RLock()
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defer j.l.RUnlock()
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for k, v := range j.queues {
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out[k] = v.Len()
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}
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return out
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}
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// getNextJob grabs the next job to be processed and prunes empty queues
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func (j *JobManager) getNextJob() Job {
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j.l.Lock()
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defer j.l.Unlock()
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if len(j.queues) == 0 {
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return nil
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}
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j.lastQueueAccessed = (j.lastQueueAccessed + 1) % len(j.queuesIndex)
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queueID := j.queuesIndex[j.lastQueueAccessed]
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jobElement := j.queues[queueID].Front()
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out := j.queues[queueID].Remove(jobElement)
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if j.queues[queueID].Len() == 0 {
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j.removeLastQueueAccessed()
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}
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return out.(Job)
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}
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// assignWork continually loops checks for new jobs and dispatches them to the
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// worker pool
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func (j *JobManager) assignWork() {
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j.wg.Add(1)
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go func() {
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for {
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for {
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// assign work while there are jobs to distribute
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select {
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case <-j.quit:
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j.wg.Done()
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return
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case <-j.newWork:
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// keep the channel empty since we're already processing work
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default:
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}
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job := j.getNextJob()
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if job != nil {
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j.workerPool.dispatch(job)
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} else {
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break
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}
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}
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// listen for a wake-up when an emtpy job manager has been given
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// new work
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select {
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case <-j.quit:
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j.wg.Done()
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return
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case <-j.newWork:
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break
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}
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}
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}()
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}
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// addQueue generates a new queue if a queue for `queueID` doesn't exist
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// note: this must be called with l held for write
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func (j *JobManager) addQueue(queueID string) {
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if _, ok := j.queues[queueID]; !ok {
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j.queues[queueID] = list.New()
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j.queuesIndex = append(j.queuesIndex, queueID)
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}
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}
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// removeLastQueueAccessed removes the queue and index map for the last queue
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// accessed. It is to be used when the last queue accessed has emptied.
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// note: this must be called with l held for write
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func (j *JobManager) removeLastQueueAccessed() {
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if j.lastQueueAccessed == -1 || j.lastQueueAccessed > len(j.queuesIndex)-1 {
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j.logger.Warn("call to remove queue out of bounds", "idx", j.lastQueueAccessed)
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return
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}
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queueID := j.queuesIndex[j.lastQueueAccessed]
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// remove the queue
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delete(j.queues, queueID)
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// remove the index for the queue
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j.queuesIndex = append(j.queuesIndex[:j.lastQueueAccessed], j.queuesIndex[j.lastQueueAccessed+1:]...)
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// correct the last queue accessed for round robining
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if j.lastQueueAccessed > 0 {
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j.lastQueueAccessed--
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} else {
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j.lastQueueAccessed = len(j.queuesIndex) - 1
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}
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}
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