Allow Vault Agent to run as a Windows service (#10231)

This commit is contained in:
Josh Black 2020-11-23 14:24:32 -08:00 committed by GitHub
parent ab2e28bf55
commit b8ba047b35
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 819 additions and 0 deletions

3
changelog/10231.txt Normal file
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@ -0,0 +1,3 @@
```release-note:improvement
agent: Agent can now run as a Windows service.
```

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@ -35,6 +35,7 @@ import (
"github.com/hashicorp/vault/command/agent/sink/file"
"github.com/hashicorp/vault/command/agent/sink/inmem"
"github.com/hashicorp/vault/command/agent/template"
"github.com/hashicorp/vault/command/agent/winsvc"
"github.com/hashicorp/vault/internalshared/gatedwriter"
"github.com/hashicorp/vault/sdk/helper/consts"
"github.com/hashicorp/vault/sdk/helper/logging"
@ -558,6 +559,8 @@ func (c *AgentCommand) Run(args []string) int {
return nil
case <-ctx.Done():
return nil
case <-winsvc.ShutdownChannel():
return nil
}
}
}, func(error) {})

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@ -0,0 +1,9 @@
package winsvc
var chanGraceExit = make(chan int)
// ShutdownChannel returns a channel that sends a message that a shutdown
// signal has been received for the service.
func ShutdownChannel() <-chan int {
return chanGraceExit
}

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@ -0,0 +1,43 @@
// +build windows
package winsvc
import (
wsvc "golang.org/x/sys/windows/svc"
)
type serviceWindows struct{}
func init() {
interactive, err := wsvc.IsAnInteractiveSession()
if err != nil {
panic(err)
}
// Cannot run as a service when running interactively
if interactive {
return
}
go wsvc.Run("", serviceWindows{})
}
// Execute implements the Windows service Handler type. It will be
// called at the start of the service, and the service will exit
// once Execute completes.
func (serviceWindows) Execute(args []string, r <-chan wsvc.ChangeRequest, s chan<- wsvc.Status) (svcSpecificEC bool, exitCode uint32) {
const accCommands = wsvc.AcceptStop | wsvc.AcceptShutdown
s <- wsvc.Status{State: wsvc.StartPending}
s <- wsvc.Status{State: wsvc.Running, Accepts: accCommands}
for {
c := <-r
switch c.Cmd {
case wsvc.Interrogate:
s <- c.CurrentStatus
case wsvc.Stop, wsvc.Shutdown:
s <- wsvc.Status{State: wsvc.StopPending}
chanGraceExit <- 1
return false, 0
}
}
return false, 0
}

1
go.mod
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@ -150,6 +150,7 @@ require (
golang.org/x/crypto v0.0.0-20201002170205-7f63de1d35b0
golang.org/x/net v0.0.0-20200625001655-4c5254603344
golang.org/x/oauth2 v0.0.0-20200107190931-bf48bf16ab8d
golang.org/x/sys v0.0.0-20200828194041-157a740278f4
golang.org/x/tools v0.0.0-20200521155704-91d71f6c2f04
google.golang.org/api v0.29.0
google.golang.org/grpc v1.29.1

48
vendor/golang.org/x/sys/windows/svc/event.go generated vendored Normal file
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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package svc
import (
"errors"
"golang.org/x/sys/windows"
)
// event represents auto-reset, initially non-signaled Windows event.
// It is used to communicate between go and asm parts of this package.
type event struct {
h windows.Handle
}
func newEvent() (*event, error) {
h, err := windows.CreateEvent(nil, 0, 0, nil)
if err != nil {
return nil, err
}
return &event{h: h}, nil
}
func (e *event) Close() error {
return windows.CloseHandle(e.h)
}
func (e *event) Set() error {
return windows.SetEvent(e.h)
}
func (e *event) Wait() error {
s, err := windows.WaitForSingleObject(e.h, windows.INFINITE)
switch s {
case windows.WAIT_OBJECT_0:
break
case windows.WAIT_FAILED:
return err
default:
return errors.New("unexpected result from WaitForSingleObject")
}
return nil
}

24
vendor/golang.org/x/sys/windows/svc/go12.c generated vendored Normal file
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@ -0,0 +1,24 @@
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// +build !go1.3
// copied from pkg/runtime
typedef unsigned int uint32;
typedef unsigned long long int uint64;
#ifdef _64BIT
typedef uint64 uintptr;
#else
typedef uint32 uintptr;
#endif
// from sys_386.s or sys_amd64.s
void ·servicemain(void);
void
·getServiceMain(uintptr *r)
{
*r = (uintptr)·servicemain;
}

