Clean up logic a bit and add some comments
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parent
37f393ff94
commit
090736d4df
29
vault/acl.go
29
vault/acl.go
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@ -79,16 +79,27 @@ func NewACL(policies []*Policy) (*ACL, error) {
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if pc.Permissions.AllowedParameters == nil {
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pc.Permissions.AllowedParameters = make(map[string][]interface{}, len(existingPerms.AllowedParameters))
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}
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// If this policy allows everything skip to checking denied
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if _, ok := pc.Permissions.AllowedParameters["*"]; ok {
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goto CHECK_DENIED
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}
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for key, value := range existingPerms.AllowedParameters {
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if key == "*" {
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// TODO: make sure merging happens how we would expect. Should the existing policy be overwritten if the new policy allows everything?
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// TODO: Should the existing policy take precedence in the loop below?
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// If the exising policy allows everything set this policy to
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// allow everything and skip to check denied
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if _, ok = existingPerms.AllowedParameters["*"]; ok {
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pc.Permissions.AllowedParameters = map[string][]interface{}{
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"*": []interface{}{},
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}
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goto CHECK_DENIED
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}
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// Merge the two values, allowing existing policy to take precedence
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// on collisions
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for key, value := range existingPerms.AllowedParameters {
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pc.Permissions.AllowedParameters[key] = value
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}
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}
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@ -99,16 +110,24 @@ func NewACL(policies []*Policy) (*ACL, error) {
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if pc.Permissions.DeniedParameters == nil {
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pc.Permissions.DeniedParameters = make(map[string][]interface{}, len(existingPerms.DeniedParameters))
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}
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// If this policy denies everything go to insert
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if _, ok := pc.Permissions.DeniedParameters["*"]; ok {
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goto INSERT
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}
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for key, value := range existingPerms.DeniedParameters {
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if key == "*" {
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// If exising policy denies everything set this policy to
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// deny everything and go to insert
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if _, ok = existingPerms.DeniedParameters["*"]; ok {
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pc.Permissions.DeniedParameters = map[string][]interface{}{
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"*": []interface{}{},
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}
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break
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goto INSERT
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}
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// Merge the two values, allowing existing policy to take precedence
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// on collisions
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for key, value := range existingPerms.DeniedParameters {
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pc.Permissions.DeniedParameters[key] = value
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}
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}
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