2018-07-06 16:09:34 +00:00
|
|
|
// Copyright 2015 The etcd Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
/*
|
|
|
|
Package raft sends and receives messages in the Protocol Buffer format
|
|
|
|
defined in the raftpb package.
|
|
|
|
|
|
|
|
Raft is a protocol with which a cluster of nodes can maintain a replicated state machine.
|
|
|
|
The state machine is kept in sync through the use of a replicated log.
|
|
|
|
For more details on Raft, see "In Search of an Understandable Consensus Algorithm"
|
|
|
|
(https://ramcloud.stanford.edu/raft.pdf) by Diego Ongaro and John Ousterhout.
|
|
|
|
|
|
|
|
A simple example application, _raftexample_, is also available to help illustrate
|
|
|
|
how to use this package in practice:
|
2018-10-03 16:55:26 +00:00
|
|
|
https://github.com/etcd-io/etcd/tree/master/contrib/raftexample
|
2018-07-06 16:09:34 +00:00
|
|
|
|
|
|
|
Usage
|
|
|
|
|
|
|
|
The primary object in raft is a Node. You either start a Node from scratch
|
|
|
|
using raft.StartNode or start a Node from some initial state using raft.RestartNode.
|
|
|
|
|
|
|
|
To start a node from scratch:
|
|
|
|
|
|
|
|
storage := raft.NewMemoryStorage()
|
|
|
|
c := &Config{
|
|
|
|
ID: 0x01,
|
|
|
|
ElectionTick: 10,
|
|
|
|
HeartbeatTick: 1,
|
|
|
|
Storage: storage,
|
|
|
|
MaxSizePerMsg: 4096,
|
|
|
|
MaxInflightMsgs: 256,
|
|
|
|
}
|
|
|
|
n := raft.StartNode(c, []raft.Peer{{ID: 0x02}, {ID: 0x03}})
|
|
|
|
|
|
|
|
To restart a node from previous state:
|
|
|
|
|
|
|
|
storage := raft.NewMemoryStorage()
|
|
|
|
|
|
|
|
// recover the in-memory storage from persistent
|
|
|
|
// snapshot, state and entries.
|
|
|
|
storage.ApplySnapshot(snapshot)
|
|
|
|
storage.SetHardState(state)
|
|
|
|
storage.Append(entries)
|
|
|
|
|
|
|
|
c := &Config{
|
|
|
|
ID: 0x01,
|
|
|
|
ElectionTick: 10,
|
|
|
|
HeartbeatTick: 1,
|
|
|
|
Storage: storage,
|
|
|
|
MaxSizePerMsg: 4096,
|
|
|
|
MaxInflightMsgs: 256,
|
|
|
|
}
|
|
|
|
|
|
|
|
// restart raft without peer information.
|
|
|
|
// peer information is already included in the storage.
|
|
|
|
n := raft.RestartNode(c)
|
|
|
|
|
|
|
|
Now that you are holding onto a Node you have a few responsibilities:
|
|
|
|
|
|
|
|
First, you must read from the Node.Ready() channel and process the updates
|
|
|
|
it contains. These steps may be performed in parallel, except as noted in step
|
|
|
|
2.
|
|
|
|
|
|
|
|
1. Write HardState, Entries, and Snapshot to persistent storage if they are
|
|
|
|
not empty. Note that when writing an Entry with Index i, any
|
|
|
|
previously-persisted entries with Index >= i must be discarded.
|
|
|
|
|
|
|
|
2. Send all Messages to the nodes named in the To field. It is important that
|
|
|
|
no messages be sent until the latest HardState has been persisted to disk,
|
|
|
|
and all Entries written by any previous Ready batch (Messages may be sent while
|
|
|
|
entries from the same batch are being persisted). To reduce the I/O latency, an
|
|
|
|
optimization can be applied to make leader write to disk in parallel with its
|
|
|
|
followers (as explained at section 10.2.1 in Raft thesis). If any Message has type
|
|
|
|
MsgSnap, call Node.ReportSnapshot() after it has been sent (these messages may be
|
|
|
|
large).
|
|
|
|
|
|
|
|
Note: Marshalling messages is not thread-safe; it is important that you
|
|
|
|
make sure that no new entries are persisted while marshalling.
|
2018-10-15 21:36:55 +00:00
|
|
|
The easiest way to achieve this is to serialize the messages directly inside
|
2018-07-06 16:09:34 +00:00
|
|
|
your main raft loop.
