* add SelectDropdown
* use SelectDropdown instead of HttpRequestsDropdown
* use html selector instead of class name
* ensure SelectDropdown still works when rendered inside a Toolbar
* add tests
* remove old HttpRequests component
* make SelectDropdown example easier to read in Storybook
* add isFullwidth prop
* add SelectDropbown inside a Toolbar story
* fix tests
* remove actions block and call this.onChange directly
* replace dropdownLabel with label
* rename SelectDropdown to SelecT
* add test for onChange
* remove selectedItem prop since we don't need it
* make Select accept options as an array of strings or objects
* Revert "remove selectedItem prop since we don't need it"
This reverts commit 7278516de87bb1df60482edb005137252819931e.
* use Select inside TtlPicker
* remove debugger
* use a test selector
* fix pki test selectors
* improve storybook docs
* fix selected value in ttl picker
* ensure httprequests dropdown updates the selected item
* ensure select dropdown correctly matches selectedItem
* rename selectedItem to selectedValue
* remove debugger lol
* update selectedItem test
* add valueAttribute and labelAttribute to Storybook knobs
* udpate jsdocs
* remove old httprequestsdropdown component
* add note that onChange will receive value of select
* use Select inside AuthForm
* use correct test selector
* change the story blueprint so that using -ir will generate a story in the expected place for in-repo addons and engines
* update gen-story-md script to do output md to stories folder inside of in-repo addons and engines
* update storybook config to look for story files in /lib
* add story for list-view component
* add list view page object
* add kmip page objects and tests
* update storybook commands in the README
* split tests up more
* update var name in storybook
* also flush nilNamespace when a namespace is flushed
* adds test cases with nilNamespace.ID
* adds a test case
* adds a test for oidcCache.Flush
* fixed a typo in an error message
There are a few different things happening in this change. First, some code that previously lived in enterprise has moved here: this includes some helper code for manipulating clusters and for building storage backends. Second, the existing cluster-building code using inmem storage has been generalized to allow various storage backends. Third, added support for creating two-cluster DR setups. Finally, there are tweaks to handle edge cases that
result in intermittent failures, or to eliminate sleeps in favour of polling to detect state changes.
Also: generalize TestClusterOptions.PhysicalFactory so it can be used either
as a per-core factory (for raft) or a per-cluster factory (for other
storage backends.)