194 lines
5.9 KiB
Go
194 lines
5.9 KiB
Go
// Package queue provides Vault plugins with a Priority Queue. It can be used
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// as an in-memory list of queue.Item sorted by their priority, and offers
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// methods to find or remove items by their key. Internally it uses
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// container/heap; see Example Priority Queue:
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// https://golang.org/pkg/container/heap/#example__priorityQueue
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package queue
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import (
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"container/heap"
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"errors"
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"sync"
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"github.com/mitchellh/copystructure"
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)
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// ErrEmpty is returned for queues with no items
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var ErrEmpty = errors.New("queue is empty")
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// ErrDuplicateItem is returned when the queue attmepts to push an item to a key that
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// already exists. The queue does not attempt to update, instead returns this
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// error. If an Item needs to be updated or replaced, pop the item first.
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var ErrDuplicateItem = errors.New("duplicate item")
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// New initializes the internal data structures and returns a new
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// PriorityQueue
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func New() *PriorityQueue {
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pq := PriorityQueue{
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data: make(queue, 0),
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dataMap: make(map[string]*Item),
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}
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heap.Init(&pq.data)
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return &pq
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}
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// PriorityQueue facilitates queue of Items, providing Push, Pop, and
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// PopByKey convenience methods. The ordering (priority) is an int64 value
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// with the smallest value is the highest priority. PriorityQueue maintains both
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// an internal slice for the queue as well as a map of the same items with their
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// keys as the index. This enables users to find specific items by key. The map
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// must be kept in sync with the data slice.
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// See https://golang.org/pkg/container/heap/#example__priorityQueue
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type PriorityQueue struct {
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// data is the internal structure that holds the queue, and is operated on by
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// heap functions
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data queue
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// dataMap represents all the items in the queue, with unique indexes, used
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// for finding specific items. dataMap is kept in sync with the data slice
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dataMap map[string]*Item
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// lock is a read/write mutex, and used to facilitate read/write locks on the
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// data and dataMap fields
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lock sync.RWMutex
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}
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// queue is the internal data structure used to satisfy heap.Interface. This
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// prevents users from calling Pop and Push heap methods directly
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type queue []*Item
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// Item is something managed in the priority queue
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type Item struct {
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// Key is a unique string used to identify items in the internal data map
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Key string
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// Value is an unspecified type that implementations can use to store
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// information
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Value interface{}
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// Priority determines ordering in the queue, with the lowest value being the
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// highest priority
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Priority int64
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// index is an internal value used by the heap package, and should not be
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// modified by any consumer of the priority queue
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index int
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}
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// Len returns the count of items in the Priority Queue
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func (pq *PriorityQueue) Len() int {
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pq.lock.RLock()
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defer pq.lock.RUnlock()
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return pq.data.Len()
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}
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// Pop pops the highest priority item from the queue. This is a
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// wrapper/convenience method that calls heap.Pop, so consumers do not need to
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// invoke heap functions directly
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func (pq *PriorityQueue) Pop() (*Item, error) {
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if pq.Len() == 0 {
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return nil, ErrEmpty
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}
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pq.lock.Lock()
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defer pq.lock.Unlock()
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item := heap.Pop(&pq.data).(*Item)
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delete(pq.dataMap, item.Key)
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return item, nil
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}
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// Push pushes an item on to the queue. This is a wrapper/convenience
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// method that calls heap.Push, so consumers do not need to invoke heap
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// functions directly. Items must have unique Keys, and Items in the queue
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// cannot be updated. To modify an Item, users must first remove it and re-push
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// it after modifications
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func (pq *PriorityQueue) Push(i *Item) error {
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if i == nil || i.Key == "" {
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return errors.New("error adding item: Item Key is required")
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}
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pq.lock.Lock()
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defer pq.lock.Unlock()
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if _, ok := pq.dataMap[i.Key]; ok {
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return ErrDuplicateItem
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}
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// Copy the item value(s) so that modifications to the source item does not
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// affect the item on the queue
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clone, err := copystructure.Copy(i)
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if err != nil {
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return err
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}
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pq.dataMap[i.Key] = clone.(*Item)
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heap.Push(&pq.data, clone)
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return nil
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}
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// PopByKey searches the queue for an item with the given key and removes it
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// from the queue if found. Returns nil if not found. This method must fix the
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// queue after removing any key.
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func (pq *PriorityQueue) PopByKey(key string) (*Item, error) {
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pq.lock.Lock()
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defer pq.lock.Unlock()
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item, ok := pq.dataMap[key]
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if !ok {
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return nil, nil
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}
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// Remove the item the heap and delete it from the dataMap
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itemRaw := heap.Remove(&pq.data, item.index)
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delete(pq.dataMap, key)
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if itemRaw != nil {
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if i, ok := itemRaw.(*Item); ok {
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return i, nil
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}
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}
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return nil, nil
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}
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// Len returns the number of items in the queue data structure. Do not use this
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// method directly on the queue, use PriorityQueue.Len() instead.
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func (q queue) Len() int { return len(q) }
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// Less returns whether the Item with index i should sort before the Item with
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// index j in the queue. This method is used by the queue to determine priority
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// internally; the Item with the lower value wins. (priority zero is higher
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// priority than 1). The priority of Items with equal values is undetermined.
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func (q queue) Less(i, j int) bool {
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return q[i].Priority < q[j].Priority
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}
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// Swap swaps things in-place; part of sort.Interface
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func (q queue) Swap(i, j int) {
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q[i], q[j] = q[j], q[i]
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q[i].index = i
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q[j].index = j
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}
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// Push is used by heap.Interface to push items onto the heap. This method is
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// invoked by container/heap, and should not be used directly.
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// See: https://golang.org/pkg/container/heap/#Interface
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func (q *queue) Push(x interface{}) {
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n := len(*q)
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item := x.(*Item)
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item.index = n
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*q = append(*q, item)
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}
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// Pop is used by heap.Interface to pop items off of the heap. This method is
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// invoked by container/heap, and should not be used directly.
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// See: https://golang.org/pkg/container/heap/#Interface
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func (q *queue) Pop() interface{} {
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old := *q
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n := len(old)
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item := old[n-1]
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old[n-1] = nil // avoid memory leak
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item.index = -1 // for safety
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*q = old[0 : n-1]
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return item
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}
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