open-vault/vendor/github.com/gammazero/workerpool/workerpool.go

277 lines
8.0 KiB
Go

package workerpool
import (
"github.com/gammazero/deque"
"sync"
"time"
)
const (
// This value is the size of the queue that workers register their
// availability to the dispatcher. There may be hundreds of workers, but
// only a small channel is needed to register some of the workers.
readyQueueSize = 16
// If worker pool receives no new work for this period of time, then stop
// a worker goroutine.
idleTimeoutSec = 5
)
// New creates and starts a pool of worker goroutines.
//
// The maxWorkers parameter specifies the maximum number of workers that will
// execute tasks concurrently. After each timeout period, a worker goroutine
// is stopped until there are no remaining workers.
func New(maxWorkers int) *WorkerPool {
// There must be at least one worker.
if maxWorkers < 1 {
maxWorkers = 1
}
pool := &WorkerPool{
taskQueue: make(chan func(), 1),
maxWorkers: maxWorkers,
readyWorkers: make(chan chan func(), readyQueueSize),
timeout: time.Second * idleTimeoutSec,
stoppedChan: make(chan struct{}),
}
// Start the task dispatcher.
go pool.dispatch()
return pool
}
// WorkerPool is a collection of goroutines, where the number of concurrent
// goroutines processing requests does not exceed the specified maximum.
type WorkerPool struct {
maxWorkers int
timeout time.Duration
taskQueue chan func()
readyWorkers chan chan func()
stoppedChan chan struct{}
waitingQueue deque.Deque
stopMutex sync.Mutex
stopped bool
}
// Stop stops the worker pool and waits for only currently running tasks to
// complete. Pending tasks that are not currently running are abandoned.
// Tasks must not be submitted to the worker pool after calling stop.
//
// Since creating the worker pool starts at least one goroutine, for the
// dispatcher, Stop() or StopWait() should be called when the worker pool is no
// longer needed.
func (p *WorkerPool) Stop() {
p.stop(false)
}
// StopWait stops the worker pool and waits for all queued tasks tasks to
// complete. No additional tasks may be submitted, but all pending tasks are
// executed by workers before this function returns.
func (p *WorkerPool) StopWait() {
p.stop(true)
}
// Stopped returns true if this worker pool has been stopped.
func (p *WorkerPool) Stopped() bool {
p.stopMutex.Lock()
defer p.stopMutex.Unlock()
return p.stopped
}
// Submit enqueues a function for a worker to execute.
//
// Any external values needed by the task function must be captured in a
// closure. Any return values should be returned over a channel that is
// captured in the task function closure.
//
// Submit will not block regardless of the number of tasks submitted. Each
// task is immediately given to an available worker or passed to a goroutine to
// be given to the next available worker. If there are no available workers,
// the dispatcher adds a worker, until the maximum number of workers is
// running.
//
// After the maximum number of workers are running, and no workers are
// available, incoming tasks are put onto a queue and will be executed as
// workers become available.
//
// When no new tasks have been submitted for time period and a worker is
// available, the worker is shutdown. As long as no new tasks arrive, one
// available worker is shutdown each time period until there are no more idle
// workers. Since the time to start new goroutines is not significant, there
// is no need to retain idle workers.
func (p *WorkerPool) Submit(task func()) {
if task != nil {
p.taskQueue <- task
}
}
// SubmitWait enqueues the given function and waits for it to be executed.
func (p *WorkerPool) SubmitWait(task func()) {
if task == nil {
return
}
doneChan := make(chan struct{})
p.taskQueue <- func() {
task()
close(doneChan)
}
<-doneChan
}
// dispatch sends the next queued task to an available worker.
