package fairshare import ( "container/list" "fmt" "io/ioutil" "math" "sync" "time" "github.com/armon/go-metrics" log "github.com/hashicorp/go-hclog" uuid "github.com/hashicorp/go-uuid" "github.com/hashicorp/vault/helper/metricsutil" "github.com/hashicorp/vault/sdk/helper/logging" ) type JobManager struct { name string queues map[string]*list.List quit chan struct{} newWork chan struct{} // must be buffered workerPool *dispatcher workerCount map[string]int onceStart sync.Once onceStop sync.Once logger log.Logger totalJobs int metricSink *metricsutil.ClusterMetricSink // waitgroup for testing stop functionality wg sync.WaitGroup // protects `queues`, `workerCount`, `queuesIndex`, `lastQueueAccessed` l sync.RWMutex // track queues by index for round robin worker assignment queuesIndex []string lastQueueAccessed int } // NewJobManager creates a job manager, with an optional name func NewJobManager(name string, numWorkers int, l log.Logger, metricSink *metricsutil.ClusterMetricSink) *JobManager { if l == nil { l = logging.NewVaultLoggerWithWriter(ioutil.Discard, log.NoLevel) } if name == "" { guid, err := uuid.GenerateUUID() if err != nil { l.Warn("uuid generator failed, using 'no-uuid'", "err", err) guid = "no-uuid" } name = fmt.Sprintf("jobmanager-%s", guid) } wp := newDispatcher(fmt.Sprintf("%s-dispatcher", name), numWorkers, l) j := JobManager{ name: name, queues: make(map[string]*list.List), quit: make(chan struct{}), newWork: make(chan struct{}, 1), workerPool: wp, workerCount: make(map[string]int), logger: l, metricSink: metricSink, queuesIndex: make([]string, 0), lastQueueAccessed: -1, } j.logger.Trace("created job manager", "name", name, "pool_size", numWorkers) return &j } // Start starts the job manager // note: a given job manager cannot be restarted after it has been stopped func (j *JobManager) Start() { j.onceStart.Do(func() { j.logger.Trace("starting job manager", "name", j.name) j.workerPool.start() j.assignWork() }) } // Stop stops the job manager asynchronously func (j *JobManager) Stop() { j.onceStop.Do(func() { j.logger.Trace("terminating job manager...") close(j.quit) j.workerPool.stop() }) } // AddJob adds a job to the given queue, creating the queue if it doesn't exist func (j *JobManager) AddJob(job Job, queueID string) { j.l.Lock() if len(j.queues) == 0 { defer func() { // newWork must be buffered to avoid deadlocks if work is added // before the job manager is started j.newWork <- struct{}{} }() } defer j.l.Unlock() if _, ok := j.queues[queueID]; !ok { j.addQueue(queueID) } j.queues[queueID].PushBack(job) j.totalJobs++ if j.metricSink != nil { j.metricSink.AddSampleWithLabels([]string{j.name, "job_manager", "queue_length"}, float32(j.queues[queueID].Len()), []metrics.Label{{"queue_id", queueID}}) j.metricSink.AddSample([]string{j.name, "job_manager", "total_jobs"}, float32(j.totalJobs)) } } // GetCurrentJobCount returns the total number of pending jobs in the job manager func (j *JobManager) GetPendingJobCount() int { j.l.RLock() defer j.l.RUnlock() cnt := 0 for _, q := range j.queues { cnt += q.Len() } return cnt } // GetWorkerCounts() returns a map of queue ID to number of active workers func (j *JobManager) GetWorkerCounts() map[string]int { j.l.RLock() defer j.l.RUnlock() return j.workerCount } // GetWorkQueueLengths() returns a map of queue ID to number of jobs in the queue func (j *JobManager) GetWorkQueueLengths() map[string]int { out := make(map[string]int) j.l.RLock() defer j.l.RUnlock() for k, v := range j.queues { out[k] = v.Len() } return out } // getNextJob pops the next job to be processed and prunes empty queues // it also returns the ID of the queue the job is associated with func (j *JobManager) getNextJob() (Job, string) { j.l.Lock() defer j.l.Unlock() if len(j.queues) == 0 { return nil, "" } queueID, canAssignWorker := j.getNextQueue() if !canAssignWorker { return nil, "" } jobElement := j.queues[queueID].Front() jobRaw := j.queues[queueID].Remove(jobElement) j.totalJobs-- if j.metricSink != nil { j.metricSink.AddSampleWithLabels([]string{j.name, "job_manager", "queue_length"}, float32(j.queues[queueID].Len()), []metrics.Label{{"queue_id", queueID}}) j.metricSink.AddSample([]string{j.name, "job_manager", "total_jobs"}, float32(j.totalJobs)) } if j.queues[queueID].Len() == 0 { // we remove the empty queue, but we don't remove the worker count // in case we are still working on previous jobs from this queue. // worker count cleanup is handled in j.decrementWorkerCount j.removeLastQueueAccessed() } return jobRaw.