|
|
|
|
|
|
|
|
3. Apply Snapshot (if any) and CommittedEntries to the state machine.
|
|
|
|
If any committed Entry has Type EntryConfChange, call Node.ApplyConfChange()
|
|
|
|
to apply it to the node. The configuration change may be cancelled at this point
|
|
|
|
by setting the NodeID field to zero before calling ApplyConfChange
|
|
|
|
(but ApplyConfChange must be called one way or the other, and the decision to cancel
|
|
|
|
must be based solely on the state machine and not external information such as
|
|
|
|
the observed health of the node).
|
|
|
|
|
|
|
|
4. Call Node.Advance() to signal readiness for the next batch of updates.
|
|
|
|
This may be done at any time after step 1, although all updates must be processed
|
|
|
|
in the order they were returned by Ready.
|
|
|
|
|
|
|
|
Second, all persisted log entries must be made available via an
|
|
|
|
implementation of the Storage interface. The provided MemoryStorage
|
|
|
|
type can be used for this (if you repopulate its state upon a
|
|
|
|
restart), or you can supply your own disk-backed implementation.
|
|
|
|
|
|
|
|
Third, when you receive a message from another node, pass it to Node.Step:
|
|
|
|
|
|
|
|
func recvRaftRPC(ctx context.Context, m raftpb.Message) {
|
|
|
|
n.Step(ctx, m)
|
|
|
|
}
|
|
|
|
|
|
|
|
Finally, you need to call Node.Tick() at regular intervals (probably
|
|
|
|
via a time.Ticker). Raft has two important timeouts: heartbeat and the
|
|
|
|
election timeout. However, internally to the raft package time is
|
|
|
|
represented by an abstract "tick".
|
|
|
|
|
|
|
|
The total state machine handling loop will look something like this:
|
|
|
|
|
|
|
|
for {
|
|
|
|
select {
|
|
|
|
case <-s.Ticker:
|
|
|
|
n.Tick()
|
|
|
|
case rd := <-s.Node.Ready():
|
|
|
|
saveToStorage(rd.State, rd.Entries, rd.Snapshot)
|
|
|
|
send(rd.Messages)
|
|
|
|
if !raft.IsEmptySnap(rd.Snapshot) {
|
|
|
|
processSnapshot(rd.Snapshot)
|
|
|
|
}
|
|
|
|
for _, entry := range rd.CommittedEntries {
|
|
|
|
process(entry)
|
|
|
|
if entry.Type == raftpb.EntryConfChange {
|
|
|
|
var cc raftpb.ConfChange
|
|
|
|
cc.Unmarshal(entry.Data)
|
|
|
|
s.Node.ApplyConfChange(cc)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
s.Node.Advance()
|
|
|
|
case <-s.done:
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
To propose changes to the state machine from your node take your application
|
|
|
|
data, serialize it into a byte slice and call:
|
|
|
|
|
|
|
|
n.Propose(ctx, data)
|
|
|
|
|
|
|
|
If the proposal is committed, data will appear in committed entries with type
|
|
|
|
raftpb.EntryNormal. There is no guarantee that a proposed command will be
|
|
|
|
committed; you may have to re-propose after a timeout.
|
|
|
|
|
2018-10-15 21:36:55 +00:00
|
|
|
To add or remove a node in a cluster, build ConfChange struct 'cc' and call:
|
2018-07-06 16:09:34 +00:00
|
|
|
|
|
|
|
n.ProposeConfChange(ctx, cc)
|
|
|
|
|
|
|
|
After config change is committed, some committed entry with type
|
|
|
|
raftpb.EntryConfChange will be returned. You must apply it to node through:
|
|
|
|
|
|
|
|
var cc raftpb.ConfChange
|
|
|
|
cc.Unmarshal(data)
|
|
|
|
n.ApplyConfChange(cc)
|
|
|
|
|
|
|
|
Note: An ID represents a unique node in a cluster for all time. A
|
|
|
|
given ID MUST be used only once even if the old node has been removed.
|
|
|
|
This means that for example IP addresses make poor node IDs since they
|
|
|
|
may be reused. Node IDs must be non-zero.
