4e7ce6f42b
* Update deps * Change azure dep to match plugin
277 lines
8 KiB
Go
277 lines
8 KiB
Go
package workerpool
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import (
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"github.com/gammazero/deque"
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"sync"
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"time"
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)
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const (
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// This value is the size of the queue that workers register their
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// availability to the dispatcher. There may be hundreds of workers, but
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// only a small channel is needed to register some of the workers.
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readyQueueSize = 16
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// If worker pool receives no new work for this period of time, then stop
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// a worker goroutine.
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idleTimeoutSec = 5
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)
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// New creates and starts a pool of worker goroutines.
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//
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// The maxWorkers parameter specifies the maximum number of workers that will
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// execute tasks concurrently. After each timeout period, a worker goroutine
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// is stopped until there are no remaining workers.
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func New(maxWorkers int) *WorkerPool {
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// There must be at least one worker.
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if maxWorkers < 1 {
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maxWorkers = 1
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}
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pool := &WorkerPool{
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taskQueue: make(chan func(), 1),
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maxWorkers: maxWorkers,
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readyWorkers: make(chan chan func(), readyQueueSize),
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timeout: time.Second * idleTimeoutSec,
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stoppedChan: make(chan struct{}),
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}
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// Start the task dispatcher.
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go pool.dispatch()
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return pool
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}
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// WorkerPool is a collection of goroutines, where the number of concurrent
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// goroutines processing requests does not exceed the specified maximum.
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type WorkerPool struct {
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maxWorkers int
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timeout time.Duration
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taskQueue chan func()
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readyWorkers chan chan func()
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stoppedChan chan struct{}
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waitingQueue deque.Deque
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stopMutex sync.Mutex
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stopped bool
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}
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// Stop stops the worker pool and waits for only currently running tasks to
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// complete. Pending tasks that are not currently running are abandoned.
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// Tasks must not be submitted to the worker pool after calling stop.
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//
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// Since creating the worker pool starts at least one goroutine, for the
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// dispatcher, Stop() or StopWait() should be called when the worker pool is no
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// longer needed.
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func (p *WorkerPool) Stop() {
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p.stop(false)
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}
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// StopWait stops the worker pool and waits for all queued tasks tasks to
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// complete. No additional tasks may be submitted, but all pending tasks are
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// executed by workers before this function returns.
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func (p *WorkerPool) StopWait() {
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p.stop(true)
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}
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// Stopped returns true if this worker pool has been stopped.
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func (p *WorkerPool) Stopped() bool {
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p.stopMutex.Lock()
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defer p.stopMutex.Unlock()
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return p.stopped
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}
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// Submit enqueues a function for a worker to execute.
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//
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// Any external values needed by the task function must be captured in a
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// closure. Any return values should be returned over a channel that is
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// captured in the task function closure.
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//
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// Submit will not block regardless of the number of tasks submitted. Each
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// task is immediately given to an available worker or passed to a goroutine to
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// be given to the next available worker. If there are no available workers,
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// the dispatcher adds a worker, until the maximum number of workers is
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// running.
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//
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// After the maximum number of workers are running, and no workers are
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// available, incoming tasks are put onto a queue and will be executed as
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// workers become available.
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//
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// When no new tasks have been submitted for time period and a worker is
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// available, the worker is shutdown. As long as no new tasks arrive, one
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// available worker is shutdown each time period until there are no more idle
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// workers. Since the time to start new goroutines is not significant, there
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// is no need to retain idle workers.
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func (p *WorkerPool) Submit(task func()) {
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if task != nil {
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p.taskQueue <- task
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}
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}
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// SubmitWait enqueues the given function and waits for it to be executed.
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func (p *WorkerPool) SubmitWait(task func()) {
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if task == nil {
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return
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}
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doneChan := make(chan struct{})
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p.taskQueue <- func() {
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task()
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close(doneChan)
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}
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<-doneChan
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}
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// dispatch sends the next queued task to an available worker.
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func (p *WorkerPool) dispatch() {
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defer close(p.stoppedChan)
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timeout := time.NewTimer(p.timeout)
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var (
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workerCount int
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task func()
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ok, wait bool
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workerTaskChan chan func()
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)
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startReady := make(chan chan func())
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Loop:
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for {
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// As long as tasks are in the waiting queue, remove and execute these
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// tasks as workers become available, and place new incoming tasks on
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// the queue. Once the queue is empty, then go back to submitting
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// incoming tasks directly to available workers.