11
vendor/golang.org/x/sys/windows/svc/go12.go generated vendored Normal file
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@ -0,0 +1,11 @@
// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// +build !go1.3
package svc
// from go12.c
func getServiceMain(r *uintptr)

31
vendor/golang.org/x/sys/windows/svc/go13.go generated vendored Normal file
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@ -0,0 +1,31 @@
// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// +build go1.3
package svc
import "unsafe"
const ptrSize = 4 << (^uintptr(0) >> 63) // unsafe.Sizeof(uintptr(0)) but an ideal const
// Should be a built-in for unsafe.Pointer?
func add(p unsafe.Pointer, x uintptr) unsafe.Pointer {
return unsafe.Pointer(uintptr(p) + x)
}
// funcPC returns the entry PC of the function f.
// It assumes that f is a func value. Otherwise the behavior is undefined.
func funcPC(f interface{}) uintptr {
return **(**uintptr)(add(unsafe.Pointer(&f), ptrSize))
}
// from sys_386.s and sys_amd64.s
func servicectlhandler(ctl uint32) uintptr
func servicemain(argc uint32, argv **uint16)
func getServiceMain(r *uintptr) {
*r = funcPC(servicemain)
}

59
vendor/golang.org/x/sys/windows/svc/security.go generated vendored Normal file
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@ -0,0 +1,59 @@
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package svc
import (
"golang.org/x/sys/windows"
)
func allocSid(subAuth0 uint32) (*windows.SID, error) {
var sid *windows.SID
err := windows.AllocateAndInitializeSid(&windows.SECURITY_NT_AUTHORITY,
1, subAuth0, 0, 0, 0, 0, 0, 0, 0, &sid)
if err != nil {
return nil, err
}
return sid, nil
}
// IsAnInteractiveSession determines if calling process is running interactively.
// It queries the process token for membership in the Interactive group.
// http://stackoverflow.com/questions/2668851/how-do-i-detect-that-my-application-is-running-as-service-or-in-an-interactive-s
func IsAnInteractiveSession() (bool, error) {
interSid, err := allocSid(windows.SECURITY_INTERACTIVE_RID)
if err != nil {
return false, err
}
defer windows.FreeSid(interSid)
serviceSid, err := allocSid(windows.SECURITY_SERVICE_RID)
if err != nil {
return false, err
}
defer windows.FreeSid(serviceSid)
t, err := windows.OpenCurrentProcessToken()
if err != nil {
return false, err
}
defer t.Close()
gs, err := t.GetTokenGroups()
if err != nil {
return false, err
}
for _, g := range gs.AllGroups() {
if windows.EqualSid(g.Sid, interSid) {
return true, nil
}
if windows.EqualSid(g.Sid, serviceSid) {
return false, nil
}
}
return false, nil
}