|
|
|
|
|
|
|
|
Implementation notes
|
|
|
|
|
|
|
|
This implementation is up to date with the final Raft thesis
|
|
|
|
(https://ramcloud.stanford.edu/~ongaro/thesis.pdf), although our
|
|
|
|
implementation of the membership change protocol differs somewhat from
|
|
|
|
that described in chapter 4. The key invariant that membership changes
|
|
|
|
happen one node at a time is preserved, but in our implementation the
|
|
|
|
membership change takes effect when its entry is applied, not when it
|
|
|
|
is added to the log (so the entry is committed under the old
|
|
|
|
membership instead of the new). This is equivalent in terms of safety,
|
|
|
|
since the old and new configurations are guaranteed to overlap.
|
|
|
|
|
|
|
|
To ensure that we do not attempt to commit two membership changes at
|
|
|
|
once by matching log positions (which would be unsafe since they
|
|
|
|
should have different quorum requirements), we simply disallow any
|
|
|
|
proposed membership change while any uncommitted change appears in
|
|
|
|
the leader's log.
|
|
|
|
|
|
|
|
This approach introduces a problem when you try to remove a member
|
|
|
|
from a two-member cluster: If one of the members dies before the
|
|
|
|
other one receives the commit of the confchange entry, then the member
|
|
|
|
cannot be removed any more since the cluster cannot make progress.
|
|
|
|
For this reason it is highly recommended to use three or more nodes in
|
|
|
|
every cluster.
|
|
|
|
|
|
|
|
MessageType
|
|
|
|
|
|
|
|
Package raft sends and receives message in Protocol Buffer format (defined
|
|
|
|
in raftpb package). Each state (follower, candidate, leader) implements its
|
|
|
|
own 'step' method ('stepFollower', 'stepCandidate', 'stepLeader') when
|
|
|
|
advancing with the given raftpb.Message. Each step is determined by its
|
|
|
|
raftpb.MessageType. Note that every step is checked by one common method
|
|
|
|
'Step' that safety-checks the terms of node and incoming message to prevent
|
|
|
|
stale log entries:
|
|
|
|
|
|
|
|
'MsgHup' is used for election. If a node is a follower or candidate, the
|
|
|
|
'tick' function in 'raft' struct is set as 'tickElection'. If a follower or
|
|
|
|
candidate has not received any heartbeat before the election timeout, it
|
|
|
|
passes 'MsgHup' to its Step method and becomes (or remains) a candidate to
|
|
|
|
start a new election.
|
|
|
|
|
|
|
|
'MsgBeat' is an internal type that signals the leader to send a heartbeat of
|
|
|
|
the 'MsgHeartbeat' type. If a node is a leader, the 'tick' function in
|
|
|
|
the 'raft' struct is set as 'tickHeartbeat', and triggers the leader to
|
|
|
|
send periodic 'MsgHeartbeat' messages to its followers.
|
|
|
|
|
|
|
|
'MsgProp' proposes to append data to its log entries. This is a special
|
|
|
|
type to redirect proposals to leader. Therefore, send method overwrites
|
|
|
|
raftpb.Message's term with its HardState's term to avoid attaching its
|
|
|
|
local term to 'MsgProp'. When 'MsgProp' is passed to the leader's 'Step'
|
|
|
|
method, the leader first calls the 'appendEntry' method to append entries
|
|
|
|
to its log, and then calls 'bcastAppend' method to send those entries to
|
|
|
|
its peers. When passed to candidate, 'MsgProp' is dropped. When passed to
|
|
|
|
follower, 'MsgProp' is stored in follower's mailbox(msgs) by the send
|
|
|
|
method. It is stored with sender's ID and later forwarded to leader by
|
|
|
|
rafthttp package.
|
|
|
|
|
|
|
|
'MsgApp' contains log entries to replicate. A leader calls bcastAppend,
|
|
|
|
which calls sendAppend, which sends soon-to-be-replicated logs in 'MsgApp'
|
|
|
|
type. When 'MsgApp' is passed to candidate's Step method, candidate reverts
|
|
|
|
back to follower, because it indicates that there is a valid leader sending
|
|
|
|
'MsgApp' messages. Candidate and follower respond to this message in
|
|
|
|
'MsgAppResp' type.
|
|
|
|
|
|
|
|
'MsgAppResp' is response to log replication request('MsgApp'). When
|
|
|
|
'MsgApp' is passed to candidate or follower's Step method, it responds by
|
|
|
|
calling 'handleAppendEntries' method, which sends 'MsgAppResp' to raft
|
|
|
|
mailbox.