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if p.waitingQueue.Len() != 0 {
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select {
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case task, ok = <-p.taskQueue:
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if !ok {
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break Loop
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}
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if task == nil {
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wait = true
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break Loop
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}
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p.waitingQueue.PushBack(task)
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case workerTaskChan = <-p.readyWorkers:
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// A worker is ready, so give task to worker.
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workerTaskChan <- p.waitingQueue.PopFront().(func())
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}
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continue
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}
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timeout.Reset(p.timeout)
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select {
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case task, ok = <-p.taskQueue:
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if !ok || task == nil {
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break Loop
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}
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// Got a task to do.
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select {
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case workerTaskChan = <-p.readyWorkers:
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// A worker is ready, so give task to worker.
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workerTaskChan <- task
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default:
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// No workers ready.
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// Create a new worker, if not at max.
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if workerCount < p.maxWorkers {
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workerCount++
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go func(t func()) {
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startWorker(startReady, p.readyWorkers)
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// Submit the task when the new worker.
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taskChan := <-startReady
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taskChan <- t
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}(task)
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} else {
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// Enqueue task to be executed by next available worker.
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p.waitingQueue.PushBack(task)
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}
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}
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case <-timeout.C:
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// Timed out waiting for work to arrive. Kill a ready worker.
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if workerCount > 0 {
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select {
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case workerTaskChan = <-p.readyWorkers:
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// A worker is ready, so kill.
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close(workerTaskChan)
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workerCount--
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default:
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// No work, but no ready workers. All workers are busy.
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}
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}
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}
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}
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// If instructed to wait for all queued tasks, then remove from queue and
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// give to workers until queue is empty.
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if wait {
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for p.waitingQueue.Len() != 0 {
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workerTaskChan = <-p.readyWorkers
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// A worker is ready, so give task to worker.
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workerTaskChan <- p.waitingQueue.PopFront().(func())
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}
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}
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// Stop all remaining workers as they become ready.
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for workerCount > 0 {
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workerTaskChan = <-p.readyWorkers
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close(workerTaskChan)
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workerCount--
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}
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}
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// startWorker starts a goroutine that executes tasks given by the dispatcher.
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//
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// When a new worker starts, it registers its availability on the startReady
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// channel. This ensures that the goroutine associated with starting the
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// worker gets to use the worker to execute its task. Otherwise, the main
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// dispatcher loop could steal the new worker and not know to start up another
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// worker for the waiting goroutine. The task would then have to wait for
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// another existing worker to become available, even though capacity is
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// available to start additional workers.
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//
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// A worker registers that is it available to do work by putting its task
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// channel on the readyWorkers channel. The dispatcher reads a worker's task
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// channel from the readyWorkers channel, and writes a task to the worker over
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// the worker's task channel. To stop a worker, the dispatcher closes a
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// worker's task channel, instead of writing a task to it.
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func startWorker(startReady, readyWorkers chan chan func()) {
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go func() {
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taskChan := make(chan func())
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var task func()
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var ok bool
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// Register availability on starReady channel.
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startReady <- taskChan
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for {
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// Read task from dispatcher.
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task, ok = <-taskChan
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if !ok {
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// Dispatcher has told worker to stop.
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break
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}
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// Execute the task.
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task()
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// Register availability on readyWorkers channel.
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readyWorkers <- taskChan
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}
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}()
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}
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// stop tells the dispatcher to exit, and whether or not to complete queued
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// tasks.
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func (p *WorkerPool) stop(wait bool) {
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p.stopMutex.Lock()
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defer p.stopMutex.Unlock()
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if p.stopped {
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return
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}
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p.stopped = true
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if wait {
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p.taskQueue <- nil
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}
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// Close task queue and wait for currently running tasks to finish.
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close(p.taskQueue)
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<-p.stoppedChan
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}
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// WaitingQueueSize will return the size of the waiting queue
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func (p *WorkerPool) WaitingQueueSize() int {
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return p.waitingQueue.Len()
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}
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