(Job), queueID } // returns the next queue to assign work from, and a bool if there is a queue // that can have a worker assigned. if there is work to be assigned, // j.lastQueueAccessed will be updated to that queue. // note: this must be called with j.l held func (j *JobManager) getNextQueue() (string, bool) { var nextQueue string var canAssignWorker bool // ensure we loop through all existing queues until we find an eligible // queue, if one exists. queueIdx := j.nextQueueIndex(j.lastQueueAccessed) for i := 0; i < len(j.queuesIndex); i++ { potentialQueueID := j.queuesIndex[queueIdx] if !j.queueWorkersSaturated(potentialQueueID) { nextQueue = potentialQueueID canAssignWorker = true j.lastQueueAccessed = queueIdx break } queueIdx = j.nextQueueIndex(queueIdx) } return nextQueue, canAssignWorker } // get the index of the next queue in round-robin order // note: this must be called with j.l held func (j *JobManager) nextQueueIndex(currentIdx int) int { return (currentIdx + 1) % len(j.queuesIndex) } // returns true if there are already too many workers on this queue // note: this must be called with j.l held (at least for read). // note: we may want to eventually factor in queue length relative to num queues func (j *JobManager) queueWorkersSaturated(queueID string) bool { numActiveQueues := float64(len(j.queues)) numTotalWorkers := float64(j.workerPool.numWorkers) maxWorkersPerQueue := math.Ceil(0.9 * numTotalWorkers / numActiveQueues) numWorkersPerQueue := j.workerCount return numWorkersPerQueue[queueID] >= int(maxWorkersPerQueue) } // increment the worker count for this queue func (j *JobManager) incrementWorkerCount(queueID string) { j.l.Lock() defer j.l.Unlock() j.workerCount[queueID]++ } // decrement the worker count for this queue // this also removes worker tracking for this queue if needed func (j *JobManager) decrementWorkerCount(queueID string) { j.l.Lock() defer j.l.Unlock() j.workerCount[queueID]-- _, queueExists := j.queues[queueID] if !queueExists && j.workerCount[queueID] < 1 { delete(j.workerCount, queueID) } } // assignWork continually loops checks for new jobs and dispatches them to the // worker pool func (j *JobManager) assignWork() { j.wg.Add(1) go func() { for { for { // assign work while there are jobs to distribute select { case <-j.quit: j.wg.Done() return case <-j.newWork: // keep the channel empty since we're already processing work default: } job, queueID := j.getNextJob() if job != nil { j.workerPool.dispatch(job, func() { j.incrementWorkerCount(queueID) }, func() { j.decrementWorkerCount(queueID) }) } else { break } } select { case <-j.quit: j.wg.Done() return case <-j.newWork: // listen for wake-up when an empty job manager has been given work case <-time.After(50 * time.Millisecond): // periodically check if new workers can be assigned. with the // fairsharing worker distribution it can be the case that there // is work waiting, but no queues are eligible for another worker } } }() } // addQueue generates a new queue if a queue for `queueID` doesn't exist // it also starts tracking workers on that queue, if not already tracked // note: this must be called with j.l held for write func (j *JobManager) addQueue(queueID string) { if _, ok := j.queues[queueID]; !ok { j.queues[queueID] = list.New() j.queuesIndex = append(j.queuesIndex, queueID) } // it's possible the queue ran out of work and was pruned, but there were // still workers operating on data formerly in that queue, which were still // being tracked. if that is the case, we don't want to wipe out that worker // count when the queue is re-initialized. if _, ok := j.workerCount[queueID]; !ok { j.workerCount[queueID] = 0 } } // removes the queue and index tracker for the last queue accessed. // it is to be used when the last queue accessed has emptied. // note: this must be called with j.l held. func (j *JobManager) removeLastQueueAccessed() { if j.lastQueueAccessed == -1 || j.lastQueueAccessed > len(j.queuesIndex)-1 { j.logger.Warn("call to remove queue out of bounds", "idx", j.lastQueueAccessed) return } queueID := j.queuesIndex[j.lastQueueAccessed] // remove the queue delete(j.queues, queueID) // remove the index for the queue j.queuesIndex = append(j.queuesIndex[:j.lastQueueAccessed], j.queuesIndex[j.lastQueueAccessed+1:]...) // correct the last queue accessed for round robining if j.lastQueueAccessed > 0 { j.lastQueueAccessed-- } else { j.lastQueueAccessed = len(j.queuesIndex) - 1 } }