|
|
|
|
|
|
|
|
'MsgVote' requests votes for election. When a node is a follower or
|
|
|
|
candidate and 'MsgHup' is passed to its Step method, then the node calls
|
|
|
|
'campaign' method to campaign itself to become a leader. Once 'campaign'
|
|
|
|
method is called, the node becomes candidate and sends 'MsgVote' to peers
|
|
|
|
in cluster to request votes. When passed to leader or candidate's Step
|
|
|
|
method and the message's Term is lower than leader's or candidate's,
|
|
|
|
'MsgVote' will be rejected ('MsgVoteResp' is returned with Reject true).
|
|
|
|
If leader or candidate receives 'MsgVote' with higher term, it will revert
|
|
|
|
back to follower. When 'MsgVote' is passed to follower, it votes for the
|
|
|
|
sender only when sender's last term is greater than MsgVote's term or
|
|
|
|
sender's last term is equal to MsgVote's term but sender's last committed
|
|
|
|
index is greater than or equal to follower's.
|
|
|
|
|
|
|
|
'MsgVoteResp' contains responses from voting request. When 'MsgVoteResp' is
|
|
|
|
passed to candidate, the candidate calculates how many votes it has won. If
|
|
|
|
it's more than majority (quorum), it becomes leader and calls 'bcastAppend'.
|
|
|
|
If candidate receives majority of votes of denials, it reverts back to
|
|
|
|
follower.
|
|
|
|
|
|
|
|
'MsgPreVote' and 'MsgPreVoteResp' are used in an optional two-phase election
|
|
|
|
protocol. When Config.PreVote is true, a pre-election is carried out first
|
|
|
|
(using the same rules as a regular election), and no node increases its term
|
2018-10-15 21:36:55 +00:00
|
|
|
number unless the pre-election indicates that the campaigning node would win.
|
2018-07-06 16:09:34 +00:00
|
|
|
This minimizes disruption when a partitioned node rejoins the cluster.
|
|
|
|
|
|
|
|
'MsgSnap' requests to install a snapshot message. When a node has just
|
|
|
|
become a leader or the leader receives 'MsgProp' message, it calls
|
|
|
|
'bcastAppend' method, which then calls 'sendAppend' method to each
|
|
|
|
follower. In 'sendAppend', if a leader fails to get term or entries,
|
|
|
|
the leader requests snapshot by sending 'MsgSnap' type message.
|
|
|
|
|
|
|
|
'MsgSnapStatus' tells the result of snapshot install message. When a
|
|
|
|
follower rejected 'MsgSnap', it indicates the snapshot request with
|
|
|
|
'MsgSnap' had failed from network issues which causes the network layer
|
|
|
|
to fail to send out snapshots to its followers. Then leader considers
|
|
|
|
follower's progress as probe. When 'MsgSnap' were not rejected, it
|
|
|
|
indicates that the snapshot succeeded and the leader sets follower's
|
|
|
|
progress to probe and resumes its log replication.
|
|
|
|
|
|
|
|
'MsgHeartbeat' sends heartbeat from leader. When 'MsgHeartbeat' is passed
|
|
|
|
to candidate and message's term is higher than candidate's, the candidate
|
|
|
|
reverts back to follower and updates its committed index from the one in
|
|
|
|
this heartbeat. And it sends the message to its mailbox. When
|
|
|
|
'MsgHeartbeat' is passed to follower's Step method and message's term is
|
|
|
|
higher than follower's, the follower updates its leaderID with the ID
|
|
|
|
from the message.
|
|
|
|
|
|
|
|
'MsgHeartbeatResp' is a response to 'MsgHeartbeat'. When 'MsgHeartbeatResp'
|
|
|
|
is passed to leader's Step method, the leader knows which follower
|
|
|
|
responded. And only when the leader's last committed index is greater than
|
|
|
|
follower's Match index, the leader runs 'sendAppend` method.
|
|
|
|
|
|
|
|
'MsgUnreachable' tells that request(message) wasn't delivered. When
|
|
|
|
'MsgUnreachable' is passed to leader's Step method, the leader discovers
|
|
|
|
that the follower that sent this 'MsgUnreachable' is not reachable, often
|
|
|
|
indicating 'MsgApp' is lost. When follower's progress state is replicate,
|
|
|
|
the leader sets it back to probe.
|
|
|
|
|
|
|
|
*/
|
|
|
|
package raft
|