371
vendor/golang.org/x/sys/windows/svc/service.go generated vendored Normal file
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@ -0,0 +1,371 @@
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// Package svc provides everything required to build Windows service.
//
package svc
import (
"errors"
"runtime"
"syscall"
"unsafe"
"golang.org/x/sys/internal/unsafeheader"
"golang.org/x/sys/windows"
)
// State describes service execution state (Stopped, Running and so on).
type State uint32
const (
Stopped = State(windows.SERVICE_STOPPED)
StartPending = State(windows.SERVICE_START_PENDING)
StopPending = State(windows.SERVICE_STOP_PENDING)
Running = State(windows.SERVICE_RUNNING)
ContinuePending = State(windows.SERVICE_CONTINUE_PENDING)
PausePending = State(windows.SERVICE_PAUSE_PENDING)
Paused = State(windows.SERVICE_PAUSED)
)
// Cmd represents service state change request. It is sent to a service
// by the service manager, and should be actioned upon by the service.
type Cmd uint32
const (
Stop = Cmd(windows.SERVICE_CONTROL_STOP)
Pause = Cmd(windows.SERVICE_CONTROL_PAUSE)
Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE)
Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE)
Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN)
ParamChange = Cmd(windows.SERVICE_CONTROL_PARAMCHANGE)
NetBindAdd = Cmd(windows.SERVICE_CONTROL_NETBINDADD)
NetBindRemove = Cmd(windows.SERVICE_CONTROL_NETBINDREMOVE)
NetBindEnable = Cmd(windows.SERVICE_CONTROL_NETBINDENABLE)
NetBindDisable = Cmd(windows.SERVICE_CONTROL_NETBINDDISABLE)
DeviceEvent = Cmd(windows.SERVICE_CONTROL_DEVICEEVENT)
HardwareProfileChange = Cmd(windows.SERVICE_CONTROL_HARDWAREPROFILECHANGE)
PowerEvent = Cmd(windows.SERVICE_CONTROL_POWEREVENT)
SessionChange = Cmd(windows.SERVICE_CONTROL_SESSIONCHANGE)
)
// Accepted is used to describe commands accepted by the service.
// Note that Interrogate is always accepted.
type Accepted uint32
const (
AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP)
AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN)
AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE)
AcceptParamChange = Accepted(windows.SERVICE_ACCEPT_PARAMCHANGE)
AcceptNetBindChange = Accepted(windows.SERVICE_ACCEPT_NETBINDCHANGE)
AcceptHardwareProfileChange = Accepted(windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE)
AcceptPowerEvent = Accepted(windows.SERVICE_ACCEPT_POWEREVENT)
AcceptSessionChange = Accepted(windows.SERVICE_ACCEPT_SESSIONCHANGE)
)
// Status combines State and Accepted commands to fully describe running service.
type Status struct {
State State
Accepts Accepted
CheckPoint uint32 // used to report progress during a lengthy operation
WaitHint uint32 // estimated time required for a pending operation, in milliseconds
ProcessId uint32 // if the service is running, the process identifier of it, and otherwise zero
}
// ChangeRequest is sent to the service Handler to request service status change.
type ChangeRequest struct {
Cmd Cmd
EventType uint32
EventData uintptr
CurrentStatus Status
Context uintptr
}
// Handler is the interface that must be implemented to build Windows service.
type Handler interface {
// Execute will be called by the package code at the start of
// the service, and the service will exit once Execute completes.
// Inside Execute you must read service change requests from r and
// act accordingly. You must keep service control manager up to date
// about state of your service by writing into s as required.
// args contains service name followed by argument strings passed
// to the service.
// You can provide service exit code in exitCode return parameter,
// with 0 being "no error". You can also indicate if exit code,
// if any, is service specific or not by using svcSpecificEC
// parameter.
Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32)
}
var (
// These are used by asm code.
goWaitsH uintptr
cWaitsH uintptr
ssHandle uintptr
sName *uint16
sArgc uintptr
sArgv **uint16
ctlHandlerExProc uintptr
cSetEvent uintptr
cWaitForSingleObject uintptr
cRegisterServiceCtrlHandlerExW uintptr
)
func init() {
k := windows.NewLazySystemDLL("kernel32.dll")
cSetEvent = k.NewProc("SetEvent").Addr()
cWaitForSingleObject = k.NewProc("WaitForSingleObject").Addr()
a := windows.NewLazySystemDLL("advapi32.dll")
cRegisterServiceCtrlHandlerExW = a.NewProc("RegisterServiceCtrlHandlerExW").Addr()
}
type ctlEvent struct {
cmd Cmd
eventType uint32
eventData uintptr
context uintptr
errno uint32
}
// service provides access to windows service api.
type service struct {
name string
h windows.Handle
cWaits *event
goWaits *event
c chan ctlEvent
handler Handler
}
func newService(name string, handler Handler) (*service, error) {
var s service
var err error
s.name = name
s.c = make(chan ctlEvent)
s.handler = handler
s.cWaits, err = newEvent()
if err != nil {
return nil, err
}
s.goWaits, err = newEvent()
if err != nil {
s.cWaits.Close()
return nil, err
}
return &s, nil
}
func (s *service) close() error {
s.cWaits.Close()
s.goWaits.Close()
return nil
}
type exitCode struct {
isSvcSpecific bool
errno uint32
}
func (s *service) updateStatus(status *Status, ec *exitCode) error {
if s.h == 0 {
return errors.New("updateStatus with no service status handle")
}
var t windows.SERVICE_STATUS
t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS
t.CurrentState = uint32(status.State)
if status.Accepts&AcceptStop != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP
}
if status.Accepts&AcceptShutdown != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN
}
if status.Accepts&AcceptPauseAndContinue != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE
}
if status.Accepts&AcceptParamChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PARAMCHANGE
}
if status.Accepts&AcceptNetBindChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_NETBINDCHANGE
}
if status.Accepts&AcceptHardwareProfileChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE
}
if status.Accepts&AcceptPowerEvent != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_POWEREVENT
}
if status.Accepts&AcceptSessionChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_SESSIONCHANGE
}
if ec.errno == 0 {
t.Win32ExitCode = windows.NO_ERROR
t.ServiceSpecificExitCode = windows.NO_ERROR
} else if ec.isSvcSpecific {
t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR)
t.ServiceSpecificExitCode = ec.errno
} else {
t.Win32ExitCode = ec.errno
t.ServiceSpecificExitCode = windows.NO_ERROR
}
t.CheckPoint = status.CheckPoint
t.WaitHint = status.WaitHint
return windows.SetServiceStatus(s.h, &t)
}
const (
sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota
sysErrNewThreadInCallback
)
func (s *service) run() {
s.goWaits.Wait()
s.h = windows.Handle(ssHandle)
var argv []*uint16
hdr := (*unsafeheader.Slice)(unsafe.Pointer(&argv))
hdr.Data = unsafe.Pointer(sArgv)
hdr.Len = int(sArgc)
hdr.Cap = int(sArgc)
args := make([]string, len(argv))
for i, a := range argv {
args[i] = windows.UTF16PtrToString(a)
}
cmdsToHandler := make(chan ChangeRequest)
changesFromHandler := make(chan Status)
exitFromHandler := make(chan exitCode)
go func() {
ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler)
exitFromHandler <- exitCode{ss, errno}
}()
ec := exitCode{isSvcSpecific: true, errno: 0}
outcr := ChangeRequest{
CurrentStatus: Status{State: Stopped},
}
var outch chan ChangeRequest
inch := s.c
loop:
for {
select {
case r := <-inch:
if r.errno != 0 {
ec.errno = r.errno
break loop
}
inch = nil
outch = cmdsToHandler
outcr.Cmd = r.cmd
outcr.EventType = r.eventType
outcr.EventData = r.eventData
outcr.Context = r.context
case outch <- outcr:
inch = s.c
outch = nil
case c := <-changesFromHandler:
err := s.updateStatus(&c, &ec)
if err != nil {
// best suitable error number
ec.errno = sysErrSetServiceStatusFailed
if err2, ok := err.(syscall.Errno); ok {
ec.errno = uint32(err2)
}
break loop
}
outcr.CurrentStatus = c
case ec = <-exitFromHandler:
break loop
}
}
s.updateStatus(&Status{State: Stopped}, &ec)
s.cWaits.Set()
}
func newCallback(fn interface{}) (cb uintptr, err error) {
defer func() {
r := recover()
if r == nil {
return
}
cb = 0
switch v := r.(type) {
case string:
err = errors.New(v)
case error:
err = v
default:
err = errors.New("unexpected panic in syscall.NewCallback")
}
}()
return syscall.NewCallback(fn), nil
}
// BUG(brainman): There is no mechanism to run multiple services
// inside one single executable. Perhaps, it can be overcome by
// using RegisterServiceCtrlHandlerEx Windows api.
// Run executes service name by calling appropriate handler function.
func Run(name string, handler Handler) error {
runtime.LockOSThread()
tid := windows.GetCurrentThreadId()
s, err := newService(name, handler)
if err != nil {
return err
}
ctlHandler := func(ctl, evtype, evdata, context uintptr) uintptr {
e := ctlEvent{cmd: Cmd(ctl), eventType: uint32(evtype), eventData: evdata, context: context}
// We assume that this callback function is running on
// the same thread as Run. Nowhere in MS documentation
// I could find statement to guarantee that. So putting
// check here to verify, otherwise things will go bad
// quickly, if ignored.
i := windows.GetCurrentThreadId()
if i != tid {
e.errno = sysErrNewThreadInCallback
}
s.c <- e
// Always return NO_ERROR (0) for now.
return windows.NO_ERROR
}
var svcmain uintptr
getServiceMain(&svcmain)
t := []windows.SERVICE_TABLE_ENTRY{
{ServiceName: syscall.StringToUTF16Ptr(s.name), ServiceProc: svcmain},
{ServiceName: nil, ServiceProc: 0},
}
goWaitsH = uintptr(s.goWaits.h)
cWaitsH = uintptr(s.cWaits.h)
sName = t[0].ServiceName
ctlHandlerExProc, err = newCallback(ctlHandler)
if err != nil {
return err
}
go s.run()
err = windows.StartServiceCtrlDispatcher(&t[0])
if err != nil {
return err
}
return nil
}
// StatusHandle returns service status handle. It is safe to call this function
// from inside the Handler.Execute because then it is guaranteed to be set.
// This code will have to change once multiple services are possible per process.
func StatusHandle() windows.Handle {
return windows.Handle(ssHandle)
}

