open-vault/command/list.go

121 lines
2.6 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package command
import (
"fmt"
"strings"
"github.com/mitchellh/cli"
"github.com/posener/complete"
)
var (
_ cli.Command = (*ListCommand)(nil)
_ cli.CommandAutocomplete = (*ListCommand)(nil)
)
type ListCommand struct {
*BaseCommand
}
func (c *ListCommand) Synopsis() string {
return "List data or secrets"
}
func (c *ListCommand) Help() string {
helpText := `
Usage: vault list [options] PATH
Lists data from Vault at the given path. This can be used to list keys in a,
given secret engine.
List values under the "my-app" folder of the generic secret engine:
$ vault list secret/my-app/
For a full list of examples and paths, please see the documentation that
corresponds to the secret engine in use. Not all engines support listing.
` + c.Flags().Help()
return strings.TrimSpace(helpText)
}
func (c *ListCommand) Flags() *FlagSets {
set := c.flagSet(FlagSetHTTP | FlagSetOutputFormat | FlagSetOutputDetailed)
return set
}
func (c *ListCommand) AutocompleteArgs() complete.Predictor {
return c.PredictVaultFolders()
}
func (c *ListCommand) AutocompleteFlags() complete.Flags {
return c.Flags().Completions()
}
func (c *ListCommand) Run(args []string) int {
f := c.Flags()
if err := f.Parse(args); err != nil {
c.UI.Error(err.Error())
return 1
}
args = f.Args()
switch {
case len(args) < 1:
c.UI.Error(fmt.Sprintf("Not enough arguments (expected 1, got %d)", len(args)))
return 1
case len(args) > 1:
c.UI.Error(fmt.Sprintf("Too many arguments (expected 1, got %d)", len(args)))
return 1
}
client, err := c.Client()
if err != nil {
c.UI.Error(err.Error())
return 2
}
path := sanitizePath(args[0])
secret, err := client.Logical().List(path)
if err != nil {
c.UI.Error(fmt.Sprintf("Error listing %s: %s", path, err))
return 2
}
// If the secret is wrapped, return the wrapped response.
if secret != nil && secret.WrapInfo != nil && secret.WrapInfo.TTL != 0 {
return OutputSecret(c.UI, secret)
}
_, ok := extractListData(secret)
if Format(c.UI) != "table" {
if secret == nil || secret.Data == nil || !ok {
OutputData(c.UI, map[string]interface{}{})
return 2
}
}
if secret == nil {
c.UI.Error(fmt.Sprintf("No value found at %s", path))
return 2
}
if secret.Data == nil {
// If secret wasn't nil, we have warnings, so output them anyways. We
// may also have non-keys info.
return OutputSecret(c.UI, secret)
}
if !ok {
c.UI.Error(fmt.Sprintf("No entries found at %s", path))
return 2
}
return OutputList(c.UI, secret)
}