open-vault/command/auth_enable.go

173 lines
4.2 KiB
Go

package command
import (
"fmt"
"strings"
"github.com/hashicorp/vault/api"
"github.com/mitchellh/cli"
"github.com/posener/complete"
)
var _ cli.Command = (*AuthEnableCommand)(nil)
var _ cli.CommandAutocomplete = (*AuthEnableCommand)(nil)
type AuthEnableCommand struct {
*BaseCommand
flagDescription string
flagPath string
flagPluginName string
flagLocal bool
flagSealWrap bool
}
func (c *AuthEnableCommand) Synopsis() string {
return "Enables a new auth method"
}
func (c *AuthEnableCommand) Help() string {
helpText := `
Usage: vault auth enable [options] TYPE
Enables a new auth method. An auth method is responsible for authenticating
users or machines and assigning them policies with which they can access
Vault.
Enable the userpass auth method at userpass/:
$ vault auth enable userpass
Enable the LDAP auth method at auth-prod/:
$ vault auth enable -path=auth-prod ldap
Enable a custom auth plugin (after it's registered in the plugin registry):
$ vault auth enable -path=my-auth -plugin-name=my-auth-plugin plugin
` + c.Flags().Help()
return strings.TrimSpace(helpText)
}
func (c *AuthEnableCommand) Flags() *FlagSets {
set := c.flagSet(FlagSetHTTP)
f := set.NewFlagSet("Command Options")
f.StringVar(&StringVar{
Name: "description",
Target: &c.flagDescription,
Completion: complete.PredictAnything,
Usage: "Human-friendly description for the purpose of this " +
"auth method.",
})
f.StringVar(&StringVar{
Name: "path",
Target: &c.flagPath,
Default: "", // The default is complex, so we have to manually document
Completion: complete.PredictAnything,
Usage: "Place where the auth method will be accessible. This must be " +
"unique across all auth methods. This defaults to the \"type\" of " +
"the auth method. The auth method will be accessible at " +
"\"/auth/<path>\".",
})
f.StringVar(&StringVar{
Name: "plugin-name",
Target: &c.flagPluginName,
Completion: complete.PredictAnything,
Usage: "Name of the auth method plugin. This plugin name must already " +
"exist in the Vault server's plugin catalog.",
})
f.BoolVar(&BoolVar{
Name: "local",
Target: &c.flagLocal,
Default: false,
Usage: "Mark the auth method as local-only. Local auth methods are " +
"not replicated nor removed by replication.",
})
f.BoolVar(&BoolVar{
Name: "seal-wrap",
Target: &c.flagSealWrap,
Default: false,
Usage: "Enable seal wrapping of critical values in the secrets engine.",
})
return set
}
func (c *AuthEnableCommand) AutocompleteArgs() complete.Predictor {
return c.PredictVaultAvailableAuths()
}
func (c *AuthEnableCommand) AutocompleteFlags() complete.Flags {
return c.Flags().Completions()
}
func (c *AuthEnableCommand) Run(args []string) int {
f := c.Flags()
if err := f.Parse(args); err != nil {
c.UI.Error(err.Error())
return 1
}
args = f.Args()
switch {
case len(args) < 1:
c.UI.Error(fmt.Sprintf("Not enough arguments (expected 1, got %d)", len(args)))
return 1
case len(args) > 1:
c.UI.Error(fmt.Sprintf("Too many arguments (expected 1, got %d)", len(args)))
return 1
}
client, err := c.Client()
if err != nil {
c.UI.Error(err.Error())
return 2
}
authType := strings.TrimSpace(args[0])
// If no path is specified, we default the path to the backend type
// or use the plugin name if it's a plugin backend
authPath := c.flagPath
if authPath == "" {
if authType == "plugin" {
authPath = c.flagPluginName
} else {
authPath = authType
}
}
// Append a trailing slash to indicate it's a path in output
authPath = ensureTrailingSlash(authPath)
if err := client.Sys().EnableAuthWithOptions(authPath, &api.EnableAuthOptions{
Type: authType,
Description: c.flagDescription,
Local: c.flagLocal,
SealWrap: c.flagSealWrap,
Config: api.AuthConfigInput{
PluginName: c.flagPluginName,
},
}); err != nil {
c.UI.Error(fmt.Sprintf("Error enabling %s auth: %s", authType, err))
return 2
}
authThing := authType + " auth method"
if authType == "plugin" {
authThing = c.flagPluginName + " plugin"
}
c.UI.Output(fmt.Sprintf("Success! Enabled %s at: %s", authThing, authPath))
return 0
}