69
vendor/golang.org/x/sys/windows/svc/sys_386.s generated vendored Normal file
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@ -0,0 +1,69 @@
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// func servicemain(argc uint32, argv **uint16)
TEXT ·servicemain(SB),7,$0
MOVL argc+0(FP), AX
MOVL AX, ·sArgc(SB)
MOVL argv+4(FP), AX
MOVL AX, ·sArgv(SB)
PUSHL BP
PUSHL BX
PUSHL SI
PUSHL DI
SUBL $12, SP
MOVL ·sName(SB), AX
MOVL AX, (SP)
MOVL $·servicectlhandler(SB), AX
MOVL AX, 4(SP)
// Set context to 123456 to test issue #25660.
MOVL $123456, 8(SP)
MOVL ·cRegisterServiceCtrlHandlerExW(SB), AX
MOVL SP, BP
CALL AX
MOVL BP, SP
CMPL AX, $0
JE exit
MOVL AX, ·ssHandle(SB)
MOVL ·goWaitsH(SB), AX
MOVL AX, (SP)
MOVL ·cSetEvent(SB), AX
MOVL SP, BP
CALL AX
MOVL BP, SP
MOVL ·cWaitsH(SB), AX
MOVL AX, (SP)
MOVL $-1, AX
MOVL AX, 4(SP)
MOVL ·cWaitForSingleObject(SB), AX
MOVL SP, BP
CALL AX
MOVL BP, SP
exit:
ADDL $12, SP
POPL DI
POPL SI
POPL BX
POPL BP
MOVL 0(SP), CX
ADDL $12, SP
JMP CX
// I do not know why, but this seems to be the only way to call
// ctlHandlerProc on Windows 7.
// func servicectlhandler(ctl uint32, evtype uint32, evdata uintptr, context uintptr) uintptr {
TEXT ·servicectlhandler(SB),7,$0
MOVL ·ctlHandlerExProc(SB), CX
JMP CX