func (p *WorkerPool) dispatch() {
defer close(p.stoppedChan)
timeout := time.NewTimer(p.timeout)
var (
workerCount int
task func()
ok, wait bool
workerTaskChan chan func()
)
startReady := make(chan chan func())
Loop:
for {
// As long as tasks are in the waiting queue, remove and execute these
// tasks as workers become available, and place new incoming tasks on
// the queue. Once the queue is empty, then go back to submitting
// incoming tasks directly to available workers.
if p.waitingQueue.Len() != 0 {
select {
case task, ok = <-p.taskQueue:
if !ok {
break Loop
}
if task == nil {
wait = true
break Loop
}
p.waitingQueue.PushBack(task)
case workerTaskChan = <-p.readyWorkers:
// A worker is ready, so give task to worker.
workerTaskChan <- p.waitingQueue.PopFront().(func())
}
continue
}
timeout.Reset(p.timeout)
select {
case task, ok = <-p.taskQueue:
if !ok || task == nil {
break Loop
}
// Got a task to do.
select {
case workerTaskChan = <-p.readyWorkers:
// A worker is ready, so give task to worker.
workerTaskChan <- task
default:
// No workers ready.
// Create a new worker, if not at max.
if workerCount < p.maxWorkers {
workerCount++
go func(t func()) {
startWorker(startReady, p.readyWorkers)
// Submit the task when the new worker.
taskChan := <-startReady
taskChan <- t
}(task)
} else {
// Enqueue task to be executed by next available worker.
p.waitingQueue.PushBack(task)
}
}
case <-timeout.C:
// Timed out waiting for work to arrive. Kill a ready worker.
if workerCount > 0 {
select {
case workerTaskChan = <-p.readyWorkers:
// A worker is ready, so kill.
close(workerTaskChan)
workerCount--
default:
// No work, but no ready workers. All workers are busy.
}
}
}
}
// If instructed to wait for all queued tasks, then remove from queue and
// give to workers until queue is empty.
if wait {
for p.waitingQueue.Len() != 0 {
workerTaskChan = <-p.readyWorkers
// A worker is ready, so give task to worker.
workerTaskChan <- p.waitingQueue.PopFront().(func())
}
}
// Stop all remaining workers as they become ready.
for workerCount > 0 {
workerTaskChan = <-p.readyWorkers
close(workerTaskChan)
workerCount--
}
}
// startWorker starts a goroutine that executes tasks given by the dispatcher.
//
// When a new worker starts, it registers its availability on the startReady
// channel. This ensures that the goroutine associated with starting the
// worker gets to use the worker to execute its task. Otherwise, the main
// dispatcher loop could steal the new worker and not know to start up another
// worker for the waiting goroutine. The task would then have to wait for
// another existing worker to become available, even though capacity is
// available to start additional workers.
//
// A worker registers that is it available to do work by putting its task
// channel on the readyWorkers channel. The dispatcher reads a worker's task
// channel from the readyWorkers channel, and writes a task to the worker over
// the worker's task channel. To stop a worker, the dispatcher closes a
// worker's task channel, instead of writing a task to it.
func startWorker(startReady, readyWorkers chan chan func()) {
go func() {
taskChan := make(chan func())
var task func()
var ok bool
// Register availability on starReady channel.
startReady <- taskChan
for {
// Read task from dispatcher.
task, ok = <-taskChan
if !ok {
// Dispatcher has told worker to stop.
break
}
// Execute the task.
task()
// Register availability on readyWorkers channel.
readyWorkers <- taskChan
}
}()
}
// stop tells the dispatcher to exit, and whether or not to complete queued
// tasks.
func (p *WorkerPool) stop(wait bool) {
p.stopMutex.Lock()
defer p.stopMutex.Unlock()
if p.stopped {
return
}
p.stopped = true
if wait {
p.taskQueue <- nil
}
// Close task queue and wait for currently running tasks to finish.
close(p.taskQueue)
<-p.stoppedChan
}
// WaitingQueueSize will return the size of the waiting queue
func (p *WorkerPool) WaitingQueueSize() int {
return p.waitingQueue.Len()
}