// Package pointy is a set of simple helper functions to provide a shorthand to // get a pointer to a variable holding a constant. package pointy // Bool returns a pointer to a variable holding the supplied bool constant func Bool(x bool) *bool { return &x } // BoolValue returns the bool value pointed to by p or fallback if p is nil func BoolValue(p *bool, fallback bool) bool { if p == nil { return fallback } return *p } // Byte returns a pointer to a variable holding the supplied byte constant func Byte(x byte) *byte { return &x } // ByteValue returns the byte value pointed to by p or fallback if p is nil func ByteValue(p *byte, fallback byte) byte { if p == nil { return fallback } return *p } // Complex128 returns a pointer to a variable holding the supplied complex128 constant func Complex128(x complex128) *complex128 { return &x } // Complex128Value returns the complex128 value pointed to by p or fallback if p is nil func Complex128Value(p *complex128, fallback complex128) complex128 { if p == nil { return fallback } return *p } // Complex64 returns a pointer to a variable holding the supplied complex64 constant func Complex64(x complex64) *complex64 { return &x } // Complex64Value returns the complex64 value pointed to by p or fallback if p is nil func Complex64Value(p *complex64, fallback complex64) complex64 { if p == nil { return fallback } return *p } // Float32 returns a pointer to a variable holding the supplied float32 constant func Float32(x float32) *float32 { return &x } // Float32Value returns the float32 value pointed to by p or fallback if p is nil func Float32Value(p *float32, fallback float32) float32 { if p == nil { return fallback } return *p } // Float64 returns a pointer to a variable holding the supplied float64 constant func Float64(x float64) *float64 { return &x } // Float64Value returns the float64 value pointed to by p or fallback if p is nil func Float64Value(p *float64, fallback float64) float64 { if p == nil { return fallback } return *p } // Int returns a pointer to a variable holding the supplied int constant func Int(x int) *int { return &x } // IntValue returns the int value pointed to by p or fallback if p is nil func IntValue(p *int, fallback int) int { if p == nil { return fallback } return *p } // Int8 returns a pointer to a variable holding the supplied int8 constant func Int8(x int8) *int8 { return &x } // Int8Value returns the int8 value pointed to by p or fallback if p is nil func Int8Value(p *int8, fallback int8) int8 { if p == nil { return fallback } return *p } // Int16 returns a pointer to a variable holding the supplied int16 constant func Int16(x int16) *int16 { return &x } // Int16Value returns the int16 value pointed to by p or fallback if p is nil func Int16Value(p *int16, fallback int16) int16 { if p == nil { return fallback } return *p } // Int32 returns a pointer to a variable holding the supplied int32 constant func Int32(x int32) *int32 { return &x } // Int32Value returns the int32 value pointed to by p or fallback if p is nil func Int32Value(p *int32, fallback int32) int32 { if p == nil { return fallback } return *p } // Int64 returns a pointer to a variable holding the supplied int64 constant func Int64(x int64) *int64 { return &x } // Int64Value returns the int64 value pointed to by p or fallback if p is nil func Int64Value(p *int64, fallback int64) int64 { if p == nil { return fallback } return *p } // Uint returns a pointer to a variable holding the supplied uint constant func Uint(x uint) *uint { return &x } // UintValue returns the uint value pointed to by p or fallback if p is nil func UintValue(p *uint, fallback uint) uint { if p == nil { return fallback } return *p } // Uint8 returns a pointer to a variable holding the supplied uint8 constant func Uint8(x uint8) *uint8 { return &x } // Uint8Value returns the uint8 value pointed to by p or fallback if p is nil func Uint8Value(p *uint8, fallback uint8) uint8 { if p == nil { return fallback } return *p } // Uint16 returns a pointer to a variable holding the supplied uint16 constant func Uint16(x uint16) *uint16 { return &x } // Uint16Value returns the uint16 value pointed to by p or fallback if p is nil func Uint16Value(p *uint16, fallback uint16) uint16 { if p == nil { return fallback } return *p } // Uint32 returns a pointer to a variable holding the supplied uint32 constant func Uint32(x uint32) *uint32 { return &x } // Uint32Value returns the uint32 value pointed to by p or fallback if p is nil func Uint32Value(p *uint32, fallback uint32) uint32 { if p == nil { return fallback } return *p } // Uint64 returns a pointer to a variable holding the supplied uint64 constant func Uint64(x uint64) *uint64 { return &x } // Uint64Value returns the uint64 value pointed to by p or fallback if p is nil func Uint64Value(p *uint64, fallback uint64) uint64 { if p == nil { return fallback } return *p } // String returns a pointer to a variable holding the supplied string constant func String(x string) *string { return &x } // StringValue returns the string value pointed to by p or fallback if p is nil func StringValue(p *string, fallback string) string { if p == nil { return fallback } return *p } // Rune returns a pointer to a variable holding the supplied rune constant func Rune(x rune) *rune { return &x } // RuneValue returns the rune value pointed to by p or fallback if p is nil func RuneValue(p *rune, fallback rune) rune { if p == nil { return fallback } return *p }