48
vendor/golang.org/x/sys/windows/svc/sys_amd64.s generated vendored Normal file
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@ -0,0 +1,48 @@
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// func servicemain(argc uint32, argv **uint16)
TEXT ·servicemain(SB),7,$0
MOVQ SP, AX
ANDQ $~15, SP // alignment as per Windows requirement
SUBQ $48, SP // room for SP and 4 args as per Windows requirement
// plus one extra word to keep stack 16 bytes aligned
MOVQ AX, 32(SP)
MOVL CX, ·sArgc(SB)
MOVQ DX, ·sArgv(SB)
MOVQ ·sName(SB), CX
MOVQ $·servicectlhandler(SB), DX
// BUG(pastarmovj): Figure out a way to pass in context in R8.
// Set context to 123456 to test issue #25660.
MOVQ $123456, R8
MOVQ ·cRegisterServiceCtrlHandlerExW(SB), AX
CALL AX
CMPQ AX, $0
JE exit
MOVQ AX, ·ssHandle(SB)
MOVQ ·goWaitsH(SB), CX
MOVQ ·cSetEvent(SB), AX
CALL AX
MOVQ ·cWaitsH(SB), CX
MOVQ $4294967295, DX
MOVQ ·cWaitForSingleObject(SB), AX
CALL AX
exit:
MOVQ 32(SP), SP
RET
// I do not know why, but this seems to be the only way to call
// ctlHandlerProc on Windows 7.
// func ·servicectlhandler(ctl uint32, evtype uint32, evdata uintptr, context uintptr) uintptr {
TEXT ·servicectlhandler(SB),7,$0
MOVQ ·ctlHandlerExProc(SB), AX
JMP AX

