LifeTimeWatcher SleepDuration calculation testing (#17919)
* factor out sleep duration calc * property based sleep duration test Co-authored-by: peteski22 <peter.wilson@hashicorp.com>
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@ -337,24 +337,14 @@ func (r *LifetimeWatcher) doRenewWithOptions(tokenMode bool, nonRenewable bool,
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var sleepDuration time.Duration
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var sleepDuration time.Duration
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if errorBackoff != nil {
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if errorBackoff == nil {
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sleepDuration = errorBackoff.NextBackOff()
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sleepDuration = r.calculateSleepDuration(remainingLeaseDuration, priorDuration)
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if sleepDuration == backoff.Stop {
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} else if errorBackoff.NextBackOff() == backoff.Stop {
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return err
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return err
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}
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}
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} else {
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// We keep evaluating a new grace period so long as the lease is
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// extending. Once it stops extending, we've hit the max and need to
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// rely on the grace duration.
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if remainingLeaseDuration > priorDuration {
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r.calculateGrace(remainingLeaseDuration, time.Duration(r.increment)*time.Second)
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}
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priorDuration = remainingLeaseDuration
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// The sleep duration is set to 2/3 of the current lease duration plus
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// remainingLeaseDuration becomes the priorDuration for the next loop
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// 1/3 of the current grace period, which adds jitter.
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priorDuration = remainingLeaseDuration
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sleepDuration = time.Duration(float64(remainingLeaseDuration.Nanoseconds())*2/3 + float64(r.grace.Nanoseconds())/3)
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}
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// If we are within grace, return now; or, if the amount of time we
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// If we are within grace, return now; or, if the amount of time we
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// would sleep would land us in the grace period. This helps with short
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// would sleep would land us in the grace period. This helps with short
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@ -377,6 +367,21 @@ func (r *LifetimeWatcher) doRenewWithOptions(tokenMode bool, nonRenewable bool,
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}
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}
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}
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}
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// calculateSleepDuration calculates the amount of time the LifeTimeWatcher should sleep
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// before re-entering its loop.
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func (r *LifetimeWatcher) calculateSleepDuration(remainingLeaseDuration, priorDuration time.Duration) time.Duration {
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// We keep evaluating a new grace period so long as the lease is
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// extending. Once it stops extending, we've hit the max and need to
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// rely on the grace duration.
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if remainingLeaseDuration > priorDuration {
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r.calculateGrace(remainingLeaseDuration, time.Duration(r.increment)*time.Second)
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}
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// The sleep duration is set to 2/3 of the current lease duration plus
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// 1/3 of the current grace period, which adds jitter.
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return time.Duration(float64(remainingLeaseDuration.Nanoseconds())*2/3 + float64(r.grace.Nanoseconds())/3)
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}
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// calculateGrace calculates the grace period based on the minimum of the
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// calculateGrace calculates the grace period based on the minimum of the
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// remaining lease duration and the token increment value; it also adds some
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// remaining lease duration and the token increment value; it also adds some
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// jitter to not have clients be in sync.
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// jitter to not have clients be in sync.
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@ -3,7 +3,11 @@ package api
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import (
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import (
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"errors"
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"errors"
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"fmt"
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"fmt"
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"math"
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"math/rand"
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"reflect"
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"testing"
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"testing"
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"testing/quick"
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"time"
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"time"
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"github.com/go-test/deep"
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"github.com/go-test/deep"
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@ -233,3 +237,47 @@ func TestLifetimeWatcher(t *testing.T) {
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})
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})
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}
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}
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}
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}
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// TestCalcSleepPeriod uses property based testing to evaluate the calculateSleepDuration
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// function of LifeTimeWatchers, but also incidentally tests "calculateGrace".
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// This is on account of "calculateSleepDuration" performing the "calculateGrace"
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// function in particular instances.
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// Both of these functions support the vital functionality of the LifeTimeWatcher
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// and therefore should be tested rigorously.
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func TestCalcSleepPeriod(t *testing.T) {
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c := quick.Config{
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MaxCount: 1000,
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Values: func(values []reflect.Value, r *rand.Rand) {
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leaseDuration := r.Intn(math.MaxInt64)
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remainingLeaseDuration := r.Intn(leaseDuration)
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priorDuration := remainingLeaseDuration
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increment := r.Intn(leaseDuration + 1)
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values[0] = reflect.ValueOf(r)
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values[1] = reflect.ValueOf(time.Duration(leaseDuration))
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values[2] = reflect.ValueOf(time.Duration(priorDuration))
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values[3] = reflect.ValueOf(time.Duration(remainingLeaseDuration))
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values[4] = reflect.ValueOf(increment) // integer truncation... could be interesting.
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},
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}
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// tests that "calculateSleepDuration" will always return a value less than
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// the remaining lease duration given a random leaseDuration, priorDuration, remainingLeaseDuration, and increment.
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// Inputs are generated so that:
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// leaseDuration > priorDuration > remainingLeaseDuration
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// and remainingLeaseDuration > increment
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if err := quick.Check(func(r *rand.Rand, leaseDuration, priorDuration, remainingLeaseDuration time.Duration, increment int) bool {
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lw := LifetimeWatcher{
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grace: 0,
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increment: increment,
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random: r,
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}
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lw.calculateGrace(remainingLeaseDuration, time.Duration(increment))
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// ensure that we sleep for less than the remaining lease.
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return lw.calculateSleepDuration(remainingLeaseDuration, priorDuration) < remainingLeaseDuration
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}, &c); err != nil {
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t.Error(err)
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}
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}
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@ -0,0 +1,3 @@
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```release-note:improvement
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api: property based testing for LifetimeWatcher sleep duration calculation
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```
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