ed14061578
* Work on raft backend * Add logstore locally * Add encryptor and unsealable interfaces * Add clustering support to raft * Remove client and handler * Bootstrap raft on init * Cleanup raft logic a bit * More raft work * Work on TLS config * More work on bootstrapping * Fix build * More work on bootstrapping * More bootstrapping work * fix build * Remove consul dep * Fix build * merged oss/master into raft-storage * Work on bootstrapping * Get bootstrapping to work * Clean up FMS and node-id * Update local node ID logic * Cleanup node-id change * Work on snapshotting * Raft: Add remove peer API (#906) * Add remove peer API * Add some comments * Fix existing snapshotting (#909) * Raft get peers API (#912) * Read raft configuration * address review feedback * Use the Leadership Transfer API to step-down the active node (#918) * Raft join and unseal using Shamir keys (#917) * Raft join using shamir * Store AEAD instead of master key * Split the raft join process to answer the challenge after a successful unseal * get the follower to standby state * Make unseal work * minor changes * Some input checks * reuse the shamir seal access instead of new default seal access * refactor joinRaftSendAnswer function * Synchronously send answer in auto-unseal case * Address review feedback * Raft snapshots (#910) * Fix existing snapshotting * implement the noop snapshotting * Add comments and switch log libraries * add some snapshot tests * add snapshot test file * add TODO * More work on raft snapshotting * progress on the ConfigStore strategy * Don't use two buckets * Update the snapshot store logic to hide the file logic * Add more backend tests * Cleanup code a bit * [WIP] Raft recovery (#938) * Add recovery functionality * remove fmt.Printfs * Fix a few fsm bugs * Add max size value for raft backend (#942) * Add max size value for raft backend * Include physical.ErrValueTooLarge in the message * Raft snapshot Take/Restore API (#926) * Inital work on raft snapshot APIs * Always redirect snapshot install/download requests * More work on the snapshot APIs * Cleanup code a bit * On restore handle special cases * Use the seal to encrypt the sha sum file * Add sealer mechanism and fix some bugs * Call restore while state lock is held * Send restore cb trigger through raft log * Make error messages nicer * Add test helpers * Add snapshot test * Add shamir unseal test * Add more raft snapshot API tests * Fix locking * Change working to initalize * Add underlying raw object to test cluster core * Move leaderUUID to core * Add raft TLS rotation logic (#950) * Add TLS rotation logic * Cleanup logic a bit * Add/Remove from follower state on add/remove peer * add comments * Update more comments * Update request_forwarding_service.proto * Make sure we populate all nodes in the followerstate obj * Update times * Apply review feedback * Add more raft config setting (#947) * Add performance config setting * Add more config options and fix tests * Test Raft Recovery (#944) * Test raft recovery * Leave out a node during recovery * remove unused struct * Update physical/raft/snapshot_test.go * Update physical/raft/snapshot_test.go * fix vendoring * Switch to new raft interface * Remove unused files * Switch a gogo -> proto instance * Remove unneeded vault dep in go.sum * Update helper/testhelpers/testhelpers.go Co-Authored-By: Calvin Leung Huang <cleung2010@gmail.com> * Update vault/cluster/cluster.go * track active key within the keyring itself (#6915) * track active key within the keyring itself * lookup and store using the active key ID * update docstring * minor refactor * Small text fixes (#6912) * Update physical/raft/raft.go Co-Authored-By: Calvin Leung Huang <cleung2010@gmail.com> * review feedback * Move raft logical system into separate file * Update help text a bit * Enforce cluster addr is set and use it for raft bootstrapping * Fix tests * fix http test panic * Pull in latest raft-snapshot library * Add comment
62 lines
1.3 KiB
Go
62 lines
1.3 KiB
Go
// Copyright 2010 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
// Windows environment variables.
|
|
|
|
package windows
|
|
|
|
import (
|
|
"syscall"
|
|
"unicode/utf16"
|
|
"unsafe"
|
|
)
|
|
|
|
func Getenv(key string) (value string, found bool) {
|
|
return syscall.Getenv(key)
|
|
}
|
|
|
|
func Setenv(key, value string) error {
|
|
return syscall.Setenv(key, value)
|
|
}
|
|
|
|
func Clearenv() {
|
|
syscall.Clearenv()
|
|
}
|
|
|
|
func Environ() []string {
|
|
return syscall.Environ()
|
|
}
|
|
|
|
// Returns a default environment associated with the token, rather than the current
|
|
// process. If inheritExisting is true, then this environment also inherits the
|
|
// environment of the current process.
|
|
func (token Token) Environ(inheritExisting bool) (env []string, err error) {
|
|
var block *uint16
|
|
err = CreateEnvironmentBlock(&block, token, inheritExisting)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
defer DestroyEnvironmentBlock(block)
|
|
blockp := uintptr(unsafe.Pointer(block))
|
|
for {
|
|
entry := (*[(1 << 30) - 1]uint16)(unsafe.Pointer(blockp))[:]
|
|
for i, v := range entry {
|
|
if v == 0 {
|
|
entry = entry[:i]
|
|
break
|
|
}
|
|
}
|
|
if len(entry) == 0 {
|
|
break
|
|
}
|
|
env = append(env, string(utf16.Decode(entry)))
|
|
blockp += 2 * (uintptr(len(entry)) + 1)
|
|
}
|
|
return env, nil
|
|
}
|
|
|
|
func Unsetenv(key string) error {
|
|
return syscall.Unsetenv(key)
|
|
}
|