38
vendor/golang.org/x/sys/windows/svc/sys_arm.s generated vendored Normal file
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@ -0,0 +1,38 @@
// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
#include "textflag.h"
// func servicemain(argc uint32, argv **uint16)
TEXT ·servicemain(SB),NOSPLIT|NOFRAME,$0
MOVM.DB.W [R4, R14], (R13) // push {r4, lr}
MOVW R13, R4
BIC $0x7, R13 // alignment for ABI
MOVW R0, ·sArgc(SB)
MOVW R1, ·sArgv(SB)
MOVW ·sName(SB), R0
MOVW ·ctlHandlerExProc(SB), R1
MOVW $0, R2
MOVW ·cRegisterServiceCtrlHandlerExW(SB), R3
BL (R3)
CMP $0, R0
BEQ exit
MOVW R0, ·ssHandle(SB)
MOVW ·goWaitsH(SB), R0
MOVW ·cSetEvent(SB), R1
BL (R1)
MOVW ·cWaitsH(SB), R0
MOVW $-1, R1
MOVW ·cWaitForSingleObject(SB), R2
BL (R2)
exit:
MOVW R4, R13 // free extra stack space
MOVM.IA.W (R13), [R4, R15] // pop {r4, pc}

1
vendor/modules.txt vendored
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@ -1099,6 +1099,7 @@ golang.org/x/sys/internal/unsafeheader
golang.org/x/sys/unix
golang.org/x/sys/windows
golang.org/x/sys/windows/registry
golang.org/x/sys/windows/svc
# golang.org/x/text v0.3.3
golang.org/x/text/encoding
golang.org/x/text/encoding/charmap

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@ -207,6 +207,7 @@ export default [
},
{ category: 'caching' },
{ category: 'template' },
{ category: 'winsvc' },
],
},
'----------------',

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@ -13,6 +13,7 @@ Vault Agent is a client daemon that provides the following features:
- [Auto-Auth][autoauth] - Automatically authenticate to Vault and manage the token renewal process for locally-retrieved dynamic secrets.
- [Caching][caching] - Allows client-side caching of responses containing newly created tokens and responses containing leased secrets generated off of these newly created tokens.
- [Windows Service][winsvc] - Allows running the Vault Agent as a Windows service.
- [Templating][template] - Allows rendering of user supplied templates by Vault Agent, using the token generated by the Auto-Auth step.
To get help, run:

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@ -0,0 +1,58 @@
---
layout: docs
page_title: Vault Agent Windows Service
sidebar_title: Windows service
description: >-
Vault Agent can be run as a Windows service.
---
# Vault Agent Windows Service
Vault Agent can be run as a Windows service. In order to do this, you need to register Vault Agent with the Windows
Service Control Manager using `sc.exe`. After Vault Agent is registered, it can be started like any other Windows
service.
**Note:** These commands should be run in a PowerShell session with Administrator capabilities.
## Register Vault Agent as a Windows service
Use the [`sc.exe`](https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/sc-create) program
to create a service called "Vault Agent". The `binPath` argument should include the fully qualified path to the Vault
executable, as well as any arguments required.
```shell-session
PS C:\Windows\system32> sc.exe create "Vault Agent" binPath= "C:\vault\vault.exe agent -config=\"C:\vault\agent-config.hcl\""
[SC] CreateService SUCCESS
```
Note that the spacing after the `=` in `binPath=` is intentional.
If you receive a success message, your service is registered with the service manager.
If you get an error, please verify the path to the binary and check the arguments, by running the contents of
`binPath=` directly in a PowerShell session and observing the results.
## Start the Vault Agent service
You have two ways to start the service.
- Using the `sc.exe` command.
- Go to the Windows Service Manager, and look for **Vault Agent** in the service name column. Click the
`Start` button to start the service.
### Example starting Vault Agent using sc.exe
```shell-session
PS C:\Windows\system32> sc.exe start "Vault Agent"
SERVICE_NAME: Vault Agent
TYPE : 10 WIN32_OWN_PROCESS
STATE : 4 RUNNING
(STOPPABLE, NOT_PAUSABLE, ACCEPTS_SHUTDOWN)
WIN32_EXIT_CODE : 0 (0x0)
SERVICE_EXIT_CODE : 0 (0x0)
CHECKPOINT : 0x0
WAIT_HINT : 0x0
PID : 6548
FLAGS :
```